FoonLudum Dare ExplorerUsers → Briibot

Briibot

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny CreaturesπŸ‘₯TinyConjam6613.433.393.473.394.122.933.32
202250Delay the inevitableπŸ‘₯Unknowablejam7253.503.003.503.514.133.463.463.81
202148Deeper and deeperπŸ‘₯Aquanomiconjam8403.553.073.964.004.293.403.563.56
202046Keep it aliveπŸ‘₯Aphotic Aquaticjam10993.543.373.494.003.802.603.623.55

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Briibot

LD46 — Keep it alive

the Isle by zillix 2020-04-21T16:29:29Z

An extremely interesting storytelling game! The fire was beautiful, the graphics were smooth, and all of the animations were simple, but extremely polished. I loved the pixels from the smoke, and the journal in the back was a good means of helping players keep track of progress - I know i certainly felt a need to get all of the entries, lmao. I did find there were sometimes where i found I was in a loop of exposition and couldn't find the way to the next major storytelling section, but overall the text skips were enough to get that part over with relatively quickly and painlessly. Likewise the walking was extremely slow, though in a game where it's certainly not the main mechanic, it did follow the pace of the atmosphere well. Finally, the lore of this island is extremely interesting, and this did give me a craving to see where the plot would go, so - kudos on that!

Healing Quest by kazuo256 2020-04-21T21:57:41Z

A nice game! The idea of being a healer combined with the 'keep it alive' theme is very on brand for the experience - i loved the concept of this, and the pixel art was well done!

Dream Hoppers by giu.zcc 2020-04-21T04:15:42Z

Got a max score of 3231! A very simple game, but enjoyable, and the visuals were positively beautiful!

Egg's Dream by Apace 2020-04-21T03:09:21Z

A really cute style! I loved all of the modelling - I agree that with the inability to move at all during jumps they can be particularly difficult. After several attempts I wasn't able to get onto the upper platform. :( still, you did a lot of great work with this!! ~✧

The Weeny's Quest by Tropos 2020-04-21T20:57:41Z

Very cute! I loved the atmosphere, and the visuals of it were easily charming enough to draw me in - the monster is excellent, and weeny is adorable! I think I got the version where level 2 was impassable, but i enjoyed all the other levels besides - there was a noticeable difficulty spike, but not to the point where the difficulty got impeccably frustrating! A proper challenge between keeping a close eye on my ghost and the monster haunting it! Gotta love when the weenie willingly walks into death because it's between it and the much desired candy, lmao. I would love to see a bar of some variety indicating how far along the trap bar is to recovering - there were certainly a few tense moments in there where i was out of traps, but with no indication about how long I had to go.

The musical score for it was nice and very fitting! You all did a wonderful job!✧

Fleur Defense by SamStallion 2020-04-21T06:34:32Z

The work on this is positively astounding! The music is smooth and appealing, and the art is a joy to look at - all of the animations are beautiful! who can be mad at bugs destroying your tree when the animation for its death are that nice?

At first I wasnt certain what the watering can was for - I spent a fair bit of time wondering if they gave health back to trees damaged by bugs. This is likely because I'm a hoarder and didn't buy many of the smaller plants from the shop, so that is mostly on me. I also felt like the time before the first wave was quite long, but this could again be because I didn't buy much from the shop. Lastly, I wasn't certain if the side entrances were entrances for bugs, or teleports to the opposite side a la pacman style for the bugs! Some variety of indicator during wave prep time of where bugs are coming from may be nice if they are multiple entrances.

All in all, excellent work! I'm frankly floored that you set this all up in 72 hours, and I'm excited to see the future projects your group makes!!

Fleur Defense by SamStallion 2020-05-15T23:46:21Z

Congratulations on that amazing overall! You all deserve it for an amazing job~! ✧ I'll be keeping my eyes out for what you get up to in the following LD jams! c:

Hommel by Supernapie 2020-04-19T21:01:02Z

I absolutely love the art style you used for this! It's got a wonderful look and feel ✩✩

AmbiSphere by X-c 2020-04-21T04:24:28Z

A smooth and satifying game! I absolutely loved the animation of the center device - it really gave a nice polish. ✩

Faire L'Amour aux Plantes by Jenny Bourke 2020-04-21T02:11:34Z

A really cute art style for this!!β˜†

Ice Light by ThornDuck 2020-04-21T19:32:30Z

The graphics for this are absolutely amazing! It's been mentioned a dozen times before, but the atmosphere for this is wonderfully cohesive - the sounds, the colour palette, and the pixel work all flow amazingly. The glow is beautiful! The gameplay is enjoyable, and the puzzles were appropriately challenging! The throw indicator was also nice, and i enjoyed the little touches that made the game feel more polished, like how the jar could land both on its side and on its bottom.

While I did enjoy the gameplay a fair bit, I found most of the jumps pretty punishing in gap - I fell into the first hole easily five or six times, and while the reset time was quick enough that it wasn't too frustrating, I certainly feel as though the first few jumps in the game could do to be a little shorter to make ease the player in! I also personally ended up not being able to complete the puzzle after the second checkpoint - while I felt like I had an idea of what I was supposed to do, I was struggling to either make the throw up and over the blocks above onto the button or maneouvre through the dark to get up to the second button without the firefly - this could just be an issue of how I was understanding the puzzle, but after about ten attempts, I couldn't get past this point. :(

That said, I still absolutely adore the look and feel of this game! It could have easily been presented to me as a game that had taken months in development, and I would have believed it on look and feel alone. You've done an excellent job! This type of atmospheric game also feels as though it could benefit from some brief interaction functions with the environment - I spent a fair bit at the beginning just trying to see if I could interact with the other person in the cave and see if they were sleeping or dead.

Overall, I love what you've done here, and I'm looking forward to seeing what you two make in the future! ~✧

Bones 'n Roll by gerudoking 2020-04-21T19:43:31Z

An adorable game! The sound track was fun, and the overall gameplay was extremely smooth! I love the art style. c: I did find that i died quite a bit in the tutorial, and having an option to click through and restart instead of just needing to wait through the loss screen to get sent back would have been nice! I also appreciate that there was a tutorial at all though, given it was done for a game jam, so kudos on that! The sounds for doing repeated tricks in the air was extremely satisfying - doing the jumps was definitely my favourite part of the game.

