FoonLudum Dare ExplorerUsers → Supernapie

Supernapie

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveHommelcompo4333.523.092.952.733.763.852.473.78
201944Your life is currencyNutty Twinsjam2893.693.644.192.193.423.172.643.20
201842Running out of spaceAcid Sinkjam604.043.873.654.154.234.362.804.11
201841Combine 2 Incompatible GenresSoccer Slasherjam8823.133.503.063.612.813.092.86

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Supernapie

LD42 — Running out of space

Evercloud by SecondDimension 2018-08-18T22:28:32Z

I got stuck when i found the weldgun. I had no idea what to do with it :) There was a nice gloomy ambience in this game. Perfect for a dark and lonely saturday night. Just what i needed.

Get Comfortable by mcccclean 2018-08-14T11:36:21Z

Cute and funny game! Really like the small messages for when all those body parts touch.

Air Dream by wolar 2018-08-23T19:42:07Z

The story was great, cool use of the theme! The gameplay felt solid, except that i would not highlight the seats, like mentioned in the previous comments. But maybe that makes a more calming experience.

Bath Time by DDRKirbyISQ 2018-08-18T12:48:16Z

I like the organic art style and the fact that you control the game with gestures. A timer mechanic would be nice to challenge the player a bit. It doesn't have to be clock it can be running out of water.

Gravity Hook by GlacierEclipse 2018-08-18T10:49:06Z

I liked to ruff oldschool graphics and the game play was fun. The only thing i would change, is that you don't collide with the tiles you put your hook in. Or that you bounce off of them. Because sometimes you get stuck against those tiles and you loose a lot of momentum when you run into them.

Bomb Factory by Lucas Ferrantelli 2018-08-18T12:15:55Z

This game ticks some important boxes for me: easy to grasp after 10 seconds without lengthy instructions, challenging and tactical arcade gamestyle, simple but consistent graphics, lots of juicy effects, ... very good game!

King Midas by ded 2018-08-20T09:20:51Z

I like the graphics and the turn based mechanic. I would just add a check if you get stuck and then present a game over dialog.

Stax of the Dead by loveapplegames 2018-08-18T11:05:48Z

The physics and controls felt really solid. I like that the bodies stick around and make it more challenging to move around. I would make the background and UI more consistent with the style of the characters and maybe add some camera shakes. But still it was a very fun game :)

Legacy by gil4 2018-08-14T20:27:34Z

Alluring little game! Lot's of cool puzzle ideas with the teleporting. Maybe add some extra animation and sound effects to award the player for his actions. But the graphics and level designs are already there :)

Super Hoarder Man by Klowner 2018-09-04T17:38:51Z

You have a very funny and nice looking art style. I liked the humor and i would like to see that reflected in some kind of textual player feedback in the game itself. I would add some startscreen with instructions, display some scoring and Win! and Lose! feedback. That was the only thing that was missing for me. Apart from that the execution of your game was very good and it was fun to play! I hope you get those last ratings to get to 20!

Spaceabon by Agecaf 2018-08-14T15:53:04Z

I really like the easy going mood in this game. You can spend some time in this game and relax and clean your spaceship a little. It reminds me of those little robot vacuum cleaners. I also like the combination of a topdown map with controls that let you move only one tile and one keypress at a time.

The legend of the looter and the incredible backpack that never runs out of spac by agar3s 2018-08-18T11:56:27Z

I love that you can use both the fetching and throwing of items at the same time. Minor point is there doesn't seem to be a way to replenish health. The quest items were also a little to hard to find. Running out of time was not fun and maybe there is no need to run out of time, if the fights are challenging enough. But the graphics and sound were polished very well and the controls for the movement and attacks feel very natural. Some good team work here!

float and stuff by wildcard 2018-08-20T10:11:57Z

Fun and short game! I liked that it was so short, but wouldn't mind if it was just a little longer! The glitchy sounds were cool. You have an original style :)

Sakaven Simimulator by T8kk 2018-08-23T20:08:17Z

My screen was a little bit to small to frame the game in. Maybe you could add the itch.io fullscreen button. Apart from that i really liked the graphics, the 3d modelling and shading. The atmosphere was really convincing. Good job!

Acid Sink by Supernapie 2018-08-14T09:39:23Z

@agecaf thanks for the feedback. I'll check on the wall jumping if i can improve it. Not sure why it sometimes glitches and sometimes doesn't.

Acid Sink by Supernapie 2018-08-14T15:26:54Z

@jackou I have a preference for the dpad, but i understand if the game doesn't use it for anything else i can just as well use both. That's a good idea. I'll add it to the improvements list. The swimming can probably be better controlled with a joystick also. Thanks for the feedback!

