SumoBall! by flyingbear 2014-12-15T12:29:00
Nice work! Was quite difficult to get the angles right to get to the edge crabs quite often. But fun ! ^^
Foon → Ludum Dare Explorer → Users → lemmily
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Match Cube | jam | 448 | 3.26 | 3.05 | 3.82 | 3.62 | 2.58 | 2.46 | 62 |
Nice work! Was quite difficult to get the angles right to get to the edge crabs quite often. But fun ! ^^
I don't really understand how the game works, my guy is in front and has the sword but doesn't do anything? the shield also doesn't seem to do anything. But then the sword worked finally. I have no idea O_o;; It's a cool idea and the art is nice though
:D great implementation! It definitely would have added something to have sound - but I know those woes, no sound for me either. The graphics fit nicely and I was nearly beaten by a dastardly bunny ai, but I made it!
Strange but interesting idea :P
Nice! Kinda like MMORPG Tycoon :) I think it might not be clear what you sometimes need to do to make the ratings better, and when you build a new npc, (for example) those waiting at other npc should go to that new one
Nice! There was a few oddities like killing the pug queen but it not seeming to get anything from it. I really see the potential here though!
Great work :)
Like it :D stressful cinema experience for sure! haha. Neat idea and the graphics and audio tie really nicely together
Great work, polish on the game was really nice, the mood and atmosphere of the game fit nicely
like someone mentioned also, once the guy rose up I didn't really know how to progress, I gave up after a bit. I've now read your comment about that though!
Enjoyable game you've made here :)
Awesome idea! Music fits nicely, I felt like I wanted to move to the beat somehow? Kinda like Crypt of the necrodancer! But still, nicely polished and rounded game !
Liking the aesthetics, I found the navigation a bit jarring, especially "space" just pages down the website. frustrating!
lovely art and atmosphere! I found the movement a little bit sluggish and like others suggested already some form of indicator for your own health would be good and more directional (or obviously directional) attacks!
Nice an relaxing atmosphere, though the adult(ish) fish are maybe a bit stylistically out of place for the nice sounds. The fish also seem to swim backwards/upside down :P
Everything's awesome! I love it <3 <3 even though I can't manage the ten juggles yet it feels really polished and like it's my skill/timing failing (which it is)
Super awesome! Shame I can't get the full experience cause I could only rope someone to play for like a minute. Seems like a really cool game though.
Thanks :D you can click through the ball and switch with the cube beneath! Maybe that was it?
However there's definitely some uhh 'quirks' hehe :)
thanks everyone for your kind words and helpful feedback!
@Ranmara - you can definitely get stuck in corners at the moment if you manage to match it up *juuuust* right (I've done it) this version has no lose conditions, so you just get stuck!
@iShadow - I really wanted to rotate the cube with the mouse and use keys for movement, but I couldn't get the mouse rotation playing nice - I think it would be easier to click things if you had more control on rotation, but it would definitely benefit from keys for sink and rise switch at least!
Reminds me of half minute heroes with a twist!
I think it would benefit from some balancing. I had a lot of money fairly quickly. Also - a pause would have been lovely :)
Nice idea though, could definitely be expanded upon to really see the idea flourish!
Why is there a timer AND a cost for actions, I feel it should be one or the other. The cost is also not understandable, it says cost 2 for inquire, but the number goes down by 1! However I really like the idea, though it's a bit hard in its current state because you mostly get nothing from the inquiries in the second sized map, and with such limited actions eep!
Quite enjoyed the missile sounds....! Weirdly hard to keep the moving things alive. I also agree the character sprite doesn't quite fit with the rest, and that the music, whilst nice, is maybe not quite right for the gameplay
I feel dumb, I'm not quite sure how to actually get anywhere..... I rotated the rooms, but I don't understand how to get to the other rooms above. Derp
Real nice! also hueh hueh hueh - Have a nice die!
Can be a little bit difficult to understand you're stuck behind a wall or something. And I don't understand how you can avoid being eaten..... !
Like it! I feel sometimes the ball doesn't bounce quite like I'd expect (off the ... bats?..), however it kinda reminds me of when I played pokemon pinball, nice times!
Really pretty and loveeee the mood/atmosphere you've created, the objectives are not very clear though and is quite hard? I could look at that style for a while though.
I found the swords movement to be a bit odd, in the way it bounced off things sometimes, not quite how I'd expect, so it's hard to predict its movement on occasion. Really love the art style!
Too hard for that enjoyable feeling. Hard to understand how to actually protect the planet because the character feels very sluggish.
Good work, I managed to get the guy! :D
Frustrating! camera controls are strange, and as mentioned it's not obvious what my powers are doing, you mention converting but which is that or how does that work? for the short time though well done! Some things(extra powers?) might've been better being simplified/left out in favour of making it more understandable
didn't realise until halfway round you could press the arrow keys to pick an item... doh. Nice work though! A little more control tactically and it'd be pretty addicting!
I like the mood/graphics! Nice colours. The puzzle element had me a bit confused, there's definitely some cool stuff you could do! I couldn't work out the one after the box, I feel like I'm missing something...