FoonLudum Dare ExplorerLD56 → Home place

Home place

By detectivelosos and Annie Owl

View on ldjam.com

CategoryRankScoreCount
Overall624.1630
Fun1843.8329
Innovation2883.6129
Theme2154.0530
Graphics374.5830
Audio1703.8228
Humor1293.8627
Mood64.5029

Comments

oinkle 2024-10-08 00:12

Wow! This is an amazing game; the soundtrack, mood, and story all fit one another. I had fun just looking around the map let alone going through the story. Great stuff!

zipirtic 2024-10-08 00:18

Looks amazing!

kenjimarcio 2024-10-08 00:25

Thats Awelsome!! Stunning visual

johnnysix 2024-10-08 00:27

Very cool - really loved the story and the exploration, great stuff for such a short time. The black and white aesthetic worked well.

Maybe it's being old and all, but i didn't realise I'd already collected everything until the end :smile:

Screenshot 2024-10-08 012457.png

unless-games 2024-10-08 00:39

Great visuals and level layout, had fun going around!

Can you get to the surfing dude on the left side?

Think the text could use a bit of a background rectangle to be more readable, like a semi-transparent rect or something.

Being able to leave dialogs without explicitly picking Goodbye would be nice, I fell into repeating dialogs on accident getting stuck a few times.

wearedev 2024-10-08 00:42

Amazingly cozy game! I got to the end and it was quite a journey. Perfect combination of cozy and creepy :) Graphics and transitions to hidden corridors etc. was extremely well done. Most amount of worldbuilding with the least amount of lines reached very well. The shadows make it really something. Great details Music was good but nothing special Some places were a little hard to detect (in the well there is a way that I didnt see first) Humor seems solid Mood is amazing as already stated Very impressive work for a game jam!!!

checkyourgages 2024-10-08 00:55

The art is so stunning, so simple but so effective. Character design delicious, music incredibly calming, and the vertical layers are done really smoothly. Just so solid.

flipsy 2024-10-08 01:11

I had a great time exploring this magical little word. I loved the graphical style and perspective. Lovely illustration. I got stuck for a while as I didn't notice the lobster graphic. The text got cut off in a couple of places and I found myself accidentally re-triggering the dialogue a lot trying to dismiss the final text. I really enjoyed the exploration aspect of the game and the simple sound and music set the mood well. Great effort I really liked this one.

kattraii 2024-10-08 01:45

Such a cute whimsical game! I loved exploring the world and characters, love the art style

nasturra 2024-10-09 04:50

It was really lovely to play! I love those little cutie

big-nose 2024-10-09 04:52

Very cute, very quaint. Gonna have to play through with my daughter!

pachino55 2024-10-09 04:57

I love the art, so cool and fun to play!

ivandiskin 2024-10-09 09:38

OMG this is very cute

stormsword 2024-10-09 14:13

Damn !! This game is so cuuute !! I wish it can have an upgrade with animations, lot of colors and voice acting !!

nikitastarostin 2024-10-09 21:51

Well done! Very cool game, especially I liked the cute sounds and the game drawing in black and white style. Awesome build, well done guys, wish I could give it a 10/10 rating. for a 3 day jam it's very cool!

jnur 2024-10-09 21:51

Really fun, it has some old school point & click charm with the dialog and light puzzles. And the graphics are super cute!

iwant-pizza 2024-10-09 21:52

FROOOOOOGS!

larryv 2024-10-09 21:59

Wow I haven't let myself play a little exploration game like this in a while. The level design was really good, I instantly knew where to go once I found an object or a clue. Graphics spoke for themselves. Great game overall!

telo-philippe 2024-10-09 22:11

Very cute, eery game! It's so cool how much you did during this jam, the game is so polished and fun to play. I love the paper map, and the slow music, and all the little characters. Keep up the good work!

poboy 2024-10-09 22:17

Oh this was excellent. I made my campsite next to Giant Head and his new friend. Love the world you've crafted and the cutout system is sick

