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jnur

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalπŸ€–Signalienjam2353.853.833.134.334.022.553.043.55
202557DepthsUmbragejam2643.763.823.283.583.852.643.22
202456Tiny CreaturesSheeplingsjam3323.763.983.803.243.613.603.48
202455SummoningPest Controljam7343.443.663.443.923.762.762.573.26
202149Unstablevelhojam9833.353.372.943.623.292.462.383.02

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by jnur

jnur leaves an average of 17.6 feedback comments each event.

LD59 — Signal (21)

Drowned by the Light by kazuo256 2026-04-23T20:39:28Z ♥ 6

The vibes are just perfect. The music and graphics have this ephemeral feeling to them, and everything down to the color choices works so well together. Felt like an indie game from back when the indie boom was just starting.

Oh and the gameplay was also fun, and this was definitely one of the strongest lighthouse-themed submissions I've played. I'm just easily distracted by the aesthethics of it all πŸ˜…

Unstable Internet by Lemma 2026-04-23T20:24:44Z ♥ 0

Fun. The graphics were really nice, they had a consistent style that fit the vibe of the game really well. My only complaints would be that the music was a bit grating to me (but I do get the vibe you were going for), and the enemy hitboxes could've been a bit bigger. Overall I like the idea and the execution though!

DRAW!!! by Alpharius_003 2026-04-23T20:15:47Z ♥ 0

I definitely do not have fast enough reaction time to beat level 3 πŸ˜… I loved the graphics, reminded me of old Flash games (in a good way!). Felt like something you may have found Newgrounds back in the day.

I think the description here is a bit too detailed, having so much information about the game hurts the charm a bit. Knowing how things work is nice to some extent, but here it takes away much of the surprise. It also feels a bit clinical, perhaps it was written or assisted by AI? But that obviously doesn't matter in terms of the game itself, it just spoils it a bit.

Oh and I'm convinced the text-to-speech sound of the "fork" spell was definitely not "fork" πŸ˜„

Lighthouse Diaries by Tomssuli 2026-04-23T20:01:49Z ♥ 1

That must be the biggest team I've ever seen in a jam πŸ˜… I really liked the vibes! I'm personally not good at games where I need to juggle many things at once like this, so I honestly couldn't get past the second level, but that's purely a skill issue. The game has a ridiculous amount of polish when it comes to all the dialog and "voice acting". I hope this Nestori has his own ringed seal companion that's revealed at some point of the game πŸ˜‰

No Signal West by Topling 2026-04-23T19:41:38Z ♥ 2

The game has a nice amount of polish where it matters the most, like shooting the zombies felt surprisingly satisfying with the screen shake etc. And the signal finding mechanic worked really well, having the scrambled text in there was a nice touch!

Hubble Horticulture by Soothsayer 2026-04-22T22:16:09Z ♥ 2

Looks really cool, the idea seems fun. I usually don't download any games and stick to playing HTML5 uploads, so I can't really rate this, but I'll still say that it is interesting and it's a shame the unicode characters broke. Makes the aliens a bit more immersive though, when you only see those blocks when they speak πŸ˜„ A pro tip, since this seems to be the first Ludum Dare for both of you - always try your build early on and make sure everything works and looks fine. Although I guess you'll probably remember that the next time

Signal Tower Delivery by Jikazushi 2026-04-22T22:05:03Z ♥ 0

Fun idea with potential for some fun and inventive puzzle gameplay, but rather trivial as it is (I played until level 6). With more elements on the map, like buildings that either boost or harm signal, there would be material for a lot of different puzzles.

Cableman [a rhythm game] by rucksack 2026-04-22T21:57:07Z ♥ 2

I have no sense of rhythm, so I wasn't able to get very far into the game. But I did play enough to know that it's great, the visuals and sounds were superb and the vibes overall fit together well. I wish I had the skill to complete the game, but I just stumble way too much when I have to do something strictly to a rhythm while actually thinking of what I'm doing πŸ˜„

Hijack Waves by JuanRod707 2026-04-22T21:46:18Z ♥ 1

I'm probably just not an RTS person, or I did not understand something, but I really just kept getting nuked in under a minute πŸ˜… But I can still tell that the idea is great, and twisting the usual RTS tropes like this is fun. And the visuals and overall vibes are great!

