The Temple of Horyuji by ZYXer 2015-12-23T05:35:00
A graphically stunning and beautifully designed survival game. Progression was well-balanced and the attention to detail was incredible. It's sorely lacking sound, but with that and some further expansion (making the later days easier and further resources to gather, or adding an amount of time in each level before you can progress to a different map with different resources or something) I think this could definitely turn into something you could sell.
LD35 — Shapeshift (23)
Silver Bullet by pavel_insight 2016-05-07T10:05:00
Very interesting. I think Mary #2 is the fake Mary, she refuses to answer about fetishes, and although she answers the same about where you met, she answers differently about the book every time. Mary #1 insists she has never read that book. Mary #2 also never states she is not the shapeshifter, merely accusing Mary #1 of being a shapeshifter, unlike Mary #1 who does.
Mary #2 comes out with a snarky comment after shooting yourself, as well, while Mary #1 is immediately angry at Mary #2.
Of course it's possible that the third Mary is the real Mary and everyone featured is actually a shapeshifter.
Splash 'n Shift by linseyray 2016-05-07T09:30:00
Very pretty and weird mechanic. Definitely very experimental, if you could use this and make something with an actual aim it would be amazing.
Very good work with limited colours, particles, and a nice audio, fitting with the game well.
Chamane by Spotline 2016-05-07T09:24:00
Absolutely amazing. Having a clearer idea at the beginning as to what to do may have helped, but I got it eventually, and what an experience that was.
Audio engineering was probably the most impressive I've seen in an LD game in a long time, and indeed even more impressive than many other games outside of LD.
Graphical style was beautiful, reminiscent of Proteus, but the changes in the game as you progressed brought out it's beauty ever so much more.
Really, really impressive.
In Artery by FurtherForm 2016-05-07T09:09:00
A really interesting entry. The mechanic is novel and very interesting, but sadly got swamped with enemies very quickly and didn't know how to avoid the large amount.
Collisions also seemed slightly off. A fruit fell in between where two of the keys I had enabled were and it didn't collide.
Sharpshifter by jonnopon3000 2016-05-07T09:05:00
Nice, simple mechanic. Perhaps allow more customisation as to how you "shapeshift" though, just getting them as you level doesn't really give the player that much control past the scope of the level.
Super Morphius by RoboNebula 2016-05-07T09:01:00
Moody atmosphere. Interesting level design. Sadly controls felt very clunky and the game itself quite buggy.
I nosedived after the first group of enemies and was able to see the entirety of the level without actually being in it.
Neat graphical style, audio was very repetitive though and got annoying quickly.
Polygon Phase by ArcticPuffin 2016-05-07T08:56:00
Cool mechanic. Could have done with music during the actual game, but your choice for the menu was fitting.
Only big complaint is that it's too easy. When you do slide of the screen, it's anticlimatic and you don't really feel anything, but you can stay on as long as you play safe.
Jelly and Chrome by Yngar 2016-05-07T08:49:00
A really cool mechanic, and quite a nice graphical style. The hills rolling past was quite relaxing.
Handling was sometimes a little weird, the car flipping over caused it to roll diagonally a few times, but it's not impossible to get the right way up again.
Things that would really add to this a lot would be music and AIs/online multiplayer. This way you'd have competition and more atmosphere.
windowframe by managore 2016-05-07T08:06:00
Absolutely stunning entry. Level design on point, ambient moody atmosphere, really fun to play through.
Cliff Shift by Drury 2016-05-07T07:35:00
Interesting mechanic but as soon as the raiders start hitting you there really isn't any way to escape. You die really quickly after that.
The music's really good and the atmosphere is well done. The graphical style is pretty neat, lots of nice particles all over the place and nicely done sprites.
Making the AI more predictable so the player could figure out a way to actually avoid them more easily would go a long way to help this entry.
Morph Space by LukeZaz 2016-05-07T07:29:00
Quite pretty, and an interesting mechanic to get the enemies to move over the mines. Perhaps it would have been more exciting if that was the only way to destroy them.
Sorely lacking music and a lot of other sound effects. These would have added a lot more depth.
