Curse Of The Golden Pearl by Hamumu 2011-05-05T19:37:00
Nice little game. Seems a bit sparse to the left, though. Also I was pretty terrible at playing it and couldn't finish but I enjoyed the stuff I did play. Pretty solid little game.
Foon → Ludum Dare Explorer → Users → Cirrial
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Flamebearer | compo | ||||||||||||
| 2014 | 29 | Beneath the Surface | Dream of Depth | jam | 273 | 3.36 | 3.02 | 3.69 | 3.35 | 3.81 | 2.00 | 3.09 | 88 | |||
| 2013 | 26 | Minimalism | Red Swarm | compo | 361 | 3.37 | 3.34 | 3.13 | 2.24 | 3.16 | 2.34 | 1.87 | 2.70 | 51 | ||
| 2011 | 22 | Alone | Blue Moon | compo | 22 | 3.74 | 3.32 | 4.07 | 3.32 | 4.26 | 3.41 | 1.83 | 3.62 | 3.17 | 58 | |
| 2011 | 21 | Escape | Aphelion Incident | compo | 54 | 3.57 | 3.10 | 3.80 | 3.23 | 3.47 | 1.00 | 2.47 | 3.15 | 5 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Throwbots | compo | 48 | 3.45 | 3.41 | 3.28 | 3.61 | 3.31 | 1.54 | 2.46 | 3.74 | 12 |
Nice little game. Seems a bit sparse to the left, though. Also I was pretty terrible at playing it and couldn't finish but I enjoyed the stuff I did play. Pretty solid little game.
I liked this game. With stacks of enemies it became completely impossible to get out of the barrage of help but fortunately there was never a situation where enemies never stopped coming. Love the inversion of the concept. "STOP GIVING ME THINGS!" Also, I'm pretty sure the protagonist is some kinda rat person. Might just be me.
Couldn't get it to run on my system, textures flickering and the screen flickering to black a lot. Looks amazing from the video, though.
The sounds kill my ears. It's like they're custom made to drill into my eardrums and create some kind of pure sonic agony. If I could request one improvement it'd be a volume control.
Aside from that, okay game, and I like how the abilities are introduced as you need them. I like less that on replays during the same session you have to be re-introduced to them. Good idea to reward use of skills only when appropriate. But please do something about the audio!
This game is amazing. I laughed out loud at the opening. The tank controls are a little confusing at first but once you get used to them they're amazing. I love it. Well done!
Apparently I don't have sufficient hardware to run this. Says it requires OpenGL 1.3, and this machine can only support 1.1.0 or somesuch. I'll see if I can run it on something else later.
I liked the minimalist graphics. The core mechanic is pretty interesting, and I did like how the physics were different to allow for crazy stacking solutions to problems. Good work!
I have absolutely no clue how to use this but it is a pretty fun audio generator. Can't see any relation with the theme, but it's a pretty fun toy. If you develop this further in the future, a bit more explanation as to what things do wouldn't go unappreciated.
Game of the year, all years.
Gorgeous lighting. I liked the indirect control mechanic for the shooty things. Just ten hours?! Wow! Overall an excellent entry, really captures the theme.
The junk items were hilarious. The amount of times I reacted to mistakes with "no don't give them THAT", well, I lost count. The game itself is a bit like the worst elements of Minecraft when starting out, but once you understand what the different orientations mean it becomes a bit more fun (although I couldn't really see how swords and hammers and pickaxes changed things once you had the element right). I like the graphical style but the music is a bit repetitive. Overall really good, though.
Managed to play it by asking someone I knew to play it with me, while we were in a Skype call. It was amazing. Amazing idea for the co-op. Such a shame so few people will be able to play this. I really enjoyed it.
I love this idea. Really love it. I found the item-giver pretty funny. I'm really looking forward to the polished version. Such a shame it's unwinnable as it is!
I'm not sure what I'm doing here. I mean, I click on the little guys and I can tell them where to go, but I'm not entirely sure what's going on. The ninja guy cuts the number in half? Reduces by two? The wizard guy gets you mana back. What use is the warrior? I mean, perhaps I'm just dumb, but I found that if I just clicked all three once each and then threw another ninja guy into the mix suddenly I won the game and I don't even know how or why.
Still, I like the graphics and the premise is probably better than my understanding of it. I just feel completely baffled.
Stunning visuals. Gameplay is pretty good. I like the randomly generated world. Character design is nice. I liked the story too. All around a good job.
Oh, and just one more thing. Like a lot of other people, not much of a fan of the camera. Maybe if you had more time you could think of a solution to the scrolling problem?
What am I even seeing here?! Points for confusing the hell out of me!
I like the mechanics but my system _struggles_ to run this for some reason. Death particles drop it down to barely ~5 FPS, but I guess that's what I get for using a three year old macbook to play Java games. I'm voting based on what I saw of it, anyway. What I saw was fun and I really liked the floaty mouse jump mechanics. You probably don't even need the A and D keys with precise enough jump control.
