DIG QUEST Deluxe: ASCII Mining Adventure by SuperDisk 2013-05-03T01:27:00
It takes a bit long to get back in to the game given how many times you're likely to die.
Foon → Ludum Dare Explorer → Users → MagiMaster
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | The Last Tower | compo | 1013 | 2.72 | 2.46 | 2.09 | 3.09 | 2.57 | 2.00 | 1.58 | 2.31 | 60 |
It takes a bit long to get back in to the game given how many times you're likely to die.
The framerate is really inconsistent, but that might just be my computer.
You really need to be able to click and drag in this type of puzzle, especially on the timed levels.
I keep breaking the robot.
I ran into a lot of bugs. If you build a tower while the enemies are on screen, they go off the grid trying to update their paths. After a while, it wouldn't let me build new towers and eventually the enemies got stuck in the doorway.
For an exploratory platformer, the Try Again areas kill the flow.
The game would play a lot more smoothly if the plane turned a bit faster.
I'm starting to rethink the one-enemy-at-a-time thing. Besides what's already been mentioned, the evolution of the enemies would probably work better if there were more of them. (On the other hand, it'd be less in line with the contest theme, so it'd probably be better to improve the single enemy balance.)
Getting a red jumper stuck on a blue box is kind of annoying.
Sometimes objects don't respond when you click on them. It seems to happen more frequently the longer you play.
It needs maybe a one sentence description of the goal/mechanics.