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phearbot

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352Harvest👥Harvester Saloonjam3.332.832.661.163.503.00
201945Start with nothing👥RoboLairjam
201843Sacrifices must be made👥Skømpjam464.114.023.194.324.404.014.023.85
201842Running out of space👥The Custodian of ZX-42jam514.073.813.833.334.164.022.653.83
201841Combine 2 Incompatible Genres👥Eyes on the Prizejam9563.042.932.653.023.093.002.333.08

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by phearbot

LD42 — Running out of space

Reverse by Goutye 2018-08-16T02:31:35Z

This is the coolest puzzle game I've seen so far. The first time you start using black and white to move each other around I was really impressed. I also liked the number of mechanics you fit in (gravity reverse, tiles unaffected by either color, etc.)

Also first godot game I've seen so far!

Kingdoms Fall by LandoSystems 2018-08-16T03:01:08Z

Really cool to see a game seem this polished. I did feel like it needed music. Having tried to make a strategy game before (in way more time than a game jam) it's very impressive to see one done well in a game jam. Nicely done.

Kingdoms Fall by LandoSystems 2018-08-17T02:24:50Z

@doug-graham, thanks for @'ing me! Checked it out again and adjusted my audio rating accordingly! :)

Exiled out of homeland by Risist 2018-08-16T01:54:33Z

I like seeing stuff I don't see tried much in game jams, and RTS I think falls into that category. Virtually impossible to complete a full RTS, and I think that this gave it a good go. I didn't actually think it was too dark, so I don't know if it was adjusted or if I just have different taste.

- Music could have looped better (was harsh) - spawning multiple units they would kind of stack - Warning on escape would have been nice, I accidentally closed the game once haha

Well done :)

Floating Island by Echo Team 2018-08-16T03:31:42Z

I think I agree with some of the other feedback here, it would be nice to have a bit more feedback. It's definitely hard in a short timeframe to get all that into the game though. The hints on this page helped a lot, it would have been a lot harder without them. I also would have liked music/audio.

I really liked how smooth the camera panning felt and the water was nice.

Terraform by Hi Im Greg 2018-08-16T02:12:58Z

Hey, nice game. I couldn't get the controller to work in WebGL, but that wasn't a deal breaker. I liked the teleport thing. I just started playing without reading the controls first and it was a pleasant surprise to discover.

LOÜJ by Thomas Lean 2018-08-16T03:41:59Z

Saw your game on YourBro0ther's stream. Loved it. Best runner I've played this jam. The art was great, I loved the grayscale.

- I didn't like that tapping forward / back could kill you. I felt like it should cap at the edges - I also would have put a height threshold on the hover so it wouldn't let you do it 2 inches above the ground (sometimes I would hover rather than jumping when I meant to double jump)

Eviction Evader by NDHR Productions 2018-08-17T02:23:05Z

Good models and animations!

Quadrata Minima by mccarlp 2018-08-16T02:45:51Z

Nice puzzle game! The sound when it shrank got me every single time, haha. I didn't do too bad either, 5360!

Race to Gamertown by ryan cross 2018-08-16T01:48:14Z

I think a royalty audio track would have done a lot for gameplay. It's hard to just play sitting in silence. Decent number of bugs, but the idea is there, and with a full set of configuration options (I had a hard time with the inverted mouse vertical) on top of bug fixes I think it would be fine!

Note: we ran into issues with WebGL as well and had to remove our main menu to get a build to work in browser. Are you guys using Unity 2018.2?

Crushed by comenoha 2018-08-16T04:38:59Z

Very nice! A couple small things, the game didn't seem to work full screen and I thought the levels weren't necessarily progressively harder. I did like the puzzles though and I feel like the number of levels you put together is pretty impressive! Some of the puzzle games I've looked at only have three or so levels because puzzle games are tricky! Well done!

The Custodian of ZX-42 by Darkphnx 2018-08-16T01:32:07Z

@chaitae, thanks for the feedback!

@iballs, currently the game is endless. The world keeps scaling and getting more blue (until actually around level 7 I believe at which point it stays the same blue). We had tossed around some ideas about having the poor custodian rescued at level 10, but it's not in the game.

The Custodian of ZX-42 by Darkphnx 2018-08-16T02:36:00Z

@mccarlp, thanks for the kind words, I hope they enjoy it!

@punisherxa, thanks! The game is definitely pushing the limits of WebGL. I've been considering re-working some of it this weekend to optimize it for WebGL (If I do we'll leave the original WebGL submission up as well), but for now the executable is definitely the best experience.

The Custodian of ZX-42 by Darkphnx 2018-08-16T02:49:56Z

@landosystems, thanks for the feedback!