Acid Sink by Supernapie 2018-08-14T18:51:42Z

@gil4 thanks for the feedback and the suggestion. I also find the minimap a bit small. So i will try to make it bigger after the jam. I was afraid it would get in the way of the player.

Acid Sink by Supernapie 2018-08-14T23:14:52Z

@katie-dover and @jesusache thanx for the feedback. Regrabbing a suit is something i also felt was a bit off in timing. I’m still pondering about how to fix it. Glad you also liked the color pallete, katie. It’s running past my bedtime here in Europe and i need to catch a train in a few hours, but i’ll definitly check both your entries later.

Acid Sink by Supernapie 2018-08-18T11:21:30Z

@crneumre I didn't want to make it to difficult. So more people could finish the game. Balancing a game that way in a weekend is pretty hard to do. Without the swim suits it was more difficult, but they where to fun not to add them ;) but thanx for the feedback

@loveapplegames Thanks for the compliment. When you have a suit on you can move through the acid that runs off the walls in the third level. Is that what you mean by passing through walls?

Acid Sink by Supernapie 2018-08-19T20:12:39Z

@loveapplegames You were right there was a small bug where there could be fake walls. See dev log on itch. Thank you for bringing that up.

Acid Sink by Supernapie 2018-08-20T10:02:31Z

Thanks @wildcard. Those are some very good suggestions. I'll have to make a study about wall jump mechanics, because a lot of commenters brought this up.

Acid Sink by Supernapie 2018-08-21T11:42:25Z

Thanks for the feedback @wolar There is allready a force applied to bounce of the wall, but i’ll experiment adding some extra.

Acid Sink by Supernapie 2018-08-31T18:58:45Z

Hey @matank thanx for the feedback. We decided to add the suits to all dead ends, so players would not get trapped by the acid inside off a hall or against a ceiling. But yeah sometimes there are a lot of them.

@lekkel124 also thanks for the feedback. I'll see if i can find a windows pc this weekend to play your game.

Space Jack by neurobomber 2018-08-15T19:54:46Z

It was very fun to play. The pace was just a little to fast for me to handle. I think the hit areas where you drop the items on the crew should be a little but bigger. They can be bigger then the sprites themselves. I dropped a lot of stuff next to them. The audible feedback you get for doing actions was really cool and kept me going. I now realise that i enjoy this type of gameplay more then i thought i did. I like the star trek references and the items that come out of the replicator where very cute. Good game!

SpaceRunner by jackou 2018-08-14T11:27:23Z

Cool game! The only weird thing is that you sometimes have to start jumping earlier to get over some obstacles.

SpaceRunner by jackou 2018-08-14T15:31:56Z

@jackou in that case i will correct 'The only weird thing' to 'An original idea' ;) I was writing a little fast on my lunchbreak :s

BOMBER WONDER by JesusAcHe 2018-08-15T20:15:58Z

The graphics style really appealed to me. It reminds me of the style of the Nitrome studio. If you don't know them check them out. You'll like them. The gameplay was fun. I always like those cooldown timers on abilities and the enemies all had different and challenging attacks. One suggestion i have is to also support other keyboard layouts. Maybe arrow keys. WASD is not always easy to play on keyboards other then qwerty. But otherwise a very fun game!

Don't mess up by LeoDESIGAUX 2018-08-28T21:42:46Z

The puzzles were really challenging. I liked that i had to think of different things for each one to solve them and you've put in some nice mind tricks to set the player on the wrong foot. After the 7th level you should have some screen to congratulate the player and not just cut to the menu. But hey it's a jam game ;) I also liked the little sounds that gave feedback to the player when you unlocked things. Fun game!

Crushing Depths by Ben ONeal 2018-08-20T09:06:42Z

Very well done! The underwater feel was very real with just a few basic shapes and au point colors. The only thing i thought was missing, was a saved highscore. It doesn't need to be global leaderboard. Just local storage would be enough.

LD44 — Your life is currency

Fortress Knights by elrobo 2019-05-05T14:57:17Z

The idea that you can destroy the bricks underneath the enemies, make them fall and then kill them, is really cool. What is also pretty cool is that i got the enemies killing each other when i stood underneath one of them. I don't think i like the anti-aliased graphics, i would just round positions to whole pixels and turn anti-aliasing off. But you know maybe that is just my taste.

