FoonLudum Dare ExplorerLD22 → It's Space

It's Space

By eatthepath

View on Wayback Machine

CategoryRankScoreCount
Fun1432.90
Overall2302.93
Innovation2702.63
Graphics3042.76
Community3262.50
Audio3302.26
Coolness33837
Mood3462.32
Theme6031.90
Humor6071.21

Comments

athanazio 2011-12-18 22:21

very cool game play the enemy ships looks like snakes :P

helloserve 2011-12-19 09:24

Great game. Sort of like an updated space invaders.

quimby 2011-12-19 09:37

Nice work, mate; I love Unity for making games like this doable in such a very small window of time.
I sucked pretty bad at this game, so I didn't get very far at all, but I did like look of the enemies.
Was it just me, or did holding back to retreat not work?
Anyway, good luck with the comp. :)

cobhc6 2011-12-20 21:45

Nice concept. I really felt alone! A bit too much maybe...

eatthepath 2011-12-21 00:28

@Quimby: You have to hold back down for a bit before all your existing velocity is killed and you start going backwards.

yipperpants 2011-12-21 03:22

I'm impressed at your efforts. Your choice of sfx detracted from the loneliness of space, I think, but everything else was pretty cool. Wasn't quite sure what I was suppose to do so I just killed aliens, and I think that was a pretty clever play on the idea of loneliness: boring at the beginning, too hectic whenever you found other entities.

matthias_zarzecki 2011-12-21 07:30

Interesting little shooter. has quite some potential.

jeck 2011-12-21 23:29

Nicely done little space shooter. Good perspective for gameplay, though ships are a little far. Also was confused by front-facing guns not rotating with the turret, until I figured out what they were.

the-jack 2011-12-22 04:30

This game would be awesome if there was colonization of planets, ship customization, and intergalactic diplomacy.

But yeah, great effort. A score counter for blasting the baddies would have been welcome.

jeffz 2011-12-24 21:35

could you explain how your game matches the theme?

eatthepath 2011-12-25 01:05

Jeffz asked to explain how the game matches the theme. This is a fair question.

The glib answer: Well you don't have any friends in the game, do you?

The frank answer: Not as well as I'd like. My full plan involves the relatively small player exploring grand and extensive ruins of a fallen civilization, and attempting to piece together what resources and answers they can from it, while being hounded by uncommunicative hostile forces all the way. Done properly I think this could evoke a very strong atmosphere and match the theme well. Only the barest beginnings of these elements made it into the competition's deadline. I like those beginnings, and I'm building on them in a post-dare version, but I will openly admit the dare version isn't the most thematically strong game in the compo

tcstyle 2011-12-25 21:46

Quite unforgiving. I like this kind of concept for a space game.

summaky 2011-12-26 14:07

The theme falls a little show in this game, but interesting nonetheless. It was a bit hard for me thought. The enemies looked a bit like dragons :-)

winterblood 2011-12-29 13:39

Nicely polished, like the idea of a free turret as well as the forward guns, but it made for a somewhat schizophrenic play experience. Shooting other ships felt like it could have been much more fun with some control tweaks...

pierrec 2011-12-29 14:53

The gameplay feels great! Didn't see the them through.