The Catnip Sniper by SkullPixel 2017-12-05T23:58:46Z
I loved it. I really liked the sound of the gun. I am also curious, what's your best score?
Foon → Ludum Dare Explorer → Users → Merrol
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | ShootEm? | jam | 139 | 3.95 | 3.91 | 4.12 | 3.70 | 3.64 | 3.13 | 4.06 | 3.60 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Cats Per Second | jam | 633 | 3.39 | 3.36 | 3.24 | 4.15 | 3.51 | 3.41 | 3.89 | 3.42 |
I loved it. I really liked the sound of the gun. I am also curious, what's your best score?
@skullpixel I just managed to score 32 after some tries. The game is great, really. Maybe a online highscore would improve it, just to make it more competitive .
I really liked the music. Great work :)
Same. I think you only uploaded the .exe file from the unity build, but you have to include the other files (probably the BlueMansGame_Data and the .dll)
I am sure it was on my end, but I couldn't figure out how to capture pieces. I REALLY liked the music of the game, it was a bit loud at first though. Good game, overall
Okay, I enjoyed the game a lot, but the music was way to loud at the start. Appart from that, I think that the game would improve quite a bit if you add some sort of camera shaking when you hit a perfect note. Just a litltle bit, so that is not very disruptive.
Good job anyways.
I feel like the idea of advancing from pawn to king is really enjoyable. I don't know why, but many times I was trying to attack, but the piece appeared in red even though there was nothing in front of me. So yeah, minor bug. But appart from that, I enjoyed the game a lot. A pretty solid entry. Nice job guys
As everyone else in here, really impressed that this is a 48 hour game. Amazing work, you can tell you've been working a lot those 2 days. And the art! Gosh, I wish I could make art like that, man. Nice job :ok_hand:
Such an amazing game. I don't know if I have anything wrong to say... I guess maybe the learning curve at the start is a bit steep, I couldn't figure out how to play it at first. But it's a really cool game for a jam. Really good job :ok_hand:
I liked it a lot. As a suggestion, you could make it so that when a ship is bigger than you, change the color (so that you know when you can eat one or not), because sometimes, when it's on the limit, it's hard to tell. But I really liked it :ok_hand:
I really liked the game, specially the textures of the wall and the style in general. I felt like the AI wasn't getting to the center of the map quickly enough. I think they should go to the "Moving towards" state faster, or maybe go to that state when you are not fighting. Really good game though. Nice job.
Probably one of the greates games I've played so far. It was quite challenging, though. Maybe the movement of the cars shouldn't be so random. But i LOVED the artstyle. For real. Very good job
Managed to complete the game, pretty cool. I think that the damage of the punchs should be a little bit higher to be honest. But anything else is pretty :ok_hand:
The concept is what I liked the most I think, very unique. For me personally, a visual queue for when an anemy is hit would have improved it a lot, because sometimes I fell like I am not hitting them. Good game, anyways :ok_hand:
A little bit difficult for my taste, but really fun and enjoyable. The controls are well placed (left click shoot and right click jetpack, really made it easy to move around the level). I managed to get to the 4th boss. Really god job :ok_hand: