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By gamequester
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 309 | 3.70 | 42 | |
| Fun | 260 | 3.65 | 42 | |
| Innovation | 93 | 3.90 | 42 | |
| Theme | 404 | 3.62 | 42 | |
| Graphics | 497 | 3.61 | 42 | |
| Audio | 521 | 3.00 | 40 | |
| Mood | 616 | 3.22 | 40 | |
Comments
I really loved the match-3 / shooter mashup, I don't think I've ever seen that done before. So +creativity points on that one for sure. I found myself wishing that the player-movement wasn't constrained to a grid, but even so it was a fun game :) I could definitely see this concept getting fleshed out more into a full mobile game or something. Great job!
torcado
2017-12-05 00:33
This was a cool idea! Strange control scheme but quite easy to get the hang of. Nice artstyle and sounds too :) Nice job
Really fun game, my best score was 3000.
bar0net
2017-12-05 14:25
This game is super fun. It is an original twist on the match 3 genre and the visuals are fantastic.
skipyc
2017-12-05 14:31
I like how you need to sort the cubes out but watch out that they dont kill you! Nice idea! Cool little game! My best score was 700.. those damn cubes falling from the sky!
talia
2017-12-05 16:17
This is an endless game and i really like it. I think the cube-spawn is a little bit to fast but this is probably the challenge! Great Entry
Wow! Very nice game! Addicting and hard are the best puzzles!
samuli
2017-12-06 09:33
Supringly nice little puzzle game. Would be blast as local versus or coop game, pulling the blocks with a friend.
This was much better than it initially seemed like it would be. Going to put this in that folder I keep to play again later.
norrimo
2017-12-07 11:34
I love the idea that you have to manage your space with the cubes because they can kill you. I think it would be more enjoyable when youre cube combination is not only 3 horizontal or 3 vertical. Maybe it would be interesting when it comes to bigger combination of formes like in Puyo Puyo or Tetris? I also like the minimalistic concept. At first I thought it could be boring to have no backgroundmusic, but I guess you wanted that the player is more focused and that's good. Because too much sounds could stress you and the tiny cube sounds are really enough. Great work dude! :D
raven
2017-12-07 15:58
It would be a regular tile-matching game with some action factor. The game itself will be Ok but I wonder how it would relate to the theme. Because in the game there is the more in the environment instead of "you" have. My feeling of playing this game is more like some eye-brain-hand coordination training lol, for I am always juggling with wsad and arrow keys and shift-key.
Fun little game. The art is very simple but pleasing to look at -- soothing color choices. Interesting control scheme. It felt a little strange at first, pulling blocks with a projectile but really cool after a while! I was a little frustrated at the movement speed, it felt too slow and stop-start for my taste, but maybe I'm too impatient. I also wish it counted L-shapes to clear as well, but it's a minor issue. I had fun playing this little puzzler, good work.
Neat idea and I really like the execution of it :)
Really nice use of the theme, and a very fun game too!
I like the combination of shooting and combining three in a row. Fun to play!
pinneh
2017-12-10 20:49
Fantastic idea and execution! Really fits the theme, good job =]
Wonderful game so far, I see a great potential in these mechanics, you should publish it in the gamestore (of course a polished version ;) )
toboggan
2017-12-12 03:06
really lovely colour palette. cool game in general. :) i wish that trying to move into a piece didnt kill you, feels unnecessarily punishing to me...
This is a fantastic blend of spatial-reasoning puzzle and dexterity challenge. The visuals are clean and unambiguous (an important quality in puzzle games), and easy to look at, which is very nice. the sound effects are simple. Player feedback is well designed overall.
I have two gripes: 1. It wasn't clear in the beginning what I was actually supposed to do. To fix this I would change the verbs on the instructions. Instead saying "use arrow keys to SHOOT or PULL-SHOT", say "PUSH or PULL". And then in-game, perhaps make the first 3 blocks fall into the center in a way that hints at what to do. For example, the first 3 blocks are always the same color, and two of them fall on top of each other, with the third one offset by one cell.
2. It got difficult too quickly, in my opinion. Perhaps one of the reasons is because I can only move 1 cell at a time, and I have to traverse a lot of empty space to get at the blocks I want to shoot. Consider that the overall size of the grid on which the game is played may be too large, causing an imbalance between the dexterity challenge and the actual puzzle.
Overall, a very solid game. Great work!
Great combination of mechanics!
hiki911
2017-12-13 20:16
is't simple and fun! especially after a long work day. GJ!
gerox
2017-12-18 20:22
It is my favorite game so far! I love the Graphics
Rather innovative block pushing (and pulling!) game. The audiovisuals are adequate, there could be more pizzazz especially when clearing some blocks.
Once you figure out where the new blocks appear it becomes trivial to rack up points. About the only danger was posed by accidentally pulling a nearby block rather than pushing it.
I think some more mechanics are needed to keep things interesting. For once I'm stumped and have no suggestions to give. You'll think of something m'kay.
Tweaking needed, but the idea is sound. I can imagine this going to places (but not the places themselves...)
Overall: *Above average (3.5)* Fun: *Average (3.0)* Innovation: *Great (4.5)* Theme: *Average (3.0)* Graphics: *Above average (3.5)* Audio: *Average (3.0)* Mood: *Below average (2.5)*