CPU Heater by krasse 2017-12-04T21:16:27Z
Wow, your game is really fun. I found the inertia a bit hard in the beginning, but after getting used to it it feels quite good. I agree that it would be great in Multiplayer xD
Foon → Ludum Dare Explorer → Users → Compufreak
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Don't be Greedy! | compo | 571 | 2.90 | 2.65 | 2.04 | 3.19 | 2.71 | 2.40 | 2.54 | 2.50 |
Wow, your game is really fun. I found the inertia a bit hard in the beginning, but after getting used to it it feels quite good. I agree that it would be great in Multiplayer xD
Wow that's an awesome concept, and a very hard game as well :) Should have added a difficulty slider to my game as well, nobody can finish it xD
That's a lovely game, I especially like the art design. Didn't like the timing of the start that much, but great game concept.
I need to revive my Rift (ha-ha) sometime soon and try out those VR-Games, they definitely need some love! Always a bit stressful to get it running during the workweek (have to move my Couch), but I'll surely try before the voting time runs out xD
I like those car sounds xD
Haha I love the audio and humor of your game, and typing games are great :) That last file destroyed me on this laptop keyboard, will definitely try again when I'm on my real keyboard xD
Really great art and sound design you got there. The controls are a bit unsatisfying, it's quite hard to reach jump and punch at the same time o.0
xD Thanks for the feedback, the sliding should only be annoying in the ice-level, in other levels it was not intended but some fine tuning might be needed xD I planned to add some spike shoes for the ice level so the sliding could be reduced with additional weight. Ohhh and that item-stealing monster would have been cool and add a tactical component, making the items more usable...
@jnharton Thanks for this ellaborate feedback, you are absolutely right, I missed to add a good learning curve to the game and had no time in the end to balance the existing or add more useful items, or implement that item-stealing monster that would have made the items more useful as it kind of drops them for you. It was intended to be hard, but I think I overdid it a bit, especially in the first level - after playing it like a hundred times it felt really easy and I added too many too fast monsters to compensate it xD
I still like the concept, and might either improve the current game or create a new (probably side scroller) game with those item mechanics - that would be a great opportunity to try out Godot 3.0 xD
Thanks you all for this great feedback, I just tried to finish it myself and recorded it... After 15 minutes I died at the last jump in the last level, the video of my fail is currently encoding xD
I agree that the controls could need some more fine-tuning and the items definitely would have needed more balancing... Unfortunately the time ran out - but there will be more from me in the future, it's quite satisfying to make a game from the ground :)
The quality of the graphics and polish is great, unfortunately the gameplay didn't give much to me. But it definitely meets the theme ;)
Well.. This was... interesting xD