Kingdoms Fall by LandoSystems 2018-08-18T19:30:25Z
The graphics and how everything is juiced just enough give this a really nice feel.
Foon → Ludum Dare Explorer → Users → Hueson
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Silicon Soldiers | jam | 356 | 3.88 | 3.66 | 3.41 | 3.60 | 4.22 | 3.98 | 3.68 | |
| 2018 | 42 | Running out of space | 👥 | Crate Rush | jam | 1174 | 2.71 | 2.60 | 2.52 | 2.50 | 3.09 | 2.10 | 2.27 | 2.50 |
The graphics and how everything is juiced just enough give this a really nice feel.
The "turn based" angle here was really enjoyable to work within. It is simple to grasp but still interesting to navigate.
As I am going through many of these games I really enjoyed this one. I felt the card turning animation could be faster so as to keep the pace of the game up and the city card was not all that obvious (in that you had to place it further away) but it was cool to try and figure out the best place to put each card. And its always nice to see a Godot game.
The art as a whole has a really nice vibe to it. Nice work.
The king's face is hilarious. I found it hard to figure out how to get the recipe built but impressive work for 48 hours. I always love a good bun, I mean pun, so A+ on the name.
Your twist is a nice addition to the match 3. Always nice to see a Godot entry as well.
The NES angle is nice. The art and sound really sell that as well. Impressive that its a ROM. Online emulator wise I got a few minor graphical glitches but nothing that really impacted my playing experience.
Yeah, you're artist is crazy. Felt complete enough that it is hard to see as a jam game.
This barely feels like a jam game! As some others have been saying the controls felt a bit off but the idea is certainly complete.
The audio and graphics were very cohesive which led to a nice feel.
Your use of the theme is the best I've seen so far. Typing the menu option you want is really clever but for retry it starts to become tedious.
As you said, polish, but I don't think that really holds this back from being fun! On that topic I felt the camera not being centered was a bit annoying. Grahpics made me say whoa as soon as the it started up.
The art gives me Advance Wars nostalgia - it looks really nice.
The introduction of the ghost, I guess you could call him, changed things up just enough to reenliven what the game presents.
It is a real challenge but in a good way. Slower box drop or perhaps a double jump may make things a tad easier.
The concept here was really fun. Granted there is very little time but tooltips on each item you could buy would have helped a lot.
My biggest trouble initially was with the controls. It took me a bit to see that it was just a single click to pick which item to use. After that the game was enjoyable. I really liked how you can't open the clipboards while boxes are in their way. That presents a nice question of more boxes or the next best thing.
@troligtvis that is actually something we cut due to time constraints. Cool to know you felt the need for it as well.
This has a really nice old timey feel to it.
The art here is really nice to look at. Art, sound and mechanics seem to fit well together.
Like @johannimations, not being able to pick up the money was annoying but seeing how it is part of the theme it makes sense. I felt a bit of camera shake on weapon hit could add to what already already felt pretty good.
Festive music for such a short time, nice job. I could have used a little bit clearer direction on what to do in game.
I enjoyed the art style though the font may have been hard to read. The art style is something I personally don't see a lot of so that was cool to see.
This was surprisingly solid. One of the better uses of the theme that I have seen so far. Control wise I wonder about being able to hold the mouse down but maybe that throws off the thrusting. Just a thought.
For one week in godot you guys did really well. We did our in Godot too. It's awesome to see what people do with a lesser known engine. The art and animations look really clean.
The audio and the art matched really nicely. I wished that I could rotate tiles but not being able to also made it really frantic to get the right piece down quickly.
Like people have been saying, it's hard but that is not necessarily bad. I liked how quick you could move but at the same time it was also somewhat frustrating sliding around so much.
I'm not great at pixel art but this sort of art style is something that always inspires me to keep learning about it. The art here looks great!
UwU
The Zelda comparisons are a good one. Reminds me of Wind Waker.
This was a really nice and concise entry. Was really good at the things it presented.
Definitely one of the better looking games in the jam <3
Overall had a nice vibe. The art matched the sound nicely.
@alexey-kuzovkov @giulia Sorry you guys had trouble 3. someone above had an issue too. They said doing chmod +x Silicon\ Soldiers.app/Contents/MacOS/Silicon\ Soldiers but I have no advice on how you get that done. No one on the team has a mac so we just exported and hoped for the best.
This has a really nice look. The light gives a good ambiance.
The pot on the far right was a bit hard to click as it was partly behind the pot in front of it. This had a nice frantic pace. You constantly have to bounce around the screen and be on the lookout for what's about to bite it.
Fellow Godot game I see. Love seeing it in action.
The amount of work put into this is obvious. The art reminds me of Pokemon Quest.
I love the bend down animation. It's a nice touch when pressed for time.
I would have never thought of someone riding an asteroid. That's a very unique concept to make a game around!
The animations are all around nice. This one made me think quite a bit. Definitely a 5/5 on the Innovation.
There's good reason this game is so high up. Love seeing Godot games get so much attention.
This has way better programmer art than my first game!
Very good polish. I liked the overall ambiance as well. The music fit the theme and vice versa.
slimabob took the words out of my mouth. I normally check out a lot of games to get the idea but don't play through. This one I played awhile just to play.
Btw, incase you're like me and don't like passing along two files there is an option to Embed the pck in the export settings. <3
404 for me as well.
Voice acting isn't something often tried in dare's. It's nice to see it here.
The font was a bit hard to read but the game itself was quite intuitive and easy to figure out.
The ship may have been a little too fast to control well but I didn't mind much because the concept was so interesting. It's pretty impressive for 3 days.
Cool to see Construct being used. It ran smoothly in the browser.
For some reason I really really enjoy the clouds XD. It was a bit hard to figure out at first but once you come around it plays nicely.
It felt a little weird having to shoot the direction you are facing rather than where the mouse is pointing. I have to say the art is really cool though. To me it gives a nice Alien Hominid feel while also being a set up in quality.
I saw another game with a similar plant carrying theme but its very interesting to see how yours differed from theirs. In your case the level is more complex and the throwing is a bit more responsive.