The concept is cool. You play in a multiplayer match against other friends in a hotseat game, and plan each turn one by one. I didn't have a friend, so I tested with my invisible friend, Myself. I had a third friend, but he didn't want to play. His name was I. Altogether, we were Me, Myself, and I.
Enough with the terrible puns:
As I said, the concept is cool: mixing snake.io, classic snake, and turn-based strategy. The pathing was nice, but kinda finicky. There was no indicator that I noticed which specified how much time was left to each turn. Sometimes I would finish pathing one snake, and the turn would suddenly begin. Maybe I didn't understand, but I feel like a quick description of how the game worked would help. Also, sound is always an incredible way to entice players. It helps give feedback, increases the mood incredibly, and just makes the game feel nice.