FoonLudum Dare ExplorerUsers → Winterblood

Winterblood

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201431Entire Game on One ScreenMutablecompo5783.183.383.504.132.673.0022
20132710 SecondsChronic Hysteresisjam
201326MinimalismWinter's Banecompo10452.682.182.912.773.002.5032
201225You are the VillainInfidelcompo4902.762.662.532.942.973.2466
201122AloneLonely Islandcompo2232.942.202.113.713.493.001.473.713.1263
201121EscapeFirefliescompo3272.662.342.282.133.971.001.722.255
201120It's Dangerous to Go Alone! Take This!Lonely Fortressjam3.502.963.253.043.744.423.913.3626

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Winterblood

LD20 — It's Dangerous to Go Alone! Take This!

Curse Of The Golden Pearl by Hamumu 2011-05-04T13:37:00

Very slick! Impressed.

A Spawn Named Bob by sirGustav 2011-05-02T22:41:00

Nice dash mechanic! Desperately needs respawn points though. I think I was near the end after two or three restarts, but couldn't face replaying the same stuff a fourth time.

Hangman by mattdev 2011-05-04T21:35:00

Really nicely done, but the keys were a bit tricky. Not sure that aiming with the mouse is really necessary, I think a fixed angle on a keypress would work fine and be much more tactile. Good job though!

Clone Wolf by jarnik 2011-05-04T13:12:00

Cute idea, great implementation. Shame the controls are a bit awkward and combat is a bit simplistic - best strategy seems to be to wait for them to fall on your sword with a few clones as backup. I still enjoyed and finished it though :)

Bad Hotel by jonbro 2011-05-03T22:26:00

Nice concept, but I found it REALLY hard because the droppers were rarely in the right place at the right time. I felt I was losing because the game created unwinnable situations rather than because I made mistakes. Perhaps a few seconds grace to build some defences at the start would give the player more of a chance.

Misplaced by someone 2011-05-05T20:17:00

Really quite fun, despite the soldiers frequently getting stuck (at least the imps did too though!). Nice idea, shame you didn't have time to put some spells in.

Many Small Hands by amassingham 2011-05-04T23:22:00

Great idea, slightly clunky interface. I'd have preferred something more RTS-like. Ingenious setting though. Who doesn't love cute urchins? Awww.

Laser cats VS Zombie rats by Jesper Oskarsson 2011-05-04T22:36:00

Novel idea, felt a bit clunky in practice though.

CaveBot by PJ Pretorius 2011-05-04T12:36:00

Physics needs tweaking, and it'd be nice if the baddies reacted to taking a hit. A little polish and you've got a solid little platformer!

It's dangerous to take this ... go alone! by Zaphos 2011-05-04T22:10:00

Awfully sensible...

Multiplayer Zombie Garden Adventure by goffmog 2011-05-05T20:44:00

Server down for me too...

Elidia by brandoncash 2011-05-04T15:12:00

Collision is on a hair trigger, but some fun powerups.

I'm in a Tub!! by masterhyjinx 2011-05-04T21:55:00

Tough, but quite slick. It's a bit frustrating that you can only fire one harpoon at a time though.

Codename: Taken by arielsan 2011-05-04T13:19:00

Slick character movement, lots going on, but it felt a bit chaotic. Then my green robot went missing and I ran off a cliff and couldn't restart :/

Wild Forest by haqu 2011-05-04T00:08:00

Beautiful, but not much going on...

Atomic Pinball by Toeofdoom 2011-05-03T21:58:00

I like the idea of pinball chemistry...but I'm rubbish at pinball and haven't studied chemistry since school, so I was a bit lost. Nice graphics though! :)

Item Quest by Dan C 2011-05-04T22:19:00

Simple but very polished!

Against the Wall by Acheron 2011-05-02T05:00:00

Like the concept (similar idea to my entry - first-person platforming) and the art, but I found it really fiddly trying to jump onto even the first few ledges. Felt like the jump height was too small, or I may have been catching on things due to struggling with the controls (I invert Y :)

The ADD RPG by zlash 2011-05-04T00:01:00

I lost count of all the comedy references :)

Dwarvenly by AndrewBC 2011-05-04T14:54:00

Technically impressive...but could have easily made a labyrinth that was a bit more interesting to explore, some stuff to collect, and maybe some doors that could only be opened by two players standing on pressure pads so a third could go in for the treasure...

Change of Heart by sfernald 2011-05-04T12:52:00

I like the concept, but there's just not enough player agency - I had 5 minutes of backstory, made ONE choice (which was a bizarre one outside the control of the character), and got a 5 minute death scene. If I could skip the bits I'd already heard I'd have given it several plays to explore more of the story. You could easily give the player a few choices early on about what their favourite flowers or dinner is which wouldn't branch the plot, but make the player feel more invested in the character.

Deathbot Love by Zutty 2011-05-04T13:59:00

Well implemented, looks great, plays well, but a bit short. I didn't find the cat much help though and just sprinted past the bots after dying a few times.

My little selling shop on Earth by allinlabs 2011-05-05T21:04:00

Impressive content for 48 hours! Didn't deliver on the theme twist IMHO, as you still end up collecting stuff for yourself, but...polished gameplay, great art, well balanced with interesting level designs. Top notch!

Nano Seed by machinas 2011-05-05T21:15:00

Like the nano swarm, just needs some enemies or hazards to use the nanites on. Also a larger window on the world would have been nice.

the Child by Dark Acre Jack 2011-05-06T21:10:00

Very, very polished! Got a little repetitive towards the end and the sawbots didn't seem to hurt me, but damn fine work overall.

Appy 1000mg by deepnight 2011-05-02T22:03:00

This is a work of art. I didn't mind the flick-screen scrolling, except for the player and sometimes particle effects lagging the cut by a frame. And movement was a bit slow, but it contributed to the dreamlike effect. The aesthetic is the obvious highlight but I think the interpretation of the theme is the cleverest element. Absolutely top notch!

Chronos by bmfs 2011-05-04T12:59:00

Really polished execution, but I kept dying for no obvious reason - presumably the white pills keep you alive longer? Could have used a warning when you're low on health, and a longer respawn delay on the enemies, who often popped back in to hurt me seconds after I killed them. Fix those niggles and it's really solid!

Eunaborb by krangGAMES 2011-05-04T15:33:00

Great fun - just needs to be a little easier to click on the ball when it's moving.