I also agree that the stopping in tutorial for message display was a little jarring - perhaps just longer streaks of empty road before the obstacle to give the player time to read while still moving? I also had an issue where when I died I could continue to control the character for a bit after, resulting in repeated death animations and audio.

Overall, i love the vibe and the main character is a ton of fun to look at! ~✧✧

Save The President by elq 2020-04-21T02:58:51Z

The humour for this game was wonderful, the art style was charming, and the music was enjoyable (if a little repetitive for how long I played, but still fun). The puzzles were slightly challenging - not too hard and not too easy for a delivery like this! I had a lot of fun with it! β˜† β­’ β˜† β­’ β˜† β­’ β˜†

Both or Nothing by victor_reiner 2020-04-21T19:07:30Z

The atmosphere to this game was excellent! The art was clear, appealing, and gave off a great vibe for the type of strategy you set up. I agree that the options were relatively simple, but I still felt satisfaction whenever I put something into the fire that gave off a good smell, even knowing that the main concern was starvation. The title screen and setup give it a nice, polished feel, and while I can see definite room for adding more challenge and difficulty, it felt complete in its own right! Great work!

hype dream by Dane Tesla 2020-04-21T21:49:13Z

What a charming game and a unique concept! The music was wonderful for developing the vibe, and the colour palette was surprisingly soft for such a stressful time management game - i certainly felt nervous at first with the depth of the tutorial, and I'm not sure if there are still some things I was missing when I was actually playing, but the gameplay was quite smooth once I got into it! Typing back the emails was positively adorable - I loved the feedback from them.

An excellent entry!

The Sapling Sage by LukeBenkart 2020-04-22T22:07:41Z

A fun game! I agree with Amazura that there could definitely do to be worked in some mini-maps, enemy indicators or some of the likes - it took me quite a few playthroughs to actually understand what was going on and where I should be. Additionally, it would be really nice to have some kind of indicator as to when the tree was taking damage! There were a few times I just completely had no idea where things were coming from, wandered off in the wrong direction and lost.

That said, once I did figure out how to play, I found it enjoyable enough to try quite a few times - now as we speak, I have every base so heavily camped I don't think I'll be seeing another monster for the next century, lmao. Next steps for this could definitely be something along the lines of an end game purchase/game complete for getting to this phase - there's nothing left for me to do, but I feel bad just closing it out without some kind of final message! Great work!

Capybaba by matthewi 2020-04-21T02:41:35Z

A cute game! The concept was certainly amusing, and the aesthetics were cohesive overall! I found the platforming a little difficult, and didn't end up getting too far in, but I enjoyed it! Looking forward to seeing future projects!

DOC+ORS by bixarrio 2020-04-21T02:17:58Z

The interface and menu were very well done! I also love the art direction you chose for this. The gameplay certainly was very stressful, but it gave the game a lot of challenge! Excellent work! β˜†

The Soulkeeper by Camilo Quintero 2020-04-21T03:19:25Z

I really love the graphics and art direction you went with for this! All of the art is super cute - I loved the title screen and the skull in the top left. I had a lot of difficulty getting the possession mechanic to work, but the rest of the gameplay was fine without it!

My Mother is a Caravan? by Gideonnf 2020-04-21T02:35:04Z

Amazing work! The art was beautiful, the gameplay was fun, and the premise was adorable! I found the gameplay challenging, which certainly wasn't a bad thing, and I had the same issue with traders that many others had. I had one other issue of an enemy knocking me back out of the screen to the point where I couldn't get back, and I found the wagon sound effect a bit loud the first time I picked it up, but I otherwise had a great time playing it - enough to do so a few times! β˜†β˜†β˜†β˜†β˜† Very polished for the time limit. Looking forward to seeing what else you all get up to!

delivery_birb Has Logged On by ferricsbo 2020-04-21T02:07:46Z

I love it! the art is wonderful and the story is adorable - you did an excellent job! β˜†β˜†β˜†β˜†β˜† I love the way the packages move when you go back, and the bird is super cute

LD48 — Deeper and deeper

Manic Miner by ryannielson 2021-04-28T03:38:11Z

Simple, smooth, and easy to play! I definitely agree with some of the notes that playing for too long would make your hand hurt - mine started to get sore around the end, but I did enjoy it while I was playing it! The sounds were easy but soothing and satisfying to listen to as you descended, and all of the art assets were very straight forward and easy to read!

One of my favourite things about this game is that you gave players the option to choose their colours at the start! It's such a small and simple thing, but I'm such a sucker for any kind of games that allow and encourage player customization - it really makes me smile to see in a game!

This also allowed for the option to spam the button while you were mining, which I naturally took. Who doesn't love mining in a rave? β˜†β˜†β˜†β˜†β˜†

manicminer.gif

The Rabbit Hole by kevinworkman 2021-04-29T01:09:52Z

A really fun theme interpretation - probably one of the best ways I've seen the idea of 'deeper and deeper' represented, probably because of just how relatable it is - who hasn't ended up on this spiral at one point or another.

A really interesting entry!

Heartmare by katorovitalo 2021-04-29T18:36:00Z

A cute game! I loved the art for the title screen, and the overall style was well put together! It would've been nice to have an end screen that you could see your score on - I think I got around 70, but at the end I was working on dodging too much to check in with my score.

I agree with @zerocomms that I liked the 'wave' format of the attacking hearts - I found that the player-guided hearts were easier than the lines of hearts going horizontally and vertically, so I was glad to see that in an increase of difficulty it returned back to that state with a higher frequency. Ultimately the fun base for a bullet-hell, though I would've loved to see more narrative based on the premise of not falling into a crush throughout play!

Nice work! β˜†β˜†β˜†β˜†β˜†

Dome Romantik by Rongo Matane 2021-04-28T22:16:40Z

At first it felt a little overwhelming looking through the menu options of the computer, but after a short period of adjustment I realized how simple and easy the gameplay and menus were to navigate!

