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ShipIt
ShipIt
By cbenoit
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 769 | 3.22 | 22 | |
| Fun | 996 | 2.80 | 22 | |
| Innovation | 517 | 3.25 | 22 | |
| Theme | 464 | 3.65 | 22 | |
| Graphics | 861 | 3.02 | 22 | |
| Humor | 467 | 2.82 | 22 | |
| Mood | 1043 | 2.42 | 21 | |
Comments
sauski
2018-08-14 01:22
When I start the game I get the following screen: ship_it.png
Clicking doesn't seem to make anything happen, I've tried at multiple different desktop resolutions, as well as trying to force fullscreen, but no luck :( Any advice?
It took me a minute to figure out what to do, but once I did the game was pretty straight-forward.
Also, very accurate. I work as a shipper/receiver for a living, and you portray the job almost spot-on. You perfectly captured the utter frustration of boxes just BARELY not being the same size and leaving OCD-aggrivating holes and alcoves, and I love the sarcasm in the line "Everyone loves packing peanuts!" F*** those things. They cling and make a big mess.
I got to the end after about half an hour, and I enjoyed my time. If I were to offer any criticism, it's that a time wait isn't really a huge decentive to using bigger packages. I just filled the screen with them, checked Discord for a minute, and came back to claim oodles of cash. It was more a clicker game than anything, which isn't all that bad, I guess.
@sauski You've got to click and drag one of those bars on the screen, specifically the one on the bottom. It took me a minute to figure out, too, so don't feel stupid or anything.
sauski
2018-08-14 03:12
@seafishelle Thanks for the tip! I really like how the game state interacts with the UI. Only being able to access your UI when you physically have the space is a stroke of genius and a great application of the theme!
We're always day dreaming about somewher else! :)
cbenoit
2018-08-14 11:28
Ah! sorry for the late response @sauski, thanks @seafishelle for helping clear things up for them :)
g4mr
2018-08-14 23:47
You know for a game that isn't that fun, I played it the longest of all games. If there were like incentives to keep playing you might have a pretty addicting game. I can't explain it, but this is a pretty genius idea. The addiction aspect is there, but when you start to claim it's like 'damn what do i do with the funds now'
Definitively like the concept of dealing with self-managed visual real-estate. Just wish there was a little more to do since it is for me too straight-forward. It reminds me of a clicker game so I would take inspiration with them on how to deal with grind-based mechanics
cbenoit
2018-08-15 01:30
@g4mr yeah I tend to agree, I only ended up with enough time to do a handful of full playthroughs to check for general balance, and things definitely end up piling on a bit more than they might need to with just not enough to spend it all on (besides the upgrades) :P . I was aiming for something similar to a clicker, where it could be a thing left to its own devices in the background. Happy to see that some of those themes came through!
kajko
2018-08-15 02:23
Haha, I loved the descriptions, we need more of those :) Very well executed clicker, especially given that you made it on your own.
slojanko
2018-08-15 19:30
Im a sucker for this kind of game. Very addictive, good job. Very cool implementation of the theme aswell. The game could use some sound tho.
psiv
2018-08-15 19:46
I love the interaction between the UI and the play, really clever. Overall a very addicting clicker type game (without the annoying cliking part!), great job!
phearbot
2018-08-16 03:23
I always enjoy "farm and upgrade" type games. I definitely would have found some sort of music to add to the background at a minimum. Audio would have been nice on top of that. I really liked how you could only have one menu open at a time (it's like the corner drawers that hit each other) and I liked how if I put a box in the corner, it would block them out.
I really enjoyed this game. I think that the upgrades cost way too little at the end of the game. I already got ~20000 and the upgrades cost around 1000-2000 each. So I could have beat the game way faster, but I waited for the upgrades to see how many money I could get. I gow around 150000 and got bored, waited for a minute and ended the game. Still, a really nice game.
hueson
2018-08-18 06:43
My biggest trouble initially was with the controls. It took me a bit to see that it was just a single click to pick which item to use. After that the game was enjoyable. I really liked how you can't open the clipboards while boxes are in their way. That presents a nice question of more boxes or the next best thing.
I can't play windows games, would love to see a playthrough video.