Brass Monkey by fishbrain 2011-05-03T23:06:00

Weird. Gameplay works, but it takes so long to ramp up to anything approaching a challenge I had to give up.

And not to nitpick, but I suspect you didn't strictly paint all the art yourself. Collage is a legitimate art style but I dunno if it fits with the LD48 rules. Maybe I'm just sore 'cos someone marked me down for using a stock skydome :)

Innocence by LegacyCrono 2011-05-02T23:44:00

It's pretty hardcore from the off, I could barely get past the first wave. Very polished gameplay though, and elegant art style!

Monophobia by eld 2011-05-05T20:42:00

Wow, social grinding! Clever, and lovely aesthetic. Will definitely come back to this after rating has finished...or maybe before...

Lonely Pods by k_wright 2011-05-04T23:07:00

Sound mechanic, but slightly clunky feel to the physics (although I was using keyboard). Otherwise very slick though!

Dungeon Runners by Valandre 2011-05-04T14:31:00

Really needs the corridor run to be faster (at least once the fog of war is gone). Apart from that, it's a beautifully polished little game. Excellent!

Das Sad by Zemmi 2011-05-04T13:53:00

Nice idea, bit hard to start with. Could do with a longer window to dodge which gets progressively shorter.

It's Not Easy Being Muammar by BadgerPriest 2011-05-04T22:16:00

Ooh, topical. Felt slightly dirty for winning.

Robber Attack by Suyo 2011-05-02T16:04:00

Actually really fun once it got going! Could do with the difficulty ramping up faster though, or the gaps between waves being shorter. The hectic waves were great fun but the easy ones and the walking segments felt like a chore - if condensed into 10 waves for faster play it could be really addictive. Also liked the retro SFX, except for the incessant tick/footstep one... and kudos for having a leaderboard :)

Furious Fighting Felines by ACodeGerm 2011-05-04T21:15:00

Solid groundwork, but it's pretty ambitious - this genre needs a lot of tweaking and refining to make it really fun. I could get the combos by mashing the space bar continuously - needs to be a bit faster paced with a narrow time window to trigger the combo - and if you miss it, you fail. Character anim system looks cool, with more time you could produce some really slick anims. Definitely worth taking this forward!

"Alone" by natpat 2011-05-02T22:29:00

Really good puzzle design, and simple but crystal clear art. Slightly clunky jump mechanic though, needs inertia to feel natural. I like the mechanic of passing the same tool back and forth continuously.

Tri by ratking 2011-05-07T22:44:00

Really, really good. Mouse slightly twitchy for precise aiming, but I think that's the standard Unity character controller. This is *great* work for an LD48!

Lasers Are Dangerous by Hectigo 2011-05-04T22:44:00

Loved the way the grid rebuilds itself into the next level configuration. Nice detail. Early puzzles a bit easy, later ones really hard!

Better You Than ME! by lingmops 2011-05-03T22:35:00

Awesome pace, and novel twist on the genre...but SO fast I didn't feel I was making informed decisions about cloning - just mashing the clone button whenever an obstacle appeared. Maybe that's why my score sucked though :)

Nitro Racer by stigrv 2011-05-05T21:56:00

Pretty slick for HTML5! Bit buggy though - I spun off, lines turned red, and the car just span indefinitely without blowing up.

It is Dangerous to Go Alone in the Dark by fueelin 2011-05-04T22:02:00

The concept is cool, might work better with a smaller grid per room so when you get up to 4 or 5 monsters you HAVE to use precious flares to take them out.

Everything is Sand by Airwaffle 2011-05-04T15:40:00

Nice mechanic, just needs a little development - just stacking sand gets tedious pretty quickly.

Jump Climb Die by Cybs 2011-05-04T22:27:00

Mouse-jump mechanic worked surprisingly well.

Ludum - the Magic bird of AWESOME by Fenmar 2011-05-04T23:11:00

Really unforgiving, doesn't feel like there's a lot of skill to it. I lacked the patience to get past the first screen :(

Auto-Army by tzachs 2011-05-03T22:07:00

Potentially interesting tactical puzzler, but I found my grunts were disappearing on level 3 before they reached the red switch, and my archer wouldn't fire at it at all. Might be nice if your troops waited until you hit GO and all acted at once, so there was more of a timing element.

A Steampunk Axebot Supply Run by matthias_zarzecki 2011-05-03T12:02:00

Novel idea! I felt it was a bit clunky though, as the mouse control was undersensitive and the rocket speed a bit slow for my taste. Maybe the speed could increase over time? Also felt toon-shading didn't gel well with the textured terrain. Nice robots though :)

It's dangerous to "go" alone! Take this. by zachstronaut 2011-05-04T22:07:00

Cute idea, slick execution. Can get yourself stuck though if you fail to pick up the gold thing before you reach the toilet.

Overcoming danger with trees by Desmont 2011-05-06T12:04:00

Really fun mechanics - SFX a little grating, but graphics nice and bright! Good job.

Entity by LeafThief 2011-05-04T15:19:00

Haunting atmosphere. Beautifully animated sprites, too. The suits with masks on are creepy. Could use more cues to indicate how the mechanics work, as even after finishing I still don't really know what I was doing. I'd play more of this...

Mittens by VascoF 2011-05-05T20:25:00

Great fun, polished, clever use of theme, funny, cute... brilliant job!

Fiat Lux by K4Orta 2011-05-04T20:58:00

Great idea, very slick. Just a few logic issues where you can get stuck.

Fear of the Dark by Rialgar 2011-05-04T15:44:00

Concept would work well multiplayer, but it's a bit of a nightmare for one player...

Ghast by mchnzr 2011-05-04T21:25:00

Short, but what's there is pretty slick - well worth fleshing out after LD48...

Breathing Room by Shaun Inman 2011-05-03T23:15:00

Very slick, like the frequent checkpoints! My only niggle is that EVERY obstacle REQUIRES you to stop and inhale. It would be more fun to just play the whole thing in slowmo without having to pause. But if the challenges were (just barely) doable without the inhaler, then you could time it and reward the player for not having to stop and inhale...

Lonely Fortress by Winterblood 2011-05-02T11:56:00

Eek, I hope not. Thought stock assets were OK to use seeing as they're part of the basic Unity package. I'm also using the stock particle textures...

Also, what's the ruling on tweaks? I can easily add a shortcut key to un-invert the mouse Y...

