Aleam Ludere - Play at Dice by gi11 2018-05-12T08:09:41Z ♥ 0
Really cool game concept and it was a lot of fun. After I realized that I can constantly push space to spam my enemies with dices it was much easier but at some point I could not more dodge the dices of the enemies. Maybe the player could have have a kind of cover if the enmies are shooting all at the same time. wererrwerwrr.png Was that the last level or could you go further afterwards? :D
LD42 — Running out of space (27)
SANDSTORM by Lucien Catonnet 2018-08-25T11:37:32Z ♥ 2
I really liked the game. Escpecially the art style. But after you know the controls it's a bit short because if you have a good reaction time you can fly quite directly to the last point on the map. There was no need for me to get the extra life points. A bit more challange would be cool. Maybe every level is a bit different and some of them are really hard and others more easy to get your life back. The flying feels great and fluid. The zoom could be bit more slower. Because the jump from normal speed to high speed was a bit too fast. Overall a good game. :D
Force Majeure by deniskazantsev 2018-08-21T11:25:14Z ♥ 0
Really cool game! And really crazy with lava and zombies. Is it randomly generated or have you build the levels by yourself? Because it has a really fair gameplay feeling but the tiles looks random placed. I love especially the funny walking animation. :D
But I have one advice for you. While I'm playing I didn't know when would be comming the 10th level because I had no relation to it. Would be nice if the player could see a progress.
NOOR by PNghasemi 2018-08-20T16:07:02Z ♥ 1
I really like the art style of this game and the soundtrack but it is currently a bit too hard. Maybe you can make a post jam version soon because it's nice but I don't want to get too frustrated to start with zero after dying. :D
And what also was a bit odd was the inconsistency with the interaction. Because you interact with the npcs with E but after that you have to click with the mouse. You should avoid switching between inputs while you do the same thing like interacting with npcs. Anyway, great game idea and I looking forward to more. :)
Drying Up by Allenial 2018-08-20T12:29:32Z ♥ 1
Really interesting experience. I like the idea of ​​moving like a real fish and that reminds me a little bit of Abzu. :D
But I have some advice for you. At first, I thought that near each bubble would be a pearl. But often the bubbles did not lead to a pearl. What does not be so bad, because the player thus more explored the area. But unfortunately I also had problems with the orientation. What you should pay attention to in your next games is to show the player where he already was by dividing the look of the level into different sections.
But I also have to say that I liked your level a lot in terms of discovery. Everywhere there were tunnels and small hiding places. That was very good. :)
Encroaching by Ava Skoog 2018-08-19T16:16:42Z ♥ 1
Really good. I especially liked that you have a long feeling of 'you do not know if you arrive somewhere or not'. This insecurity has contributed much to this rather sad and depressing atmosphere.
And when I played it through and saw the deer lying on the floor, I thought that was my former body. I let myself be killed, but that was not the case. You could still do that. The more often you get shot, the more depressed it gets. However, this would probably lessen the feeling of not knowing if you arrive. Because everywhere you could see the corpses as points showing a progress. Hm. Maybe you can just try it and see what the reactions of the players are.
Take care of her by KiiroHanabi 2018-08-19T15:52:56Z ♥ 3
You've created a really heartbreaking story. :( I like it but I felt me so down after I read the last screen. The single screens has also a really good design. Good job. :D
I have only some advices for you. It was not so pleasant for me to read the text if it was not horizontal. Another thing is that the music could be in a loop because some people are not the fastest readers and then a lot of atmosphere is lost when the song stops in the middle.
@megalink @kiirohanabi I think a narrative category is really difficult to handle. Because the narrative can not only be a text. It can also be the audio, the graphic aspect (tell a story through the enviroment) or can be told by the gameplay itself because a action in the world give you response about the world and the character(also have all games a narrative, more or less). And I think the narratavie is already to seen in the ratings. Because it influence the mood, the theme (you have got the most stars from me there) the fun and the humor. And maybe many people will not see a narrative if there is no text.
Runnink out of Space by Aurel300 2018-08-19T12:28:34Z ♥ 2
At first I like the Zork intimation and also the humor in your scenes. :D But I couldn't solve any of your riddles. Maybe because I'm not the best in the english language. The only puzzle I've solved was the one which you spoilerd. xD Anyway, I love your world and that was enough for me to be happy. I like also your soundtrack. Is really old school but that was maybe your intention.
The Alphanumorph by Rayne 2018-08-19T10:06:01Z ♥ 1
I think the idea is really great to use only the numbers to go further. Has a touch of a couch party game where everyone has one try and than has to give the keyboard to the next. And the art is also really well done. I like espiacally the design of the the alien. :D But I could't beat the second level. These spikes are not good for my mental health. xD That's because I said it could be a good party game. Anyway, I like it. Well done. :)
Zachary's Memory by namnam 2018-08-18T10:30:33Z ♥ 1
It touches my heart. Thank you really for this because it has addressed issues with which I can identify well. It's really magical how such tiny games can touch people. Maybe because they are made with so much heart and express the own experience, the own struggle with life and they are maybe a mirror for the one who have created that. That may be the reason why we do and like art. To express ourselves and to find ourselves in that. I have a bit this feeling that I can see the human behind this story.