The pixel style you used here was extremely nice and smooth - I absolutely adore your style! The dome was gorgeous, the enemies were intriguing, well done, and absolutely my favourite kind of shadowy monster, the mines were easy to read and nice to look at, and even the main character with all of their ~12x4 pixels was charming and well fitted, largely due to the simple and appealing particle effects as you fly around and drill. I have nothing but satisfaction and kudos for the art design and and aesthetic. It holds together incredibly well! @Batiali said it well when they mentioned that it was elegant design - I absolutely agree.

I ended up losing a few waves in because I'm a sucker for pushing my luck with how far I can get between waves, but given some other comments imply that there's a defined endpoint, I'm going to take another stab at getting further!

On one hand, the title really did make me feel like you were going to be integrating some of the 'deeper and deeper in love' concepts for the theme and I was a little sad not to see any of that coming into play (granted, again, I haven't completed it, so I may be proven wrong), but on the other I can't be upset that it didn't really seem to meet up with that idea when coziness of my little dome does, in a way, feel a little bit romantic!

Ultimately, this may very well be my favourite game of all I've played! Thanks for creating such a gorgeous play experience~! β˜†β˜†β˜†β˜†β˜†

Dome Romantik by Rongo Matane 2022-11-26T00:55:29Z

Just opened up Steam and saw that Dome Keeper launched last month! It's been so awesome to see the way this project has developed from here - I've been excited to watch its progress!

It's great getting to watch the way a dare game can unfold into a fully fledged game, and I'm excited this game could be one to do so! Wonderful work with your development - I look forward to playing the completed game on Steam and seeing how much it's grown!

DRYVER by GuitarBro 2021-04-28T03:10:53Z

Dryver was a very beautiful and enjoyable game to play and explore! The models and atmosphere were absolutely lovely throughout! I positively loved the green glow of the desert temple and the dunes were both great to drive across and beautifully lit! I have nothing but excellent kudos for the artistic direction of this project!

I can understand the concern @whysguy52 pointed out - the map was quite large, and at times it did feel difficult to be sure if you were going in a productive direction. I have to give kudos to you for implementing several features that helped me during the playthrough, though! When I was feeling like the fuel limitations were really making difficult finding anything, I realized you had implemented an optional god mode into it that made finishing up my exploration that much easier!

At a certain point I was about ready to put down the game because I didn't know how much I had found and how much I still had left to go, when I realized that the escape menu both had a handy checklist of all the objects to be found and notes on where to find each. It took some time, but knowing that there were those guides helped me to find the rest of the parts! Still, some variety of indicator (like pieces of machinery leading off in the various directions) would go a long way to making it easier to follow through!

I did feel extremely triumphant upon finding the final of the pieces - that said, I experienced an issue where no matter how much I drove over the piece, I wasn't able to pick it up. oh no.png

I had a bit of difficulty with handling, and while ultimately having a mouse camera panning functionality may have improved the options for search, I found it too sensitive and tended not to touch my mouse unless necessary - some variety of camera lock forward would be excellent!

Ultimately, an excellent game, and great job putting this together throughout the course of a Jam! It had an excellent atmosphere, smooth play, and a lot of enjoyable options! I think it would benefit from a little more indication toward the escape menu, which had a great amount of useful information, and some variety of indicator when your ship took the part you brought back, but even without these features it was quite playable and enjoyable! β˜†β˜†β˜†β˜†β˜† You should be proud!

The plot chickens by JPiolho 2021-04-30T22:11:08Z

Such a charming puzzle game, right from the title screen to the finish! I positively love the art direction for this - both the 3d and 2d art were wonderful, and they worked together well in a style that didn't make either feel out of place! The town was quite cute, and built in such a way that it wasn't overwhelmingly large or stressfully compact - it was just the right size to get the chance to feel like you were exploring without getting lost! The characters were cute, and I'd love to play an extended version where I got more opportunities to interact with each - the fisherman's interactions with Gertrude were cute! Not to mention the dialogue sounds were adorable!

The controls were easy to understand and follow, and the only glitch-esque issue I noticed was briefly trading places with the chicken man during his dialogue. The puzzle was also good to follow - I never felt like I didn't know what I was trying to do, even if like a few other players I struggled to get something sweet for Gertrude. This was mostly difficult because I checked the center garbage can and got a notice that nothing was there - it wasn't immediately apparent that the garbage cans weren't all different checks, so potentially some dialogue like 'There doesn't appear to be anything of interest in *this* trashcan' would go a long way to helping that confusion.

Ultimately - great work, and a delightful story! I can't wait for Miss Pumpkin starring in the hit sequel 'Slightly Faster but still just not Furious Enough'. β˜†β˜†β˜†β˜†β˜†

Abyss. by Darylsteak 2021-04-27T06:27:15Z

This is a really smooth looking and enjoyable game to play! I wasn't able to complete it on the first runthrough, but I'll definitely be giving it another shot! Travelling through the darkened tunnels pinging had a delightfully spooky atmosphere, though the slow pacing through rooms definitely left me with a lot of doubt about if I was going in the right direction at points, and the backtracking was definitely a bit rough when you did head in the wrong direction.

The implementation of the fish searcher was also a really nice touch - Picking up 'no such result' definitely cemented the vibe for me, as well as the audio entering the boss chamber. The first time I heard it along with the weapon jam, I turned directly around and went back up into the previous chamber to handle pre-boss spook!

At one point during my boss fight (after setting down and hiding in the hole with the crashed sub for a while to survive the deep sea heebie jeebies) I realized that the boss had stopped moving entirely - given that, I wasn't able to complete the boss fight, but while I was playing it, I positively loved the aesthetic! there's something incredibly good about the way you get a crisp look at it as it prepares to strike, you did an excellent job with it. I think here having a bit more speed on the side of your submarine would feel better - I definitely appreciated that it was much faster than the sub, but it also felt there were many times I simply couldn't catch its attention and then get into the proper position before it struck.

Overall, a delightful game, and I love your execution of this spooky undersea adventure~! Amazing work! ~β˜†

Hellfall by Tom Robson 2021-04-30T21:28:04Z

A very enjoyable game, and I'm very impressed with what your team put together in such a short time! The audio is good, and the visuals are absolutely wonderful! The character design is charming and smoothly animated, the maps are aesthetic and well put together, and everything fits together very nicely!