The getting stuck bug is a pain, sorry. Spent a couple of precious hours trying to fix it but failed, and I didn't realise quite how frequently it happens :(

Thx for the feedback!

Lonely Fortress by Winterblood 2011-05-02T15:36:00

I've belatedly uploaded the source (sorry, I needed to sleep!) and updated the web build to allow Y-invert to be togged with the Y key. If that's cheating, so be it. Doesn't feel like cheating IMHO, as it's not game content or a bug fix per se...just a preference.

Lonely Fortress by Winterblood 2011-05-02T22:11:00

<cough> Creativity is hiding your sources. Apparently I'm not that creative ;)

I agree about the loss of mouse focus though. Must find out how to lock the cursor to the window until you press ESC. I foolishly assumed the default FPS scripts that come with Unity would just work...

I think I might take this project on to the One Month Game (less 48 hours). Then I could fix all the niggling bugs, add the Mirror's Edge-style hands I originally wanted, and get all sorts of extra content in. Hmm...

Lonely Fortress by Winterblood 2011-05-02T23:32:00

Bug fix: now locking the cursor when you start to play. Press ESC to get it back.

Ant General by whizzter 2011-05-03T20:32:00

Nice visual treatment, but the soldier ants didn't seem all that helpful - they all got killed halfway through the first level and I sprinted the rest, then on level 2 I didn't see any sugar so just sprinted with a sunflower.

Ngurvilar in the Temple Of Bastet by mjb67 2011-05-05T21:36:00

Physics good, but ball control very frustrating. Did like the writing though!

Diamond Hollow by arkeus 2011-05-04T14:04:00

Bit hardcore from the start, but SO polished!

Armageddon Moochery by mintman 2011-05-03T21:53:00

Simple but nicely polished!

Drum Hammer Dig by trialbyfun 2011-05-04T14:14:00

Clever idea, delightfully cute. I'd have played a lot more of this if it had more levels!

Air Pirates by hamster_mk_4 2011-05-03T20:00:00

Enjoyable shooter with an interesting loadout mechanic, but I found it a bit clunky switching from keys to mouse to buy new weapons while under attack. Would have preferred a keyboard-controlled menu so I didn't have to keep switching input devices.

LD20: Alone by Superpig 2011-05-03T23:34:00

I went alone, and didn't suffer much danger providing I stayed on hillsides so the bombs rolled away. Couldn't find the lake though, and it kept stalling which meant I lost track of which way the path was going. Could have used some sort of direction indicator.

Liquid Choices by DeanoC 2011-05-04T22:55:00

Really wanted to play with the fluid mechanics, but the interface makes it so HARD to build simple shapes. Only one in three clicks on the Builder guy actually registered, and sometimes he build stuff I didn't ask him to. Potentially cool, but needs an interface rethink IMHO.

Condom Corps by Radiatoryang 2011-05-04T13:28:00

Mouse and wheel both rather twitchy. Could use some time pressure, maybe a 2 minute limit to get the highest score?

Dangerous Dan by DrunkenOrc 2011-05-02T04:28:00

Enjoyed the theme, and it did make me laugh. Can you actually GET a swamp key pass? I'm guessing no, but I only played it through once.

Dangerous II by SMSadventure 2011-05-04T13:48:00

Nice. Very nice.

A fine day in the parking lot by DoktorAce 2011-05-02T05:31:00

Great graphical style, and simple responsive control scheme. Like the silhouetted zombies, really hard to see! I kept ending up in pitch darkness though (sometimes flickering on/off). Felt like a bug because i certainly wasn't able to escape or accomplish anything once it went dark. So I never quite found the last food.

Grave Robbers by adamatomic 2011-05-03T20:23:00

Nice concept, well executed. Could use a couple more traps by the treasure, as once the raiders get down the bottom they're almost impossible to stop. A couple of simpler levels as trainers would be nice, this one's pretty hardcore :)

Duple! by hexygen 2011-05-04T14:47:00

Clever. Fun. Good job!

Officer Alfred by Hempuli 2011-05-05T22:57:00

Incredibly inventive puzzles AND elegant art AND extensive level building for 48h! I take my hat off to you...but also brandish a fist for the INSANE DEVIOUSNESS of your puzzles. My D key may never recover.

Block Push Championship by increpare 2011-05-03T22:45:00

Thought it would be a straight Sokoban clone, but the magnetism is an EVIL, EVIL twist. Good job!

Bonifaco's Bazaar by johanp 2011-05-03T22:55:00

Really elegant concept. I did find it hard to tell how the crafting worked, sometimes I had the right items in the wrong quantities. It would be nice to see an icon of what the soldiers and merchants want to buy/sell over their heads so you can plan ahead a little.

Legend of Parasite by Draknek 2011-05-04T12:20:00

Clever, well-executed. Love it!

CAT in the city by athanazio 2011-05-04T12:29:00

Framerate too poor to play it (~3fps). Great ambient music though, and nice stylised characters.

Danger! Take. by ExciteMike 2011-05-04T13:43:00

I'd like to have parked a blob with a shield in position while another blob went for the sword. Nice puzzle mechanic though, felt very polished.

L-Porter by nitram_cero 2011-05-04T22:31:00

Wow, that was weird. But cool...

LD21 — Escape

Pressure by varun 2011-09-11T21:57:00

Simple but effective. Jumping a little floaty, but I've seen much worse. Timing balanced just right!

Castle Skate by Mstrp2ez 2011-08-23T22:13:00

Graphics/sound a little ropey, but quite fun when the speed picks up. Jump is a bit slow, almost guaranteed to land on a hazard when jumping at high speed.

Bounce-onium! by McFunkypants 2011-08-23T22:05:00

Great concept, good fun. Could use some extra hazards or multiple keycards to add variety later on. Nice job!

Under a Watchful Eye by Acheron 2011-08-28T00:16:00

Great visuals and very original idea, nice twist on the theme. Gameplay a bit tricky though, as in first-person you can't easily tell where your pursuer is or which way might be a good route to run. Might work better if you could lose him and he would have to search for you, while you tried to distract him or sneak away. Then you'd be able to spend more time looking at him, which would be good as he is SCARY.

Dark Acre Jack's "Escapology" by Dark Acre Jack 2011-08-23T23:40:00

Great idea, but slightly disappointing minigames. Excellent presentation though, very polished!