Chaotic Night for the Lighthouse Keeper by Skoufakis 2026-04-21T14:47:27Z ♥ 1

Really fun idea! The goal could be described a bit better on the page here, took me quite a bit of time to realize that you are supposed to just guide the boats out of the screen - I was desperately trying to manouver them around the island at the bottom, not realizing that there's no need to do that

Smoke Show by Crygos 2026-04-21T14:40:35Z ♥ 3

Looks really charming and I want to try it, but there's this big black box blocking a part of the screen and I'm not sure what I'm supposed to do πŸ˜…

Screenshot 2026-04-21 at 17.39.28.png

Lit Up! by Fis 2026-04-21T13:07:22Z ♥ 3

Fun, cute graphics! I'm not sure if I missed something about the controls and wall jumping, but actually reaching the beacon at the end was really hard with how the wall jump is made to prevent just endless climbing. Other than that, the controls felt nice and the time limit was nicely balanced.

Appeau by Divarium 2026-04-21T12:56:39Z ♥ 2

It's cute! The graphics kinda remind me of old DOS games, like SkiFree. Took me a moment to grasp how to make the squirrels happy, I suggest you add a bit of a guide on your page here so players know what to do and the more impatient players don't just give up :)

Flag Fanatic by sebastianscaini 2026-04-21T12:45:43Z ♥ 1

This could be a fun little edutainment sort of game. As it is, way too hard if you don't know semaphores already or don't pull up the meanings on another window. I believe having the alphabet visible while playing would not even make the game too easy, you'd still need to check them pretty fast and memorize the letters. Maybe there could then be a hard mode with the alphabet hidden? But it fits the theme well, the graphics are pretty and the music is fun and fitting.

A Night with a Verbose Cat by Guydesu 2026-04-21T12:39:58Z ♥ 0

Fun idea. It would've benefited a lot from having sounds. Obviously voice acting is going to be out of scope for a jam, but being able to notice the car overheating from an audio cue as well as the eyes and text would've been great. Also, maybe a bit of a nitpick, having support for WASD & E in addition to arrows & enter would've been great, using arrows with you left hand and a mouse with your right hand is a bit awkward.

FULL CLASP : Clasp Warfare by ragtagradical 2026-04-21T12:27:59Z ♥ 1

Took me five tries to avoid thermonuclear annihilation and achieve tepid peace. I'm not sure if I can ever go back to playing Civ without them adding in this hand shaking mechanic to them. Learning how to shake and read the other guy felt natural, I'm sure I would've achieved peace way sooner if I didn't try to play this with a trackpad and mouse acceleration turned on. The graphics and sounds felt like a perfect fit for the vibe.

Drop da Myc by Kr0tyara 2026-04-21T12:18:58Z ♥ 1

I'm not enough of a puzzle game fan to know if this is a novel mechanic, but it was really ingenious and easy to pick up! The simple cartoon graphics fit it really well. I had to give up at this level, I'm not good at this type of puzzles πŸ˜… It would've actually been a nice addition if the game displayed the level number when you are playing, to make it easier to compare how far you got

Screenshot 2026-04-21 at 15.17.37.png

Signal Weave by alexhonor 2026-04-21T12:05:25Z ♥ 1

Surprisingly comfy, I was almost a bit scared at first but I found it really easy to pick up and get going. Feels like a really good foundation for a deeper/longer idle sort of game. Would maybe work nicely on a touch screen? Also, points for using Typescript for this, that must've been a really satisfying tech choice for this!

Celestial Bodies by rynti 2026-04-21T08:04:55Z ♥ 2

At first, I was confused about how exactly this fits the theme. Then I threw the first gym bro into the lunar orbit and it all clicked. Great idea, very solid execution! It could've even had more content and I would have kept on playing for quite some time

GIMME TV by pocketdog 2026-04-21T01:31:59Z ♥ 2

Fun! The vibes are great, the graphics are fun and everything feels very polished.

