Shall they up? by LeReveur 2017-12-05T06:34:18Z
Very interesnting approach about the enemies that can't be killed with the new weapon. It adds to the challenge! I would love to see this game with new sprites, and some kick*ss sound effects too.
Foon → Ludum Dare Explorer → Users → Amir Bayareh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Nabi | jam | 89 | 3.98 | 3.95 | 3.35 | 4.17 | 4.51 | 2.83 | 3.59 |
Very interesnting approach about the enemies that can't be killed with the new weapon. It adds to the challenge! I would love to see this game with new sprites, and some kick*ss sound effects too.
Oh my! I got yelled at! hahaha I think I encoutered a bug in day 2. After taking away the trash it jumped to day 3 and then I had no trash to pick up.
It was fun to play!
Fast paced games are my favorite and yours is excelent! It really gets the best from Super Crate Box and with that aesthetics it is just exquisite! Nice game!
I was laghing for about ten minutes dragong the cats all around the yard!
Nice game, a little bit difficult to aim correctly. Sometimes the clicks just didn't work for me. Nice graphics and aesthetics!
I loved falling from the stage! Nice game, but I think the levels could have a better design. I couldn't get pass level two because my speed was so slow I didn't reach the next platform. Nice music!
I'd love to export it to Linux to. I'm thinking in finishing first the whole game and probably make an export for Android too.
Thanks @natsu!
@ziamor It takes a little to get used to it but yeah, sometimes the ladders ar quite difficult to hang on. I'll try to improve the mechanic!
@ghostmaple I appreciate your comment. I was thinking in composing a catchy and fast paced tune but I ran out of time. The final version will be polished and much better!
@miltonnn25 Thanks for the comment! The sounds got me annoyed too, fortunately I remembered to turn down a little bit the volume for those sound effects hahaha. I'll improve the sound mechanic also.
@ziamor I was just thinking that! I'll add it! Thanks for the feedback! :)
@chinykian I think I need to have more control over the sound effects. It kinda annoys in the long run. Thanks for the feedback!
Thanks @nia ! Thanks for your comment. Did you got stuck by a glitch or was it for the level design? I ran over a bug in development that I tought I corrected it, I hope is not that.
@nia Thanks for the answer. I'll debug it.
@cubeeo I deeply appreciate your comment. I intend to create games that are possible to beat in a speedrun. The player must traverse the level by analyzing it and finding the best path to complete it as soon as posible.
The mechanics I created are used to give the player the freedom to take advantage of the situation and create a sense of accomplishment trough observation.
I only made one level but I would like to create the final version with at least 5 more.
I should be thanking you for encouraging me to develop the final version for this game. Thanks @cubeeo :)
Thanks @ginger9 ! I just saw that, I'll check it out, thanks! :)
Thanks for your feedback @maxime-catel ! I think it is a little hard to get that part trough. Did you double jumped at max height? It is the only way to get pass the final level.
Thanks @moonlightbomber !
Thanks @imod !
I agree @stevie-bushman !
It is quite hard to play it trough and extra lives or health power ups would be a huge help. Thanks for the feedback!
Appreciate your feedback @coderk !
Definitely the ladders are going to be re-designed to be easier to move on!
Thank you for your feedback @chazatron16 !
I think that the speed decreases a lot. I think I'll add to the base speed so that the movement woudln't feel so awkward.
@sir-magic I appreciate a lot your feedback!
Indeed, I was planning to drop the treasures found so that the player could strategize better how to collect and come back for it but I lost track of time and couldn't add that mechanic. We'll add more mechanics in the final release!
Wow @ehe ! Stealing the plate from the meal is a fun idea! I think that the enemies are sort of camouflaged in the scenario and is quite hard to pay atention to them while searching for treasure. I think that I used to many blending colors between the items and the background. I'll use a new color pallete to define everything well. Thanks for your feedback!
Thanks @dead-jester-studios ! I was aiming for something cute and fun!
Thank you @steven-pinto ! Definitely I'll add some kick-*ss soundtrack to it!
Is that good @cremagames? :hushed: I was aiming something close to Super Mario World haha.
Thank you @bacoinvader !
Thank you so much @imphenzia ! After playing Nabi for the hundredth time I learned a lot to. It get tedious to go back, I was thinking in adding more pads to deploy the treasure but I wasn't sure as i wanted the player to strategize around the environment. I'll check your game in a moment! Nice that we used the same concept for the game theme!
Thanks @lerevur ! I like retro style and I used most of the NES color pallete. :)
Thanks @gamelylife !
Glad you liked it @yngvarr ! I'll check Treasure Grab ASAP! :)
Thanks for your feedback @guoboism !
Gotta improve the speed value in the next version. :)
Thank you for your comment @roy87 ! I do not have a page in indiexpo but as soon as I can I'll make one and let you know. It would be amazing if my game gets featured in your video. Gonna check out your streams / videos!
