Nine Lives by foxtrotluna 2019-05-14T21:19:12Z ♥ 0
Fun and cute game!
Foon → Ludum Dare Explorer → Users → Supernapie
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Hommel | compo | 433 | 3.52 | 3.10 | 2.95 | 2.74 | 3.76 | 3.86 | 2.47 | 3.79 | ||
| 2019 | 44 | Your life is currency | Nutty Twins | jam | 289 | 3.70 | 3.64 | 4.20 | 2.20 | 3.43 | 3.17 | 2.64 | 3.20 | ||
| 2018 | 42 | Running out of space | Acid Sink | jam | 60 | 4.05 | 3.87 | 3.66 | 4.15 | 4.24 | 4.36 | 2.81 | 4.11 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Soccer Slasher | jam | 882 | 3.14 | 3.50 | 3.07 | 3.61 | 2.82 | 3.10 | 2.86 |
Supernapie leaves an average of 15.2 feedback comments each event.
Fun and cute game!
Fun game! The procedural generated levels make it fresh each time, the only problem was that the enemies could move through the platforms, which it thought was a little unfair. The graphics are well polished and the squishy sounds are fantastic. I would just add ambient background noise or something so those nice sound effects blend into it. Another suggestion i have is that i would enable the player to shoot up and down. Right now you can only fire on the horizontal axis, but it would be great to also be able to shoot on the vertical axis, maybe by pressing the up or down key when firing. But anyway: a very good game!
The idea that you can destroy the bricks underneath the enemies, make them fall and then kill them, is really cool. What is also pretty cool is that i got the enemies killing each other when i stood underneath one of them. I don't think i like the anti-aliased graphics, i would just round positions to whole pixels and turn anti-aliasing off. But you know maybe that is just my taste.
The art was very beautiful and refreshing after playing a lot of pixelated games. The music and sound was also nice and original. There are a lot of funny animations to keep the player interested. I would add some more in-game instructions to tell the player how to control certain things and add mouse-over states to the buttons in the ui and design them more as buttons and not just plain call-to-action text.
The color palette and graphics were really great and matched the spooky mood. You created a nice atmosphere. The physics felt a little glitchy and i think maybe you don't need the platforming at all.
Nice! I have upgraded my trading skills! The pixel art of the island was very pretty and it is very clear from the beginning what your goal is :)
The idea of the switch to being a coin was very cool. The end credits were also very funny. Great soundtrack and sound effects. Nice teamwork!
PS: the keyboard loses focus when you click outside the game. Maybe this can fix your issues: https://supernapie.com/blog/keyboard-focus-in-an-iframe
Nice stealth game! Liked the choice of music too...
I liked that you tried to put in something personal. Sometimes it was hard to understand who was talking, but i understand because you have very limited space. The mood and the dreamlike setting were very compelling.
I like the atmosphere and the mood. The controls are a bit messed up on mac, because when you press control and an arrow key you switch desktops. Otherwise very well done!
The gameplay has a really good rhythm to it. The puzzles with dropping and picking up coins are great and the game explains itself. Keep it up!
Sometimes it is hard to predict wether jumping off a cliff will kill you or not. So it is not a good idea to punish the player for exploring the level. I liked the 2.5D style and having the ability to choose wether you walked past a staircase or jumped on it was really nice. Making the npc's follow the player is something very hard to do and in this game it feels very solid.
Super fun quest game! Fits the theme very well! Liked the details in the buildings very much!
Reminds me of Mortal Combat for the original gameboy. I played that game a lot on long bus trips. The lo-fi graphics style and color palette are awesome and never get boring. The variation in backgrounds makes it even better. The AI's are super smart and it's cool that opening scene has two of them fighting against each other.
Very realistic. I think i am doing the right thing, but people think negative things anyway.
I am at level 18 for the moment. Lots of cool ideas in there :)
Nice cosy graphics, funky tune and good humor :) Can you explain the difference between income and upkeep? That will help me a lot. Also if you have a popup of a building that you don't have the money for, but your balance ticks over, the button doesn't automatically turn orange and you have to close the popup and search the building again. But that's just a small glitch in an otherwise very nice executed game!