Rainbow Jail by Benjamin 2011-08-23T22:59:00

Brilliant idea with wonderful attention to detail. Outstanding work on design, implementation and polish. Sound a bit weak, though, in an otherwise incredible effort.

A tale about life, death and a looser. by deepnight 2011-08-22T22:01:00

Nine hours!? Fantastic. Nice reductionist approach to choice, and (of course) superb art stylings.

The great escape of Dr. Diabito! by klobb 2011-09-01T12:05:00

Quite polished, but very little threat to the player. Could use a time limit, and a score to motivate the player to keep moving and shooting stuff.

BRITAIN:2027 by Sophie Houlden 2011-08-22T22:28:00

Great cartoony treatment of topical theme interpretation! Bit tricky though, felt like I won by luck rather than tactics or skill.

Metal Sphere Solid by matthias_zarzecki 2011-08-23T23:25:00

Really polished, but chugged a bit on my laptop, which made it a bit of a chore to finish. Dash of story really helped keep it interesting right to the end. Good job!

AWOL by quickfingers 2011-08-23T23:49:00

Wonderful. Great atmosphere, music, animation, art and balancing. I really can't fault it!

Prelude of the Chambered by Notch 2011-08-23T21:54:00

Impressive raycaster for 48hrs (although surely marching cubes and drawing each cell as quads would have been quicker to write?). Loved the level layout and item mechanics, particularly the ice. However, imprecise combat plus permadeath equals frustration, so not quite as fun as it could have been...

Mountain above the clouds by trialbyfun 2011-08-23T22:36:00

Glorious and original art style! I kept dying for no obvious reason - presumably I crashed, but other times I got away with worse bumps. Delightfully surprising new mechanics every few rooms. Love it!

Bomber Planet by adamatomic 2011-08-22T21:20:00

Simple but nicely executed. Agree that the map was a little large, and the extra bomb slots didn't seem very useful. Liked the music, and the bittersweet epilogue text :)

Catastrophic Weekend by markengley 2011-08-22T22:42:00

Love the sketchy art style! Could do with a little more user feedback, I wasn't sure whether I had to keep clicking to hit or if picking an enemy once was enough. Like how you can level up after each failed attempt, quite addictive. Speed seemed pointless because the enemy come to you though.

City Runner by DGoodayle 2011-09-11T22:29:00

Nice idea, very polished. But very fiddly to shoot enemies, and my bullets didn't seem to fire directly at the cursor. Also a brief glimpse of the exit would be nice so you have half a chance of reaching it deliberately instead of by happy accident :)

Escape from Space Cannibal by ondrew 2011-08-23T23:10:00

Framerate bizarrely choppy - fast for a second then stalled every second or so. And it took forever for a character to even cross the screen. Nice to see Kinect used in LD though! Maybe for the next one you could do something that would really show off a variety of animations, like a fighting game?

Escape from Pleasure Resort by ToxicLogic 2011-08-24T11:47:00

Interesting mechanics, took a couple of failed attempts to get the hang of it. Enjoyed exploring and the variety of rooms, but slightly confused by a few doors that seemed purely cosmetic. I would happily have played it for longer :)

Reveal by offwhitefox 2011-08-30T12:10:00

Great concept and atmosphere (particularly the ripping SFX), but I have to agree that E was an RSI-inducing choice and it got VERY repetitive. Did enjoy it as an art piece though.

VT74: Escape from EEPROM by Ria 2011-08-23T22:27:00

Little bit sluggish, and there are a few places I kept dropping through. Could do with some extra hazards. Quite like the blue on grey vector aesthetic though!

Virtual Girl by splixel 2011-08-22T22:12:00

Nice look, interesting theme interpretation and level structure, but let down by very fiddly jump mechanic coupled with poor framerate. I had to give up after consistently failing to manage what should have been really simple jumps :(

The Great Unescape by geckojsc 2011-08-22T21:49:00

Nice minimalist graphics, all very slick but a bit hardcore. Could use some checkpoints...

Escape From EchoMonica Park by cislunar 2011-08-23T22:44:00

Recruited some friend then wandered round the edge of the map a bit, but couldn't find any obvious exit point... Like the cubic style, but the player movement didn't seem to align with the level orientation sometimes, so I didn't feel like I had control.

Land of Colors by ZirconCode 2011-09-11T22:13:00

Great idea, but steep learning curve and very unforgiving! I'd have given the player a little more leeway to make it easier to cross onto new colour zones. Music made me smile :)

EscApe by marudziik 2011-08-25T23:55:00

Controls definitely oversensitive, it would have still been challenging with more forgiving maneuverability. That said, it's a great and pretty well-balanced game that I really enjoyed. Good work!

Still Dreaming by bach 2011-09-11T22:06:00

Lovely art and music, impenetrable first puzzle. I couldn't get off the first screen :(

Escape from the Labyrinth by ursagames 2011-08-25T22:57:00

Nice atmosphere, but not a lot to do. I tried to spot the creepy guy other commenters mention, but couldn't see more than a brief 1-frame flash. I suspect my framerate may be too high?

BATHOS by johanp 2011-09-11T22:40:00

Clever and beautifully executed. Clearly not a mechanic that scales well to a larger game, though :)

AWAYGET by mklee 2011-08-22T21:29:00

Really enjoyed this. Love shooting the lights out. Slightly irritating that baddies can spawn right on top of the escapee sometimes, and very annoying that you have to replay level 1 every time you fail level 2. Wouldn't mind so much

LD22 — Alone

Tower of Abominations by PaulSB 2011-12-28T14:29:00

Yeah, checkpoints would REALLY help, or more clues about the relative strengths of spells and monsters so you didn't have to use trial and error. Graphical style a little disjointed, but the core concept is sound. Would make a cracking iOS title with a little polishing up.

[Greeble] by McFunkypants 2011-12-22T13:21:00

Solid platformer, great art. Could use some hazards to make it more challenging though.

Loot Alone by karnakgames 2011-12-23T00:34:00

Quirky but appealing style, but not a lot to do. The direction switch at the screen edge led to me retreating accidentally a few times. I seriously expected Nyan cat at the end :)

Alone by TAX by tax 2011-12-29T19:20:00

I found it rather relaxing tweaking the tiller and the sail to compensate for variations in the wind. Shame there was no real sensation of speed across the water surface though.