Thanks @angry-squirrels ! I agree about the sound effects beign too loud haha, I was planning to add music and adding a bag to the character but ran out of time (I fell asleep twice :( ) but I'll add it in the final version. Thanks for your feedback! I'll check out your game too!
Thanks for your feedback @saintheiser ! All the levels are open from the left area, so you can fall down to deploy the treasure. I'll take your idea about adding more interesting locations! :)
@zanzavar great idea! I think the more levels you clear, the higher an elevator appears at the beggining! I'll add it as soon as possible, thank you so much!
Thanks @eretzoum ! I love to do pixel art, I had some practice some time ago, so I could manage to do something for the jam haha.
@aemiliu5 Glad you liked it! I actually was inspired by Super Mario World so I'm happy you noticed it! Also the big shuriken that follows a path is the same as the saw in SUper Mario World haha.
Customizing the entires for change the game is pretty nice! It gets quite hard in the highger levels, almost impossible to win, but it is really fun! Nice job!
It is hard.. if you have only two arms but lucky me I was born with 5 so I could control the arms pretty well! hahaha no, but really, it is an amazing game! I loved the retro touch and how you evolved punch out! Nice job!!!
Wow! Very nice game! Addicting and hard are the best puzzles!
I loved the presentation!
I didn't read that the levels were randomly generated until I was 20 levels in, then I thought it would be difficult to create each level manually haha. I got stuck in the last level, I couldn't shoot down. Nice game, the atmosphere is nice and the music is very enjoyable.
I was looking for something eerie and your game has it. It is a little difficult to wander around because of the camera, but I loved the possesion effect. Something really dark is cooking with this game. Nice job!
I loves how you used the random effect creating the rooms, it really made me want to explore more and more. Also loved the minimap, thanks for adding it, it would be impossible to remember how to go back. I think the music and sound effects are a bit harsh to the ears. Nice job!
Level 9 out of 7!
Amazing graphics, sound and gameplay. It is a little hard to see trough but I really enjoyed it! Nice job! I'm fascinated by your job that I'm willing to try pico-8.
The controls were a bit hard to get used to. I couldn't help it but going "Daaaaw" the entire game. Loved the story and the ending!
I turned off the generator! I liked it a lot, the animations are just, delicious. I had some trouble contrlling the Count but i loved the levels. I would suggest to cancel the jump after releasing the jump key. This is a good game for a Time Attack trial.
I always wanted to break dance with a car haha.
It is quite hard to steer the vehicles and accelerate but it was quite fun to play it too. I needed that tank and then I smashed around the city!
Wow! This is a very gorgeous game! I loved the graphics and the combat system too. The music fits veryy nice and the instructions / invitation is just awesome! I would love to see a combo message to let me know if I hit perfectly. Over all it was pretty fun to play! Beautiful game!!!
I couldn't beait it for almost five minutes, so I closed my eyes and clicked random and Voila! This was the luckiest strike in my life.
Nice concept!
If I saw spiders that big I would use a gun too!
I enjoyed your game, just some minor physics glitches but loved the DOS sounds and the aesthetics are just gorgeous!
Nice game!
Bwahahaha! I'll eat all your candies!!
Very fun game but a little hard in the end. Nice concept by the way. I would suggest that the kids approach from a vertical position so that the player can avoid them easier and survive.
Nice concept using a stack!
I would suggest showing the contents of it in order to decide when to shoot. Nice game!
I get the point of your game but I think you could improve some things.
*Balance the ammount of souls in the game. It gets a little stressing trying to move around with so many evil souls.
*Move the screen to show more room. You could adjust the camera view a little up so the player won't be exatcly in the center of the screen, but a little bit down. That could give more space for the player to see.
Nice game and continue creating!
It was quite hard to play because I couldn't dodge the items right ahead of me.
But I think this game is a great methapor for the first hours in a Ludum Dare competition. First everything is calm, and then BAM! Ideas are coming from everywhere but not all ideas are great, and the more you have the more complex the project builds around it.
I loved the characters, I would love to see them in a comic book. I just started thinking in their personalities, fears and achievements. I don't know why, but your game kinda inspires me to develop a deep character. Yours are there and they transmit so much. Maybe is just my way of seeing things.
Nice music by the way!
Nice game! It felt a little weird to start with the remaining height after dead in the level restart, but overall it was fun to play. I played it twice. The first time I collected all the hexes. In the second run I left out one, it was easier that way. Loved the red - orange color scheme and the music is quite nice!
It is a gorgeous game! I loved the graphics and aesthetics.
I played the newest version but I still had some problems moving around. The birds keep coming and I don't have enough room to dodge them.
Aaaaaw! Very cute game! Hard but cute! I would suggest to add some particle effects when you get hit, the animation for it is a little blend to identify.
die.JPG
OH.MY.GOD!
Is that what I think it is?
Fun game by the way. Only it got a little annoying trying to get the beer, beside that it was really fun!
Oh.My.God What is this?!
It is hard to see what is going on after each battle. I Coudln´t get the whole idea. I liked the monolith.