You have a very funny and nice looking art style. I liked the humor and i would like to see that reflected in some kind of textual player feedback in the game itself. I would add some startscreen with instructions, display some scoring and Win! and Lose! feedback. That was the only thing that was missing for me. Apart from that the execution of your game was very good and it was fun to play! I hope you get those last ratings to get to 20!
The puzzles were really challenging. I liked that i had to think of different things for each one to solve them and you've put in some nice mind tricks to set the player on the wrong foot. After the 7th level you should have some screen to congratulate the player and not just cut to the menu. But hey it's a jam game ;) I also liked the little sounds that gave feedback to the player when you unlocked things. Fun game!
My screen was a little bit to small to frame the game in. Maybe you could add the itch.io fullscreen button. Apart from that i really liked the graphics, the 3d modelling and shading. The atmosphere was really convincing. Good job!
Fun and short game! I liked that it was so short, but wouldn't mind if it was just a little longer! The glitchy sounds were cool. You have an original style :)
I like the graphics and the turn based mechanic. I would just add a check if you get stuck and then present a game over dialog.
Very well done! The underwater feel was very real with just a few basic shapes and au point colors. The only thing i thought was missing, was a saved highscore. It doesn't need to be global leaderboard. Just local storage would be enough.
I got stuck when i found the weldgun. I had no idea what to do with it :) There was a nice gloomy ambience in this game. Perfect for a dark and lonely saturday night. Just what i needed.
I like the organic art style and the fact that you control the game with gestures. A timer mechanic would be nice to challenge the player a bit. It doesn't have to be clock it can be running out of water.
This game ticks some important boxes for me: easy to grasp after 10 seconds without lengthy instructions, challenging and tactical arcade gamestyle, simple but consistent graphics, lots of juicy effects, ... very good game!
I love that you can use both the fetching and throwing of items at the same time. Minor point is there doesn't seem to be a way to replenish health. The quest items were also a little to hard to find. Running out of time was not fun and maybe there is no need to run out of time, if the fights are challenging enough. But the graphics and sound were polished very well and the controls for the movement and attacks feel very natural. Some good team work here!
The physics and controls felt really solid. I like that the bodies stick around and make it more challenging to move around. I would make the background and UI more consistent with the style of the characters and maybe add some camera shakes. But still it was a very fun game :)
I liked to ruff oldschool graphics and the game play was fun. The only thing i would change, is that you don't collide with the tiles you put your hook in. Or that you bounce off of them. Because sometimes you get stuck against those tiles and you loose a lot of momentum when you run into them.
The graphics style really appealed to me. It reminds me of the style of the Nitrome studio. If you don't know them check them out. You'll like them. The gameplay was fun. I always like those cooldown timers on abilities and the enemies all had different and challenging attacks. One suggestion i have is to also support other keyboard layouts. Maybe arrow keys. WASD is not always easy to play on keyboards other then qwerty. But otherwise a very fun game!
It was very fun to play. The pace was just a little to fast for me to handle. I think the hit areas where you drop the items on the crew should be a little but bigger. They can be bigger then the sprites themselves. I dropped a lot of stuff next to them. The audible feedback you get for doing actions was really cool and kept me going. I now realise that i enjoy this type of gameplay more then i thought i did. I like the star trek references and the items that come out of the replicator where very cute. Good game!
I really like the easy going mood in this game. You can spend some time in this game and relax and clean your spaceship a little. It reminds me of those little robot vacuum cleaners. I also like the combination of a topdown map with controls that let you move only one tile and one keypress at a time.
Cute and funny game! Really like the small messages for when all those body parts touch.
Cool game! The only weird thing is that you sometimes have to start jumping earlier to get over some obstacles.
Cool abstract art and nice energising music!
The minimalistic graphics are actually very cool. The hit area of the cameras were a little off balance, so i couldn't make it till the end. I also wouldn't place the text 'main menu' in the middle of the screen. Maybe you need to trigger the menu when the player presses the 'esc' key. The story was very funny and the game was very fun.
