Foon → Ludum Dare Explorer → Users → Cosine
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Entropy | compo | 2.13 | 3.27 | 22 | ||||||||
| 2016 | 35 | Shapeshift | Creased | compo | 532 | 3.14 | 2.69 | 4.11 | 4.00 | 2.57 | 2.27 | 24 | |||
| 2015 | 33 | You are the Monster | Swarm | compo | 770 | 2.75 | 2.37 | 3.37 | 3.11 | 2.89 | 2.47 | 2.19 | 35 | ||
| 2015 | 32 | An Unconventional Weapon | Fier Swords of Time 11 [Incomplete] | jam | 1089 | 1.94 | 1.87 | 3.38 | 3.06 | 2.33 | 32 | ||||
| 2014 | 29 | Beneath the Surface | Parallel | compo | 1236 | 2.15 | 1.78 | 2.12 | 2.00 | 2.29 | 62 | ||||
| 2013 | 26 | Minimalism | Less than Shadows | compo | 1290 | 2.21 | 1.97 | 2.62 | 2.74 | 1.97 | 1.82 | 2.05 | 2.12 | 69 |
Like it. Cool camera action, great choice of platform: must've been a challenge!
Great game. Loved it. Perhaps one of the best basic strategy games I have played ever, definitely best LD strategy game I've played.
Sounds like a great game. Won't run, complaining about Direct3D. Either way, like the originality.
Really great game, really creative. 5 stars for Innovation, Theme and Mood.
I think this game is a pretty interesting, but I would like to see a little more instruction.
Like the idea, took me a little while to figure out the controls, though.
I like how the character's a W. It's a cool game.
Great game.
Like the game! The moving text is very cool.
This is Rachel's son. I like the game, it's a great take on the theme (there are few that start out less-than-minimalist and end up moving towards minimalism).
Great game, but not particularly long-lived.
I cheated. Touchscreen :D
I like the game, but I can't seem to get a seed.
LOVE that you did it in HTML5. Great game. Like the chaos.
Really neat, in depth game. One of the few full-graphics games in this LD with a good story.
I like this game. I like the dynamic death messages and the gameplay is excellent. Actually, with a theme like minimalism I really expected a lot more games to turn out like this, with a simple but fun framework with a lot of playtime. It didn't end up being that way for most that I've seen.
Game was cool. Thought that the wall could slow down more.
I like the game, but shooting seemed strange when moving up. Cool code, never heard of SFML before, I might just look at it!
The game seemed a little bit repetitive, but the first level was fun. Wish I could hold down keys, might make it less repetitive
I like this game. I think it's a great creation of a fairly interesting topic.
Love the theme. A little short lived, but cool. One problem... Comic Sans can't be saved! Haha.
Game felt great, graphics were cool. Love the fact that it's HTML5. Cool game, but it didn't run too well on my machine.
GLaDoS can get the potato.
Great concept, great implementation. Loved it.
Wow, interesting game. A little laggy on my tablet (maybe a flash, 2D version might be cool!)
Loved the music, but everything moved so slowly that I gave up after a while.
I like the symbolism. Perhaps a little more interactivity, more to discover that you then forget.
Like the game!
Love this game! Great to play a complete, long game with an interesting concept!
Pretty cool game, I'd like to see more polishing.
I really like this. I just wish I could be better at it! I love the mood, and the music at the beginning REALLY sets it. It's titled "... demo" does that mean that LD inspired a full game? I'd love to see where this goes if it does!
Game sounds awesome, but I can't find a link anywhere. Any idea as to whereabouts I might find it?
I like the minimalist sound effect style. It's also a very cool game, like how more cubes accumulate. Overall great.
The game isn't starting up for me. No error message. Perhaps I'm missing something...
Likes your take on the theme
Like the game a lot, loved playing it on the touchscreen (:D)
Loved the colors.
Like the game, interesting idea. Maybe some background music and fast gameplay (Just kidding on the latter) could be good. This is one of those few slow gameplay games on this one. Like it!
I really like this game, but I'd really like to see it go further. I like the light casting. I'd like it to be longer and more difficult, and perhaps multiple paths you could follow. Great game overall!
Loved the colored lights -- they inspired me. Seemed like I wasn't doing anything, though, with no time limit or anything.
Loved the graphic style, really fun game. 143 :)
Wow. Amazing game. Loved the gameplay, the sounds were perfect. Clever idea to put the levels in text files like that. (I edited a few, for fun.)
The mood was awesome. Great audio, great graphics. Wonderful. Can I please see your source? I couldn't find it.
I liked the game. It was a bit more of a surface massacre than a surface battle, though.
There is a lot of content in this game. I like it!
Really liked the game. The speed up was really slow, but it was still really fun to play! I was like, one more try. Ok, one more. Ok, I really should move on. WHY DID I PRESS SPACE AGAIN?
Same DLL error. Sorry!