DOT & DASH by Kenoshka 2026-04-21T01:24:46Z ♥ 0

Fun idea, nice execution, waaaaay too hard for me to actually progress πŸ˜…

LD57 — Depths (23)

You Are the End by AgrMayank 2025-04-25T18:34:06Z ♥ 1

Fun little defense game. Very pretty. If there's a strategy beyond "Spam as many of your most powerful unit as you can", I did not get it - But it's not a bad thing, deeper strategy elements would probably be pretty much impossible to do in a game jam πŸ˜„

Depths by robertino 2025-04-25T18:03:33Z ♥ 2

You used [this](https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art) tile set from itch.io and just recolored it, right? You should have disabled ranking the graphics, as you didn't create them yourselves.

Go to sleep... by eeldam 2025-04-25T17:53:32Z ♥ 0

Pretty hard to get started, I think I did two full attempts without thinking of a single good sentence πŸ˜… Fun when I got a grasp of it. A really smart idea, with more varied words and sentences it could be a really fun word game! Right now it felt like there were too few good matches, and most were the same "did I" to "I did" swap. It works impressively nicely with the dragging and stuff, really polished!

SquidVenture by Goiaba Games 2025-04-09T20:56:04Z ♥ 1

I'm probably just not very good at the game, but being able to only shoot left and right made it way too difficult for me personally. Shooting in all four directions would probably make it too easy on the other hand, so maybe this is better and it's just a skill issue on my end. I liked the graphics and overall vibes of the game, it's simple enough to work really well as jam entry but also varied enough to keep you interested!

TRENCH by toilari 2025-04-09T20:43:13Z ♥ 6

Very impressive. Really liked the visuals obviously, but it's honestly mind boggling how y'all managed to get so much stuff and variety into the game in such a short time! The selection in weapons and the different and distinct enemies really make the game stand out from most game jam entries

You Gnome the Drill! by P3ngui 2025-04-09T20:06:35Z ♥ 3

The idea is great and fits the theme really well. I have to admit, I kinda gave up once I realized that I'll never be able to backtrack to the starting shaft πŸ˜… Other than the arrow you added to the post-jam build, I think there's a couple of ways to turn that annoyance into a fun little addition to the gameplay loop:

* Either make it so that the environment can be destroyed (which means that the player can dig their way back to the shaft) or * Make it so that the caverns will eventually cross back over to the center, where the drill will go through at some point

The game played well and was scoped perfectly in my opinion, that's my only complaint

Chthonic Cacophony by PureGarlic 2025-04-09T19:41:24Z ♥ 1

The vibes and weird vaporwave aesthetics were so fun, made the otherwise very dry concept of clicking on big words into a fun little game.

Also big props for being so dilligent in listing where you got the assets, and what you used to create the game. It's a shame that we can't rank the game's graphics

Weakness Deep Within by Delphin Casado 2025-04-09T19:30:11Z ♥ 1

Joining the choir, the art is amazing. Especially the character design of the two enemies, that is not getting nearly enough praise here! As a game it's obviously pretty shallow, but as a small piece of narrative art it is spectacular. I liked all the different options on what to do, even though uncovering weak spots was clearly the only correct choice to make πŸ˜‰

Are you smarter than a fisherman? by Gerswick 2025-04-09T19:18:27Z ♥ 1

Fun little game. In my honest opinion, it could've been better if you focused more on the almost schmup-like dodging & collecting rather recognizing the fake fish's obscure movement patterns, but I think the fake fish idea was smart anyway. It's still surprisingly chill, in a good way of course!

Back From Abyss by resty 2025-04-09T19:08:54Z ♥ 1

Finished in 4:18, with 13 deaths. I think the controls were reasonably tight and the idea of having to activate the torches to clear hazards was smart. Some jumps felt unfairly tight, but they would've been perfectly fine if they just had a few more pixels of leeway.

