Reasonable Claustrophobia by SkullPixel 2018-08-14T15:21:07Z
Awesome game! the one thing is that it seemed to me that the running out of space mechanic almost always benefitted you, and not the other way around.
Foon → Ludum Dare Explorer → Users → Traffle
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Diggy Bunny | jam | 854 | 3.54 | 3.57 | 2.83 | 4.04 | 4.25 | 3.70 |
| 2018 | 42 | Running out of space | 👥 | Surrounded | jam | 278 | 3.68 | 3.73 | 3.30 | 4.13 | 3.01 | 3.00 |
Awesome game! the one thing is that it seemed to me that the running out of space mechanic almost always benefitted you, and not the other way around.
Awesome Idea, unique and relatable take on the theme.
Really fun to play, but I was unsure about how I was running out of space.
Nice game!. I really love the simple graphics and sounds, they make it feel really nice.
The idea is great (similar to mine even), but I feel like the corpses ended up not having to much of an effect on the game, and they could have been utilized more.
it was interesting, and i liked the graphics / feel of it, but the gameplay mechnanics didn't really do it for me. i was mostly just doing the same combination of keys over and over again until it suddenly changed, meaning i had to be doing the same thing repeatedly but also slowly so i could watch for changes.
at least in the first few levels, there seemed to be very little strategy, and you just send all your units to each enemy one by one and they die. the game mentioned spells and abilities and things, do you just need to wait around until the later levels to see those?
the music was really nice and calming, gave it a good atmosphere. the variety of fish was also really fun to see, but i was a bit confused at first on if any of it did anything.
pretty fun, but there wasn't a lot to do while the workmen were working, and so a lot of the game seemed like it was just sitting and watching them clear stuff.
the puzzle mechanic is super fun! it requires a lot of remembering it, but i'd never played anything with quite the same system and it was really well done.
some aspects were a little confusing, like what the defense turret was for given that the ships that surrounded you didn't seem to hurt you at all. overall was pretty fun, enjoyed the modular ship component, and the sound effects were funny!
really cool concept for the gameplay! could potentially have a lot of cool strategy possibilities in a multiplayer version. i agree with others that a cooldown is quite needed, + movement would be a really cool feature so you could try to get out of holes.
i quite enjoyed it! there was something good about the contrast between the relaxing start and the ominous finish, and the fourth wall breaking at the end was funny and also felt like it meaningfully tied into the scene.
the writing was good, and the tasks were all rather funny. gameplay wise though, it often felt like i was basically randomly selecting items that seemed somewhat related to the task, and was often somewhat confused by the result.
The graphical effects were really nice, and the submarine model was very cool. I was a little confused by the slider on the left, because i at first thought it was the timer before you lost, but then you could also just drag it around. The ability to look around would also have been nice.
The dodging was quite fun! The enemy movement was really quite brutal though how they all looked like they were just drifting along but then would suddenly swerve towards you as you passed. it also took me a while to figure out the collectibles, but they were fun once i did.
pretty solid. some more interactive features wouldve been cool, maybe an ability or an enemy
that was quite fun to play! often times i found myself just running and hiding until the next switch, but the gameplay was still pretty exciting. it did crash not too long into the game though.