Simple and effective implementation of the theme. The controls feel very sluggish and it seems the difficulty curve is too linear. It'd be nice if there was a stronger impact of player skill/choices on longevity and potential high score. Great work for your first LD!
I was playing on Chrome so I guess it was more difficult for me given the control issues. But the idea is clever and simple and the execution has good humour and fits the theme in a unique way. Well done!
I really like the core mechanic, where you can modify the map with your kills. I couldn't figure out what the yellow triangles were or why they moved with me. It was pretty hard to play on a laptop without a dedicated mouse so I couldn't last long enough to see how difficult it becomes as the screen really fills up. What happens if you get yourself completely surrounded in a bubble of corpses? Do you win? Lose?
LD42 — Running out of space (3)
Shrinking Out by SoyerTek 2018-08-17T06:32:52Z ♥ 0
Simple and effective implementation of the theme. The controls feel very sluggish and it seems the difficulty curve is too linear. It'd be nice if there was a stronger impact of player skill/choices on longevity and potential high score. Great work for your first LD!
Malthusian Cathouse by Alan Lu 2018-08-17T06:24:53Z ♥ 1
I was playing on Chrome so I guess it was more difficult for me given the control issues. But the idea is clever and simple and the execution has good humour and fits the theme in a unique way. Well done!
Surrounded by Traffle 2018-08-13T23:39:48Z ♥ 1
I really like the core mechanic, where you can modify the map with your kills. I couldn't figure out what the yellow triangles were or why they moved with me. It was pretty hard to play on a laptop without a dedicated mouse so I couldn't last long enough to see how difficult it becomes as the screen really fills up. What happens if you get yourself completely surrounded in a bubble of corpses? Do you win? Lose?