Abandon by Acheron 2011-12-20T23:38:00

Impressive scale to the architecture, although it did make thorough exploration require a LOT of walking. Jump slightly floaty, and some ramps so steep they descend faster than you fall.
Nice desolate feel though. I'd like to explore more of this world.

Alone by Dark Acre Jack 2011-12-22T21:04:00

Great creepy atmosphere, although the highly restricted movement borders on frustrating. Terminal HUDs very slick. I answered the eval questions honestly and was judged wanting :)

Last breath by deepnight 2011-12-22T21:27:00

Nailed it first time! Gorgeous graphics and animation, great gameplay spin on a traditional platformer. Even better than Appy 100mg IMHO.

And then, alone at Epsilon-1 by eld 2011-12-22T12:22:00

Great (and cleverly reusable) environment art! The minigame is slick but often hard to see and luck-based (sometimes it even starts in a state where it's impossible to win). Astronaut inertia is realistic but irritating. Story is simple but engaging - whole thing was thoroughly enjoyable. Good work!

Quiet, Please! by ladron 2011-12-22T23:39:00

Simple, slick, fun. The prompts didn't appear for a minute or so, which was confusing, but eventually they turned up and made it a lot easier. Enjoyed it!

Alone, the Game by Colinchocolate 2011-12-29T19:33:00

Somewhat disjointed art, the core mechanics are a little clunky, and it didn't really evoke the theme for me...but I did enjoy playing it through :)

3 Missing, 4am by Sophie Houlden 2011-12-22T23:24:00

Love the pitch blackness, not many games are that brutal with use of light. Lighting things up gave a palpable sense of relief! Camera a bit dodgy inside the towers, and the look up/down should be capped just short of gimbal lock, but great job nonetheless! And I found the kitten :)

Soliloquy by ratking 2011-12-29T02:16:00

Elegant visual style (even loved the garish palette), and brilliant concept - but quickly headache-inducing when the view splits. Had to stop playing on level 4 or 5 :(

5 DAYS by matthias_zarzecki 2011-12-20T20:45:00

Great work, like the minimalist style. Definitely needs a reticule (or more generous hotspots). Chugged a bit on my laptop, could be the detail level on the terrain outside is set too high? Couldn't figure out how to save the cat though, clearly I missed something...

Courage Quest by triplefox 2011-12-20T15:55:00

Fantastic job! Love the water mechanic, the variety, and the general level of polish. Excellent work! I finished by 5pm, great music at the end! :)

Minicraft by Notch 2011-12-29T00:28:00

Very polished, but disappointingly derivative :(

Lonely Island by Winterblood 2011-12-20T01:49:00

Thanks for all your kind comments! Sorry it's a bit shonky.

mk_rules1 - yeah, I've got a proper ending scripted here that would finish the game instead of letting you run off across the sea bed, but couldn't release it due to the data loss :( Will apply SVN liberally in future!

sanojian - loved your mechanics, will rate it properly ASAP.

Matthias - yeah, the boat worked fine in the editor but went crazy in the web build. I think I know why but can't really fix it now :(

Lonely Island by Winterblood 2011-12-21T01:12:00

RobProductions - Correct, this was a test build...all I was left with after the project data got corrupted. It just lacks the proper ending and a scattering of flavour text.

Feeling Alone by idanmiller 2011-12-21T00:10:00

Clever abstract theme interpretation, but really tight time limits and controls felt somewhat dead. I expected some inertia and a bit more room to maneuver so you could drift round corners shooting as you go...

Unfinished World by markengley 2011-12-20T14:11:00

Really nice atmosphere, story, and extreme application of theme! Interesting combat mechanic, but I didn't seem to have any health, so no risk of losing a fight. I'd have liked a block button or something to add tactics. Solid AI pathing too :) And it's finished!

Alone (Except for some Snakes) by BlueShaman 2011-12-20T21:16:00

Web link broken? "Oops! Google Chrome could not find themage.x10.mx"

TransDimensional Moon Rift by Shigor 2011-12-28T14:49:00

Unsettling but consistent art style, very polished mechanics. UI could be a little tidier and game balance is a bit uneven, but this is an impressive effort. Good work!

Craequ by Jonathan Whiting 2011-12-21T01:39:00

Inspired mechanic and design, good solid implementation. Even the simple graphics were quite evocative. Thoroughly enjoyed playing it.

A Lonely Moon by TyrusPeace 2011-12-29T18:14:00

Charming visual style and simple but well-polished mechanics! Love the attention to detail on the sinking platforms and the dynamic camera framing. Thoroughly enjoyed it.

alone I art by Make A Game 2011-12-20T21:13:00

Basic mechanics are fun - love the doorway sizes, and the bulging trenchcoat. Quickly became a bit repetitive though, trekking through the thoroughly emptied half of the museum to reach something else to steal. Could benefit from a time trial mode to force player to balance many quick cheap thefts against one big score.

AloneWithZzZobmies by Simple Ghost 2011-12-30T12:30:00

Impressive! Great atmosphere and story, somewhat spoiled by minor niggles - interaction range is painfully short and picky on doors (took me 5 attempts to escape the first zombie!), I couldn't climb the stairs in the garage, died with no explanation while looking for wood (was that timed? I wasn't warned).
BTW...if low FPS affects timing you probably have a fixed time interval in some of your Update() calls. Multiply your desired per-second value by Time.deltaTime to compensate for differing framerates.

First Cell by Canyon 2011-12-29T13:23:00

Great atmosphere, very polished, but somewhat confusing. I would sometimes change shape accidentally and sometimes not change when I expected to. And I often lost myself amongst the other shapes. But apart from those niggles, it was fun!

Leave me alone! by gustavla 2011-12-20T21:46:00

Great little game, very polished (love the death effect); bit on the grindy side though - lot of work for meagre rewards...

Lonely Tennis by Rockenez 2011-12-21T00:02:00

Nice idea! So simple it gets dull after a few volleys though...but it's finished, which is more than I can say for mine!

For the Love of Life by Permanent7 2011-12-29T00:05:00

Love the scale and mood of the environment, and the jagged sculpting style. Painfully slow movement though. I missed several terminal messages because they're so unobtrusive, and the pickup range of the key is so short that my screen was almost blocked by the object I was carrying. Bleak conclusion...but I liked it :)

Alone in His Mind by 89cookies 2011-12-29T12:08:00

I'd suggest making a web build to save having to install it, you'll get a LOT more reviews that way...