The Custodian of ZX-42 by Darkphnx 2018-08-16T03:03:15Z

@cbenoit, I think level 15 is a record, including on the dev team! I definitely agree we need to rethink the healing/end zone a little bit. It was initially going to be a fire that you had to kindle, but we wanted the AoE zone to be very clear. The AoE you see now is what we got in place to show that, and the fire that would burn out (no longer healing) didn't quite make it in! Thanks for playing, and especially thanks for the feedback!

The Custodian of ZX-42 by Darkphnx 2018-08-16T03:44:27Z

@echo-team, the "safe space" is the gold sphere that is slowly shrinking. :) Thanks for the feedback!

The Custodian of ZX-42 by Darkphnx 2018-08-16T03:52:19Z

@echo-team, totally. We should have an on-screen indicator to show you it is constantly shrinking, as well as a tutorial that tells you up front.

The Custodian of ZX-42 by Darkphnx 2018-08-16T04:41:49Z

@comenoha, thanks for the feedback! I really enjoyed working on the camera and making it feel good!

Dr.Helper by zlou_kote 2018-08-16T04:25:37Z

Found your game through yourbr0ther's stream. Your game intro absolutely killed it. A lot of games (including ours I think) lack the polish of a good solid intro. The computer crashing (good sounds!), rebooting, going through the installs etc. was icing on the cake.

Not enough games do voices in their game! Did you record them yourself and if so how'd you get the effect on them? Either way, nicely done!

ShipIt by cbenoit 2018-08-16T03:23:12Z

I always enjoy "farm and upgrade" type games. I definitely would have found some sort of music to add to the background at a minimum. Audio would have been nice on top of that. I really liked how you could only have one menu open at a time (it's like the corner drawers that hit each other) and I liked how if I put a box in the corner, it would block them out.

Scrap book: A doodle quest! by PunisherXA 2018-08-16T02:49:07Z

Nice! Haha, very nice take on a gallaga type game. I liked the dragon theme! I would definitely say make it so the bad guys can't spawn too far left/right so the player can't kill them. Also well done on making your own music!

Save Me A Seat by chaitae 2018-08-16T01:35:57Z

Very fun theme. I liked the audio and laughed out loud just at the premise of the game, very clever. I also liked how the "health bar" was anxiety. Well done! :)

WE SHIP by blxckmass 2018-08-16T02:01:26Z

Good game! I liked how the boxes felt kind of springy. I also really liked the music and thought you picked a great asset for that. I think three levels for a puzzle game in a game jam is plenty. Puzzles aren't easy to come up with, and I felt the way the third level was structured was pretty fun. Everything seemed to fit as long as you cleared obstacles and you had to drag one all the way across.

Space Farts by iBalls 2018-08-16T01:41:03Z

I didn't read through everyone else's comments, but I did see one about using arrowkeys vs wasd. Implementing that would be pretty quick and easy (just use input.getaxis("horizontal") and vertical.)

I felt like however the falling movement was done was a bit stuttery, and I got stuck by accidentally cornering the block. I also would like the music to not restart every time I change menus. Aside from that, I thought it was good. The art and music were great!

LD43 — Sacrifices must be made

Super Sellout by Moski 2018-12-05T04:07:23Z

Game polish goes far. I really liked all the artwork and liked that to increase replayability you had unlocks. I think I liked the chroma glasses best. If you don't mind my asking, how did you do the chroma effect?

I think would have liked more hazards that affected the way it looked like the glasses. Add film grain, black and white, lower resolution, etc. I did feel like adding the obstacles made it harder, but also made it easier to make money so it felt like pretty balanced progression.

I had some bugs related to the selecting of sellouts where I couldn't click them and had to move the mouse around for a bit. Also had once where I super jumped or something for like three rooftops. Well done!

Jesus Take the Wheel by PeachTreeOath 2018-12-05T06:06:07Z

:pray:

Jesus Take the Wheel by PeachTreeOath 2018-12-05T06:10:19Z

:pray: I :pray: loved :pray: this :pray: game.:pray:

The Jesus art with the long "touchy tim" arms was absolutely hilarious. (youtube it if you don't get the reference) I played it several times. I loved the motorcycles but man they just love to die.

Bloop Bloop! by Meenners 2018-12-05T05:30:50Z

Fun game! I think I wish that I could sacrifice the white balls that way I would have an incentive to not miss. Took a while to figure out the combo thing (read it on the page after playing first time), I think a combo counter would be the first thing I'd add to this so the play can know what they are doing is good without reading.

I really, really like the art. The hand drawn looks great.

Agent of Sacrifice by relampmarquin 2018-12-05T05:53:42Z

Well done puzzle and artwork! I enjoyed it! Sounds were well done as well. Not sure how exactly to address it, but sometimes I wasn't sure if I wasn't supposed to be able to interact with something, or if I was just too far away. I'm not sure what indicator you could add though without making it easier.