Angry Hog Head by saucygames 2019-05-05T15:17:43Z

Fun game! The procedural generated levels make it fresh each time, the only problem was that the enemies could move through the platforms, which it thought was a little unfair. The graphics are well polished and the squishy sounds are fantastic. I would just add ambient background noise or something so those nice sound effects blend into it. Another suggestion i have is that i would enable the player to shoot up and down. Right now you can only fire on the horizontal axis, but it would be great to also be able to shoot on the vertical axis, maybe by pressing the up or down key when firing. But anyway: a very good game!

Drytown by DavidPIxel 2019-05-01T14:02:01Z

Super fun quest game! Fits the theme very well! Liked the details in the buildings very much!

BLOOD FIGHTERS by Lucien Catonnet 2019-05-01T12:19:42Z

Reminds me of Mortal Combat for the original gameboy. I played that game a lot on long bus trips. The lo-fi graphics style and color palette are awesome and never get boring. The variation in backgrounds makes it even better. The AI's are super smart and it's cool that opening scene has two of them fighting against each other.

Stranger Coins by grena 2019-05-02T19:12:35Z

The idea of the switch to being a coin was very cool. The end credits were also very funny. Great soundtrack and sound effects. Nice teamwork!

PS: the keyboard loses focus when you click outside the game. Maybe this can fix your issues: https://supernapie.com/blog/keyboard-focus-in-an-iframe

Coin-Op Kid by Strega 2019-05-01T18:56:48Z

The gameplay has a really good rhythm to it. The puzzles with dropping and picking up coins are great and the game explains itself. Keep it up!

300 Hearts for Escape by invader 2019-05-02T19:51:36Z

Nice! I have upgraded my trading skills! The pixel art of the island was very pretty and it is very clear from the beginning what your goal is :)

The Tail of the Serpent by Le Slo 2019-04-30T20:49:18Z

I am at level 18 for the moment. Lots of cool ideas in there :)

Autumn Papillon by Tay 2019-05-01T08:46:50Z

Very realistic. I think i am doing the right thing, but people think negative things anyway.

Mercs by fazz 2019-05-02T18:21:39Z

I liked the color palette and the graphics. Wish there was more space in the levels to explore, but that is not really the point of the game and that's fine.

Mercs by fazz 2019-05-03T15:50:53Z

I don't think it is to repetitive. What i am trying to say is that i just felt an urge to go explore :)

Vital Investments by dalton5000 2019-04-30T18:48:50Z

Nice cosy graphics, funky tune and good humor :) Can you explain the difference between income and upkeep? That will help me a lot. Also if you have a popup of a building that you don't have the money for, but your balance ticks over, the button doesn't automatically turn orange and you have to close the popup and search the building again. But that's just a small glitch in an otherwise very nice executed game!

Vital Investments by dalton5000 2019-05-01T08:29:31Z

@bitron aha makes sense. Thanks :)

Rashness by Saering 2019-05-04T14:22:39Z

Thank you for also thinking of people with weird (azerty) keyboards. Also lots of camera shakes, flash and particle effects. That just makes a game so much better :)

Nutty Twins by Supernapie 2019-04-30T17:57:58Z

@bitron on most gamepads the 'x' is a red button matching the pink twin and the 'b' a blue button matching the blue twin. That's how i always remember.

@le-slo yes the 4th level is not very well balanced

Thanks for playing and commenting.

Nutty Twins by Supernapie 2019-05-01T11:54:16Z

Thanks @lucien-catonnet! You are correct: I have interpreted the theme in a strange way.

Nutty Twins by Supernapie 2019-05-01T12:41:40Z

@justcamh Very valid points! I will jot them down in my notebook. There are definitely more possibilities like elevators, assembly lines, portals, ... but in such a short time i had to cut them.

Nutty Twins by Supernapie 2019-05-01T14:43:00Z

@dflinders hang on! there are only 4 levels. (should have indicated that in the game, i know)

Nutty Twins by Supernapie 2019-05-02T17:19:36Z

@palsina @kukareru-sekai @cem-adiloglu

Thanks for playing and commenting. About the theme: my brain sometimes makes very strange connections

Nutty Twins by Supernapie 2019-05-02T19:13:46Z

Thanks, @invader

Nutty Twins by Supernapie 2019-05-03T16:01:58Z

@retti01, @webow, @zoneoutapps, @kilian-baptendier, @rosypenguin,@saering, @fazz thanks for playing and commenting.

Also sorry for taking the theme a little lighter than most of you.

Nutty Twins by Supernapie 2019-05-15T17:48:36Z

@jjjjason thanks for playing and commenting! The post jam version will have a less slippery blue twin. I have given him more drag...

