@turbulentwinds Oh wow! Such an awesome review :D, and so much feedback haha. I had to go back and see what awesome feedback I gave, because I only remembered about the colliders! But yeah, this was my first time actually making sprites for a game, as I only started programming a couple of months ago, and have a full time job, so I only get the evenings to learn.
I have actually fixed the platform issue and will post it up post LD review phase. Basically I set up 1 way colliders for the platforms, which I didnt actually know existed :3.
Ive been doing some Tutorials, but I feel that I dont learn that much from them, and actually learn a lot more by looking at the ideas that I want to create and directly create them - which was why the LD was actually really good for me in terms of all that I learnt from the amazing feedback I got from everyone. I'll definitely use these assets that you mentioned to learn more about this. And I have no plugins at all for Unity, so I'll definitely check them out and add them.
Also, I'm really stoked that you liked the game haha. Regarding the enemies, I made the AI for them around 3 hours before the Jam ended, and prior to the jam, I had no idea how to do that.
Also, initially I really wanted to have an end goal, but given my lack of skill in this, I just wanted to get a project done, and did not have any time to even think about creating an end goal. I wanted to make it a sidescroller, which was why you started in the left corner of the map rather than the center, I simply forgot to move the player back to the center when I finished creating it :D. And about the design, oh man I didnt even think about upscaling in Photoshop itself, because usually when I upscale things from 16x16 to 256 or higher, it ends up looking really shitty, but I tried it out and its actually much better than what Unity does. I did notice the blurriness but didn't even think I could do anything about it, since I'm not a designer at all.
Again, thanks for the great feedback! It is going to be rly rly helpful in my next Jam. By then I'll definitely have improved my skills in unity and programming in general, and will be able to create this a lot better. I also had no experience in animation or the animator in unity, which is why it fucks up sometimes (when you eat too many burgers at once).