The gameplay was also put together well! It was easy to figure out how to play and what you were doing/where you were supposed to go as you went through, which made for nice playing. The difficulty was a bit much for me when coming to circles six and seven with the speed of the fire when trying to get up over ledges. I was pretty close to tapping out at circle six around my 20th try, but the art style and gameplay was charming enough that I did decide to keep trying until I was actually able to complete it, so kudos for developing a game that's incentivizing to play even when the playing gets rough!

I think what caused most of the difficulty was the speed of the fire descending in the sixth circle particularly - even turning that down a bit I think would've ended up feeling better for the struggle with those two jumps around the double jump powerup.

The mechanics for jumping on orbs was very satisfying! It certainly did feel cool getting to jump on them and on the enemies, but the bounce back from hitting them was a little rough in cohesion with the fall damage.

Overall, an incredibly strong and fun foundation for a game, and with a couple small feature adjustments, I'd love to see it extended out into a longer game! Great work, team! β˜†β˜†β˜†β˜†β˜†

Cave Rider by Iker DΓ­az 2021-04-28T23:25:36Z

I do love the aesthetic you've set up for this - the palette is beautiful, and everything in it reads well! The sound effects are nice to listen to, and the background music is enjoyable! Everything about difficulty has already been said, and I wasn't able to get too much further.

Still, this is a really strong base for a game, and the visuals are delightful! With a little bit of tweaking, I think you've got a really strong game here that I'd love to play for such a cute aesthetic!

As far as a jam goes, great work~! β˜†β˜†β˜†β˜†β˜†

Bunny Bunny Dig Dig by ZakAmana 2021-04-27T18:30:04Z

Such a smooth and fun game! The graphics are extremely nice and polished, and the music is a pleasant jam that's easy to listen to on repeat - you did incredibly with them for the time span! Descending felt very smooth and natural, and though I didn't realize you were supposed to use the shafts to get back up the first two times I descended, I pretty quickly realized there was a way to get back up to the top alive. The town, the rabbit, and the combat all have an excellent charm to them, and I could absolutely easily see this being moved to a phone game or something of the likes - it's very satisfying to play!

I did wish while I was playing that I would get the resources from whatever the bombs blew up - without that, and given I could mine through blocks about as fast as a bomb could explode, I almost never felt the need or desire to interact with them, and they were never blocking my path so wholly that I had to. I think allowing them to drop the resources from the blocks around them would cause more incentive to interact with them, causing players to have to wrangle with them more.

I also ended up not interacting with the combat system much for the same reasons, given there's nothing in combat for you to get that you can't get while mining already - it was an absolutely charming system, and I'd love to see more incentive to use it either through unique drops (or enforced entire lines of monsters such that there's really no way around them!)

The torch and pickaxe upgrades also felt really good to use - though I had no concerns getting to the bottom after getting the second tier pickaxe, I absolutely kept playing until I got to the top tier just to see how fast it could go! they were really rewarding trees.

Maybe it's because I didn't use combat or bombs much, but the other trees felt much less impactful. What I would have loved to see would have been a finalized upgrade to the bomb tree that made you immune to bomb damage so you could, after enough upgrades, mine through them without a care.

Ultimately - excellent work! It's a beautiful game that's very enjoyable to play, and though I understand where it needed to end from the perspective of a game jam, I found myself slightly sad when I got the final upgrade that I couldn't pick through the bedrock at the bottom of the mine for ~secret bonus content~ - I'd love to see that implemented some day! β˜†β˜†β˜†β˜†β˜†

Implosion by Caveman54 2021-04-28T23:31:43Z

A charming game with an enjoyable soundtrack! the tutorial was a little hard to read with the overlapping pixel lines, but ultimately the gameplay was intuitive enough that I didn't have a hard time playing, even after that.

I especially loved the work done with the soundtrack! It was appealing to listen to, looped well, and fit excellently with the style of your game.

On the third level I believe I ended up in a space I wasn't able to get back from?

ohno.png

No matter where I clicked at that point, I couldn't move, so I'm assuming I quite likely clicked somewhere I shouldn't have during a scene transition.

Regardless, I love puzzle games, and enjoyed what I was able to play of your game! Thanks for making it, and great job overall with the jam~! β˜†β˜†β˜†β˜†β˜†

Billy's Gone Again by KingOfNova 2021-04-29T18:59:21Z

Probably one of the most charming and well put together games I've seen so far this jam - I'm amazed that your team was able to put something together this smooth in 72 hours, so great work! The music worked incredibly with the atmosphere, and the art was so incredibly charming for it - the animations of the snakes retreating back into their boots when defeated was so very delightful to watch, and I love the design for the main character.

I'm a person who's really bad at keeping track of multiple weapons in games, so when I was introduced to three different weapons off the bat, I was immediately of the opinion that I was only going to use one of them throughout the run. That said, I quickly grew to like the others much more than I expected! Around the middle I was delighted by the flamethrower, and by the end I was almost exclusively using the cactus needle gun after having picked up a bunch of ammo for it throughout. Each gun had a distinctive feel and use that made it actually feel impactful switching between them, and each of their firing types was actually fun to use, so great work there!

I appreciate that ammo was given in good quantities throughout - it was always limited, but not so much that I felt I was going to be run out at every turn and corner, and whenever I swapped weapons, I usually had enough ammo stored up in it from prioritizing the others that I could easily go for quite some time with the one I switched to. It was also very easy to pick up on which enemies to prioritize for what - I appreciated that whenever I was running low on health, I could instantly see a skeleton and know that's who I was going to be targeting.

I easily found cacti to be the scariest enemies, the last boss included (once I found out I could hide half behind a wall and pretty easily hit him because he was so large) - more of those included in the last boss room may have made it more challenging, but as is it was a satisfying conclusion to the game with a bopping soundtrack to boot!

The only thing I might recommend for this game is showing a picture of the different types of ammo above the weapon ammo amount when you switch (i.e. showing a picture of the cactus thorns above the cactus gun ammo when you switch to it and showing a picture of snake oil above the flamethrower ammo when you switch to it) - the distinctions of the guns wasn't super easy for me to make out on the tiles, and an easier indicator of what ammo was loading which gun at the beginning would have been an easier way to ease players into them. I was definitely able to pick it up pretty quickly anyway, but it would have been an appreciated UI addition.

Overall, absolutely great work - It was a pleasure to play, and I think your team did an absolutely amazing job putting it together! β˜†β˜†β˜†β˜†β˜†

The Creature Said DEEPER by UseCondsomsKid 2021-04-28T21:43:49Z

I had a lot of fun playing through this! It's an easy to follow game with a difficulty curve that ramps up appreciably as you go forward, with well put together graphics and music! The gameplay was easy to follow, but the narrative did a great job of providing you with something to focus on even going through the easier sections. It was also appropriately paced, such that I felt the narrative for a section was always wrapping up just about as I found my way to the exit for the section!

The humour was zaney but fun to listen to!

I had a few issues when going through where despite it being in range I couldn't travel from one blood cell to another, but that was remedied easily enough by going to another blood cell in range and traversing from there - it never caused so many issues that I ended up stuck.

Good job! β˜†β˜†β˜†β˜†β˜†

Her Bedtime Stories by Emiliabea 2021-04-28T20:16:33Z

A very intense game with a lot of beautiful art that covered some very heavy subject matter! It's certainly a very difficult topic to cover, so kudos in doing so in a very thoughtful way. I really felt the poignancy of putting the 'struggle' number up so high - it was a good representation of the way that despite struggling very hard to get out of the situation she found herself in, that battle can be overwhelmingly immense, both physically and emotionally.

I wasn't able to complete the game because when I did get to the section to pull the hand away, after doing so nothing happened - I'm wondering if this might be because I did so before the dialogue showed up? I would have loved to finish up the game, but wasn't feeling up to delving into the material from the beginning again, given it is quite a heavy theme.

Regardless, from what I played it was a very beautiful and deeply though out game. Thanks for the change of pace and the careful thought evidently put into your project. β˜†β˜†β˜†β˜†β˜†

River, Carry Me Away by Noire 2021-04-29T00:41:32Z

Such a peaceful and gorgeous game! The artwork throughout was incredible, and the music really did tie it together nicely - it was a slower paced narrative, but the art and music was enjoyable enough that it didn't feel uncomfortably so! Of all the games I've played this jam, this is definitely the one I'm most delighted to hear has an OST posted!

Excellent work, team!

SelkΓΆ by Doot 2021-04-28T23:48:24Z

Such a charming and wonderful experience to descend down into the water! I loved the art style, and you did an excellent job of creating a relaxing and enjoyable environment to play around with the creatures around you using both art and music. I loved watching the way creatures reacted to the flashlight even when it wasn't actually relevant to the game, and I was absolutely delighted every time I ran into a new creature I hadn't seen before - sometimes it's the simple things like allowing players to interact with creatures like this that really makes a game! There were some similar design decisions in the game my team ended up making, and it's really fascinating to see the ways you handled some of the same concepts - I was a big fan of the way your parallax background showed up, and the way coral reefs would go in and out on on both sides of the map. It was a cozy and comfortable descent!

The puzzles were easy, but satisfying to complete - you did a good job of making them well solvable without needing any explanation, which is definitely a boon to game design - it shows how clearly your environment shows what needs to be done to progress!

The final section of the game was positively beautiful, and who *doesn't* want to be a seal? The ideal ending to any game, in my opinion.

Overall, excellent atmosphere, and a very enjoyable, calming descent into the ocean! Great game jam, team! β˜†β˜†β˜†β˜†β˜†

Aquanomicon by Briibot 2021-04-27T17:22:50Z

@iorena I'm sorry to hear you're having this issue - there should be a background and many ingredients floating in the water around you to be picked up as you descend. What platform/browser are you accessing it on? We'll do our best to get that sorted out!

Aquanomicon by Briibot 2021-04-28T00:16:53Z

@lilifull Thanks for your time playing and your comment! The spellbook is purposefully a little complicated, but we realized we definitely made it a bit rougher than intended - we've added a link to a guide to help out!

@eugenik Thanks for playing!

@noahj Thanks for playing - we're so glad you enjoyed! The recipes are order-sensitive, which may have been the complication you were experiencing - an ingredient will be consumed if it's not right for the slot. After the jam is complete, we'll look into making the recipe system a little more forgiving, as this is a known issue contributing to complication. I've added a note making it a little more clear how the crafting system works on the Aquanomicon page, and we've added a walkthrough to make completion a little easier!

Aquanomicon by Briibot 2021-04-28T20:33:29Z

@ayced - Thanks for playing! No worries, we've realized there were definitely a few ways to clarify things that would have made approaching this game a bit easier, like icon previews in the recipe book so you knew what you were looking for

@peachtreeoath - Thanks so much for the thoughtful, in-depth comment! We really appreciate getting detailed feedback. Some limitations, such as the order-dependency in the spell book, were less intentional complications and more as a result of time limitations, but I absolutely agree that there should be more leniency to the recipes. We intended to make a difficult puzzle game with the intention of replaying required to reach a 'final' ending (using information you'd learned during the previous playthrough), but we realized pretty shortly after completion that we definitely did overshoot our intentions on the difficulty scale, especially with regards to making it evident what the player's goals are (to the point we decided to develop a walkthrough to help, lmao!) This taken into account, we're very glad to hear that you enjoyed the immersion!

As for a game development blog, we're still in the stages of making more of a devblog about current game development for MaricolouRs, but that's still in the works. As the artist on the team I currently have a blog [here](https://twitter.com/BriiLeaf) that I use to post current art projects, usually with relation to game development.

@iker-diaz - Thanks for playing, and we're glad you enjoyed the experience overall! Things like losing an ingredient when crafting and no pause during tutorial are absolutely things we have in mind with consideration to making the difficulty scaling less intense once the Jam is past.