Take care of the trees by prettymuchbryce 2011-12-20T23:53:00

Very polished, love the restriction of a single scroll direction. Cute story, short and...well, short.

Alone in Space by Vic 2011-12-21T00:59:00

Elegant and moody art style, fantastic environment detail! Slightly irritating to have to guide the character round switch pedestals in order to operate them - be nicer if they just worked without walking over, providing the player was in the general vicinity. Great work!

Adventures of One by Drebin 2011-12-29T13:33:00

Impressive amount of mechanics implemented, and pretty slick. Design-wise, though...turn-based tactical doesn't work very well with only one unit to control :/

Down A Well by bfod 2011-12-31T11:36:00

Nice idea, slick implementation. Be nice if there was some tectics for more effective climbing, but I guess it's irrelevant in the end :)

Alone in the Universe by KhaoTom 2011-12-29T13:55:00

Love the solar system model, but your ship has a ridiculously high velocity which made the planets seem tiny :) I flew by some planets very close but didn't seem to accomplish anything...

Spacescape rocks though, I'm using it too on my current project.

Alone Midway by Malactus 2011-12-29T01:37:00

Solid implementation of a first-person adventure. Next LD you'll be able to do much more content in the time! (although that's what I keep telling myself and failing at :)

Lonely Island by sanojian 2011-12-20T15:16:00

Love the mechanics. Well balanced, great that you can understand what to do but still need to do it efficiently enough to survive. Design is very elegant, deserves another pass of polish after the compo!

It's Space by EatThePath 2011-12-29T13:39:00

Nicely polished, like the idea of a free turret as well as the forward guns, but it made for a somewhat schizophrenic play experience. Shooting other ships felt like it could have been much more fun with some control tweaks...

Lone Wolf by Oliver Simon 2011-12-29T19:02:00

Good fun, had my three-year-old howling away trying to help :)

Coclution by cirolve 2011-12-29T01:55:00

Nice core mechanic! Got stuck in room 3 or 4 though. Something to alleviate the pitch blackness would have been handy.

Lonely Space by guru-guru 2011-12-20T21:57:00

Nice mechanics, but the player's movement is SO sluggish it's painfully tedious to do the simplest puzzle. Shame because the level layout seems quite interesting. Double the player's speed and you'd have a nifty platform puzzler!

Me and Myself by Shelby Marchtaler 2011-12-29T02:00:00

Ran in Chrome, but kept crashing my display drivers at 10 second intervals so I couldn't play it :(

Welcome to TheCity by ncannasse 2011-12-20T16:45:00

Looks fascinating, but it runs at about 5fps on my laptop even when shrunk to postage stamp size, and warns me it needs 3D acceleration even though I have it enabled already :(
Would love to play it though...

Alonzo by benxtan 2012-01-08T03:03:00

Great music, really oppressive. Environment overly simplistic though, and exploring the maze was a bit clunky with the camera clipping through walls. Surreal setting reminded me of overlooked classic "Realms of the Haunting". Think you can get it on www.gog.com - you'd like it :)

Forever Alone by QXD-me 2012-01-08T03:13:00

I liked the "hug" mechanic, but wasn't really sure what was being communicated. Everyone wanted a hug at first but seemed disappointed when they got it. Walk speed painfully slow, especially with such a minimalist enviroment. Creepy atmosphere though...

The Wizard Apprentice by Ralkarin 2011-12-28T15:36:00

Interesting idea, but the perspective and level layout makes navigating through doorways harder than solving the puzzles. I'd have been happy to stay in first-person mode all the way through. If there was some platforming to do that would justify the side view. Nice puzzles though, I enjoyed playing it!

LD25 — You are the Villain

Night By Day by Macroz 2012-12-17T23:18:00

Nice style, but I quickly ran out of hotspots to click and couldn't figure out how to progress.

MEMEX by Cake&Code 2012-12-25T23:18:00

Beautifully executed - the player's role in the narrative is unclear even at the finale though, unless you're paying very careful attention. Great concept though.

TerraForma by recursor 2012-12-18T22:16:00

Nice concept, well executed. Could do with a few more rules of interaction, as after the first couple of levels the same tactics work for everything, which becomes dull. I'd like to see this developed further!

Slab Judgment by Mysterarts 2012-12-17T21:34:00

Great idea, lovely presentation. Burning figures with the flame felt a bit random, but catching souls with the cloud was immensely satisfying - great visual and audio feedback. Good job!

This Is How It Ends by Ted Brown 2012-12-18T22:45:00

Wow. Fantastic storytelling. Game engine and UI is a bit crude, but served it's purpose. Very thought-provoking...

The last game before the end of the world by grifdail 2012-12-18T00:40:00

Very slick and speedy! Not much to do, though :)

Race Against The Machine by Lapinou 2012-12-17T23:39:00

Novel idea, but lots of obstacles I was unable to interact with. Scored best by trying to keep him alive, so the balance clearly needs tweaking. Lovely visual treatment though, very polished.

Battleship Texas by Yngar 2012-12-17T22:02:00

Mad as a hat full of badgers, but it kept me playing to the end :) You made 4 different games in 48 hours, you nutter!

Dark Witch by Kyoutashan 2012-12-18T12:41:00

Lovely art and simple, fun mechanic...but sorely lacking player feedback for clicks :/ Could easily be fixed post-jam and released as a cracking little lunchtime distraction :)

The Fall of Mr. Wily by StoneMonkeyStudios 2012-12-19T00:25:00

Nice interpretation of the theme, like the repeated visits to each minigame and the changing pace. Good job!

Victor Grozny by DustyStylus 2012-12-17T21:12:00

Nice idea and VERY polished implementation. I agree that the knobs could have done with a more intuitive UI, and it would be nice to see something happen to indicate when you'd missed an insurgent and they damaged a building. Audio very good, too. The blend of Eastern Europe with somewhat steampunk tech is unusual :)

Christmas Caper by FireHawkSoftware 2012-12-19T00:31:00

Nice and simple, could use some onscreen scoring and a time limit or forced acceleration to add pressure though!

Meteors: Look at them go by Fonserbc 2012-12-18T00:26:00

Really interesting idea, with lots of nice touches. Not really sure whether it's better to try to guide meteors home or fling as many as possible at the Earth simultaneously.

