FoonLudum Dare ExplorerLD29 → No Hawking

No Hawking

By jellymann

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CategoryRankScoreCount
Humor5921.94
Mood6332.52
Audio6411.78
Graphics6672.50
Fun6772.25
Innovation6822.25
Overall6872.52
Theme6892.26
Coolness165142

Comments

cirrial 2014-04-29 15:22

Man, I wish I still had my MacBook, I'd love to try this out. Sorry. :c

jellymann 2014-04-29 21:03

@Cirral We are working on a Windows build. Will hopefully be up within 24 hours, so watch this space :)

vytheros 2014-04-29 21:31

Unable to play due to not having a Macintosh

Lucariatias 2014-04-29 21:35

Lack of sound was disappointing, and often spawned with about 5 of the enemies shooting at a rapid pace at me.
It felt kind of shallow, though the physics were pretty decent and graphically it wasn't bad.

jellymann 2014-04-30 19:09

@Cirrial @Vytheros Windows build now up

quickfingers 2014-04-30 20:42

I really like it :) Combat feels nice and challenging

cirrial 2014-05-01 23:31

Nice entry, although got significant slowdown in each white hole after a while. Also enemies got stuck on each other. Nice idea. A little more exposition as to what was going on might have been nice.

fgm 2014-05-02 14:26

Might just be my old laptop, but the game lags for split second every time a bullet is fired from me or enemies.

jellymann 2014-05-03 01:16

@Cirrial @FGM There are known performance issues. We would have liked to have had them fixed by the end of the jam but there wasn't enough time/our brains had stopped working by then/there's some hidden beast in our code that just wants to eat clock cycles. Thanks for the feedback :)

pikkpoiss 2014-05-07 06:38

The white hole effects were pretty cool and overall I got similar feeling to the game Flow, which is awesome. However, the white holes themselves wound up being pretty difficult. I think adding some sort of obvious indication about how well the player is doing / progress through the level/game would help.

zyxer 2014-05-10 21:41

I like how you use the universe as a level selection where the player can enter the white holes to play a level

The fights are extremely hard. It would be nice if the health of my probe would replenish. Or if it would be possible to earn a new probe.

It's nice how you used the concept of white holes as the game's background story.