FoonLudum Dare ExplorerLD40 → SiniS is not in Space

SiniS is not in Space

By boltkey

View on ldjam.com

CategoryRankScoreCount
Overall2093.6144
Fun1413.6744
Innovation943.7344
Theme754.0944
Graphics5732.6144
Audio4772.2044
Humor4662.2142
Mood4152.9242

Comments

ginger9 2017-12-04 10:28

Regulate the difficulty, gain according to the difficulty, this reminds me transistor :smile: Nice game, but UI is slightly messy for me sometimes.

wujood 2017-12-04 18:29

Theme was hit on point!

fenerax 2017-12-04 19:10

I like the use of the theme.

pinneh 2017-12-04 19:14

Pretty extensive for the time. It hits the theme right on the head too. A cleaner UI would have been more ideal though.

mayuso 2017-12-04 19:17

Awesome game, I really enjoy strategy games, and managing dificulty vs max high score in this game was amazing! Congratulations!

thetophatnoob 2017-12-04 19:24

Good use of the theme. I like the online aspect and the tutorial, in the beginning, was nice. The UI feels a little tight at times but it gets the job done well. The gameplay was a fun little bullet hell type game which could easily make people want to come back again and again to get just a tad bit higher score.

boltkey 2017-12-04 19:45

Thanks guys! I know the UI sucks, turned out the online component took longer to get to work than expected. I thus didn't have time to make UI nice and do overall cleanup, so it is thrown together in a hurry. At least I tried to duct-tape that with the tutorial, right.. :smiley:

darthnumbers 2017-12-05 01:16

incredible! one of the coolest games I've ever played, I LOVE the core gameplay concept, it was really addictive and fun. Wish there was more audio, I imagine like a techno style soundtrack for sure

exezin 2017-12-05 01:19

to much GUI amirite? All jokes aside it was pretty fun, what I found most interesting was how amazing it ran in my browser. Web-based games are often spotty on linux and out of all LD web games I've checked out so far this had the best performance, like butter :D

boltkey 2017-12-05 01:47

@exezin Thanks ^^. I do games in vanilla JavaScript mostly. Turns out JavaScript is pretty fast when not spoiled with millions of frameworks and graphic libraries. Also, there are no images used for graphics in this game. All the graphics are generated by html native drawing functions, which helps.

@darthnumbers Thanks. Music would make it definitely better, but I knew that *my* music would make it much worse. I settled for soft enemy sound effects and didn't experiment much more, because I know how my attempts at music turned out in my previous LDs :smiley:

trasheur 2017-12-05 02:14

Direct in my bookmark !!

Very Funy Game !!!! <3

petr-belohlavek 2017-12-05 08:35

apart from other points, the name is hillarious!

polyhatsteve 2017-12-05 14:15

Excellent game once I got used to the controls. I love the self-regulation of the difficulty in combination with the instant online leaderboard. Very satisfying cracking the board on some of the harder maps! Nice enemy differentiation enables you to really tailor your ship for each level once you get to know their patterns really well. I think I spent a good hour playing this. :)

gulyasarni66 2017-12-05 15:50

Very fun! Took me a solid two minutes to figure our that i can move :P I clicked on level 9 out of curiosity, and it took me 2 seconds to die! The leaderboard is a very nice feature!

schu 2017-12-05 18:12

Really nice job getting the online leaderboard functionality to work in such a small amount of time! I wasn't a big fan of the gameplay itself but I really love the idea that you're setting how challenging the levels are for yourself. Nice work!

disperse 2017-12-05 18:28

Oh man, I would be all over this game if it had a control scheme like Space War / Asteroids / Maelstrom. Connecting the movement and fire direction to the mouse is just so awkward. I love the mechanic and theme and high score board. I'm going to play it again right now even though I hate the controls, that's how much I like everything else!

erlatronics 2017-12-05 19:53

I really think this is an interesting concept, that you choose the difficlty in a way with many parameters and then try to achieve that Highscore. Really clever!

harusame 2017-12-05 21:30

Very fun and innovative concept ^^ The leaderboard made this addictive !