Entropic by the31 2012-12-18T12:52:00

Quite poignant - like the idea of being able to move around inside the spaceship, although the controls were pretty hard to use. Be nice if there was something you could accomplish, such as a fire button for blowing up asteroids.

Villain Quest by ENP 2012-12-19T00:47:00

Nice cartoony style, shame there's so little to do! Could probably have given the player more choices if you'd done stills instead of anims for each branch point. Success/fail is a bit random too, although the anims were amusing.

Jelly Hunt by bentog 2012-12-17T21:21:00

Cute graphics, like the idea of having to bank your kills by throwing stuff at the scoreboard. However, I kept dying with no warning or apparent reason, and no indication what to do differently to avoid dying...

Fear Inc. by luclabelle 2012-12-17T21:53:00

Lovely visual style, although a bit tricky to navigate. Bit too fast-paced to have any sort of strategy though, I found it hard to keep every city busy doing anything let alone make informed choices. If each action took longer to complete but had a bigger payoff, it would be more tactical. Hope you develop it further, 'cos I'd enjoy a more strategic version :)

Trade Persuasion by Mezzomatto 2012-12-25T23:49:00

Fun game especially with so little practice with the tools! Nice balance of mechanics.

Earth Beast by Mava 2012-12-17T21:26:00

Good job Mava :) Gets a bit mental by level 9, would be nice to be able to move your head and cursor independently so you could dodge and shoot at the same time. Great fun though!

Children : Reverse Slender by HackThePanda 2012-12-17T23:46:00

Nice style and very polished, but a bit light on game mechanics. Static effect is great.

Renegade Theologian by rpgwhitelock 2012-12-18T00:20:00

Beautiful and slick, if a little simple. Love the camera wobble as you move, and the superb atmosphere.

The villain's dream by zerebruin 2012-12-26T00:00:00

Interesting concept, but goes on *forever*, with very little feedback when you hit a target, no indication which targets you should be aiming for, and the static camera makes it almost impossible to aim yourself. The framing dialogue is intriguing but not enough of a hook to wait for 5 minutes, sorry!

Korruptor by Codexus 2012-12-19T00:53:00

Great look, great concept, love the demon surfing a guitar :) Not so keen on the free camera and delay in throwing. Elements are all there for a great little game, just needs tuning. Be nice to have ramps so you could get some air...

The villain's Rules ! by zimra 2012-12-21T00:46:00

Great idea, lovely art, very polished...but very confusing if you don't read the explanation here - could have done with having that info in the game. Also it's all a bit too fast-paced to be able to plan any tactics, just have to drop stuff and hope... still one of the best I've played yet, though.

Kill? by feili 2012-12-18T00:50:00

Top-notch modelling and texturing, but movement sluggish and can clip through walls. Like the simplicity of the concept, but without any choice it feels forced, like the climax of The Darkness game. Thought-provoking though.

Twisted Neighborhood by Klakwa 2012-12-25T23:31:00

Great software toy. Would have been more fun to have to absorb smaller twisters to grow instead of mashing SPACE, but a great visceral feeling nonetheless :)

EXTREME BURGLARY by dKav 2012-12-19T01:03:00

Nice stealth game, quite similar to mine :) Not keen on the camera and movement being controlled by the same hand, and the police were a bit too easy to shake. Enjoyable though, played it through to the end.

The Villain's View by Markusn 2012-12-19T01:09:00

Crazy. Nice concept, but doesn't work very well - you're still playing the hero, and the basic mechanics are a bit flaky. Be cool to be in a truck watching an endless runner chasing after you and lobbing stuff out the back at them though :) And what's twitter doing in there!?

Pathos by McFunkypants 2012-12-20T23:59:00

Great concept, beautifully executed! Frequent confusion whether a rock will block the route or not, though - could do with the grid being clearer. Also some random start positions really hard to beat. Enjoying playing it though! <bookmarks>

Burglar! by Kalakian 2013-01-07T12:53:00

I too get a black screen in Chrome, but it worked in IE9. Potential to be a fun game very reminiscent of Adventure - all very smooth, but there's not a lot to do yet :) Some minor niggles, eg. you can outpace the scrolling and have to wait for it to catch up.

Monologuer by Devenger 2012-12-17T23:10:00

Very, very slick - solid idea, good use of theme, well presented...I played it for ages :)

Land of the Weebums by vrav 2012-12-18T00:11:00

Delightfully cute and well-polished. More of a software toy than a game but really fun nonetheless. Good job!

The World is Mine! by matthias_zarzecki 2012-12-21T00:16:00

Good fun, but rather unbalanced in the player's favour. Could do with a tickdown on conquered cities so you have to keep sending henchmen in to hold them - a juggling act that would get harder as you conquer more... also the menus were a bit hard to navigate. But I did enjoy it. Post-compo version please!

Infidel by Winterblood 2012-12-17T21:13:00

You can toggle mouse invert in the pause menu. Learned my lesson on that in LD20 ;)

Infidel by Winterblood 2012-12-18T00:03:00

Grungi - I've exported a Linux version, but can't test it here. Hopefully you can open the zip and I haven't missed anything :)

Thanks all for the comments - yeah I planned to have sound, and better AI, and proper enemy models, etc. Just ran out of time...

Infidel by Winterblood 2012-12-18T22:20:00

I may make a Dalek version, it'd be awesome - at least until I get the cease-and-desist letter from the Beeb's lawyers :)

HINT: Most of the gold plaques are mounted on the walls...

Infidel by Winterblood 2012-12-20T23:47:00

Oreganik - yes, each light within range raycasts to the player and adds the appropriate amount of light (actually using a linear falloff because I was in a hurry, TBH).

For the post-compo version I'm contemplating making the guards' line of sight check also cast beyond the player, so that you're most hidden when close to a surface - and standing in a small patch of shadow in the middle of a lit room doesn't hide you much :)

Blue Idiot by markengley 2012-12-18T12:33:00

Bit twitchy, but quite finely balanced - took me several attempts to beat him :) Could use more contrast on the obstructions though, it's a bit hard to see them. Nice job!

Frankenstein Complex by Beerman 2012-12-17T22:34:00

Nice little strategy game. Could use a timer or steady attrition of resources to put you under a little pressure, and the UI is a little clunky. But great use of the theme!

The Hill by Strkl 2012-12-25T23:40:00

Beautiful art and storytelling, but very limited gameplay. Is there a win condition at all?

