2018-08-11 15:55
Is it just me or are there no links?
Foon → Ludum Dare Explorer → LD42 → *N*X warriors
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 699 | 2.50 | 24 | |
| Fun | 646 | 2.56 | 24 | |
| Innovation | 573 | 2.75 | 24 | |
| Theme | 664 | 2.65 | 24 | |
| Graphics | 647 | 2.40 | 24 | |
| Humor | 348 | 2.39 | 21 | |
| Mood | 537 | 2.47 | 23 |
Is it just me or are there no links?
Yeah, there are no links for now, the build isn't working. You can still try to play...
I love it to see that someone had the same idea with viruses and discspace! Nice;
@stepan-shabalin I'm getting some divide by 0 error when I run it... x64 version
64 exe didnt work for me :(
@kiotikid @andrew-friedman I couldn't test them, sorry for the inconvenience... (it works on my machine)
@stepan-shabalin No worries. I tried the x86 version as well and it was a no go. Real shame, since I like the concept! Might have to download the source and give it a shot in Godot
Looks neat, give me a heads up when the builds are back up!
Same here x64 win build is full division by zero. Feel free to tag me if you get a working version.
On the Linux 64 build I also had that error.
First it said this :
``` ERROR: load_image: Error opening file: res://icon.png At: core/io/image_loader.cpp:55. ERROR: get_as_text: Condition ' !f ' is true. returned: String() At: core/bind/core_bind.cpp:1623. ```
and then each frame : ``` SCRIPT ERROR: shuffle: Error calling built-in function 'len': Object can't provide a length. At: res://Scenes/Game.gdc:42.` ```
Div by 0 errors for me on the win32 version. Sorry man.
AHHH! Why? The game worked!
So, I tried fixing the bug, but the win32 and win64 builds seem to work, even though there is no music or score. If your build isn't working, try opening the game again or waiting a bit to see if it loads. Please report the experiences.
The errors are only in the console, I think that they should go away. Maybe a result of sloppy error handling ;) The graphical part should be playable. I am testing the game on Mac, the build doesn't work at all, so probably it shouldn't work on windows either...
Anyway, I'm sorry if the game can't be played, I did everything I could... I am not tagging anyone because if the game doesn't work, it just doesn't. There is nothing I can do.
It doesn't open for me
It doesn’t open for me
An error says: 'could not load a game path" :///
@xcvzxc I think this is does not matter, you can still play the game, can't you?
@stepan-shabalin I cant, it closes instantly
The div by zero errors are still there. They seem to be in the 'box placement' section of the code. :/
Same problem here -- division by zero.
OK, so I downloaded your source files, and it worked out of the box. Looks like the issue is being caused by missing external resources.
@kiotikid @themonsterfromthedeep @xcvzxc @allan-kong @catgol1 @listonos @cr0w @andrew-friedman
Make sure that you get the .pck files too. It is a file that gets external dependencies.
@stepan-shabalin I did download both. When I load the game, I see the main square character but nothing else on the screen. In the debug window, I get the division by zero error...
@stepan-shabalin -- I did. :/
I considered downloading the project file and running it that way as I already have Godot installed, but it would take quite a while over my slow internet. :/
Perhaps I can do so overnight, or something.
@kiotikid @themonsterfromthedeep I'm sorry... The problem must be different for you, but the exast same problem has occured with players of some game about pandas, they didn't download the Godot .pck file and the game didn't run.
I had some difficulty getting to the game which matches the problems in comments before, and I'll add the comment that you really ought to name your download something more descriptive than "LD42.zip" or "platform_build", but I pushed throught them and am glad I did. There's a neat and fun simple platformer inside. I particularly like how the map is randomized each time, and the 'oh shit' moment the first time I let a high level directory die was memorable. I will say that for the intro text skip, I would prefer if the first button press skipped to the text all being visible and the second press skipped to the next screen. Also when I spammed spacebar once it seemed to skip the gameplay and went directly to dead.
That stuff aside, as I said I quite enjoyed the game itself. Some small improvements that come to mind is a progress bar for nodes being destroyed, and perhaps just remove the player taking damage as a mechanic at all. It'd also be neat if you wrapped from the bottom of the screen to the top instead of bounced.
Oh yeah, and score didn't seem to work.
Score doesn't work for some reason, the health bar was supposed to be representing the percentage of the tree destroyed, but that didn't work either and I was left with a health bar representing SOME of the damage to the tree. The space bar was more of a health bar debug feature that I forgot to remove, there still are situations when you are left with a small portion of the tree and can't escape, only commit suicide by repetitively jumping into the void.
The main mechanic was supposed to be that fall into the void when the tree is destroyed, it had to be more punishing.
You have pointed out some real design issues and bugs in the code. Thank you for playing my game!
You should zip the exe and pck file so people won't have as many issues lol. I got it running, but the game didn't do anything after you get to the block screen :/
The game runs for me but when it gets to the gameplay (green square on screen) I can't seem to do anything. It lets me move left/right but there isn't anything to interact with. I'm on a Mac so that may have something to do with it. Also, Ctrl+Up by default on Mac OS is a keyboard shortcut.
perfect idea , nice project
A few bugs here and there-- but you obviously put forth an amazing effort! :)
I had same issue like @matt-tuttle Also seems like Godot cannot handle OSX build well, the size should be 10MB tops with this art style, not 150... Tag me when/if the OSX issue has been resovde, I want to try your game <3
Maybe I'll try packaging my game with Wine, wait a little bit...
The audio files took up the most size, even though they are not used. I couldn't get them to work with Godot, sorry...
just keep getting division by zero errors. win64
Tried on mac and after the instructions just got a single green dot I could move around a bit with left and right, but up and down, ctrl does nothing and there is nothing visible except the dot.
I'm sorry, I couldn't get OS X to work. Can you use Wine + Windows version? This should work correctly.
Kept getting divide by zero errors on Win64 and Win32, but I happened to have the Godot engine installed (I haven't used it yet), so I tried the source version. I had no sound or music (if there is supposed to be any, which I think there is as I saw some .wav files being imported). I liked the concept, but I gotta say that I am definitely not a fan of the control scheme. I absolutely hate having to push up to jump and prefer a different key like space, but that is somewhat a personal preference, but one that most platformers follow. I think this is especially beneficial when using a controller. (Imagine pushing up to make Mario jump...)
I did read the controls above which mentions CTRL, but that did not work as a jump for me. In fact, I couldn't see that it did anything at all.
Also, the score did not work.
@james-dunlap Yes, That's one of the common problems. Control should accelerate you, I was a bit unclear.
Sorry, both versions don't work for me (divide by zero).
Twice I played for a while and it was fun - but it crashed both times. `Attempt to call function 'queue_free' in base 'previously freed instance' on a null instance.` at `res://Scenes/Game.gd:275`. This was running from the source code in Godot on Fedora 27.
I liked the look of the text and boxes (esp. the colour mushing at zoom - not sure if it was deliberate but it suited the theme well). I liked the idea and got very stressed when the virus was at the upper nodes, which made for tricky jumps. It was also very fun sliding down the directory tree when the virus was diagonally down from me. But I have to ask why you kept all your files under the root user?! :stuck_out_tongue_winking_eye:
@oddeyed Ahh, I am not very secure when organizing my own filesystems...
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a