Nuclear Arms 6: Waste Wizard's Tricks by Logicon211 2018-08-14T02:17:26Z
Pretty funny, pretty fun.
Foon → Ludum Dare Explorer → Users → G4MR
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | Gamma (Unfinished/Unfortunately) | unfinished | |||||||||
| 2018 | 42 | Running out of space | ShortServe | jam | 424 | 3.54 | 3.34 | 3.26 | 4.09 | 2.48 | 3.17 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Trivia Runner | jam | 1112 | 2.76 | 2.60 | 3.01 | 3.48 | 2.17 | 2.10 | 2.25 |
Pretty funny, pretty fun.
The art is fantastic, I do wish I started levels going up rather than down since driving is essentially backwards until you get the flow going. Facing north first would make your brain work a little less harder in the initial testing. Solid game, theme's on point (never made it far with a track). Only suggestion i'd make is to maybe add a little jump mechanic where your vehicle adds a glider so you have a chance of getting back on track. That'd be cool. nailed the theme, the fall sound and count down timer sounds really well done. Music soundtrack was alright, got a little repetitive for me, but the other game sounds were good.
You killed this theme, could be an interesting strategy game down the line.
This was a pretty good game. Good art (fullscreen didn't work), music wasn't bad (despite it being repetitive I enjoyed it), it was funny and honestly I bet this is someone's actual job IRL.
This is by far the most creative/innovative game I've played so far. I even liked the rating bar animation at the end. It reminded me of splatoon 2 when it decides on who wins. Was that your inspiration haha?
Cool game, but I think the characters are bugged. They froze and just stop going to the truck. They also ignore my scare key.
I see what you were going for here. (works for me on itch launcher)
Didn't realize you meant mixing the little blocks inside the full color block. Threw me off a bit.
Really liked the way the board looked. You can do something with this idea if you spend a bit more time with it. Hard game though, only got to kill one group, would be awesome if I could remicro my army to move the weaker guys in the back.
Neat idea, couldn't kill those guys yet. I'd get close then "ERROR RORR ORRROREROOR" lol your post looks intense as well. Keep working on this, the combat isn't bad.
This game could be great, for some reason firefox won't stop moving the page down lol. put up a windows build!
This was oddly satisfying, too bad the last boss glitched out.
Lol, this was creative. The art is pretty hilarious
You should zip the exe and pck file so people won't have as many issues lol. I got it running, but the game didn't do anything after you get to the block screen :/
You set your game to published :/ might want to remove it before ratings come in.
This was pretty creative lol, my highest score was 2350. I was surprised when the first airplane took my head off. Lol
Cool concept, bit buggy. Not sure if I like the slow ramp of the money, think it would be more fun if you gained low amounts of money and turrets costed more that way it feels like you're "earning" something rather than waiting for a few dollars every round.
You had some humor in there, wondering what happens after i eat that thing though. lol kind of sat there.
lol I like your approach on the theme, pretty creative. "EXPLOOOOSION"
Wow that was really fun and the first game I used a controller with this jam. I have no suggestion, you could turn that into a game add a dozen levels or so and make it look nice and you could put that out as a full game. Wow that was fun.
It's like splatoon, this is nifty, you should make a multiplayer version ;)
Launches fine here, guessing you uploaded a new build. My issue is i die instantly because the poor little guy won't roll fast enough. Also the jump keys don't work.
how'd you upload an html5 build, mono version doesn't support html5 so idk if that's the issue.
Pretty solid, more fun than i expected. Good luck if you continue developing this one.
You've been squeeeished lol. Only complaint is wasd doesn't work with the menus. have to use arrow keys.
https://gamejolt.com/games/SD/361171 Correct link for those looking for it, just googled the ID.
Edit: Requires installer (GMS), would love it if you uploaded a non installer version.
Man this game is difficult lol, only issue is I spawned in to a level to die. The music is a bit repetitive after a while as well, cool concept though.
Second level made me rage, but I got passed it to the spike level. I was getting the gist by the 3rd level. Not bad.
Godot! haha, really solid game too bad the controller doesn't work. wasd doesn't work either just arrow keys unfortunately. Cool idea, felt right.
This was good. No complaints, difficulty was perfect. Puzzles were great, I finished it all the way through (can't say the same about many games this jam so far). Add an actual character model, more levels and you could put this out. Music was perfect for this, well done.
heh, that ghost had a lot of hands if you ask me ;)
You forgot a way to exit the game, cool idea though.