I really like that there are just 3 keys that you have to press. Minimalistic controls FTW!
Graphics remind me of Ren and Stimpy. Good times...
Also +1 for using netlify as hosting ;)
Nice graphics! I like the fact that the plants also have an energy meter.
Cool game! I had a very similar concept for this jam: https://ldjam.com/events/ludum-dare/41/soccer-slasher
I really like the hand drawn graphics. The game was a little laggy, but that could be me. I had to play it in virtual box on my mac.
My game also needs more ratings. So if you like to check it out: https://ldjam.com/events/ludum-dare/41/soccer-slasher
Super fun combinations of game mechanics!
I really liked the humor in the intro of this game. The typing system worked super smooth. Nice game!
As a fan of cooking and slasher games: I really like the idea of slashing together a recipe. The graphics are delicious ;)
I like games with fog. Also cool idea to show the radar from to opposing team.
Really cool graphics! And music too! The vehicle was kinda hard to steer, but overall a very fun game!
LD46 — Keep it alive (11)
Time Travel Terror by Philip Sawyer 2020-05-02T19:05:11Z ♥ 0
I liked the intro animation. The game reminds me of Crashlands. In the beginning i had no idea what i needed to do, because i didn't see that i needed to press escape to view the recipes menu.
Courier of Fire by Balgorode 2020-05-01T15:13:50Z ♥ 1
I think the physics of the ball where really well done. It was so much fun to play around with. The e key to walk through the door wasn't needed. Just hit test the player with the door when it is open. That's the only remark i got :) Well done!
Medic! by mrbandler 2020-04-30T20:09:10Z ♥ 3
Top down games always hit a soft spot for me and this one played really well. So cool you also recorded your own voice(s). But what i like the most is that the game captures the idea that you have to choose which soldier you will save, just like i imagine will happen in a real combat situation. Well done!
Repair-bot Rodeo by ectucker1 2020-04-30T17:33:25Z ♥ 1
Super fun! I liked the color scheme and the graphics.
Fencing Meka by Solweak 2020-04-28T18:56:09Z ♥ 1
You did a really good job to stay focused on a small scope and make it a whole and complete thing. The graphics are brilliant and the animation of the little dude is really good. Two minor complaints are: sometimes i couldn't see where i needed to jump, because a cog was in the way and the character felt a little slippery as in it took too long to make him go from running to stopping.
the Isle by zillix 2020-04-22T18:32:46Z ♥ 1
Best visual effect i have seen so far. I also like the story. I remember playing your game Endeavor 10 years ago and it had a lot of influence on my own games.
Mis Vacas by sodap 2020-04-22T18:07:01Z ♥ 1
Maybe a little bit too difficult, but still a very awesome game. Really liked the music and the colors.
A Robot's Heart (Aedox) by IceGod 2020-04-21T20:00:46Z ♥ 0
Hi there, i tried your game, but i think there is a bug with pressing space as it doesn't advance the dialog in the bottom left corner of the screen. WASD only gives some weird bass sounds, but i could swing my sword though. Also i don't know which game engine you guys are using, but Java is very uncommon for desktops these days. Maybe look into Gamemaker, Godot or Unity.
But i did like the story in the game so far ;) hope there is an update soon...
Also don't worry about the pressures of school... math for instance is very important for game developers (i miss math class :')
BLIP! by Lucien Catonnet 2020-04-21T19:01:46Z ♥ 1
Fun puzzle game! The difficulty ramped a little fast from level 4 to level 5. But i pushed through and finished all nine levels. I like how there are these little invisible logic things you must figure out while playing, like how they are always moving clockwise. I feel the input should be mouse or touch instead of keyboard, but on the other hand it was an extra fun puzzle to figure out the controls. Must check out that Raccoon fantasy console sometime. Keep it up!
Tiny Fragments by Daniel Moreno 2020-04-20T20:59:57Z ♥ 1
Superfun! So cool you used the key symbol in a new way, that isn't just opening doors.
campfire by jonah 2020-04-20T14:33:53Z ♥ 1
I like the jiggly animations of the characters, like they are making a dance around the fire.