Nutty Twins by Supernapie 2019-05-16T08:28:40Z

@pl4typus thanks for playing. I'll think about the screen shaking, but i am actually a big fan of camera shakes...

Cursed Samurai by palsina 2019-05-02T17:34:14Z

I like the atmosphere and the mood. The controls are a bit messed up on mac, because when you press control and an arrow key you switch desktops. Otherwise very well done!

Sigillis by JUSTCAMH 2019-05-01T12:59:45Z

The u shape that is on its side never worked for me and the others worked really well (browser version). But really cool that you tried working out the algorithm yourself. I think the game could work really well on a touch device :)

Current_CE by zoneoutapps 2019-05-04T14:07:08Z

The art was very beautiful and refreshing after playing a lot of pixelated games. The music and sound was also nice and original. There are a lot of funny animations to keep the player interested. I would add some more in-game instructions to tell the player how to control certain things and add mouse-over states to the buttons in the ui and design them more as buttons and not just plain call-to-action text.

Behind Your Light by Cem Adiloglu 2019-05-02T18:00:21Z

Nice stealth game! Liked the choice of music too...

Knight's Test by Kukareru Sekai 2019-05-02T17:51:44Z

I liked that you tried to put in something personal. Sometimes it was hard to understand who was talking, but i understand because you have very limited space. The mood and the dreamlike setting were very compelling.

1up by dflinders 2019-05-01T14:35:09Z

Sometimes it is hard to predict wether jumping off a cliff will kill you or not. So it is not a good idea to punish the player for exploring the level. I liked the 2.5D style and having the ability to choose wether you walked past a staircase or jumped on it was really nice. Making the npc's follow the player is something very hard to do and in this game it feels very solid.

Soul Searching by Webow 2019-05-04T13:40:20Z

The color palette and graphics were really great and matched the spooky mood. You created a nice atmosphere. The physics felt a little glitchy and i think maybe you don't need the platforming at all.

Nine Lives by foxtrotluna 2019-05-14T21:19:12Z

Fun and cute game!

LD46 — Keep it alive

Medic! by mrbandler 2020-04-30T20:09:10Z

Top down games always hit a soft spot for me and this one played really well. So cool you also recorded your own voice(s). But what i like the most is that the game captures the idea that you have to choose which soldier you will save, just like i imagine will happen in a real combat situation. Well done!

the Isle by zillix 2020-04-22T18:32:46Z

Best visual effect i have seen so far. I also like the story. I remember playing your game Endeavor 10 years ago and it had a lot of influence on my own games.

BLIP! by Lucien Catonnet 2020-04-21T19:01:46Z

Fun puzzle game! The difficulty ramped a little fast from level 4 to level 5. But i pushed through and finished all nine levels. I like how there are these little invisible logic things you must figure out while playing, like how they are always moving clockwise. I feel the input should be mouse or touch instead of keyboard, but on the other hand it was an extra fun puzzle to figure out the controls. Must check out that Raccoon fantasy console sometime. Keep it up!

Repair-bot Rodeo by ectucker1 2020-04-30T17:33:25Z

Super fun! I liked the color scheme and the graphics.

Tiny Fragments by Daniel Moreno 2020-04-20T20:59:57Z

Superfun! So cool you used the key symbol in a new way, that isn't just opening doors.

Courier of Fire by Balgorode 2020-05-01T15:13:50Z

I think the physics of the ball where really well done. It was so much fun to play around with. The e key to walk through the door wasn't needed. Just hit test the player with the door when it is open. That's the only remark i got :) Well done!

Hommel by Supernapie 2020-04-19T21:20:51Z

@briibot, thanks :)

Hommel by Supernapie 2020-04-20T14:35:37Z

thanks @jonah seems like i mad it a little too easy then :slight_smile:

Hommel by Supernapie 2020-04-21T19:08:22Z

@lucien-catonnet About the pick up notes: usually i use 8 variations of the same sound for sounds that are used a lot throughout the game, but instead of playing a random one, this time i play them from low to high, so they emphasise something positive...

Fencing Meka by Solweak 2020-04-28T18:56:09Z

You did a really good job to stay focused on a small scope and make it a whole and complete thing. The graphics are brilliant and the animation of the little dude is really good. Two minor complaints are: sometimes i couldn't see where i needed to jump, because a cog was in the way and the character felt a little slippery as in it took too long to make him go from running to stopping.

A Robot's Heart (Aedox) by IceGod 2020-04-21T20:00:46Z

Hi there, i tried your game, but i think there is a bug with pressing space as it doesn't advance the dialog in the bottom left corner of the screen. WASD only gives some weird bass sounds, but i could swing my sword though. Also i don't know which game engine you guys are using, but Java is very uncommon for desktops these days. Maybe look into Gamemaker, Godot or Unity.