Game requires you to play full screen 1920x1080 (no problem, you added proper borderless windowed :D) - without it the game doesn't scale in windowed mode.
Now that i've got one of the endings, this is really well done holy shit. A new take on the game mode so far. Great job.
You are the forklift, I like the LD easter egg ;)
@rafael-endo that's actually great feedback, I wish I changed the color of different foods or maybe plates to make it easier on the eyes so you can find things quicker. If I continue with this project I definitely will take that feedback into consideration.
@greenboxgames yeah, I agree.
@mandarad oh like a little flickering notifying that it's going to spawn then spawn? that'd be cool. could give you a little more time too.
@tomg I did the plates, shift key, order bubbles. The art for the food items are from opengameart.
@diego-escalante yeah this version is completely RNG. I made a change in 1.1.0 where it spawns an item 50% more often from the items on one of your plates now. As well when you reroll orders the items in the order have a 60% chance of having something already on the board. Making it less frustrating. Give it a try and let me know if that was the improvement you were looking for
Now this is what you call a game. I got stuck on level 8, but I'll come back to it. You should definitely come back to this and make it a full game. You killed this theme. (music got old after a while, thank you for adding the speaker box haha)
This would be better if my FOV was increased.
Grats on your first ludum dare, keep at it.
Only complaint is how slow the movement felt. Also the music was a bit repetitive, but again congrats on the jam you nailed the theme.
Pretty neat, loving the art. really well modeled if this is your art. Only thing I didn't like is the wasd didn't felt like i was going the correct direction lol
You know for a game that isn't that fun, I played it the longest of all games. If there were like incentives to keep playing you might have a pretty addicting game. I can't explain it, but this is a pretty genius idea. The addiction aspect is there, but when you start to claim it's like 'damn what do i do with the funds now'
broke the game when i tried to start blocking the dogs from spawning lol https://i.imgur.com/En0cGHc.png
Cool idea though, unique
Pretty neat concept. would be good for a mobile game. Only issue is I couldn't figure out the distance the fish were meant to go.
Couldn't find those chicken nuggets :'( - first java game so far.
rofl, well done.
I like the art style, I clicked the button :|
Godot :), very difficult game. Loving the art though!
Good job on the theme, really difficult vs the ai.
This game has old school bullet movement, pretty neat.
Visually this looks awesome, but I wasn't really having a great time. Is it possible to win out of curiosity?
Not a fan of the camera personally. Interesting concept, 2nd introvert game I've seen today.
The art and idea was great, my only issue is how hard the game is lol. No way I was staying on path.
Very difficult game. Nailed the theme.
You took a simple looking game and made it cool af. Good job.
Even when explained the game is kind of confusing, I get destroyed so fast too by the crab people.
I liked the concept, as it reminded me of papers please. I just wish you did a bit more with figuring out if they were of the right age. Maybe some mechanics like fake id check where you have to check the face of the characters. See if a fake id was done well, so many ways to make this a pretty fun game.
Oh shit, another godot game :D - really cool take on tetris. I've failed, but it makes you want to keep trying. very addicting game.
Found a bug, I think you forgot to delete enemies that go off screen. The longer you play the slower the game gets and it's taking a long time to process (my guess is a list or something is filling up like crazy)
Other than that, nailed the theme, a bit easy once i learned you could destroy the pink rings lol
Cool idea, wish you used qwerty (like moba hotkeys) for the skills.
You forgot download link
Cool game, little polish this could become good. For instance different mobs spawn after waves (then show what the next mob is going to spawn), then you can equip your guys with upgrades, etc... you have a nice little prototype of something cool. Keep working on it.
There was a bug that spams console "there is no texture bound to the unit 1" and it crashed in the browser after a while.
Don't forget to rate other peoples games if you want people to find your game more quickly (I'm searching under the 'zero' category aka non rated games, but most people are looking at smart search where it pushes games to the top)
Interacting doesn't seem to work & if you sit there dying/starving nothing happens it continues to go negative to -69. Also wall hp just goes negative and nothing happens. Might have a few bugs there.
This was interesting. Looked good visually, very innovative (played on my pixel 2), you hit the theme on the head (my god), I don't really know what to say lol. You perfected the theme, gj. Also idk how to get that chest on the far left. The jump mechanic was interesting like i could triple jump or something?
