Orbits by tuism 2017-12-04T14:28:12Z
You compelled me in with your cover. Now I expect something great.
* It's cute. It's awesome. It's pretty neat. I think you heard that from everyone else, actually. I don't need to say anything further.
* It starts simple but it gets complex real fast. I can get to 6 planets and I know how hard it is, especially when you have to move. Freakin' asteroid planets hurling trough my groove >_>; This really works well with the theme! A+
* The music could be a bit better but it works. From the looks, of course I'm expecting chiptune. From the gameplay, something a bit more concentrating but it's good enough. The clock sounds helped me I guess. It reminds me that planets orbiting around the "sun" are like the hands of the clock.
* Must be hard for you to get that physics being realistic. (Okay I may take that back, I'm pretty sure you used auto mass) Could be not the case if you wanna continue with this. As they say, sometimes the best games doesn't need realistic physics. Would be great if you could make getting them into orbit a bit more easier, but that's just me and me having large orbits that half of the planets get off screen.
* I'm not sure but the slowdowns from planets colliding is intentional, I don't think we need that, but it does give me the advantage of moving into place and/or reacting if planets suddenly hurls toward the "sun". Slowdowns when the planet hits is still okay.
* As a suggestion, a slowdown button, a planet adjustment setting and maybe more planet types to deal with on later progressions. Like "screw you meteors" and "dazzly but deadly shooting stars", or even you being part of an orbit and you also have to stay in orbit.
* Is it me or this just reminds me of Orbeez beacuse of the name? To be honest, the game is a good cereal name. That "sun" could be a mascot.
Overall, this stays on my drive. It's a good way to pass time and I recommend playing this to people. Well done!