kumber 2021-10-03 23:58
Nice graphics. I died many time trying to understand how everything works, the tutorial is not so helpful (or maybe there is a mechanic I'm missing). Also the piano music is nice. The game shows potential!
Foon → Ludum Dare Explorer → LD49 → Place Called Home
By kora0h
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 409 | 3.17 | 37 | |
| Fun | 502 | 2.64 | 37 | |
| Innovation | 359 | 3.11 | 37 | |
| Theme | 516 | 2.48 | 36 | |
| Graphics | 279 | 3.40 | 38 | |
| Audio | 128 | 3.55 | 37 | |
| Humor | 414 | 1.93 | 34 | |
| Mood | 208 | 3.38 | 36 |
Nice graphics. I died many time trying to understand how everything works, the tutorial is not so helpful (or maybe there is a mechanic I'm missing). Also the piano music is nice. The game shows potential!
@kumber hi thank you for playing my game and sorry for the bad tutorial!
Cool take on the theme! I enjoyed the strategy involved in planning a path, mindful of where to drop new tiles.
I definitely feel your pain in getting things balanced - it's so hard to find the sweet spot in a weekend.
@rjhelms thank you so much for enjoying this game!I will find a way to balanced this game.
Not sure I get how to properly play the game, but good job regardless!
Great and well polished game! Although I was a little lost when i first played.. the tutorial text is also a little harsh on the eyes, but other than that, its a great entry!
@joerenglish @devnugget sorry for the terrible tutorial! Just made a new simple tutorial with some pictures, I hope it makes some sense now.
This is a typical LD-game that could use another day to really show it's potential. The graphics are nice, and all the systems are in place. But it is a bit too rough to really drag me in. Also the tutorial confused me more than it helped me. Love the piano-notes matching the background music, and the mood overall! Well done!
p.s. next time please leave some substantial feedback, instead of only "full of fun".
Was a bit hard to figure out even with the tutorial, but I found the game quite chill and the music was nice!
Great job on bringing a unique idea to life in a short amount of time. I think the color palette could have been a little darker to fit the theme of the game and music though.
The game is hard to understand though. I think you should write a clearer tutorial on this page for new players to understand what's going on.
Great little game. I'm not sure if I was doing good or not (maybe a highscore list would be nice). Had to read the tutorial to figure out what was going on. Very polished game. Well done!
Nice music, simple concept just needs a little more polish to be more replayable, bumbled through the mechanics a bit before working out how to play even with tutorial.
Nice art, music and sound. I feel rule is little complex and not sure to understand it, but I cleared.
I liked the mood of the game. Not so easy to understand at first but or a 48 hour jam, it's promising.
Nice looking graphics. Loved the fact you can pan around the world. Didn't really know what I was doing but getting to higher levels always motivates me so there is that :D
Cool systems you have in place here, they give a boardgame kind of feel. Definitely gets points for innovation. The mood is pretty intense too, the soundtrack and gray aesthetic give it a sad vibe. Props :thumbsup:
Very moody piece! Loved that each action had its very own piano "Note" to it, and the general mechanics were a bit obscure at the begining, but once you get the hang of it very engaging. Very well done! :D
nice atmosphere, I died a lot trying to figure out how it worked.
Very soothing music, but hard to figure out exactly what I'm supposed to be doing. I'm not sure what the differences between the tiles are.
@tiranice thanks you! Basically they just have different basic values. And you should keep your sleep value high and replace no valuable tiles with new tiles.
The piano sounds and music are neat! It was a little hard to understand exactly what to do at first, but the tutorial helped answer some questions. I could imagine a game like this being pretty cool when developed further!
Graphics with music were good. I didn't rly get how to play even after some small tutuorial though
I like the graphics and music, and I like the gameplay!
Though no matter how hard you explain it, the tutorial will never get good unless you change how information is presented.
- That said, the buttons for gathering and supply is not really a good idea, and you could just fair well without those buttons. - Though that could be error on my part, I just explore and click the resources whenever possible. - Sleep shows new tiles to place but I thought it just stacks, not wipe completely. - The way that sleep and supply is shown its confusion. - You could have gotten away if you show each tile with a + or - on it instead, than cost and gain. - So let's say instead of both, you show just one number to indicate both of them. So when you get to a tile, it shows overall what you gained AND lost (aka negative number is a risk to take) - That said... Gain *negative* supply?! ?????????? why? - There will be a point where there will be 0 supply on every tile, and you have 0 supplies: you're screwed if chance does not let you. - Same goes if all you get is the same tile and all of the tiles around is that same tile. - Not sure but supply shouldn't really be tied to moving if that's what ties to what buildings are available? How about using supplies upon placement.
With a bit of polish you would end up with a good puzzler! I really want to play more but the balance gods are not kind to you this weekend.
@fiakaiera
Thank you so much for the feedback! I'm still working on this game, and there are indeed many problems that need to be solved.
I wanted player to decide what to do next, sleeping or gathering supplies or just moving around, that's the first thought in my mind when I started this game, didn't think too much.
The " Gain negative supply " stuff was just a feature that I haven't finished yet. Actually, it's nonsense to me as well! And I agree with the simple "+" and "-" . Clearly and working.
And yes , there may be a point where every tiles become no valuable, so I will test more to find balance and better way to solve to this problem. I added four new buidlings around the map, so you can spend your supplies or get free supplies from them.
Everything needs to be improved, everything needs to be reconsidered, so thank you again!
Did enjoy.
Interesting concept! I made it to round 42. It took a while to figure out the mechanics.