But i did like the story in the game so far ;) hope there is an update soon...

Also don't worry about the pressures of school... math for instance is very important for game developers (i miss math class :')

Mis Vacas by sodap 2020-04-22T18:07:01Z

Maybe a little bit too difficult, but still a very awesome game. Really liked the music and the colors.

Time Travel Terror by Philip Sawyer 2020-05-02T19:05:11Z

I liked the intro animation. The game reminds me of Crashlands. In the beginning i had no idea what i needed to do, because i didn't see that i needed to press escape to view the recipes menu.

campfire by jonah 2020-04-20T14:33:53Z

I like the jiggly animations of the characters, like they are making a dance around the fire.

LD41 — Combine 2 Incompatible Genres

OUTLAW 🚗 MAYOR 🚓🚓 PANIC! by 01010111 2018-04-24T19:17:21Z

Really cool graphics! And music too! The vehicle was kinda hard to steer, but overall a very fun game!

Mortal Keybat by dob 2018-05-01T10:05:35Z

I really liked the humor in the intro of this game. The typing system worked super smooth. Nice game!

Snack & Slash by Gumboot 2018-04-28T07:26:12Z

As a fan of cooking and slasher games: I really like the idea of slashing together a recipe. The graphics are delicious ;)

Demon's in the NFL by Duck_Games 2018-05-10T16:43:14Z

The minimalistic graphics are actually very cool. The hit area of the cameras were a little off balance, so i couldn't make it till the end. I also wouldn't place the text 'main menu' in the middle of the screen. Maybe you need to trigger the menu when the player presses the 'esc' key. The story was very funny and the game was very fun.

Hangover Kitchen by Lewis Quaife 2018-05-10T16:21:18Z

I really like that there are just 3 keys that you have to press. Minimalistic controls FTW!

Graphics remind me of Ren and Stimpy. Good times...

Also +1 for using netlify as hosting ;)

International Survival Soccer by Gaming Night 2018-04-28T06:42:01Z

I like games with fog. Also cool idea to show the radar from to opposing team.

BattleFarm: Bullet Season by Crimson 2018-05-10T16:01:23Z

Nice graphics! I like the fact that the plants also have an energy meter.

Rogue Poker by Balint 2018-05-10T10:02:24Z

Super fun combinations of game mechanics!

Soccer Fight by mic_matrix91 2018-05-10T11:02:33Z

Cool game! I had a very similar concept for this jam: https://ldjam.com/events/ludum-dare/41/soccer-slasher

Gimgumho by EPIIC - LesGougnafiers 2018-05-10T10:49:23Z

I really like the hand drawn graphics. The game was a little laggy, but that could be me. I had to play it in virtual box on my mac.

My game also needs more ratings. So if you like to check it out: https://ldjam.com/events/ludum-dare/41/soccer-slasher

Soccer Slasher by Supernapie 2018-05-10T09:33:53Z

@davidsheadgames,

Thanks for the feedback.

The background noise just had a good mood. Where i came from we don't have a lot baseball stadiums, so i had no idea ;)

After the jam voting i will add more balls, because that's not a bug, but more content.

Soccer Slasher by Supernapie 2018-05-10T15:55:11Z

@Hisfantor

I let the player go outside of the field (actually he wraps to the other side), because the ball can go outside of the field. The ball goes outside of the field, because otherwise the ball will simply get stuck in a corner. By the way if the enemies are really close and you go outside of the field they will still follow you.

@Crimson

Glad you like the camera shakes. I use them in almost every game.

Soccer Slasher by Supernapie 2018-05-10T16:23:52Z

@Cerden good idea. Maybe i can add more enemies or different ones at different stages. Left a comment on your game too.

Soccer Slasher by Supernapie 2018-05-10T16:51:28Z

@riordan I will note 'kicking the ball' on my wanted features list. I actually wanted to implement it during the jam, but i had to cut corners.

@mic_matrix91 You are right about the map. Multiplayer will also go on the features list.

Soccer Slasher by Supernapie 2018-05-10T17:01:39Z

@Lucas Hoffmann you're the man. Thanks!

Soccer Slasher by Supernapie 2018-05-15T15:20:04Z

@ursagames I can really recommend Phaser 3. The framework has a supportive community.

@PonchoGuy Thanks for the idea with the shift key ;)

One Man Crew by Lucas Hoffmann 2018-05-10T17:08:53Z

Cool abstract art and nice energising music!