ludonaut 2014-04-28 18:18
Cool game. It's nice to see some oldschool RPGs here.
Foon → Ludum Dare Explorer → LD29 → *The stairs
By skymen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 64 | ||
| Fun | 313 | 3.09 | ||
| Overall | 368 | 3.21 | ||
| Mood | 373 | 3.06 | ||
| Audio | 393 | 3.00 | ||
| Humor | 454 | 2.36 | ||
| Graphics | 474 | 3.12 | ||
| Innovation | 490 | 2.73 | ||
| Theme | 505 | 2.88 |
Cool game. It's nice to see some oldschool RPGs here.
thanks for your comment. If you got any critic to tell, just do. It's always a good way for me to improve my knowledge :D
This game looks really cool but MEGA just gave me an error ;(
Did you try the two links? If yes, then reload the page. If it happens to other people, I'll probably upload it on media fire for a third and fourth link.
You do know that .exe files only work on Windows, right?
Both of your links don't work on Mac or on Linux...
Sorry. My bad. I didn't pay attention to this. Because I also built it on my friend's Mac, I thought it would work, but it seems that I didn't pay attention to the extension (now I realize that it's maybe not a .exe)
Sorry
Excellent game, don't know what zedutchgandalf was talking about, it runs perfectly under wine.
I was wondering how you managed this within the 48 hours, but then I saw it was a jam entry. Regardless, nice work.
Look to the credits at the end ^^. If I could pass 3hours more on it, I would have tried to make my own graphics, and remix some musics but I didnt have the time to do it. (and it would look like sh*t too XD)
Hey, I've made some researches, and it seems that win32 apps (.exe) do work on mac, but only with the MacOsx and not the older version MacOs. I'm gonna specify it. Seems to not work on linux. My bad for this.
Can you please host it somewhere I don't have to get a browser extension to view?
I'll try on mediafire as soon as possible. Sorry about that for the moment :/
Good game.
How the hell did you make such a well polished game in 72 hours, this is really good, you guys should be very proud.
Actually I finished and posted it within the 48 compo hours. I just used existant graphics and musics. For mapping, I also used tricks to go faster :D.
Also mapping and programming is not that hard to, it just takes time. It's as hard to use a script already done (even though a script takes 5mn to be installed). And I worked 12h on it (I've written 17 because from 4AM to 9AM I was thinking of the scenario while sleeping (yes, I'm one of those mad guys that come up with a scenario when waking up)
Also I put all my heart in it, so you can kinda see it.
However, I still think that I could do better (and longer) if I were with my team. I made it in solo. There's nothing to be proud of. Someones spend time on programming, some others on graphics (some in sleeping) and me in mapping and polishing my game.
Thank you all for your comments. Whatever I say, I'm so happy that I would cry in special characters right now
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Every time I post a comment, I realize that I've done loads of errors. Sorry for my english. I'm French ^^
It seems a bit unfair to judge graphics if you didn't actually make it, don't know what to do about that.
Like the mood and the setup. In the stairs it seems like the enemies get strong too quickly even if you pick up the better sword. Levels don't seem to have any noticeable effect so I don't really know why they are in the game. I guess the point is to just run around and avoid all enemies.
Judging what you actually did: The mapping is nothing special, the story is nice, the mood is nice. The polish and balance I don't know since I can't tell how you intend for the player to go through the dungeon but I would guess that the mobs are too strong for what you are going for especially since you buy and find new equipment and gain abilities.
I didn't make the graphics, but I had to search for a lot of them. Consider rating my searching work. The jam rules are explicit: I can use other graphics as long as I have the permission, and I do have the permission.
I added levels because it is useful. I also made it easier to level up on the 30 first levels (more than enough to finish the game). This is why monsters are becoming too strong too quickly. Also, their life have been reduced to make them easy to beat, even if they're strong. Finally, I disposed 2/3 chests giving better stuff and potions, this might be usefull too.
Thank you for playing, and thank you for your comment, I'll try to apply it on my next entry for LD (maybe compo, who knows :D)
Also, every 5 levels, you learn a skill. This a other feature of levels.
This is a game, you can do whatever you want, since you can do it. If you want to avoid monster and run, you can. But it's been designed the way you have to fight sometimes. So you should fight a lot (especially in the woods)
Good game and concept, the storyline is a bit too straightforward in my opinion but the game play was addicting, although i got stuck, the progression is a bit fast, like the enemies became super difficult suddenly but it can be avoided if you gain levels and all XD still good though.
Thanks :D
I realize that anyone will never be able to complete the game because I forgot to add a teleport event after the dongeon XD. In your opinion, do I have the right to fix it? It's not like the biggest glitch ever, and before the bug, you got way enough gameplay to make an idea.
Nice oldschool rpg, very polished!!
Can you upload the no RTP version? My internet connection is bad for a few days and the file size is big. Thanks :)
very atmospheric!
Cool game but too hard for me.
Please play and rate my game again!
Yeah this was nice to see.
Like it