Anyway it's overall a great game. I have only one thing which I found improvable. I had the impression that the memories with Camilie are the most of memories which exist. But other thoughts seemed to have no obvious connection to others. So I had many slots wich I used only once. Maybe an indication how many connecting thoughts you got and how many more you need could be good. Nice entrry. One of the most loving stories I have read so far at the LD. Keep doing such things!
By the way, we have had a really similar concept. We have also done a game that plays in the mind, but it's maybe more abstract I guess. :D
Lighthouse by n.feofentov 2018-08-17T16:06:08Z ♥ 1
I like it. Especially the simplistic style. It's short and and gives a really nice misty feeling to the player. I felt a bit lost (in a good way). The only thing I found strange was the offset of the waves. Sometimes I got a bit of motion sickness. Maybe reduce a little bit this or change the camera movement is enough. And a big praise to the componist. Music makes so much. Love this simple track. :D
Maze Crusher by Firesplash Entertainment 2018-08-17T15:48:36Z ♥ 2
So many dooooogs! :o ld_dragonmaze.png
I really like the idea behind this to avoid at first the most of the enemies but I don't know really how long I have to do this until I get to the next level. You should show the player how many waves are left. I've played until wave 8. xD
And what I found strange was this twitch link in the game. I know as a streamer you want to get people who are wanna watch your stream but you should avoid this as a game designer. Because a game is an experience and thats irritating if you click on the a link by mistake and than you have to go back into the game to play it. It really reduces the experience for the player. Keep this in mind. Make good games and than make outside of the game a link and than people will follow
Protect the Core by Samuel Kriman 2018-08-17T08:24:53Z ♥ 1
I really like this microscopic world. And the the growing world fits the theme perfect. :D And at firt I thought the particles are exists too long in the world because they only lay arround after you have shoot them BUT then I has constantly shoot against the core while I was circling around him and that was a way more effective because your bullets scattered in all directions and hit all the enemies.
A background sound would be also great. Sound make games more enjoyable especially those shooters. And it's sometime a bit difficult to see where you are after you got hit and spawn again(I guess) because the color of you and the enemies is the same. The player should always can distinguish who is he and what is the enemy. :)
Continuum by aayush 2018-08-16T20:50:57Z ♥ 1
Well, quite long after the start I realized that I can create a shild. I'v played also at the beginning with an xbox controller. The controls with him feels much better and creates a better flow for the player. You should definitly put the spacebutton an one of the controller buttons. And I like also the simple background music even if it repeats irregularly. All in one a solid theme fitting compo game. Thank's for the experience. :)
Closing In by Cobear25 2018-08-16T20:38:19Z ♥ 1
Nice short game. An advice advice for I have is to make maybe a option that the player can choose an invert or non-invert control. Keep in mind that every player has different habits. And maybe reduce the amount of pillar because you want that the player play as long in a enjoyable state as possible. :D And I really like the sound and the framing when the walls come so damn close. Looks really cool. A ship in a long hallway. :)
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Overflow by antoined73 2018-08-16T20:10:19Z ♥ 1
Dude, I like your game especialy your colors and your sounddesign. It's a really good feeling for me when I collect something and put it on a place and then hear after this action this long hall sound. It has also a kind of mobile game touch. Would work as well.
To the controls: I can agree with the others and I don't agree with the others. I think it's hard to say what's better, because it comes by the already existing experience of the players which controls they prefer and which not. The only thing you can do is to make two options to choose for the player, but that's something for later I guess. And than it depends also if you play with the keyboard or with a controller. I tested it and with controller it feels a bit weird but with the WASD Keys it works for me.
And you said it would be a really relaxing game, but I disagree to 50 percent. What it makes relaxing is the soundscape and the whole presentation of the game. The gameplay itself is to the end really challanging. What works against a relaxing state. BUT it is a good combination of it in your game because of your delicious sounds.
That's all. :) And please make more levels. Maybe in a post jam version(?) :D
Last Piece by WetBox 2018-08-16T17:24:18Z ♥ 1
Really great design. :D At first I failed really often. Than I realized thad I only have to build as much metal factories as possible. After this it was really easy, but also creates a kind of flow. Build factories. Build metal cubes. Build factories. Build metal cubes.
Maybe it could happend something in the late game that challange the player a bit more. Like an event like rocks who crashed with your island and trough this 3 blocks instead of 1 blocks are falling down.
The Soundscape makes a lot too. And your artystyle is really cool but I knew this already because I've watched your posts while the LD. :D
Footprints by monetai 2018-08-16T14:13:56Z ♥ 1
What a wonderfull experience and (for me) a perfect game experience.