Is it possible to get to the squirrel?

detectivelosos 2024-10-09 22:32

@johnnysix Thanks for playing our game till the end and for all the warm words :) As for not noticing that you already had all the items - it's definitely not you, but the game not telegraphing it very well. Funnily enough one of the final tweaks we made for the game right before submitting it, was to make your character automatically say a line once all the items are collected instead of waiting for the player to press Q.

gaverion 2024-10-09 22:38

I love the art style! I think my favorite moment was at the very start of the game when I said "I won't be able to jump down the well" and then tried it! While the goals and mechanics were pretty simple, navigating around the world was surprisingly fun! I will give a lot of credit to good level design. The one thing I couldn't figure out how to talk to the beaver on the far left, I wonder if it was a secret.

detectivelosos 2024-10-09 22:43

@unless-games Glad you had fun exploring the level :) I do agree about the text framing (our main reference was Toem which does have black boxes around text), but we had troubles figuring out how to properly put text bubbles above the characters and ended up just putting them in 3D space with Godot's Label3D node, which ended up being a bit restrictive to work with. So we couldn't easily add black boxes and also the text sometimes goes through the characters or level geometry :C But we are better prepared now for the next time. As for the surfing beaver dude - he was meant to be standing on one of the platforms in the forest area and he would give you a surfing board that would allow you to reach the lobster in a pot, he ended up getting cut from the story, but none of us bothered to remove him from that part of the level (which was reachable in a previous iteration). So he's now having fun surfing there and teasing people in a place that can't be reached by any means.

pcho 2024-10-09 22:53

I like music and style! You've done a great job!

detectivelosos 2024-10-09 22:53

@wearedev Thank you for your kind words, glad you enjoyed our game :) Especially glad that you liked the transitions to hidden corridors (they were very fiddly and a bit of a pain to make in Blender :sweat_smile: ) Could you elaborate a little more on what you considered creepy in the game, please? Was it the giant head with black eyes in the well? :smile: It's just interesting that you describe it as a combination of cozy and creepy. Our main tagline when starting this project was "Dark Souls, but with no enemies, combat or violence" and we tried making it cute and cozy, but I guess some of that initial reference eerie vibe did seep through in some way :grin:

she-wrote 2024-10-09 22:58

It can be tricky to tell who is who in the conversation, and when the conversation has ended, but the dialogue and world are interesting. Itโ€™s fun to see the little personalities and stories of each character, and itโ€™s super cute to have the goal of finding yourself a nice home! Walking around can be confusing because of the art, but it also adds a charming graphical element to the game. In the end, I really enjoyed the splendid atmosphere (it reminds me of Dark Souls!) and had fun! Well done!

๐Ÿธ๐Ÿ›๏ธ๐Ÿ”ฅ๐Ÿฒ

detectivelosos 2024-10-09 23:06

@flipsy Thank you so much for playing and for your kind words, glad you enjoyed the experience :) I also did get a lot of the dialogue re-triggering when saying Goodbye during my own playtesting, we marked it as an irritating thing to come back to, but in the end we never did. Now that I notice a couple of people mentioning it, we should've probably put a higher priority on finding a fix for it. Well, we are now better prepared for the next time around. About the lobster graphic - it was a placeholder art by another team member that I thought was full of character and I really liked it and so I ended up not redrawing it. But maybe it's blending in with the grass a little too well :smile:

detectivelosos 2024-10-09 23:28

@she-wrote Hey, thank you so much for playing the game and for your feedback :) Yes, I do agree the dialogue system needs some work with the dialogue endings, text box placement, and text backgrounds as some other people have mentioned. Thanks to your feedback and the feedback of others, we'll have a much better idea of how to build this in Godot next time around. Believe it or not our tagline when starting this project was "Dark Souls, but with no enemies, combat or violence", so given that you did get the souls vibe from it brings me so much joy! :smile_cat:

miles-michell 2024-10-10 02:25

Really enjoyed exploring the world and the 2.5d art and perspective!

thomas-bringer 2024-10-10 07:38

First of all, the art is absolutely stunning. Second, I'm an absolute fan of that level design! Going through caves underneath the map and all, the map feels connected, places look iconic, I would love to play some metroidvania looking like that.