Nice work and thanks for doing WebGL!

Ho Ho Hold Up by SeanW 2018-12-05T05:24:55Z

Fun game, would have liked some gore particle effects or audible screams when I sacrificed the elves. Also not sure why I was limited to 11 of each kind of elf... I think I would have rather just been able to suck everything up and make the required cap higher. From a gameplay perspective I'm guessing it was added to force pathing back to the sleigh? Great work!

Brownie Cove Cancelled by Sand-Gardeners 2018-12-05T05:04:46Z

This game was amazing. These kinds of games are tricky for me because sometimes I worry there might be something I am missing. What if I could sacrifice myself on the alter with the stocks that I kept returning to after each exploration. What would happen if I waited 6 hours? Great game.

At least one of the areas to pass time wouldn't enter any sort of animation for me.

Trials of K'zhak by DrEvilBrain 2018-12-05T05:43:28Z

Nice game! One thought, when you start the game all enemies take two hits to kill. You then get an upgrade that gives you more damage, but all enemies still take two hits so it doesn't really feel like an upgrade. Having varying enemy HP could make it so the first upgrade would let you one shot some making it feel "more powerful"

Hunger Sings by Swanijam 2018-12-05T04:20:28Z

I think this is the most unique game I've played so far. I did see the same bugs as some other people like looking all the way down would rotate me and you could see the top and bottom of the black screens. making the panels xy scale 1.1 would probably fix it. I liked how I didn't realize the white text in the top right was thoughts at first. Super creative. Dialog felt really good.

LD41 — Combine 2 Incompatible Genres

Dark Soil by Pietro Ferrantelli 2018-05-01T01:07:12Z

This was absolutely awesome. Most polished game I've played so far.

Jungle Rumble by masterkrepta 2018-05-01T01:17:20Z

Nice work! I think it would be nice if there was a little more to the throwing, but with short turns that'd be tricky. I see in your comments above that you increased the time later though, which would maybe make a worms style charge up throw on the bananas possible.

Jeff From Accounting by Almax 2018-04-30T23:51:36Z

Loved it. Saw the game on Kroltan's stream. Hilarious idea, well executed. Two thoughts though. First, I felt like the hitbox on my character was slightly large. As with all fps players, I was taken aback in the unlikely event that I got hit. Second, I would love if momentum in a jump would carry you. I was trying to run/jump backward and start typing while moving backward.

I didn't mind the motion blur, and it ran really well even via WebGL for me. :)

Harvest Doom by Fiote 2018-04-30T22:45:21Z

This game was awesome! Biggest thought is I would like if I couldn't attack my own stuff by walking into it. Took me a sec to figure it out, but I really liked the difficulty. I kind of like a game where I die pretty quick and realize "oh, ok I get it now". I think I'd also like if you could see what you need to be preparing without going to the house. Loved the music.

Edit: I also ran into a bug where my inventory said I had 22 tomatoes, but the turn in screen said I only had 2 and wouldn't let me turn it in. Expected in a game jam game, still absolutely solid. Loved it.

Claustroom by Wendel Scardua 2018-04-30T23:30:12Z

Nice submission! I love the 3d tetris-like idea. I've never been huge on the unity built in first person character controller prefab, but for a game jam game (especially one focusing on puzzle elements rather than combat) it makes sense.

Wizsnooks by kroltan 2018-05-01T00:38:25Z

Art was awesome, music was great. Took me a second to figure out how to subsist (disenchanting). I think I'd like a way to be able to zoom out somewhat and look around (think hotline miami where holding shift lets you move your cursor out further).

The production quality overall is much higher than most game jam games.

B.E.A.S.T.S - Break Everything And Stack Towering Structures by Cosmic Adventure Squad 2018-04-30T23:38:59Z

Great game! I love the rampage meets city builder idea. The art is great. I felt like movement could have been faster even with the sprinting. I also think controllers would be nicer for the movement here rather than two people on a single keyboard, but game jam. Loved it.

Punch Rock Scissors by ryzy27 2018-04-30T23:11:37Z

Great entry! I'd recommend having some sort of on-screen legend showing rock > paper > scissors with the key bindings. Something similar to this maybe?

https://commons.wikimedia.org/wiki/File:Rock-paper-scissors.svg

I had a hard time grasping which was which right away and something more visual may have helped.

CCC: Cyber City CAB by Yetman 2018-05-02T01:31:26Z

I liked it!