Really really fun adventure game! Loved the in-depth storyline. Liked the turn-based D&D-like warfare. When I died after coming all the way down the tunnel, hunting all the skeletons (which I found gave me less energy than they lost me health) and faced the king skeleton guy, and then died, I was extraordinarily frustrated to find that you did not checkpoint when you switched levels.
Interesting game. I love Dr. Salmonfreud. :) I felt like questions should come more often, and there should be a death. It felt like I was just going... and going.
The fire was very cool, and shooting the blocks was satisfying. I wish it were a bit harder, though.
Interesting, polished game. Really hard!
Very cool. Love the jump sound!
HeroesGrave, yes, I've been working on the Indigo Engine since Parallel's release. Thanks so much for trying to help! Here's the code as it was when I released Parallel on github: https://github.com/CosineGaming/CodeIndigo/tree/10532cc8fc91e2de5b362d599b4c78c1a9d073c0. Important things about my configuration you should probably know: Needs to be run from the solution directory Top Level (Not /CodeIndigo/). The file 29.cpp is the file for Parallel, the file CodeIndigo.cpp is a file all commented out from another game I'm working on (I know, bad git practices, whatever) Indigo Engine is on CodeIndigo/Indigo/ along with the shaders on the Top Level. Requires GLFW, GLEW, and GLM.
Really well put together game.
I find myself unable to figure out what I'm supposed to do. I got to the white screen and mashed my keyboard for a few minutes. Nothing happened.
Really fun, but really hard.
Interesting game... I would have liked more options in the story part.
Great idea for gameplay! It took me a little while to figure out the controls. I would have liked more checkpoints. Audio got slightly repetitive.
I couldn't get past the first staircase! The collisions seemed weird. Loved the dynamic DLL loading, wish I'd done that myself! I shall inspect your source.
Agh, I hate the new Windows Smartscreen. It asked me for confirmation to play, then Norton literally deleted it automatically.
Really really fun! I beat it!
Can you please host it somewhere I don't have to get a browser extension to view?
Oh my god, really really fun. Made me extraordinarily angry when I got the key, opened the door, went almost up to Amy, and then ran out of time.
Wow, I loved the feel of this game. It was a little difficult to fully grasp what all the items were, though.
Loved the style in this game, as well as the fact that it was really fun to play. I would've played longer if more elements had been introduced; after a little while it started getting repetitive.
Wow. I loved it. Loved the graphic style and really fun to play. 143 :)
Overall pretty fun game. The scrolling background was a little painful. Love the little man!
Cool game. I could go through the stone sometimes (I found myself just mashing S after a little while)
What am I supposed to do?
It was fun, interesting idea. Very cool take on the theme.
Why do I keep exploding randomly? Textures are a bit odd. Controls are awkward with Keyboard / Mouse.
The menu screen. Wow. The gameplay seemed a bit tedious to me. What was the odd sound I kept hearing, kind of like... Ooooweaaaa
What do they say when you die? Oh no, coco?
126 :D Really fun.
Really fun, really hard! The idea of delays seems really really cool.
Wow. So much fun. 2100
Love the style, REALLY COOL mechanic. Really fun. But. So. Hard.
Interesting game. I loved digging treasure out of piles of rock!
I became very emotional while playing this game *tear*
Stupid Norton, won't let me play. :(
Cool mood. The audio was a bit piercing.
So cute!!!!
This. Was. Amazing. Thank you so much for that. The graphics, sound, and polish were on a way-beyond-LD quality. It blew me away. The atmosphere was amazing. I just loved being in the game. It seemed very short for me... I would have liked more than one puzzle.
PS: I should learn UE4 :)
Pretty cool, complete game. I like the mechanic. I couldn't even figure out level 2 :(
Oh also just so you know, for LD I prefer a portable version because I will be playing so many games I don't want them all installed in case I want to get rid of them later.
The art was absolutely beautiful. After a little while I figured out the controls. The music was also really nice. I didn't really understand the gameplay: I just went right and followed the leaves, saw the tree and then: Game Over.
Loved the idea! Got in the rhythm of it after a while, and found it pretty fun. It crashed once unexpectedly :( I'm just thinking... I think I'll download this game's source and change the word list to Spanish. I think it'd be a fun way to work on vocab!
I loved it! I really liked the difficulty level: hard to catch on but really satisfying once I could do it reliably. I noticed you said you used vector graphics: does that mean you couldn't have thrown in a maximize button? The graphics were quite nice. Really satisfying game. 90-30 :)
I really liked the graphics! The music was also really fun and upbeat, along with the SFX which made blowing things up very satisfying. I found the gameplay a little dry as I found I was just clicking on the red dots for a while repeatedly.
I really like the idea, it was very interesting to peruse the tones I should make. I think that it was hard enough to get the tones to sound right, having to shoot the planets just made it even harder! :)
That was. The single. Cutest game. I have ever played.
Loved it! You can't go wrong with a TSS. I won! Liked the graphics as well; the top-down sprites were well-done. Definitely sound would have been a fun addition fun.