Splonet by Nanofus 2012-12-19T00:40:00

Simple and very stylish, but a bit unsatisfying - didn't seem to detect that I'd uncovered the gold core. Could use some visual representation of the force you're applying too.

The Most EVIL Breakfast by refreshgames 2012-12-17T23:50:00

Some Unity games just work for me, others (like this one and at least one other LD25 entry) demand I reinstall the plugin, even after I've reinstalled it. Wondering if it's because I installed v4 for LD25? What version of Unity did you use?

Escape From Prison Planet by gameXcore 2012-12-17T23:31:00

Great visual style, Scott! Could use some vertical parallax on the background so you know when you're about to hit the top or bottom of the play area, and maybe a little less inertia on the ship. I have yet to catch a single power up :) Very polished.

Save the princess by GFM 2012-12-17T21:45:00

Plenty of interesting content, but hard work getting to see any of it because the combat is so flaky - needs better feedback when you hit or get hit, feels very random. Shame 'cos I'd like to have found all the endings. Mechanics a bit weak, but clearly lots of hard work on the structure and narrative!

Lens - The Prologue by teh_eria 2012-12-18T13:06:00

Great mood, and nice portal effect. Could do with a little more freedom though, even Dear Esther let you explore.

Minor quibble - this should be a Jam entry if you're using assets you didn't create, even if they're free. I've made that mistake myself :)

Kittenzilla 3: The Return of Mecha-Kittenzilla by quill18 2012-12-17T22:22:00

Brilliant destruction, very satisfying. Lasers a bit limited range, no feedback on hitting tanks, and really hard to dodge missiles. But still great fun to play :)

Under the Bed by Logun 2013-01-02T12:56:00

Feels slightly clunky to move around, and I'm not a fan of the track-and-field toggling TBH. But a *great* monster design and overall concept!

Escape by irl 2012-12-17T05:02:00

Simple, interesting idea. High score 1970 :)
A key problem IMHO is that there's no way to predict when your square will turn yellow, so you can't ever get better at it - just get lucky once in a while. Like the gently moving camera, nice touch.

LD26 — Minimalism

Minimize This! by CMaster 2013-04-29T11:12:00

Great use of theme, and a really nice puzzler - enjoyed it enough to beat all your par times :) Would be nice to have more camera control, and maybe a metagame where beating par scores earns you special moves where you can remove two bricks at once? Loads of potential for interesting problems here.

Rokhopr by David Durham 2013-04-29T11:59:00

Innovative...but really punishing! Almost impossible to recover if you make a tiny timing error.

Ten Space by Thomas Bowker 2013-04-29T09:05:00

Solid design, nicely polished, good sound! It's REALLY hard from the start though - partly because the physical layout of the shapes is a red herring. I'd have preferred a gentle build-up with shapes that are conveniently arranged in sequence to get the player used to the mechanic before shuffling them randomly.

Unknown by runonthespot 2013-04-29T20:03:00

Brilliant idea, incredibly tricky to predict :)

::.::::::. by rwos 2013-05-09T11:59:00

Well presented, great ideas. Turn speed a bit slow, and could have used a little inertia to improve the feel of moving around, but enormously fun all the same. Good work!

The Last Soul by Gaeel 2013-05-01T20:29:00

Wonderful look and feel - love the gently changing palette and the dynamic music. Excellent.

potential energy generator by rsodre 2013-05-01T20:36:00

Very clever idea, well executed. I fear I may have damaged my keyboard :)

Orbicular by metalcan 2013-04-30T11:45:00

Elegant idea, slick execution, but painfully difficult. Needs a lighter penalty for touching squares, or less circles to collect (or a difficulty select). I also found it frustrating to have to pull in the opposite direction you want to go, because that requires you to use the area outside the game screen. Like the dynamic music and colour though!

The Last Tower by MagiMaster 2013-04-29T11:44:00

Nice reduction to basics, but needs balancing - I survived 124 rounds on my first go, took over half an hour :) Difficulty should ramp up faster IMHO. I like the option to shoot out bridges.

Balls Balls Balls by matthias_zarzecki 2013-05-01T12:04:00

Very elegant, great job. Loved the music :)

Winter's Bane by Winterblood 2013-04-30T12:18:00

Creativity is hiding your sources :)
d_durham - you have nailed one of my inspirations. Can anyone name the other (easier) one? There's an award in it for you both!

LD27 — 10 Seconds

Ten Sec to End by AnimaLocus 2013-08-24T20:42:00

Anything goes in the Jam. Nice little game, quite polished considering the tight timeframe!

LD28 — You Only Get One

Portals of Despair by Optimus6128 2013-12-17T12:54:00

Nice idea, shame the core mechanic (jumping at portals) hangs the game if you miss :(
Some of the words were funny though. What colour is "matter"? :)

Bounty hunting by vallde 2013-12-17T12:44:00

Fantastic idea - well polished, fun *and* funny. I felt a little claustrophobic, maybe a slightly larger planet would have given more room to dodge? Good job though, especially the worm animations :)

LD31 — Entire Game on One Screen

Mini Minotaur by ljdp 2014-12-08T04:01:00

Very slick - nice idea, shame you can't use the puzzle tiles to help escape the minotaur though. Like the proximity audio :) Good work!

Mobius Dungeon by nesis 2014-12-08T12:46:00

It's a little like my idea...except yours is far more polished :) Melts my brain though. Good job!

Last Ark by Nuclear Napalm 2014-12-08T03:38:00

Nice, enjoyed playing it! Not sure about the O2 ticking down even while you're just perusing the very small planet descriptions, think it would work better if it was tied to distance travelled. Also would be nice if there were more options within a sector - feels a bit dependent on luck ATM.

Mutable by Winterblood 2014-12-08T12:31:00

Well...no. TBH, that's just lack of time to tweak the lighting :)

Flailing Arm Ninja vs Pirates! by RougeRogue 2014-12-09T13:03:00

Very polished, but the variety of moves felt unnecessary, as the enemies don't require any particular strategy to dispatch them. I got through quite a lot of waves just mashing M :) Ninja vs pirates is a fun theme though!

Glitter Pixel Will Save The World by wooltech 2014-12-11T12:50:00

My eyes!
But I did eventually save the world :D Struggled to get the drill because the framrate varied between blisteringly fast and almost unplayable on a ~1minute cycle. That could be my laptop though...