The game could do with a restart button for when you get stuck because the guy got to the toilet before picking up the litter. (Chalk that one up to sentences I didn't think I'd be typing today)
Otherwise, interesting idea, nice execution, and it's a shame I suck so badly at puzzle games like this. Nicely done.
I think I beat it. It was confusing. I'm not entirely sure what just happened. What happened to my brain? I think you broke it.
Nice game. There's a problem with the second level where you can fall into a pit and be completely unable to do anything other than restart, but other than that I liked the idea of directing a beam of light that lets you do things better and constantly feeds you allies. More could be done with this mechanic, I think. Good job all around.
Nice graphics and aesthetic, but the gameplay is pretty much just grinding for the next upgrade. Personally not a fan of games with a lot of repetition to fill up a meter like that. The audio intro was a nice touch, although on my system the camera kept swerving and looking in random directions.
Amazing little game. Awkward to control units indirectly but then that's what makes the game challenging. Gets a little clunky when everything's all clustered into one area. Nice graphics. Very well done. I enjoyed it quite a lot!
Couldn't get it to run, but I've had problems getting pygame to run on my system in the past. Sorry. :(
Very nice! Feels very well polished and the random generation of levels gives excellent replay value for a game which involves (by necessity) dying repeatedly. The drive to upgrade everything coupled with the achievements gives players goals to aim towards, which is also very good. All around good entry.
Couldn't finish it, died too many times. I liked what I saw of it, though. Nice arcade style difficulty and I liked the idiosyncractic names for the difficulty levels. I'll likely revisit this one when I have more time. Great achivement for 48 hours.
Controls are a little clunky. Concepts introduced way too quickly at the start, it's not apparent what they apply to until the game starts. I'm still not sure how to even get the turbines to spin. I like the cellular fluid mechanics, however. That's something I haven't seen much of.
Kind of a tenous link to the theme, though. Choose to go alone (powerup) or not go alone (different powerup)?
I'm pretty sure it's an amazing game, but, I don't have a Windows Phone. Sorry. :(
Nice game, a little hard to control though. Reminiscent of GIRP in that way. I like the inversion of playing as the tomb being raided rather than the tomb raider. Unfortunately I feel like I should have four hands to play this! Or maybe two heads. Bit of a tenuous link to the theme, though.
Well, I have to admit, it was pretty funny. I liked the little ending texts that could come up. I never saw item #3, though. :< I'll have to try again later. Nice short game. Art made me crack up. The look on the guy's face while carrying the spear, man. Amazing.
Interesting idea. Confusing tilty game thing made it hard to play for an extended period of time but I did like the first five seconds or so.
Little hard to play this single-player, but looks pretty solid. I like the art style.
Excellent game and nice covering for the fact you ran out of levels. :D
Awesome game. The things that the eye says nicely characterise it (considering it is the only character in the game other than the player). Needed to use the spoiler to beat it, but other than that was pretty enjoyable. Sounds would have really added to this. Excellent work.
Nice art, depressing fatalistic storylines, and generally an interesting interpretation of the theme. Personally, though, I didn't find there to be a great deal of interesting gameplay here. This is almost the purest form of narrativism I've found, but I'm only beginning rating, so I might find more. Excellent work given the timescale, though!
Very nice! Controls are excellent, music really adds, gameplay was simple but enjoyable with some solid platformer level design, and I find very little here to take fault with. The length of the game is about perfect. An amazing entry.
My system is pretty terrible and so the framerate was choppy, but I liked the art style and the gameplay seemed pretty solid. Shame I can't actually make it to the end because the framerate makes it pretty much unplayable.
Really short game (a common affliction among LD games), some nice potential here for further development. I really liked it. Nice use of graphics, although it took me a while to figure out the mouse was needed to use the hacking terminal (that'll teach me to skim the entry text). Great work!
Pretty hard. Hitboxes feel enormous (like the corners of the bounding boxes of boulders are sticking waaaay out. Also relies on some elements of precognition. Sadly couldn't play much further due to the fact level 1 seems so impossibly difficult, and I am pretty terrible at these sorts of games altogether unfortunately. Still, from the screenshots it looks like you got a lot done in the 48 hours, so kudos!
This is amazing. Played it with some friends. Hilarious, but also a bit cruel. Could do with some spawn area protection. Also, 1v1 is massively unfair in favour of the ice queen. Best multiplayer game I've seen yet.
Pretty frustrating. Could do with a few more checkpoints. Very nice visuals and ambience, and the music really adds. Some of the parts to progress felt as though they needed frame by frame perfection. The phasing mechanism was really interesting and is pretty promising. Solid entry that could do with some tweaking, same as any LD game.
Nice atmosphere but I just find the visibility too low to play this game. Also it has a really low framerate on my terrible machine, but that's not your fault.
Game seems to keep flickering on my machine and makes it mostly unplayable. Shame because I liked it. Art style is pretty good. Movement is a little slidey but the floaty jumps sort of make up for that. Nice power mechanic as well.