Overall a fun, polished game! Thank you for that :)
The leaderboard is a nice feature ;)
In part because of the leaderboard and in part because of the Freaking Infuriatingly Amazing Addictiveness and Fun of this game, I unfortunately wasted many hours on it. It was so satisfying to fly through enemy after enemy and then dodge a bullet matrix-style.
Sweet graphics!! I would be interested in seeing this developed into a game.
Blank screen for me on Firefox
Worked on Chrome. I didn't find it very fun... after all it's literally pressing a button really fast.
Loved it!! It was so satisfying to kill! Loved the psychedelic graphics! I also liked how you introduced us to the controls killing people who couldn't shoot back.
Won't run on Windows for me :(
I liked how when you got better you started going faster and it got even more fun.
I ran "Stacktrace.jar" and nothing happened... I was really sad too because this sounded awesome!
Loved it!! Loved how it was like first-person minesweeper!
Link isn't working for me.
I got "There should be 'OverTheCourseOfADay_Data'
folder next to the executable"
The game felt too easy to me.
The graphics were sweet! The teleporting mechanic was interesting, though I rarely used it because I could n-jump. The controls were kind of confusing. For example, I frequently pressed space to jump, or clicked instead of q.
Nice game. It worked and it was bug-free. I found it brutally hard, but not in a satisfying way, just like, "that shouldn't have been possible." For example enemies spawned into me, and I couldn't shoot people in the boxes below me because my lazers were too high.
Cool concept! I found it kind of difficult to understand at first (who was working for me, what are the controls) but I think I figured it out.
It was pretty fun, but it was so hard!! I also felt like I didn't get better at the game, I just sort of always lost.
Gives me an error when I throw...
Hmmm interesting setting what was that? Also when I ate a lot of chips did I level up or win? After I (leveled up?) I could neither die nor level up again. Very cool overall and somewhat creepy in an odd way.
Very well achieves what it looks like you're going for. A little more control would help to create what's in my mind, as it is I just sort of create colors. Maybe a way to make bugs not start painting immediately?
It's a really cool concept! I found it interesting with the different orderings of transformations. One thing that got a little difficult was with the scaled down to-the-side shapes, sometimes it was hard to tell what I was going for. For example, I got one where I had to repeatedly stretch out my star, and it was just guesswork by how much. Also, on that level I got two of the same transformation. This made it so sometimes I thought I should be getting the right answer, but it wasn't registering, which made it a little frustrating.
Really enjoyed the game. Loved the overall aesthetic, humour, and mood. The square platforming was a lot of fun, it was the first introduction of some amount of puzzle, I especially liked that first level where you had to figure out how to use the square. I would have liked to see more! Really nice polish, great game overall.
Cool game. Loved the art, the game overall felt very pleasing and juicy. Don't know if this was intentional, but the reversed WSAD was excruciating. It kept getting me pretty bad. Really well timed, and well refined. I found it quite frustratingly addicting.
I really liked this. The mechanic is very interesting. It's interesting enough that I continued to solve each individual puzzle, but as they went on I continued to try to figure out the basic mechanics behind the concept, in other words, it was a perfectly engaging puzzle game. Unfortunately, once I figured out the mechanics behind it, the puzzle became quite easy. I think that perhaps if instead of switching the rows, you moved circles into that row (and didn't move them if there was overlap), then you could move circles between rows, which would prevent you from doing a line-up-rows, line-up-columns procedure and could lay the groundwork for more engaging and scalar difficulty puzzles.
Nice, put-together, polished game! Nice to see those that really feel finished. It was pretty fun overall, the controls, while confusing at first and difficult, are appropriate, I think. The communists felt very organic in placement and movement.
I found what I think is a rather critical typo in your description. I kept looking for the goal in the top-left and dying, until I saw that it was impossible. So I went to the top-right, and there it was! In your description it says "Maneuver ... to the top left of the map" but it was in the top right. Might want to correct that to avoid confusing more people like me.
This game is not for people with ADHD like me! It would be more fun, I think, if I didn't have to go slowly through all the ingredients. If they had images that hinted at their power, or names, or they were sorted in some way, that would make it more fun (I'm sure you could balance the difficulty some other way, but at this point it's frustrating difficult instead of fun).
Also it'd be nice if I could mouse over names.
Also, if I want to buy more of something, it would be really, really nice if I could find out a plant's name by, say, mousing over it.
Great take on the theme though!
Excellent work! I really enjoyed the sound, graphics, and concept. It sort of unfolded this story about me based on my "choices." The implicit understanding of the connections of my actions was just right, not too in-your-face but easy to understand.
I don't know if this was a bug, but in the web version I couldn't stop moving right. In the windows version I couldn't stop moving left. I sort of had to tap the right button to stay still. It stopped moving when I interacted. It was kind of annoying.
Pretty funny game. I wish it'd end so I could see how I did! Or at least have some sort of progress / efficiency live indicator. At a certain point, and I know this was the point, it felt like work lol.