- I think I would have liked if left click fired forward and right fired backward so I had more control, but I suppose it doesn't really matter with infinite ammo. - I also think another improvement would be if the camera were slightly dynamic. Rather than being centered all the time if you start moving faster pan out slightly and move the camera ahead of the movement a bit so you can see where you are going better. (GTA 2 does this kind of thing and is similar, see the link below)

https://youtu.be/Z9ZZX1uO7Hg?t=208

VRn't by Michael Clavell 2018-04-30T23:05:37Z

Awesome game, loved it. Both the roomba and the bird got an audible laugh. Very clever.

Peculiar Adventures of Dorothy Hops by detectiveLosos 2018-05-05T21:01:03Z

This was absolutely awesome. I loved the art style and the new take on a runner. I didn't love how the coins would disappear when a dialogue would start. The parallaxing in the background was fantastic.

Eyes on the Prize by phearbot 2018-04-30T22:59:07Z

@ryzy27, thanks for the feedback! The balance is definitely a pain point. We wished we'd got to a point where we could scale the spawns based on the # of players, but we ran out of time. Consequently you're absolutely right, it is a rough experience single player. We also thought that doing something like clearing the eyes when you die would be in order, because just pausing the spawns definitely isn't enough. If you're at all far (even with multiple players) it's pretty much over when you die the first time. Definitely needs balancing.

On the note of the gamepad, definitely a better experience there! We initially only coded it for the gamepad, but a lot of people weren't able to play the game so we made a WebGL build that had rudimentary keyboard/mouse support. The UI could definitely use some love for the keyboard/mouse players out there.

Thanks again for the awesome feedback.

Eyes on the Prize by phearbot 2018-04-30T23:01:10Z

@paul-avallone, thanks for the comment! We agree, the balancing definitely needs some work!

Eyes on the Prize by phearbot 2018-05-01T00:41:02Z

@masterkrepta, thanks for the feedback! You're definitely not alone in that sentiment. Something like a pause, time slow, or time between waves giving the player room to breathe would help with that.

Eyes on the Prize by phearbot 2018-05-02T01:09:12Z

@MacDoom, thanks for coming back and giving it a try! This was our first LD Jam and we didn't realize how limiting it would be if we didn't have a WebGL version, as well as keyboard/mouse support. We got your feedback along with a few other people and decided to make it right. Thanks for the feedback as well!

Eyes on the Prize by phearbot 2018-05-02T01:19:25Z

@Yashpal, thanks for playing! Enjoyed your game as well.

Eyes on the Prize by phearbot 2018-05-02T01:25:14Z

@Yetman, thanks for the feedback! It really is better in multiplayer mode! I think we all agree the first thing we'd improve if we put more time into it is the balancing for single player.

Eyes on the Prize by phearbot 2018-05-05T20:39:39Z

@jaime-paz-lopes, I completely agree. On death all the enemies should despawn, because it's basically impossible to get back in the game once you die. Thanks for the feedback!

Eyes on the Prize by phearbot 2018-05-05T21:01:56Z

@annie-owl, thanks for the feedback! You're absolutely right the game needs to be slower at the start and have more of a tutorial. I felt like your game did very well at letting me know what I needed to be doing.

Eyes on the Prize by phearbot 2018-05-05T21:12:17Z

@Strega, thanks for playing! The game definitely has some balancing work to do. Also, to really be able to stay on top of things you have to combine the power ups, which isn't expressed at all. A tutorial in the game to teach you what is going on when you start would probably go a long way.

Typewriter Dungeon by Jaime Paz Lopes 2018-05-05T20:48:04Z

Great game! My only thought was I wish I had to type the whole word. Words like "Corridor" are 8 characters long, but only take 5 keystrokes as the order doesn't matter. I think it would be better if you actually had to type the words in order. 8 characters = 8 keystrokes.

Offbeat Soccer by EagleEye 2018-05-02T01:18:32Z

Very nice! I didn't think it was too difficult personally, having the five robots I felt like was a decent way of dealing with the fact that multiplayer fps is extremely ambitious for a game jam.

I think it has some of the typical Unity pain points that also aren't easily ironed out in a game jam. (Things like the first person controller Unity provides out of the box is a little clunky).

I probably would have also positioned the guns off to the side slightly so you can see more of the model, but there's not anything necessarily wrong with the doom style gun coming out of the chest. ;)

Witch's Escape by cristiano.m.garcia 2018-05-05T21:09:08Z

Awesome game. I thought the art style was really good, and with some more time in the animations could be great. The music was good, though the looping of the music was pretty noticeable. As far as the gameplay goes, I would say the start is too slow. After dying, I felt like it was a chore going through the start that was really slow again. There also seems to be no penalty to just button mashing. For example, if the enemy is a BBB, and I mash BAYBXB there is no penalty and it just works. There also is no reward for executing flawlessly, so it seems to just promote mashing buttons. Aside from those couple things I really enjoyed it and thought it was very well done!