@emily-pitcher - Thanks for playing! I'm glad to hear you enjoyed the aesthetic and the spellbook - we put a lot of thought into how it was going to be set up, and while it was intended to be a puzzle, we wanted the entries to be fun enough that people enjoyed the time looking through the book! I'm very sorry to hear that you were getting a blackscreen. We haven't been able to figure out what's causing it so far as it works on some chrome browsers, but thank you for giving playing it a shot as is! You may still be able to play it through the exe file or a different browser, but I understand those are definitely less accessible means.

Deeper and Deeper by John llyod Apolo 2021-04-28T03:22:33Z

A delightful game to play! I really appreciated the nice, smooth artstyle, and the satisfaction of destroying one of the boss heads was great - a lot of ludum dare games don't have the time to polish in such clear feedback, so it's nice to see when your attacks are having effect and meeting their target!

The music was appropriately suspenseful, and fit well - it was a good decision!

I also liked the combination of items dropping directly down from the boss' faces in combination with the straight down lasers - it definitely left me with a few tense moments of trying to decide if I could snatch something up just in the brink of time, which adds some exciting risk to it!

Last but not least, my favourite thing about this game - I don't know what exactly I was playing as, but I absolutely loved it. More games need to feature playing as creatures with unusually placed eyes and proportions. I like to think that I was some kind of advanced dinosaur.

Thanks for the fun game! β˜†β˜†β˜†β˜†β˜†

Unanswerable Question by funemaker 2021-04-28T01:09:03Z

An interesting game! The intro was neat, but for me could have used some subtitles - I felt like I lost a lot of audio because I wasn't able to pick up what all was being said - then again, I have bad hearing and can't listen to anything without subtitles, so that could just be me!

There were a few times I ended up accidentally glitching into the walls, but that was pretty easily remedied by just walking out of the nearest wall I could find, so all good there! I really liked the ammunition changes as well! Given they could go through walls they all felt pretty strong, but it felt good nonetheless to watch all of the effects shooting out when I threw things!

Good work!

A Taste of the Past by Emily Pitcher 2021-04-28T04:51:46Z

Such a beautiful game - it's incredible how touching and real a narrative you've brought to life within such a short time frame and such a short game. The story felt sincere and personal in a way that was both very intense and very nice to interact with. The art was beautiful and soft, and the colour palette you used really did help to emphasize the gentle dreaminess of the entire thing. The music also fit well into place!

The mini games were very easy, but that wasn't at all a downside - in such a narrative heavy game, I was happy to see that the short mini games within were only soft breaks - almost like breaths in between each section to give you a bit more time to think on the train car you were in and the people you had interacted with before moving onto the next area - difficult mini games would have changed the vibe a lot. The pacing really worked for the narrative!

It would have been really excellent to see the final voice-acted section with subtitles, as I'm extremely bad at following dialogue without, but I'm glad to see you posted the transcript so I could catch up on the sections I wasn't able to follow after - it was a much appreciated consideration to accessibility.

Thank you for developing this game and building this experience!! β˜†β˜†β˜†β˜†β˜†

Mine The Beat by GamesBySaul 2021-04-28T21:13:52Z

Such a fun game to play, you did an excellent job with it! The art style was charming, the music was on point for a beat game, and I really enjoyed the character customization - it's something you see in so few ludum dare games, but it's so nice to have! The character design was charming, and the entire game had a great, cohesive style - it really meshed well together!

I had a little bit of a difficult time following my HP, and there were times I couldn't really tell if it was going up or down, or why - perhaps an HP bar, or some variety of guide for damage would be really helpful in that regard!

With regards to money and selling things, I also wasn't certain in the game what the point of only selling some of the ores you collected was - was there some kind of benefit to keeping ores on you that I just completely missed? I always ended up clicking 'sell all and continue' for them.

I could hear the music ramping up sometimes, which I assume is when you get a better combo, but I was never able to ramp it up very much - I'm not excellent at rhythm games, so that very easily could have been the cause. Still, it felt very satisfying whenever I *did* start hearing the claps, so kudos for that.

Overall a great and well put together experience! Your team did well, and I can't wait to see what other games you make for future jams!! β˜†β˜†β˜†β˜†β˜†

Infinit Pachinko by BrianGlassman 2021-04-28T05:06:39Z

A very interesting game! I struggled a bit at getting past the first section of pachinko just because I am. Not great at it but! Once getting into the caves, I liked that it felt like a new and different experience every time, partially because I could almost never end up in the same section twice.

The music was nice to listen to in the background, the clinks of collecting coins was delightful and satisfying, and the simple ways of influencing the movement was nice.

Great work, and a unique concept!!

Abyssal Goodbye by Theo Goulart 2021-04-27T18:47:57Z

A charming and enjoyable little game to play! The audio was very enjoyable, and the animations of all the sea creatures were very nice - I do love jellyfish, and you did a great job with them! I agree with the suggestions that a bit of control over fall speed would be excellent - there were certainly times I ended up playing that I felt as though I couldn't really do anything to dodge the creatures I was in front of with just left or right movement.

I also would've loved to know if there ultimately was an endgame! The title and the very short snippet at the beginning lead way to an intriguing plot, but the game itself felt a lot like an infinite scroller without a defined endpoint - the idea of a diver trying to descend into the ocean to wish their drowned lover a final farewell is a touching narrative, but it wasn't clear to me if there was a final end destination by way of the game play. I only managed to get down to score 77, so maybe I just didn't get far enough to see, but some kind of indication that there is an end game to go with the plot laid out at the beginning would be excellent - maybe some kind of brief 'I was almost there...' or 'I'll make it all the way to them next time...' at the end screen?

Ultimately - the game plays well, though up and down movement of some degree would be nice, and the music and atmosphere are wonderful for a 'sinking into the ocean' game! I still absolutely would have loved seeing more done with the plot some variety more of closure to it, but kudos for laying down intrigue with just one short box of text - you'd done enough with it that I was invested, and wanted to see the journey through!

