intripoon 2013-04-29 02:49
Wow, this is a nice concept.
Foon → Ludum Dare Explorer → LD26 → My Little Robo
By m64
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Innovation | 107 | 3.80 | ||
| Humor | 225 | 2.83 | ||
| Fun | 458 | 3.09 | ||
| Overall | 576 | 3.15 | ||
| Mood | 802 | 2.63 | ||
| Theme | 816 | 3.27 | ||
| Graphics | 890 | 2.61 | ||
| Audio | 1031 | 1.53 |
Wow, this is a nice concept.
I keep breaking the robot.
Awesome conpect. It feels to be at a bit too slow of a pace and the psysics are kinda buggy, but overall a very fun game
Thanks! Unfortunately this was my first time using chipmunk (first LD too), so I did not get the physics to be as stable as I wanted - got a few bugfixing ideas late in the development, but it was too late to incorporate them into the entry.
Ahah, i break my robot & i don't know why. Great use of the theme, i love that :)
Great concept. Controls take a while to get used to but well done.
Noooo its robot QWOP!
That was so much fun! I ended up glitching on top of the table and it swang my robot all the way to the left http://prntscr.com/12o02w
Very cool concept, fits the theme perfectly!
The physics in this feel very good -- I love the "wobble" when I'm swinging the "big" end in the air.
Excellent concept, and definitely the sort of thing I would enjoy in a larger game.
I don't normally think of tablet gaming, but this might be a REALLY good game for a touch screen, where you could manipulate joints/segments with pairs of fingers.
Wow I really sucked at that, but had a lot if fun in the process ;)
Like mechanical QWOP, which makes it awesome (even if my tiny brain can't accomplish much with the controls).
Great concept, really fun to play.
Tried to go under the red bar but then my robot broke down and glitched out of the game window.
Oh no, it's QWOP all over again! I wish the physics weren't so buggy that the robot breaks all the time, because I don't even manage it onto the red platform to do the book carrying mission. So far, I thought it was the most creative idea that i've tried though and I really had a lot of fun playing.
Really, really like this concept. I have a hard time wrapping my mind around the servo configuration (partly since I keep flopping the robot around in weird ways) so maybe you could put a tiny label with arrows and keys on each joint? I also managed to rip my robot apart by getting stuck under the shelf, but that kinda added to the fun and humor of the whole thing. Great job!
(also, I saw you had a problem running my game; if you could send me an email with some more details I'd really appreciate it)
somewhere in the middle of those ladders my robot managed to get inside the concrete and then to the unknown :P
I had a lot of fun trying to play it propperly X'D. Cool idea man!
I really like the basic idea, but the controls are pretty tough to get inot.
Crazy idea, remember to me QWOP, so fucking hard to use the robot, i likeit!
Neat concept, and surprisingly robust physics for the controls. I did get the arm separated from the base and from the claw at a couple of points, but it reconnected once I toyed around some ore. The goals assigned were harder than I had patience to do, but it was a terrific idea, well-implemented.
Decent game. Reminds of QWOP.
Idea is really cool! But it's a bit too hard at first.. Maybe you should immerse player step by step
Clever. Mind bending. With a bit of tweaking this could be an excellent physics puzzler.
Also reminds me of qwop (in a good way). The physics are a nice touch.
Great game, I love physics puzzles and this one is great. A bit hard to see all the instructions sometimes though, I missed a few ones when I started out and made some bad choices because of that.
Haha, this is like a slow motion QWOP.
I loved QWOP, but got nowhere, here I get somehere although a LOT MORE SLOWLY.
I just would have like audio. Maybe for a future version?
LOved it.
Great physics toy... Magnet/base sticky makes all the difference.
Possibly one of the hardest games I've played so far. :)
The concept is cool - but I had a really hard time propelling the robot, I ended up just spinning the foot and waiting for it to drag itself along the floor.
Great mechanics and very challenging! The control layout is not intuitive, but that increases the difficulty.
The biggest trouble I had was physically moving between challenges, so it got stale for me pretty quickly. I think it would be more enjoyable if they were closer together, or if movement between them was automatic. Great job otherwise, though.
Great concept, great implementation. Loved it.
Great points for innovation, but I wasn't able to pick up anything so couldn't do much of the game. I had a lot of fun trying to move around though. This would make a great educational game!