A few details that perhaps could be improved: - Character movements felt just a little bit slippy to me, I'd love it to be extra snappy - Sometimes the UI text will be half-hidden behind a door (when interacting with a door) - Add some animation to the player when walking, even if it's just slightly rotating the sprite left and right

A really really cool game, keep it up!

mreliptik 2024-10-10 07:53

What a cute and mysterious game! The ambiance with this particular art style is so well done. I get a short hike vibes. I loved discovering this tiny open world and slowly figuring out the different parts. There are a few things to improve in terms of quality of life like the text clipping through the geometry but nothing that can be fixed. Huge congrats for your entry!

local-minimum 2024-10-10 16:11

I had a wonderful time playing this game. It feels quite unique, both style-wise and game play-wise for game jam games. I enjoyed the dialogs and walking around the world exploring all its parts. It really is quite impressive that you managed to pull this whole game off during the jam. I have no idea how you got all those elevators and collision boxes or navmeshes or what you were using to work so well in that short time.

Of course there were some issues, like having to jump up over what felt like very small steps (notably onto elevators). The text was clipping through the world and being partially hidden, but I think I could guess what all the prompts were. There were also some cases of sprites not being in the right layer, like the cut surfer that is visible inside the cave in the rock too. Quite a few times I also accidentally talked to the same NPC again and again when all I wanted was to end the conversation.

It was very cute with having the inventory trail me. One of the items, perhaps it was the tinderbox I didn't quite recognize for what it was. They also ended up hidden below floors sometimes, but again that's details compared to the whole working game you managed.

I think the quests made a lot of sense too, so as you can probably tell, I had a really good time playing and decided to set up camp on one of the empty rocks in the large bottom area. Presumably where the surfer would have been.

jefvel 2024-10-16 14:46

Very cozy game! Feels a bit like walking around that first safe area in Dark Souls 2, solemn and calm. The graphics are very cool, mixing 2d and 3d. The whole world must be 3d modelled, right? It was a bit hard to estimate elevations in some places though, but it wasn't an issue overall.

I found all the things I needed, and put down my camp below the beaver character. Is it possible to get to them in any way? Tried to find a path there for a while but couldn't :(

Super enjoyable as always to see what you guys cook up! Great work!!

annie-owl 2024-10-20 20:13

Thank you everyone for your feedback and kind words! We are glad you've enjoyed our game :smile:

@local-minimum You got that part right - the empty island with a surfboard as a bridge meant to be an area where the surfer would reside :smile: Sadly we had no time to write any dialog for him

@jefvel Haha, I'm glad you've got some dark souls vibes from level design. My pal was trying to achieve that feeling, while working on the level! Sadly, you can't reach the surfing beaver, and he wasn't even supposed to be there. Had no time to write any dialog for him and forgot to remove him from the level :sweat_smile:

danila-lihotin 2024-10-20 22:29

OH MY GOD! I am amazed by the quality and level of this game. It is beyond belief that this game was made in such a short time. I am even a little jealous, but of course in a good way))). The game is already playable and feels like a practically finished small indie game, ready to collect positive reviews from hundreds of thousands of satisfied players. Of the minuses, I would like to highlight only the soundtrack, which is not very pleasant at least for my ears, otherwise only delight, one of the best games on this JAM for me. BRAVO!

wenyu-bao 2024-10-24 08:29

The art is beautiful and the atmosphere is incredible. The walking sound is a bit loud, but I really like the map design and the storyline!

yanato 2024-10-25 22:26

Very kawaii game:3 Also sad that couldn't speak with surfing beaver:{