It has maybe not such much playable content in it like in other games here because you run only in circles like in these call of duty zombie mode games and shoot enemies but it reaches a lot of fascination through his simplictic style, atmosphere and soundscape. Make the player wonder about the world is a the best plus for a game.
These whales were my first highlight. Their first appearance drives me to play the game longer and longer only because I wanted to see and hear them. The slow shrinking room was also good because it gives the player the time to enjoy the surrounding whithout a constant fear of a fast and near end.
And than I took my headphones and I was surprised again. I heard footprints. That was a highlight for me too. And I like it that you have the option to change the colors in the menu. This gives the player a specific amount of control about the upcoming experience.
I've created in this LD an atmospheric experience too but I think yours is better than my. Simpler and more easier to read (in gameplay aspect). Well done. Thank you for this and keep doing such cool games. :D
Bus Stop Blast by NotSpaghettiGames 2018-08-16T13:22:23Z ♥ 4
Really nice car physics. :D It was really funny to destroy everything. But the Cows have a really sad ending. Their body parts tear apart ... But at the end I had one problem. I don't know if you fixed it in later Version, because I've only played the original LD submission. At the end when you have again all you bus houses on you I have not found a single child. D: So I was only in chaos mode and destroyd every house. xD
ChromeStuck by Inferture 2018-08-16T10:17:15Z ♥ 1
Really cool game idea. But the controls were a bit strange. I've tried a few times but I came never over 41 seconds. xD Maybe it would be also better to deduce the amount of enemy bullets or you make the player for a short time immortal against these bullets after he got hit by one. This is done in many bullet hell shooter games or plattformern metroidvanias. Maybe you saw it in a few games when the character goit hit by something and starts to blink. These are immortal seconds he got. It's important not to punish the player too much. After all a good entry. I like really the idea to change the color palette to make your room bigger. :)
Hot Tub Stu by Dan Colman 2018-08-16T10:00:46Z ♥ 1
What have I played??? xD You people rock. This was the most humor game I've played so far in this LD. Thanks for that. The music fits great too. And I liked also the dialogues of the apple and the pear with the cucumber(I guess?) In the end I wasn't able to beat the hot delicious potato. But that's ok. I had my fun.
Born to jump by Blix 2018-08-15T17:15:11Z ♥ 4
Was a really funny game for me until I reached the 'Nope' Level. I guess it was lvl 6. Than it becames really frustrating. I think the fall speed was a bit too fast or the drag controls too slow. Anyway, the art style is really cool and it it has a lot of humor. :D
Agressive Acqusition by IceEye 2018-08-15T15:08:13Z ♥ 0
Your visual stuff is awesome. xD But I don't really figured out how this crafting and modding works. O.o
Ultimate Alien Rumble by Rodrigo Molina 2018-08-15T14:57:17Z ♥ 1
It's a really interesting game concept. I really like your alien design. The only advice for I have is to make a smoother camera zoom because the jumping from on to the other camera position while zooming is too hard. Good Ludum Dare start. :)
Loneliness by Saering 2018-08-15T14:48:57Z ♥ 2
Hey I wanted to play your game in the browser because your game is no longer available in the dropbox but it lags too strong so that I couldn't enjoy it enough to get to end. Can you please upload your game on dropbox again? I really want to play it. :D
Space Invaded by KTur 2018-08-15T14:31:28Z ♥ 2
To the end it was more difficult, but I enjoyed the fight against the mars.:D The only thing I would give you as an advice is that you should probably more think about if it's a good idea to have two hands which controls two gameobjects to the same time. Because it can confuse the player (in this case me) which gun he currently uses.
Anyway, I like especially the little stories between the gameplay scenes. Was good humor. :)
The Hero's incredible Chronicles by Gaming Night 2018-08-15T14:17:02Z ♥ 3
**This boss fight was great, but I could not beat him. I wonder what comes next. ** ;)
Well done. You have made me that I waited at the end felt 5 minutes. What wasn't so bad, beacause I really enjoied the soundscape.
**Spoiler. Don't read this. Play the game at first:**
But I wondered why I've waited. Maybe it was because the introduction into the game was well placed or the music or the simplistic art style. I thought at the beginning that this texts about a extraordinary adventure could not be this what they seems to be. And so I was excited what comes next. And I realize now that you have plant a kind of curiosity into my mind so that I wanted more.
Maybe curiosity is one of the greatest drives to play games. So, you have something beautiful done. Keep this ability to make people wonder. But sometime it would be also good to reward the player for the curiosity, because it could be happen that you could be disappoint the player. It's a hard balancing between rewarding and only let him wondering about the situation. For me I can say I was really curious until I reached the 5 minutes mark.
Anyway. I loved the complementary combination between your art style and the music. Keep doing such games and have a nice day. :D
Sidestep by Talia 2018-08-14T12:24:36Z ♥ 1
Really simple game and i like especially the simplistic visual style. My highest score was 795. And the movements of the enemies are not random I guess? Because I saw very often the same pattern in the movement. So exists an end? :o
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And I've found an another genre in your game. Hide and Seek. Where am I? :D