Foon → Ludum Dare Explorer → Users → Tiranice
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | TirBombardier | jam | 1245 | 3.10 | 3.23 | 3.03 | 3.00 | 2.03 | 2.74 | ||
| 2021 | 48 | Deeper and deeper | Artifact Rescue | jam | 1790 | 2.76 | 2.53 | 3.05 | 2.24 | 2.31 | 2.50 |
Tiranice leaves an average of 15.0 feedback comments each event.
LD49 — Unstable (15)
Mercurial by Geryon Games 2021-10-10T18:50:02Z ♥ 1
I don't understand at all when I'm able to attack. The default attack doesn't seem to have an animation.
Lunar Grid by ranseur 2021-10-10T18:00:47Z ♥ 2
This is great!
• I'm terrible at games like this. They tend to make me feel like the skill I'm gaining through practice doesn't matter because the RNG can just screw me on a whim. You've managed to set things up in such a way that I haven't run into that problem. I'm still managing to get a better and better average score... 💡
• Have you considered adding an average score post-jam?
• Those red things are the worst, and yet they feel fair. Nice.
• The audio queues are excellent. Being able to here when the mines are about to detonate really helps me get the timing down.
• There are a lot of small stages of discovery that happen in this game. For example, the first for me was figuring out that the obstacles are proximity mines. That lead me to prioritize avoiding curtain mines, those read bastards mostly, over others. If this were expended into a full game focusing of those stages of discovery could lead to some great designs.
• Quick restarts. Very good, thank you. 😆
Unstackable by Flazone 2021-10-10T17:24:35Z ♥ 1
I had a four stack ping off into space and take the half the island with it... I love this game. 😆
Totally Stable Docking Simulator by mlkvr 2021-10-08T16:32:10Z ♥ 1
• I like this idea. It reminds of all the space debr- stations that I made in Kerbal Space Program.
• I'm not clear on what causes the parts to explode, but it's very entertaining when they do.
• The docking ports on my second solar panel array got separated and never moved from their stating position.
• The small solar panel array with one port doesn't dock at all for me.
• I have no idea what the arrows in the bottom corner mean.
• When you zip and pass around a Unity project you can exclude several things in the root directory, as they are regenerated as soon as Unity opens. These are: Library, Logs, obj, and any .csproj or .sln files. There are others, but you don't have any of them. See the official [gitignore](https://github.com/github/gitignore/blob/master/Unity.gitignore) for a more complete list.
Space Cracks! by Fractal 2021-10-08T03:12:46Z ♥ 1
Nice sprite work. The game has a bit of an Earthbound fell to me. I wasn't sure whether or not I need to talk to the npc in the middle after the fist stage, but was very well communicated.
Time Rift Racers by D3kryption 2021-10-08T02:08:50Z ♥ 0
Well, if I can't delete these then I may as well make use of them. MORE SHINING PRAISE!!!
Well done with the lighting. I can never figure out how to get the effects that I want—most of which are over ambitious anyway—when I us HDRP.
Equine Escape by DJTequila 2021-10-07T04:34:36Z ♥ 1
The control layout is odd, but I did get used to it eventually. You get bonus points for the pun; unSTABLE ha 😆
A Lost Light by Sodaro 2021-10-07T04:21:40Z ♥ 1
Great music, and I love the ms paint ascetic—shows that a little animation can go a long way.
Shopping Spree! by monkybusines 2021-10-07T04:08:53Z ♥ 1
I love the music.
Place Called Home by Kora0h 2021-10-07T03:29:36Z ♥ 1
Very soothing music, but hard to figure out exactly what I'm supposed to be doing. I'm not sure what the differences between the tiles are.
Snatched by cerieyele 2021-10-06T19:15:54Z ♥ 1
With controls this imprecise I feel like it's too easy to fall off of the platforms; maybe the minimum size should be a few pixels wider? I also would have liked a way to completely stop the character. Or maybe I'm just bad at this... I couldn't get through the first level.
Captain Dinohater by Kartik Kini 2021-10-06T18:50:59Z ♥ 2
This is amazing. I love the exploding weapons; fill dinos full of holes then blow them up by throwing your gun in their faces.
Rock On by Leuthil 2021-10-05T05:31:14Z ♥ 1
More shotgun force? That sounds like a trap upgrade, no thanks. (Promptly has 10 angry spheres dropped on head) NEVERMIND!!! 🤣
Undeliverable by CodeChomper 2021-10-05T05:25:20Z ♥ 2
I love this interpretation of the theme. Also, I agree with the driver @#$%ing truck! I don't thing the game sees this as the truck having rolled over. I also got stuck when under one of the balconies on the white houses. Screenshot 2021-10-05 002156.png
Chessapeak City by Sorrer 2021-10-04T23:17:12Z ♥ 1
It would appear that the levels don't have a goal outside of just seeing how much of the space you can fill before you can't move things. What is the victory condition?