After a while there wasn't really anything to do - perhaps adding some sort of congratulations for taking out all of the enmies would be nice.
Adolf by mennchen22 2016-05-07T07:20:00
Physics feels a bit weird - remember gravity is a force that accelerates the player, so jumping isn't just an up/down motion - it's the force of the player jumping giving an initial velocity, followed by the continuous force of gravity eventually reversing the momentum.
The graphical style needs work, it looks like you probably didn't have an artist.
Collisions could be done a little better, often my helicopter would explode and it didn't feel like my fault, it felt more like the game's. This needs to be avoided.
Sound effect feedback could help a lot on most actions.
The music was pretty good, and from a writing standpoint a lot of the narrative was pretty funny and I enjoyed that a lot.
Shapey Jets by Yumeito 2016-05-07T07:12:00
Neat graphical style, the scrolling backgrounds worked well, health bars, score etc were about as good as they could look. Player sprite was slightly rough around the edges.
Shapshift wasn't really that intrinsic to the game. Seeing it become more important as a game mechanic would be nice.
Audio was well fitting.
Eventually enemies just stopped spawning and nothing happened. Was this intentional?
Shape Research Lab by SaintHeiser 2016-05-07T07:07:00
Absolutely stunning. Ridiculously hard while still being ridiculously entertaining. Takes a couple of minutes to get used to but after that you feel like a ninja when you complete levels.
A lot of content for an LD, could use some sort of level selection screen, and past that just expanding upon the idea with more mechanics could work really well for a full game.
Really nice job.
Geometry Shifter by gustavopereira1 2016-05-07T06:56:00
Pretty addictive and nice take on the theme.
Making the gameplay fit better to the music would be nice, although after having done audio games in jams before I know this is hard.
The music is very well done, and the game plays pretty well.
I noticed my controller vibrating but couldn't figure out the controls for changing shape on the controller.
Would be really nice to have some sort of competition, either online highscores or local multiplayer would be really cool.
Golden Rush by image/31 2016-05-07T06:49:00
A really cool graphic style and some neat arcade-style gameplay.
Audio fits it realtively well and you've crafted the atmosphere pretty well.
Only thing that would make me play more would be some sort of competitive feature, such as online high scores.
Super Sentinels by Brightstar 2016-05-07T06:42:00
The mechanic feels like it needs a little work, but the music is decent and the level design is alright. I couldn't figure out how to complete it without taking damage from the spikes, but you can jump relatively quickly from them so you can still survive.
Reflecting projectiles could be a bit more satisfying with some visual effects and perhaps some better sound effects. Perhaps if you'd got the robot destroying in it could be better.
As others have said, making the shapeshift mechanic more intrinsic to the game could help a lot as well. At the moment it feels very much like most other platformers (aside from the neat projectile reflect mechanic)
Moonlight by Phaix 2016-05-07T06:35:00
Beautiful atmosphere created in this entry, really neat dodging mechanic. A pretty impressive amount of content for an LD game, too.
Really enjoyed playing this.
Trollslayer Road - a text adventure by BigAnt 2016-05-07T06:29:00
There's not really enough here to play, sadly :(
You set it up nicely and I was looking forward to reading the story, but past the first question, there wasn't anything to do really.
A not-really-an-actual-game based on the theme "shapeshift" by Michael Feeney 2016-05-07T06:25:00
That's a very pretty fish you have there :)
A full game in this style could be really cool. Would like to see you finish it at some point.
Maze Runner by varuns 2016-05-07T06:22:00
Pretty simple idea, but nicely executed. Minimal graphics and a smart little maze.
Level progression and audio (other than the simple footstep and smashing sounds) could add a lot to this.
Do not play by AtomicVikings 2016-05-05T18:21:00
Haha, neat graphical style, weird but fun take on the infinite runner. I actually quite enjoyed playing this. Making the controls slightly more responsive would help, but I'm sure you already knew that.
White Square by Nesfero 2016-05-05T18:17:00
Nice square, I guess.
404 when I hit the page, as with other commenters.