Home is where hell is by Anderson Job Loeffler 2025-04-09T17:39:15Z ♥ 3

Fun little game and the graphics are gorgeous. Took me a while to realize what path to take in order to get to the correct finish. The controls felt nice, the only real improvement I can think of is that it would've been nice to see further down, the camera's positioning made aiming needlessly hard.

Grapple to Glory by jddoesdev 2025-04-09T16:50:44Z ♥ 2

A fun way to make a small game out of the swinging mechanic. I agree with the others that the walking speed could be quite a bit faster. Another, maybe smaller thing, would be that the highlighting of the "targeted" hook could be more apparent - maybe some kind of targeting icon? As it is, I found it a bit hard sometimes to know when a hook is in range.

Plumb Bob Rescue by ehmtang 2025-04-09T16:32:21Z ♥ 1

Great, fun, cute. Probably the first game I've played this jam where I can confidently give a "Humor" score at all πŸ˜… I like that it's very focused on one mechanic and does it well. The only improvement I can think of is that it would've been great to have mouse controls for the aiming & jumping

The Scourge from the Deep by Wuppos 2025-04-09T16:07:02Z ♥ 1

Nice! I think you really struck a good balance between the amount of content and game polish. Didn't feel too hard to me, beat it on the first attempt (but lost on my second go, though). The boss's animations were really smooth! And it's always nice to see games made with smaller engines like LΓΆve (and I'm saying this as a Unity user who cannot stand writing anything in Lua πŸ˜„)

Deep Descent by boids 2025-04-09T15:58:16Z ♥ 1

Liked it! I don't completely agree with some of the others that it could've been expanded on, I think game jam games excel exactly when they don't have too many mechanics. And I think this has a pretty good balance in that regard, the only thing missing IMHO is a difficulty curve

Kind of deep waters by 7uc4s 2025-04-08T20:26:30Z ♥ 4

I was getting really frustrated with the slow acceleration and light turning, until I got through the first level and saw that both can be upgraded πŸ˜… Fun little game! I found trying to avoid the fish a tad too challening, with the water physics and all. Maybe being able to slow or scare them with the light would've been a nice way to combat that?

Depth of Sin by heat 2025-04-08T20:17:39Z ♥ 1

I don't have a Windows PC and the WebGL build is apparently broken (?) so I can't play this, but just a tip if you want to receive reviews: Add some screenshots and stuff to the page here, people will be more likely to download it and give it a go

Into The Deep by clymm 2025-04-08T20:13:44Z ♥ 1

Fun! Took me a while to get the hang of it, with the upgrades and stuff. I kept wondering how I'm supposed to get deeper into the cave when I'm constantly running out of oxygen and dying πŸ˜„ But it was fun once I understood the potions and stuff. Dodging the enemy "bullets" was pretty hard when the laser effect is so big and in the front of everything, so you can't see them while shooting.

Just as a tip, since you said this was your first Ludum Dare - it's usually better to have fewer, more polished mechanics rather than many. It's tempting to add more stuff, but having a simple and really tight gameplay loop is much easier to do well in a weekend

The Depths, A Floppy Cat Adventure by KataStudios 2025-04-08T02:42:51Z ♥ 2

Don't have access to a Windows PC right now, but just swinging by to say that the graphics remind me of those old free/shareware games in the best possible way!

COLOR&FORM by Color and Form 2025-04-08T02:36:37Z ♥ 1

Really pretty and a great idea. I really didn't get a hang of it though, the contrast between the background and the bullets is so low that I couldn't make them out and moving with a mouse is hard. Maybe I'll come back to it when my brains are not freshly fried out by the jam

Dead Reckoning | LD57 by Radjax 2025-04-08T02:26:03Z ♥ 3

I really like the vibes and the idea. I couldn't get very far though, I ended up constantly running out of ammo and never being able to find where the shipwrecks were. With a bit more ammo and more indication of where to go, I think this would be a quite enjoyable little game. The atmosphere reminded me a bit of some kind of a retro version of Dregde

Debt Miner by fungus mundus 2025-04-08T02:19:36Z ♥ 1

The art style and simple sound effects remind me of old DOS games, in the best way. Immaculate vibes. Like the others said, some challenge would've been a great addition, but as it is it is still a great for a first jam entry!