Strong entry, with a clever interpretation of the theme.

compufreak 2017-12-05 21:31

Wow that's an awesome concept, and a very hard game as well :) Should have added a difficulty slider to my game as well, nobody can finish it xD

2017-12-05 21:47

Cool game. I really like shooters and this feels just perfect to play, which is not always the case. Your anti-hacking skills may need a bit of polish though as this system almost tells you to go and "hack" it.

mattcane 2017-12-05 22:00

This is awesome! love the different levels and how your score affects you ship! :D

z4zion 2017-12-05 22:12

Woo!! mann awesome game!!!!

boltkey 2017-12-05 22:23

@Anon Ludum Dare is not about anti-hacking skills (there are other jams for that), it is about making games. Even such reputable brand as Kongregate, for example, can have leaderboards "hacked" as simply as `kongregate.stats.submit('score', 9999999)`. There is not really a simple way around it if you think about it, by principle. JavaScript is an interpreted language, so users can (and should be expected) to do literally whatever they want on the client side, and send whichever requests they want to the server. On server side then, there is no way of telling whether the user really won the level or not. You could only prolong the process for the attacker, but you really cannot do anything against this type of attacks.

The game leaderboards are basically in the hands of the users, which can either make it a nice competition by playing it fair or ruin it for everyone by "hacking" it (which is the case for many Kongregate games). For example, leaderboards in Anti-Idle the Game are not hacked simply because the author asked the users nicely to not hack the leaderboards. I am not going to go through the trouble of obfuscating my code, because I don't want to challenge the hackers for a fight, and it would still be hackable anyway.

And that's the sense of community here, that we can trust each other on such things (just like we trust each other on not doing vote manipulation, not making major changes to games after deadline and such).

And I am humbled that you went through the trouble of getting into the game from 5 different IPs just to get a message across.

cammy 2017-12-05 23:13

Goddamn is this game hard. I really like the concept of tuning your ship to get a better score. It's too bad that my competitive personality - and my need to have the high score - makes every level nearly impossible. Fun game!! Great work. :)

tvance 2017-12-06 15:09

Let me preface this by saying I have absolutely no room to talk (as you can see in my game). The GUI could use some improvement. It was confusing trying to set things up and get to the game. I felt like I needed a manual.

Interesting/unique take on the theme!

solluxx 2017-12-07 02:25

Great execution of the settings! We were thinking of doing something similar, you pulled it off perfectly though. Unique and clever. Great work!

amir-bayareh 2017-12-07 03:22

Customizing the entires for change the game is pretty nice! It gets quite hard in the highger levels, almost impossible to win, but it is really fun! Nice job!

mollekake 2017-12-07 23:46

Very cool game! Like the customization and flow of it all.

profan 2017-12-07 23:46

This is an interesting take on scaling difficulty, competing for a score on a certain level instead of.. getting more score the longer you survive or by some other metric, I quite enjoyed tuning my ship to my own play style so I could try to survive longer!

If theres one gripe I have with the game, its that the controls make it quite frustrating, when the ship approaches where you have your cursor it kind of bounces back/forth and oscillates around it, for me it would have been far nicer if it had slowed down to "meet" the cursor and then still be pointing that same way you had been going as the ship had approached the cursor :)

Very difficult! If not only to a great deal because you felt motivated to beat the other highscores listed :D

Good work!

lerpish 2017-12-08 00:37

really nice game liked the controlls they feel unique and u got the theme quite well

brainoid 2017-12-08 10:55

I appreciate people having different takes with the theme. I really liked the idea. However some enemies were too imbalanced and annoyed me :D I stopped playing. Still, it was greatly fun!

roaring-cat-games 2017-12-09 02:26

Solllllid entry.

This is the most on theme game we've played. Really interesting mechanic, and approach to difficulty. Also, the leaderboard settings reset, was a really cool idea for a high score game.

The UI at the beginning was a little tough to read. There was a lot of overlays, overlaying each other making it hard to read.

Fantastic work.

honest-dan 2017-12-09 22:31

Nice approach to the theme, I like the idea of different leadboards based on the different scores, and you can customise the game settings as you please. Controls were not standard but worked well.

arron-fowler 2017-12-13 20:35

I feel like I could get lost in tweaking the variables in this. Such potential for depth. Interesting submission