@EstacaoMarte Thanks for the feedback. We are trying to fix some current gameplay problems and get a vision of what this game might look like after a couple of months of work before putting any time to the content creating that might happen to be a waste after all. But we are very glad that you see the opportunity for this game to become something bigger.
@johnnysix Yeah, it's pretty hard right now because you have to pay attention to the entirely different parts of the screen. We are trying to find a better placing for the dialog boxes right now. Maybe even in the worldspace above characters heads.
@mintarcade Thanks for your kind words, but there are surely things to criticize about our game. Guess you are looking at it from the jam point of view keeping in mind all those restrictions. But when you are trying to see it as a fully developed project, there happen to be a ton of things to fix, rework and rebalance.
@jonathan-lorenz Thanks for your feedback. We are very glad you liked our approach to the theme. Right now we are cooking an update and it's so hard not to make an ordinary runner out of it. Action aspects are surely easier on the implementation and further development sides than dialogs and other rpg things.
@automatonvx Yeah, I agree that the foreground is kinda empty at the moment. But adding small obstacles like stones and bushes would make it an absolute impossible task to run, jump and read at the same time. So I guess we should add those as just the visual components without any gameplay value and look into bigger and more noticable obstacles for variety. Thank you very much for your feedback.
@honey Someone actually mentioned Kingdom, but they did it on their game page as an answer to our comment. Surprisingly neither of us played Kingdom and I didn't have it in mind while developing the artstyle. Speaking of that water reflection effect the real purpose why I added it was that those barebones silhouetted foreground platforms had too much of a space on the screen and it was the opposite of pretty. So I just put a reflection of a lot more detailed background to create an illusion of complexity and to keep players attention off those platforms. I guess that Kingdom water effect was at first added following the same logic. Thank you for the feedback.
@cristiano-m-garcia Thanks for your feedback. We see the problem of not appealing to a lot of people with that strict requirement for multitsking. So we are cooking an update for the game right now regarding the readability of the dialogues and reworking the quest system a bit. We are trying to make it more convinient to read while keeping part of your attention on the action. And in the future (if there will be one for this project) some learning curve starting from simple and short sentences and ramping up to a more complex ones is surely needed.
@paul-avallone Glad you liked the visuals and the feel of the game. I really tried my best to make it look as good as I can under those time restrictions. You are right that the quest system right now holds no rewards for the player. We are trying to rework it a little right now and publish an update.
@Darkphnx Thank you for the feedback. Reflections were a relly simple trick and took about five to ten minutes to put together. I made a tutorial with all the necessary code. There is a HUGE link somewhere in the comments so take a look if you like. We agree that quest system is a bit undeveloped and we are working on it right now. We are trying to add some actual quests (at least one at first) and give players at least some feeling of accomplishment upon the quest completion.