Cricetus Crevice by MagnesiumNinja 2025-04-08T02:12:24Z ♥ 3

Fun! Really great idea, I'm really impressed by the fact that you managed to implement it so well so fast. Pretty tough, but not too bad. By the way, it looked like the game may have just frozen at the end of the load (the web version), but it did eventually start up. So if anyone else is having the same issue, just stick it out - it's worth it

LD56 — Tiny Creatures (15)

TinyCon by Briibot 2024-10-11T21:25:49Z ♥ 2

Really fun and cute!

Business Beetles by Diego Teran 2024-10-11T21:11:48Z ♥ 5

So cure! I'm still not quite sure what I was doing, kinda randomly hiring new bugs each day πŸ˜… Speaking of bugs, the game crashed somewhere around day 8 randomly when fast forwarding. Didn't think to get more details on that, sorry!

Tiny Turtles by RhysT 2024-10-11T20:32:32Z ♥ 1

I was about to say "wow, this is a bit boring" after playing the couple first levels but then it suddenly got wild πŸ˜„ Very nice and surprising! I think I solved a few late game puzzles by just happening to mash space at just the right moments by luck, but the puzzles were really well designed!

What Is This, An Empire For Ants? by Jaco van Hemert 2024-10-11T20:25:33Z ♥ 1

Fun! Got a bit hectic at times, but there's a surprising amount of depth out of such a simple mechanic

Critter Cannon by Stefan B. 2024-10-11T20:00:55Z ♥ 3

Great fun, perfectly silly concept. Aiming with a mouse (admittedly, I was using a trackpad) was sometimes a bit clunky, but it didn't hurt that much

Quackling Rescue by Laywelin 2024-10-11T17:09:16Z ♥ 2

Really fun and simple! My only annoyance was that sometimes the TVs were so distracting that trying to get the whole 13 duckling train going was really frustrating, but I guess that was kind of the point πŸ˜…

Towerfall by Avi 2024-10-11T16:33:03Z ♥ 1

Great game! Would work really well as a mobile game, with the simple graphics and one button gameplay. Although, I have sneaking suspicion you were expecting "Descend" to win that last round of theme voting and just went with it πŸ˜‰

Lab Rat by Shamiya 2024-10-09T22:11:02Z ♥ 2

Didn't have any issues with the window size. Took a few tries (kept getting the boxes stuck in annoying spots) but managed to get to the cheese. Fun idea!

Wink and the Fae by Pious 2024-10-09T22:01:33Z ♥ 2

Simple and fun. Plays really well. The hand drawn graphics are super cute! There's some kind of an issue going on with the background color on my machine though (MacOS, Firefox), but it didn't hurt the fun too much Screenshot 2024-10-10 at 0.55.27.png

Home place by detectiveLosos 2024-10-09T21:51:47Z ♥ 2

Really fun, it has some old school point & click charm with the dialog and light puzzles. And the graphics are super cute!

Tiny Lantern by Knatt 2024-10-08T17:17:16Z ♥ 1

Don't have a Windows machine so I can't play it right now, but just wanted to pop in to say that the graphics looks really good and fun!

Jurassic Justice: Miniature Mayhem by Mogmi 2024-10-07T23:56:20Z ♥ 3

Haha, that was fun. My "Fresh off the jam" brains weren't able to go super far, but it was really entertaining and the hand drawn graphics were really charming

Destroy these tiny creatures, they are nasty and swarming by HangoverGames 2024-10-07T23:35:00Z ♥ 2

That was fun. The silly scribble graphics worked so well for this and it fit the theme very well. There was this "old school Flash game" like vibe, in a good way

Clay Clash by Just_ahcino 2024-10-07T23:27:17Z ♥ 1

Really charming graphics and sounds, with a bit more depth (like upgrade paths and stuff) I could see myself sinking some hours into this!

