cirrial 2014-04-29 15:22
Man, I wish I still had my MacBook, I'd love to try this out. Sorry. :c
Foon → Ludum Dare Explorer → LD29 → No Hawking
By jellymann
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 592 | 1.94 | ||
| Mood | 633 | 2.52 | ||
| Audio | 641 | 1.78 | ||
| Graphics | 667 | 2.50 | ||
| Fun | 677 | 2.25 | ||
| Innovation | 682 | 2.25 | ||
| Overall | 687 | 2.52 | ||
| Theme | 689 | 2.26 | ||
| Coolness | 1651 | 42 |
Man, I wish I still had my MacBook, I'd love to try this out. Sorry. :c
@Cirral We are working on a Windows build. Will hopefully be up within 24 hours, so watch this space :)
Unable to play due to not having a Macintosh
Lack of sound was disappointing, and often spawned with about 5 of the enemies shooting at a rapid pace at me.
It felt kind of shallow, though the physics were pretty decent and graphically it wasn't bad.
@Cirrial @Vytheros Windows build now up
I really like it :) Combat feels nice and challenging
Nice entry, although got significant slowdown in each white hole after a while. Also enemies got stuck on each other. Nice idea. A little more exposition as to what was going on might have been nice.
Might just be my old laptop, but the game lags for split second every time a bullet is fired from me or enemies.
@Cirrial @FGM There are known performance issues. We would have liked to have had them fixed by the end of the jam but there wasn't enough time/our brains had stopped working by then/there's some hidden beast in our code that just wants to eat clock cycles. Thanks for the feedback :)
The white hole effects were pretty cool and overall I got similar feeling to the game Flow, which is awesome. However, the white holes themselves wound up being pretty difficult. I think adding some sort of obvious indication about how well the player is doing / progress through the level/game would help.
I like how you use the universe as a level selection where the player can enter the white holes to play a level
The fights are extremely hard. It would be nice if the health of my probe would replenish. Or if it would be possible to earn a new probe.
It's nice how you used the concept of white holes as the game's background story.