(ps: Don't forget to rate others games so people can find this w/ the smart search system [i found it )under the 'zero' non rated category], this game is something else lol)
Dude you have a gem here, you should rate some games so your game goes up so people can find this. Wow, visually stunning, amazing idea, hilarious you hit everything with this game. Polish and release this seriously (make it multiplayer hahahaha) do not give up on this idea holy crap.
Cool idea, but kind of boring lol. Then again it's a walking sim lol. Cool effect with your bricks (animated). I also like how you can move blocks freely.
Man this looks really good. You should keep working on this and maybe release it officially. Very polished for the most part.
Cool concept, never thought of a match 3 driving game. I think you could make something for mobile that'd work. Instead of 3d, top down 2d with endless cars or something. You have an interesting idea here.
Visually looks great, gameplays feels pretty good. Music sounds great, polish this up and release it officially. You guys have a gem here.
Please fix your download link.
Actually a really good idea, minus a few bugs I think you could turn this into an actual game. I think a fueling system done by a mini game like bejeweled is pretty clever.
Seems like the ball doesn't spawn on the first level, I'm also guessing it's a co-op game?
I was giggling the whole time, genius idea. Would've been funny if there was a minimap to see the circle. Only complaint is the ai didn't prioritize getting to the center often. I'm also not sure if you gave different ai different levels of "smarts" (as in some ai are dumber than others). hilarious idea though
Well I successfully ran myself off the road :D, couldn't get my car to turn but cool idea.
The bullet hell portion was very difficult lol
better late than never
Cool idea, but the controls are not clear and they aren't listed anywhere. SO I didn't get too far. Graphics look great though.
Great artwork, the movement + camera work could be smoothed out a bit. Your first level imo could've been a bit more clear, but then again it's late and I'm tired from playing this LDJAM so maybe I'm a little slow tonight. I say keep working on this and polishing it and release it. My biggest feedback would probably be I dislike your attack buttons. If we're already using wasd, mouse click seems like a proper way to handle attacking personally.
Gives me Runescape vibes, not sure if that's what you were going for. You hit the theme on the head though.
This is hilarious. I could see this being very competitive w/ a friend "lets 1v1 bro? *pulls out fppong*"
Wish you zipped the game instead of packaging it with the installer. My windows defender complained about the setup file. Cool concept,
Looks good visual
Neat little game, at times the rhythm pattern felt like it was off and I had trouble at times getting back on beat although it felt like I was on beat. Overall enjoyable other than that.
@Nerobius thanks for the feedback, yeah balancing was/is pretty hard with this one. Giving too much damage too early with bad rng (not enough monsters spawn) you could runaway with spamming bullet upgrades at the end of a level. Then there's the issue where if there's too many mobs spawning early you can quickly die. It was a fun learning experience regarding balance and I have much work to do. I appreciate your feedback thanks again :)
@ZuhairGhias oh man, that'd be hilarious and tough. With a timer and all heh. The possibilities if I had more time would be something interesting.
@Justin Yeah I didn't have time to improve the answer selection. I wanted to group answers by type so when i randomized them it would select "number type" "place type" "person type" "movie type" etc... just didn't have time. Json file had 180 questions in it. Thanks for the feedback :)
@ManBeardGames yeah someone suggested I add a timer, I was so close to doing it, but I had to work monday :( it would've been perfect. Yeah upgrading the bullet was +2 dmg from the current value, but it also increased monsters health by 4-5. I wanted to spend money tweaking values, i hope next LDJam I'm more experienced and use my time a little better to get more done.
I'm going to take a look at the bounce back damage, someone else reported that which is a strange bug.
Thanks for the feedback :D
You hit the theme perfectly, would've been nice if it had a bit of audio. Biggest issue is i couldn't reach the answers that were at the end without colliding with the 2nd/3rd answer letter. Maybe make jumping a tad bit higher or tighten up collision. Cool idea though
My date was mean, controls were a little floaty when trying to jump on platforms, but other than that the movement was pretty slick. Reminded me of some of those old school counter strike levels. Looks pretty nice.
Heh, funny game. Only gripe is the attack controls are right under your movement controls. Would've been better if you used the attack controls on the other side of the keyboard or even using the mouse buttons. First game that I've played that's really done this jam's theme justice lol gj.
I like the idea, if polished you could really have something here. Reminds me of mario maker, but in real time.
Good idea, for some reason it wasn't that obvious that going through the doors left/right was wrong/right lol. I was going over the colored pucks or w/e you'd want to call them. Cool concept.