ANTventure Time by Dywanix 2024-10-07T23:19:19Z ♥ 2

Fun! Took me a while to get a grasp of what all the buttons etc do, but pretty straightforward after you've clicked around for a bit

LD55 — Summoning (15)

TANKZ by Funday Games 2024-04-16T18:22:40Z ♥ 1

Fun and pretty, theme match is quite a reach though πŸ˜‰

Super Pal Summoner! by Meepster 2024-04-16T18:08:33Z ♥ 2

Wonderful, great, awesome, cute. Suddenly noticed that I was playing it for the fifth time, trying to optimize those combos

Summonware by HelperWesley 2024-04-16T17:49:57Z ♥ 2

Wooooow, so pretty. Not good at button mashing usually, but the juicy visuals kept me going

Devotion - A fairytale by daandruff 2024-04-16T17:45:53Z ♥ 1

Glad I got through without help, it was super enthralling! The visuals are *the* thing here, the rest just perfectly ties it up together. I'd buy an adventure game with these vibes, even if it was "just" clicking around (and sometimes using a tiny bit of brute force)

Reverse Rituals by freakyzelga 2024-04-16T17:37:59Z ♥ 1

Fun and bold idea to do an Idle Clicker πŸ˜„ The graphics are fun, now I kinda want a proper demonic idle game

Cultists on ICE by Pusheeneiro 2024-04-16T17:30:28Z ♥ 2

Fun, feel like this could be a really good puzzle game idea even without the ice mechanics. The puzzle part suffers a bit from having to fight against the cultists sliding all over the place πŸ˜…

Library Fighter II Turbo by JoeShanahan 2024-04-16T17:17:21Z ♥ 1

Great idea, wonderful execution. Pretty mind boggling that you achieved this level of polish in a jam, the game feels complete, even if it's pretty quick to go through all the genres and try them out.

SaaS :: Summoning as a Service by HolySparks 2024-04-16T15:15:35Z ♥ 4

Sorta like a satanic Overcooked 😈 A great idea, well executed. And incredibly frustrating - in a good way - when you're trying to herd goats and chickens into the circle at the same time πŸ˜„

Delightfully Devilish by CORRUPTOR2037 2024-04-16T14:48:31Z ♥ 3

Liked the overall vibe, I think the concept is solid. Could maybe a bit more interactive? Now it felt like just clicking on something and then waiting for the last second to click it again. Maybe if the devil management was a bit more involved or you had to deduce which devil would be good for the job, instead of just selecting based on the color?

Anyway, I think this is very solid for a weekend's work. It even looks and feels like a complete, polished game! And big props for disclosing the AI art use

Summoner's Tower by willhoit 2024-04-16T14:18:44Z ♥ 0

Like others here have said, the randomness makes building a bit frustrating. The UX of rotating the camera and spawning the blocks etc. feels nice and works well though!

Ritual by filgreen3 2024-04-16T13:55:16Z ♥ 1

Awesome visuals and vibes. Gameplay is super easy when you realize how everything works, but this feels like a solid foundation for a great game. Would maybe work really well on mobile?

The Demon Ate My Homework by very dark lord 2024-04-16T12:42:55Z ♥ 3

The humor and voice acting was perfectly silly and campy.

The visuals fit the point & click -like vibes very well.

The summoning minigame was perhaps the weakest point of the game, but even it was still fine. It felt a bit frustrating (even if it really wasn't that hard overall IMO). I think that was because it was hard to focus on the dots as they started to move towards the key icons, maybe? Like it was really hard to focus on so many things so far apart, compared to the traditional "Icons approach you on a straight line" mechanic from rhythm games.

Really liked it, overall superb!

Decades And Dragons by Ein 2024-04-16T12:01:05Z ♥ 5

Fun premise, felt like it could be a really solid base for a more complex puzzle game. D&D was a great fit here, but could also have stuff like a corporate chapter where you juggle useless meetings etc.

The graphics really fit the vibe well, just like the music and overall ambiance. Short and sweet, and rather simple, but a great idea with great potential!

