ShipShapeShift by kahrzdn 2016-05-06T20:29:00
I really liked this. The mechanic is very interesting. It's interesting enough that I continued to solve each individual puzzle, but as they went on I continued to try to figure out the basic mechanics behind the concept, in other words, it was a perfectly engaging puzzle game. Unfortunately, once I figured out the mechanics behind it, the puzzle became quite easy. I think that perhaps if instead of switching the rows, you moved circles into that row (and didn't move them if there was overlap), then you could move circles between rows, which would prevent you from doing a line-up-rows, line-up-columns procedure and could lay the groundwork for more engaging and scalar difficulty puzzles.
LD37 — One room (5)
levelone by dietzribi 2016-12-30T23:34:00
Nice entry! Liked how it was completed and had an end, it felt fully contained. Nice deconstruction.
Infiltradar by Infiltradar 2016-12-23T20:16:00
Nice, put-together, polished game! Nice to see those that really feel finished. It was pretty fun overall, the controls, while confusing at first and difficult, are appropriate, I think. The communists felt very organic in placement and movement.
I found what I think is a rather critical typo in your description. I kept looking for the goal in the top-left and dying, until I saw that it was impossible. So I went to the top-right, and there it was! In your description it says "Maneuver ... to the top left of the map" but it was in the top right. Might want to correct that to avoid confusing more people like me.
Glad You Came by Tonasz 2016-12-23T19:01:00
Pretty funny game. I wish it'd end so I could see how I did! Or at least have some sort of progress / efficiency live indicator. At a certain point, and I know this was the point, it felt like work lol.
Cervidae by GarethIW 2016-12-23T18:49:00
Excellent work! I really enjoyed the sound, graphics, and concept. It sort of unfolded this story about me based on my "choices." The implicit understanding of the connections of my actions was just right, not too in-your-face but easy to understand.
I don't know if this was a bug, but in the web version I couldn't stop moving right. In the windows version I couldn't stop moving left. I sort of had to tap the right button to stay still. It stopped moving when I interacted. It was kind of annoying.
Alchemist Slave by Unentokku 2016-12-12T17:27:00
This game is not for people with ADHD like me! It would be more fun, I think, if I didn't have to go slowly through all the ingredients. If they had images that hinted at their power, or names, or they were sorted in some way, that would make it more fun (I'm sure you could balance the difficulty some other way, but at this point it's frustrating difficult instead of fun).
Also it'd be nice if I could mouse over names.
Also, if I want to buy more of something, it would be really, really nice if I could find out a plant's name by, say, mousing over it.
Great take on the theme though!