Great work~! β˜†

Deep Sleep by Link270 2021-04-29T00:26:43Z

A very interesting and aesthetically beautiful game to go through - you certainly did manage to strike a dream-like atmosphere throughout that was saddening and immersing to go through. The giant teddy bears, roller coasters and people in the background really do emphasize just how small you are, and just how small the child must *feel* in relation to the events going on around him. It's extremely difficult subject matter, and it was handled well through your game - the end in some ways felt overly optimistic in contrast to the rest of the game and the complications that do often follow after reports of child abuse, though this isn't necessarily a bad thing - there's enough harsh things in this world that it can be very important to show that there is a light at the end of the tunnel and things can get better, even if it may take time. I also appreciate that you provided resources at the end of your game for learning more - in any game focusing on sensitive topics like this, I think that's ultimately an extremely important addition.

I had trouble with the first puzzle as mentioned by a few other people, and restarted the game before I checked the page and realized what I was doing wrong! With the hint that you needed to interact with a few things in the section, though, I was well able to solve the rest of it without a walk through. Once you know what you're doing, it's pretty intuitive to see what needs doing next, so good job on setting up the puzzles intuitively. I also liked that each of the sections had a distinct and clear colour palette - it gave each section a very distinctive feeling, even in spite of the cohesive design between them. The musical score was also excellent in each part for matching the emotion and guiding the player along the emotional journey you laid out.

The title screen was also very charming, and in some ways a bit jarringly whimsical once you've played through the game, but I think it does well to start the game off on a higher note that rapidly gets darker until finally coming through the other side.

All to say, good work, and a very thoughtful and interesting game! It's one of two Ludum Dare games I've actually downloaded this time around, and it feels worth it for the effort your team put into making a compelling narrative. β˜†β˜†β˜†β˜†β˜†

The Reapers Course by Pepper Boi 2021-04-28T00:28:09Z

A cute, short game! I enjoyed the assets you used, and the level design was interesting - particularly the last jump, which was an appreciable difficulty hike over the rest of the platforming. I found that the attack animation was a little slow which made it at times uncomfortable to use, so speeding that up definitely would have been appreciated, but over all, good job! β˜†β˜†

Dungeon Painter by IanTheBee 2021-04-28T21:28:18Z

A very short, smooth, and easy to play game! The art assets were wonderful to look at and ran easily, and for such a simple premise, it was very enjoyable game - I could easily see it going on to unfold into a much longer and expanded game, so great work laying down an enjoyable base!

It was well developed for a 'look before you leap' kind of gameplay, and I appreciated a lot that with the premise of that, you weren't too unforgiving with the placement of spikes - it wasn't the kind of game I felt was punishing for not inking positively every surface along the way! Much appreciated, and it certainly added to my experience that there weren't spikes coating every surface after they were introduced!

The boss fight was simple, but a fitting conclusion to what the game had built up along the way, and defeating it certainly lead to a much more satisfying conclusion than it would have had without - kudos to putting it together in a short two hours!

All in all, an excellent game, and I can't wait to see what other types of games you put together for further game jams! Great work! β˜†β˜†β˜†β˜†β˜†

[HTML5] Bodenhorizont by minotalen 2021-04-28T05:28:39Z

A fun and soothing little game to play! The description does it justice.

It took a bit for me to really feel out the vibe of the game, but once I did it was enjoyable! I liked the soothing sounds of the dirt chunking away as the vines grew and blossomed to the sound of the background music. You did a great job encouraging an atmosphere of calm, even though I wanted to yell every time I was soooo close to a note but my vines furled in on themselves and I couldn't get to it, lmao.

A great job! The art is nice and polished - I loved all the variants of flowers used, and it was very pleasing to watch them pop up as I went along. Even though I didn't use the teleportation between flowers mechanic much, it was interesting to have in there, and I appreciate that it was there - any game that involves backtracking and puts effort into making it easier to do so is a godsend, imo.

Excellent work! β˜†β˜†β˜†β˜†β˜†

LD50 — Delay the inevitable

Shoal by Kerdelos 2022-04-05T20:54:38Z

Oooo I love this game a bunch! The energy to it was wonderful - the graphics, the audio and the gameplay made for a really fun and intuitive experience. The sound of another group of fish joining along was so charming, it always made me smile. A really nicely polished experience! :fish:

Mythic Garden by Silas Reinagel 2022-04-05T01:42:43Z

Nice work! It had some fun and really smooth gameplay! While the watering can/spray felt a little less pleasant to use, I was having a lot of fun throwing water balloons around, and the plants wheezing 'water' was a delightful addition. The models and artstyle were also really well polished, and the animations also worked well with it. I loved the harvest moon style energy! An absolutely wonderful job~! β—Š

Spider Tower by Bdiebeak 2022-04-05T20:50:36Z

What a charming game! It took me a little to get ahold of the controls, but once I did I found it very fun stacking up items as high as I could and enjoying the music and vibes while trying my best to save this spider. There's something so chaotic to the way i ended up carelessly throwing all the triangular things into the corner while I made my box empire, even though it never got me too far. Very intuitive and fun to play! I felt so bad whenever I dropped a cutting board right on top of my spider lmao πŸ•·

Magma Melt by Boon 2022-04-05T05:03:18Z

I didn't realize at first that I was trying to protect the lil houses, but the mood and music of the game was enjoyable enough that I didn't really mind! I would slap down a few walls to funnel the magma around, then chill and listen to the soundtrack! I love the vibes and the smooth aesthetic. β—Š

Parcel Run by JoeShanahan 2022-04-05T04:26:00Z

Oooh I love the art direction and feel of this game! What a delightfully well put together LD Game! The movement was smooth and I enjoyed the feeling of gliding and hopping along the ground delivering my packages while a swarm of cops tried to simultaneously shoot and tackle me. A really satisfying premise and charming models and animations that gave it a really polished feel! Excellent work! β—Š

Last Stand by XeduR 2022-04-05T20:32:49Z

Oooh I love the art style here! The game took a really long time to load for me, but once it did I really enjoyed the look and feel of it! You had a really nice, cohesive colour palette that served the graphics really well, and it was very satisfying to pick up and try different weapons throughout - i was always so happy when i picked up a shotgun, lmao. The audio cues and animations also made everything feel really responsive when you were firing, so nice work there! I'd love to see potentially a little more differentiation between the weapons - maybe a colour indicator? It was occasionally a little hard to know what I was about to pick up. Either way, I had a lot of fun playing!