The Generous Wizard by mariorod 2024-04-16T09:07:09Z ♥ 0

Didn't have problems with the UI like some others here (MacOS, Firefox, 4K screen), but I wasn't able to complete a summoning (went to the "old" lady, selected ingredients, animations play out until one mushroom, bucket and carrot are placed. Then it's stuck and nothing happens, no matter what I do.

Really cute idea and graphics! The idea of hearing a villager's woes and then having to guess what they need is fun. I was confused when I suddenly wasn't able to pick up ingredients anymore, took me a while to realize that the inventory is capped to eight items(?). It was also sometimes hard to distinguish between items you can pick up other stuff in the game world. From what I was able to see on my testing, the humor worked and the vibes were great!

Eternal Battle In The Hells, or something by kroltan 2024-04-16T08:51:28Z ♥ 0

Just a heads up, the player is just a black screen for me (MacOS/Apple Silicon/Firefox, 4K screen). Errors from the console:

``` Error in Surface::configure: Validation Error

Caused by: `Surface` width and height must be within the maximum supported texture size. Requested was (15168, 8528), maximum extent is 8192. ```

and

``` event_loop/window_target.rs:665:26: already borrowed: BorrowMutError

```

Big props for using Bevy though πŸ˜‰

LD49 — Unstable (14)

Tunnel Taupe by inkedsplat 2021-10-21T15:09:56Z ♥ 0

Really fun little game! The idea of a mole-roguelike is brilliant. The graphics and sounds were also really charming.

Soviet Office Simulator by Julius Vander Arend 2021-10-21T15:03:47Z ♥ 0

Pretty much the same feedback as other people here. Fun concept and the looks and sounds really fit the whole idea, but I found it impossible to play - movement was super slippery, aiming anything was hard and the time limits way too strict. If the controls were more polished and the time limit wasn't as harsh, I really do believe this could be a really fun little game, but as it is I couldn't really play it long enough to give it a proper chance. Completing menial and increasingly insane tasks around a Soviet nuclear plant (hell, even a basic American open plan office would work πŸ˜…) could be a really fun little game!

ALL PLANED by pythong 2021-10-07T21:21:43Z ♥ 3

Very fun! It took me a few tries to even get past the first windmill but after that it was even pretty intuitive and I got to the end with 24 passengers, barely missed the runway though.

I always love a good mix of 2d and 3d, the simple 2d characters in a bright and cheery low poly 3d world was really fun!

And the pacing of the game was great too, it was long enough to have some challenge and surprises, but not so long that it would've dragged on too long.

Just two very minor nitpicks: It would've been nice to only see the short intro on your first try, or making it skippable. And like some others here, the game crashed on completion, but no big deal.

Tables & Tremors by SlimmerBurger 2021-10-07T21:07:27Z ♥ 1

I loved the contrast between the low res pixel hands and blocky, barely textured environment. The player's grunts sounded a lot like the old Serious Sam games, almost to a confusing amount πŸ˜„

Couldn't get past the second level, though. I'm not much of an FPS player so maybe it was just me having trouble comprehending my surroundings, but I kept ground pounding straight into the void when trying to jump and running all the way out of platforms when landing. I think adding some coyote time would've definitely helped me, as I was just pressing jump way too late when trying to jump from a platform while running.

Liked the mechanics and vibes of the game though, so definitely wished I was able to play it further πŸ™‚

GUNSTABLE MAYHEM by cakts 2021-10-07T20:51:16Z ♥ 1

I have to agree with pretty much everything said here! The graphics, effects and sounds fit so well together, everything felt polished in a weird, edgy way. The level from autofire onwards was a way too long stretch without checkpoints, walking all the way to where you died got somewhat tiring. Didn't get further than that though, once I got to the place where there's five-ish guys in a cluster, the game got super slow and laggy until it just stopped responding.

Overall a really, really nice game, definitely one of my favourites so far. Bonus points for **not** just rotating the character's arms' sprites when aiming, nothing looks uglier than rotated pixel graphics πŸ˜‰ If you ever decide to expand on this and release a full game, I'm going to buy it without hesitation!

