creamybacon1 2015-04-21 04:50
Harder then Dark souls! Good job! But I only made it in 3 rooms.
Foon → Ludum Dare Explorer → LD32 → Warp Wizard
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 935 | 2.26 | ||
| Graphics | 958 | 1.71 | ||
| Fun | 1014 | 2.17 | ||
| Theme | 1016 | 2.13 | ||
| Overall | 1029 | 2.42 | ||
| Coolness | 1601 | 42 |
Harder then Dark souls! Good job! But I only made it in 3 rooms.
Cool game; i like it :D
Not bad. A bit difficult. SFX didn't feel right. Art could use a bit of work but got it done.
Really cool idea for a mechanic! I would make it so that you can warp all the way to your cursor's location, rather than just a little bit towards it.
I don't like it when it is a installer give me a normal runnable game
Pretty cool, complete game. I like the mechanic. I couldn't even figure out level 2 :(
Oh also just so you know, for LD I prefer a portable version because I will be playing so many games I don't want them all installed in case I want to get rid of them later.
Couldn't make it past the wide spikes on the second level. I have a suspicion that I'm suppose to warp once, then swap places with the enemy on the platform, but I don't have the agility to pull that off.
I can understand the feature of getting stuck inside objects when warping, but one thing you might experiment is having a bit of a forgiving margin of error: When a player warps into a solid object, if there is open space within a certain distance above the warp location, then set the resulting warp location to that open space instead of within the solid object.
Alternatively, or in addition to that change, try making the click location correspond to the player sprite's *feet* rather than the sprite's center. That would make it easier to accurately determine where to click in order to teleport just above the ground without getting stuck in it.
Nice choice of unconventional abilities. Very difficult for me to get very far in the game though, like you said it's not well balanced. There are some really rough collision issue that make it frustrating to keep retrying, such as getting stuck in the floor. I'd also suggest distributing the game as a zip file rather than an installation, and to make sure the program matches the name of the game instead of "LD32" or what have you.
Very, very hard. But then again I suck at platformers...
Couldn't make ist past level 2. After like 20 tries made it through that Teleport - Swap thingie. But then again? Haha, not gonna try :D.
Nice game, i like it! ^^
This game is completely impossible.... you need to somehow teleport and then click on an enemy that you can't see before you teleport before you land on the spikes?
Sadly the level design made this game unplayable. I think next time if you try to get some people to play your game before you upload it, you'll be able to get an idea of how difficult your game is.
Also, whilst I'm OK with reading instructions on the game page, I much prefer it when the instructions are in the game, it makes the game seem much more polished.
The game mechanic itself didn't seem that fun, but this could possibly be remedied with a better art-style, background music, visual effects, and most importantly: good level design!
Hope you can use this to improve for next time!