Last Stand.PNG

Cat in the Bag by JoshH 2022-04-05T03:01:01Z

What a charming game with a charming art style! I love all the options and the ttrpg framing it's so cute! The dialogue is also a lot of fun - an awesome entry! β—Š

My Girlfriend Wants a PUPPY!! by James_7777 2022-04-05T21:59:01Z

A really charming and fun game! I managed to hold out until round four - look at that pupper!

From Beyond The Stars by 0X_VOID_X0 2022-04-05T21:05:24Z

What a fun and smooth game to play! The aesthetic was clean and the music set just the right vibe for defending the planet from annihilation for as long as possible! The tutorial was also really good for showing how to play, and I liked the variations of things like linked missiles. An awesome game!

Etiquette by MikoziQ 2022-04-05T22:08:03Z

Such a pretty game! I really enjoyed all the aesthetics of it! I didn't realize at first that the word to type would be displayed in the checker because I was typing nonsense into the bar while waiting for packages lmao but! I figured it out fast and it was an easy and intuitive game after that! The art was enjoyable and polished.

Dino live! by ElectricStalin 2022-04-05T01:54:23Z

I fell into a pit pretty early on, snacked hard on everything around me, then awaited my slow and inevitable death. Life is tough for a dino. I really love the art direction for this! Very smooth and such a cute dino I wasn't even sad I was starving~! And the soundtrack was absolutely excellent for the vibe. Great work! β—Š

Don't Kick the Bucket by Mr.Esport 2022-04-05T04:39:17Z

Love the art and the idea for this! I never pass up the chance to play as a pirate bailing out my ship! The art style is a lot of fun, and I love the little details in this, like the torches in the ship going out when the water reaches their level. I agree with VorpalSnark that something to indicate that holding the button is needed to bail the ship would be super helpful, but overall still a great entry! β—Š

Somnipathy by Cyzaine 2022-04-05T04:49:22Z

I'm sure you're going to hear this a lot this game, but absolutely gorgeous cover art and delightful pixels throughout! The atmosphere throughout was delightfully creepy, and I loved the addition of the instructional graffiti! What a fun touch!

Please don't sleep! by Lana Ro 2022-04-05T03:03:15Z

Getting a 404 error when I try to open this up on itch! :c

Road Rage Mage by Pious 2022-04-05T03:12:29Z

Aaa what a gorgeous game! The art style in this is so wonderful - I love how clean the interface is, the land scape, and how the colour palette all ties it in nicely! It's so pretty and boppy~! All of the options play really nicely, and while I didn't have a great strategy going in, it was satisfying to play! I really love the overall mood this sets up. I saw there was an announcer volume slider in the volume options - I would've loved to see that implemented, it was so fun as is! Perhaps in a future patch? :eyes: β—Š

Coyote Time Lord by Clement Sparrow 2022-04-05T20:24:03Z

I really loved the look and feel of this! The dice counters on the blocks as a means of showing when they were going to fall was a wonderful addition that looked really clean and matched with the style. I made it to level 6 before the puzzles bested me - it was tough, but in an enjoyable way! The music and the sound effects also really added to the experience. Awesome work!

Last Moment by Finn Pickart 2022-04-05T05:36:57Z

I love the feel of this game! It's got such a heartwarming energy in such a melancholy moment, and I adored all of the little moments that make this game up, from walking along the musical steps to riding around on animals enjoying bouncing and playing soccer just for the sake of it! The art style and palette chosen for this work perfectly around that idea, and I absolutely love all the polish even in the things like the expanding colours of the menu! I played it multiple times just so I could enjoy all of the vibes. It's a really clean, enjoyable experience! β—Š

Lone Bastion by Cosmo8 2022-04-05T05:18:07Z

I love the aesthetic and the mood with this! It really sets a consistent tone throughout, and the indicator down at the bottom left to show how close each branch is is absolutely excellent. I also love the distinctly unique feel of each branch - swapping between each was very noticeable and satisfying because of it! It also really captured the feel of the theme. Awesome work~! β—Š

Human Resource by Tieran 2022-04-05T21:31:22Z

A fun game with some charming animations and a very nice art style! I'm not sure if I got fired for drinking 2 cups of coffee in a row or if there was something else in the room i didn't notice. Either way 10/10 for accuracy

LD56 — Tiny Creatures

TINY PACK by xk_the_name 2024-10-08T23:57:42Z

What a charming game!! I loved my little dice crew. i felt so bad trying to consider tactics while looking at their cute lil faces 10/10 MYDICE.png

Shrine by blacksheepza 2024-10-09T01:27:38Z

Oh what a gorgeous game!! the graphics were so put together and soothing

a Tiny Working Day by Alexis Roca 2024-10-09T00:21:30Z

What a charming style! a fun and adorable game πŸ’ž(❁´◑`❁)

KingdomOS by mr.kvinter 2024-10-09T00:01:29Z

Took me just a little to pick up and when I did I was really charmed!! it's so satisfying getting the buildings up

Duck Rescue Patrol by rkhadder 2024-10-10T17:59:56Z

I pushed all of my babies into the grate the first time. i thought they would pop out on the other side

they didn't πŸ˜­πŸ˜‚

A super charming, adorable and easy to follow game! I loved the style and I was so satisfied when I did save all my little guys!!

Field Trip by InitialPosition 2024-10-09T01:00:25Z

What an amazingly clean game! the sound effects and smooth graphics were so satisfying to play - what a gorgeous style! The birds were appropriately horrifying

Are you listening? by Sockenpuppe 2024-10-09T00:15:52Z

What a beautiful use of the theme to explore grief

Buggie's Spider Golf by mortusnegati 2024-10-09T00:41:59Z

How charming and clean! The hopping was a lot more intuitive than I was worried at first, and I found all of the courses super satisfying to navigate. What a fun game! I was also incredibly impressed with the camera keeping up with all those fun angles

Wish Town by Iwant_Pizza 2024-10-09T00:28:21Z

What a great ode to the indie horror genre! I didn't get too far because I got a white screen when the mayor disappeared that didn't go away but the atmosphere was really spot on