Oh and one tiny issue, the HUD was scrambled and unreadable on my screen. Thought that it was part of the unstable theme until I saw your screenshots, I'm guessing it's because of playing on a 4K resolution? gsm.png

Atomic Rock Paper Scissors by lucasvb 2021-10-07T20:22:50Z ♥ 3

Such a brilliant idea and great execution! So polished too with effects and the graphics, doesn't even feel like a jam game. I think someone already mentioned it, but not being able to "swipe" wherever in the right direction to move was the only gripe I had, and even that I quickly got used to. This could definitely even work as a mobile game, just slap in a challenge mode or something like that and it would be a nice little time waster on bus rides etc arps.JPG

Funstable by emk4 2021-10-05T20:47:14Z ♥ 0

I have to join the choir and also compliment the visuals, I think they fit the gameplay really well. I liked the low brow sillyness with animals in weird places and sometimes almost surreal dialogue. Like some other commentors, I too had some trouble grasping the building mechanic, but once it clicked it was clear enough.

I also had to stop playing when I got stuck on a ladder when trying to get to the chicken in (or is it on?) the church, included a screenshot in case you're interested in trying to reproduce it: funstable.JPG

Portals From Fire by Moandor 2021-10-05T20:29:39Z ♥ 1

The game looks really really nice and the comments make it sound worth checking out, but my Windows is sure it contains a virus 😦 virus.png

Unstable Cube by Seskon 2021-10-05T20:22:44Z ♥ 2

Really beautiful! I think this could very well be built into a fun little shooter, the mechanic where both shooting and being hit "damages" you gives it a nice little twist. I have some suggestions in case you decide to keep working on this game and improving it: * Make movements faster. Slowly moving around a long level can get a bit tedious * I couldn't get past a section where there's a bunch of very high HP enemies shooting at you. You don't really have any way to dodge their bullets or defend yourself, and if you try to kill them you'll end up overheating and dying anyway. Maybe add more cover around levels, or make it possible to dodge bullets? * When I played the game (on itch.io, in Firefox on Windows (not full screen)), the aiming wasn't working correctly. The cannon shot consistently a bit off from the mouse position for some reason, I assume this is a bug?

ch1Pik by NinjaCatz 2021-10-05T19:32:19Z ♥ 2

The game looks and sounds wonderful! I have to agree with some of the previous commentors; some of the levels (Bridges, for example) require so much moving around that not being able to hold a key to move comes really tiring. The CRT screen effect fits the aesthetic super well, but it does interfere with the pushable blocks (I was also stuck in "Rooms" until checking the comments, didn't recognize the block due to the effect).

I would definitely play more of this if it had more levels and perhaps a not-so-steep learning curve! This would definitely also work really, really well as a mobile game. Bite sized chunks to play on the go, and simple controls with no need for precise inputs.

Birdbird's Life Balancing Agency by Togimaro 2021-10-05T19:14:11Z ♥ 2

Wow, so beautiful, polished and just all around a well crafted little game. Really loved the look and feel of the game, astonished that you managed to even include a tutorial!

Tetrominal Space by Locke8 2021-10-05T15:07:27Z ♥ 1

Controlling the ship by enabling the thrusters is a really nice idea! I got to 630 points before trying to hit the thrusters with my mouse got too hard for me, maybe being able to toggle them with the keyboard or something like that would have helped

[U]nstable - 235 by GeoBlackrU 2021-10-05T14:53:16Z ♥ 4

Great idea, and fun execution also! I like the setting of an unstable spaceship, and the atmosphere worked well. Kinda the same critiques as @stalemeat above, the graphics mismatched (the "resolutions" of different sprites mismatch, with some having really small pixels and some having huge, with the UI being really smooth and high res) and the controls were a bit confusing (I would suggest making the same key open doors, pick up and operate the yoke). Really fun and a great idea!

ECOLLAPSE 2030: the world is ending and also you are a penguin by cyndrdev 2021-10-05T14:40:32Z ♥ 1

Really fun and the sounds, graphics and gameplay fit really well together! I have to agree with the previous commenters, it's pretty hard to get a hang of doing all the jumps and wallruns and dives, I couldn't get past the third level πŸ˜