The Hotdog Parable by SunShiranui 2013-12-17T18:41:00
Played it to completion, pretty fun management game. Some little quibbles: It seems that if you run out of money and hotdogs you lose, even if you've got a hotdog shipment coming. That's a bit irksome. Also, it'd be nice if there were tooltips for what the numbers in the top meant.
LD42 — Running out of space (21)
TOROID by Yetman 2018-08-17T21:35:57Z ♥ 1
Very interesting idea, I'd be curious to see this elaborated more on in the future. You seem to already be aware of all the critiques I'd possibly make :)
Crushed by comenoha 2018-08-16T02:00:06Z ♥ 2
This is utterly fantastic, I think this game has legs outside of the jam with a little work. The music loop is a bit short and doesn't loop perfectly, and the walljumping needs some refinement. That's all I can think of to say besides that it's fantastic. I didn't finish it yet, but I will come back for more.
LaserJuice (Top Down Shooter) by NoTime4Name 2018-08-15T21:14:24Z ♥ 0
I'm able to play it without trouble, and it's amazing. My only quibble would be that the zap zap of the main weapon gets a little grating, a problem that BFXR sounds can often have. The music is great! BeepBox looks like an awesome tool, though you might want to correct your linking of it. BeepBox.Co is where I found the site, .Com is a parked domain.
Love the use of theme, had a ton of fun, and it has a great look. One of the best.
BugStorm by leon75 2018-08-15T02:04:35Z ♥ 0
Very very impressive in the compo, though the lack of some standard RTS conventions like bandboxing hurt the playability a bit. Bridges also seemed very finicky without great reason other than UI time constraints. But very very impressive.
Running out of Hell by Tygrak 2018-08-15T00:54:09Z ♥ 1
I had no problem with the rar file. Especially with the music this is quite impressive for a 5 hour effort. The turnbased movement didn't feel great though, it might feel smoother if there was some recognition of inputs immediately even if the move didn't fully take place till the beat.
Alchemy Factory by Treizive 2018-08-15T00:22:16Z ♥ 1
Echoing the words about the combinations here. I got some things to happen, but could never remember how I got there. A combo guide on the side that filled out as you tried things might be a useful addition if you want to refine the game in the future. Also, I found the constant sounds rather hard on the ears, which is always a danger with BFXR sounds(just guessing, but if not it's a similar effect).
System_Corruption by antonsem 2018-08-14T23:48:46Z ♥ 1
Agreed about the tutorials. I must admit I didn't get past the allocator. I play games in windowed mode whenever possible, and yours doesn't seem to capture the mouse fully. Fine when just panning, but as soon as I had to start clicking it's a big problem.
Otherwise a pretty slick work
Orby by Samurai Ducks 2018-08-14T14:18:32Z ♥ 1
Looks and sounds excellent. Not a huge fan of not having control of the aiming, and it's very hard.
Devil Warship Makujin by Ceuteum 2018-08-14T13:45:03Z ♥ 2
This looks like it's right up my alley as a game, unfortunately some difficulty with the controls(I'd rather have left-right be turning than the direct directional controls) and the lack of a restart button, combined with the ease of death, kept me from getting very far in it.
Spaced Out by Roidz 2018-08-14T02:54:22Z ♥ 1
This is fantastic. The sound is perfect, the lopping point of the music popped out at me a little now and then but otherwise it is very good. The visuals are right up my alley, the twist on asteroids is quite good. Just making the sides not wrap is good difficulty increase on it's own for someone who has played Asteroids before. My only complaint is that once you get a handle on the basics it doesn't ramp up the difficulty very fast, a little more pressure after the first minute or two would have been good I think.
Storage Corp Ltd. by PixelFormedStudios 2018-08-13T23:59:56Z ♥ 1
Loved it. The music loop was very effectively compelling, and the gameplay was very well tuned.
Ultimate Boss Battle of Doom by Gurbx 2018-08-13T18:27:35Z ♥ 1
Years of gaming history trained me to try to mario-stomp on the bad guys initially, which didn't work out well. I figured out the actual mechanic eventually, but it took a few tries. Hard but fun, and good graphics, the title image alone made me laugh.
*N*X warriors by Stepan Shabalin 2018-08-13T18:16:27Z ♥ 0
I had some difficulty getting to the game which matches the problems in comments before, and I'll add the comment that you really ought to name your download something more descriptive than "LD42.zip" or "platform_build", but I pushed throught them and am glad I did. There's a neat and fun simple platformer inside. I particularly like how the map is randomized each time, and the 'oh shit' moment the first time I let a high level directory die was memorable. I will say that for the intro text skip, I would prefer if the first button press skipped to the text all being visible and the second press skipped to the next screen. Also when I spammed spacebar once it seemed to skip the gameplay and went directly to dead.
That stuff aside, as I said I quite enjoyed the game itself. Some small improvements that come to mind is a progress bar for nodes being destroyed, and perhaps just remove the player taking damage as a mechanic at all. It'd also be neat if you wrapped from the bottom of the screen to the top instead of bounced.
Oh yeah, and score didn't seem to work.
Mob Floor by Pixels Everywhere 2018-08-13T17:13:12Z ♥ 1
Quite neat. I will say it was super unclear from ingame information that the bottom of the screen was a pit and that I needed to throw things into, I thought my game had bugged after I defeated the dummy until I read this page again. The music is a very fun groove, but doesn't loop very well.
Looks great. Very solid work.
Warehouse by Monstr 2018-08-13T17:02:20Z ♥ 1
Nice twist on the tetrisy ideas. You aren't kidding it about being hard though. I think it'd be a bit more fun if the grab was a toggle instead of somethign you had to hold down, and if there was some visual feedback of it. Overall quite nice though. Extra point for adding in a volume control.
The Eternal Fight (for space in bed) by derpylz 2018-08-13T16:56:53Z ♥ 1
Very entertaining use of theme! The combo system was hard to get a handle on, which hurt the fun a bit, but still pretty good.
Claustrophobia by EX3D0 2018-08-13T15:09:18Z ♥ 1
I dead-ended pretty fast. Got the bobby pins, but couldn't figure out how to use them. Dragged them into slots in my inventory and facerolled most of the keyboard while standing next to the door and nothing happened.
Deep Decent by DanielEFisher 2018-08-13T14:54:28Z ♥ 4
A good concept, but ultimately it doesn't play very well. The controls and camera just don't work very well, and gravity is weak enough that you seem to do a fair amount of Wile-E-Coyote over the pits before falling. The biggest thing that I noticed with the controls is that attacks made while moving are *queued*, so they wait however long it is till you stop moving and then happen. That feels really bad.
Finally, while it's remarkable that someone managed to detail anything in the allotted time as the enemy model is, it simply doesn't fit at all with the other things on screen. Makes a pretty incoherent visual space.
Celestial Lacuna by bennyqbd1 2018-08-13T14:45:09Z ♥ 0
I do enjoy some good bullet hell, and this was some quite decent bullet hell for a jam. It wasn't immediately obvious to me that I'd have full range of motion, got me a bit of frustration, but I'm not sure how you'd get around that. I'm unclear what entropy does from my play so far. The sound effects get pretty harsh on the ears without any volume or mute options, though they do have some of the oldschool charm. I only got to the first boss, whose attack pattern seems a little too extreme for my tastes. Loved the wormholes though, they really spiced things up.
Lest mynyt vacation by Akaneiro 2018-08-13T14:26:10Z ♥ 1
The first 'inventory tetris' game I've played from the jam, but I expect it won't be the last 🙂. The object library was pretty amusing! A few, the TV in particular, seemed a bit too large, obscuring their placement area slightly. It'd also have been nice to have short delay between losing and the transition to the loss screen, maybe with a fadeout of the music and a failure sound effect. The sudden end of the intense music is offputting. Also a 'puzzle' mode with no time limit would be nice I think.
PlaceIt by Fenyx 2018-08-13T14:17:31Z ♥ 1
Well, I don't speak the language but it was easy enough to work out what to do. The graphics and sounds are effective. Gameplay is rather too simple though, as far as I can tell it'd run it's course after about 30 seconds and replaying didn't add much. Also the way walking works is odd, it feels as though it makes you take a full long-stride step if you even tap in a given direction, and I think I'd find that very frustrating in a more complex game.