Interesting entry. I also liked how the agents just wanted to follow you on the train, meaning you were free to do whatever you wanted to lose them rather than directly avoid them. Nice variety in the levels. A key press to advance levels would be nice as well. I enjoyed this a fair bit. Great work!
I loved this game so much. The humour is amazing, timing of pop-up messages is spot on and with a new element each level this is an amazingly solid entry into the competition. Astonishing work.
Short and simple. Nice graphics and presentation. This shows great promise, it's a shame you ran out of time. But yes! Let that be a lesson - code first, graphics later. It's always better to have something that plays good over something that looks good.
Simple one-button entry, mildly entertaining and diverting for a minute or so.
Very nice ambience. The sounds add to it and I love the surreal dreamscape feeling of the game world. Such a shame it's so short. I'd like to see more of this in the future.
Another person having to play this solo. Too difficult to do so. Couldn't seem to work out how to extinguish fires and then got bombarded with errors after I died. Still, nice aesthetic.
Nice idea with the bridges. I ran out of level and died, though. Not sure if that was a bug or just running out of time, but I understand the constraints of the compo so I'll let that slide.
Can't play with no binary.
This collision detection is terrible. I take damage from spikes without touching them. The character does not jump sometimes. I like the idea of the theme, but the execution feels a little shoddy.
Audio got annoying pretty fast, game ended when I crashed into a wall, I think? I agree with others that the game could do with a bit more speeding up, as it stands it doesn't pose much of a challenge.
Neat concept! Loved the music and the game was very nicely done. I'm so bad at puzzle games! Control scheme is amazing though. Awesome game.
Pretty neat idea, although very simple. Very fast paced! Love the general concept going on here.
I couldn't seem to get past the dialogue. Is that the entire game? Lack of a manual advancement for the dialogue was kind of painful as well. I liked the music!
Amazing and fun little game here, with a great limited palette aesthetic, some suitable music and a generally fun little arena shooter game. Suits the theme and is just great all around. Well made!
Fits with the theme of minimalism incredibly. I love it. I could play this for hours. Well done.
A solid game. The aesthetic simplicity works wonders for the theme, although it took me a while to realise there were other options for things to buy with power. It seems really difficult to shoot things. Not sure why. Maybe an issue with the shot speed or the size of the enemies. Still, I really like the idea.
I laughed, I cried, I potato.
Awesome. Very fluid feel to the jumping. Got to about 1400 metres thanks to the rockets.
I love the concept, and I really liked the way sounds were used. Very nice interpretation of the theme and a generally enjoyable game.
Very nice. I'm absolutely terrible at the old style FPSes, though, so I didn't even make it past level 2. What I saw up to that point was nicely executed and atmospheric given the time constraints and visuals, so props to you for that. Nice use of audio, too.
Brilliant idea. I love it, although having to give up the ability to locate yourself in order to avoid detection has lead to me more dying more times than just running. Great game!
I am absolutely terrible at this sort of game, but it seems solid regardless. My only question is, what is a Karatoise???
My best score was so bad it doesn't even warrant posting. I really liked this game, though. Graphics and sound are amazing. Not sure how related to the theme it is but that's besides the point, well done!
Reasonably good idea, with okay execution. I am just absolutely terrible at this game, though. Could not get past the second part.
Respawn took a while, and hearing the same HIGH QUALITY PROFESSIONAL VOICE ACTING over and over wore a little thing. Over than that, great work!
Pretty nice. Really liked the lighting effects and general freedom of movement. Some nice ambient music would go great with this, as has been said.
Game didn't run for me downloaded or on web, when I tried to build from sources the images didn't load properly. Can't play, sorry.
A solid entry. I liked the low-res scanline effect and, while the gameplay was nothing majorly ground-breakingly innovative, it worked nicely. I didn't get all the potatoes. :C
Interesting take on the snake-like genre. I like your game, although the controls are very hard to work with. I realise this is the intent, though.
Can't actually run it for some reason? Either the program doesn't open or if it does it immediately crashes. Using Windows 7 64 bit if that helps any.
Controls are far too fiddly for this kind of game. Maybe movement locked to the game's grid would have worked better for this. Otherwise a neat concept, which feels a little let down by its execution's controls.
Love the art style going on here, the rendering is great. Very alien otherworldly vibes going on here.
For a six hour entry, this is amazing and I loved it. The loving it unrelated to the six hour part. SURPRISE!
The soundscape being perfectly aligned was just so incredible. I love it. It feels almost like a rhythm game! I love so much about this entry I don't know where to even begin. Fantastic!
Wow! I love this! Art's rad, sound's great, multiplayer aspect is pretty cool too!
Man I love the atmosphere going on here. I love the soundscape and the graphical style (the tiling on the cave could do with some work like others have said, though). I love it.
Pretty neat graphical style. It could have really done with some indication of whether things respond to hits or not, be it a particle effect or sound.
Interesting game concept, lack of any sort of win or loss seemed strange but there we go. Nice music.
Some nice potential, but unfortunately that's all this has. I would love to see this become a game!
Couldn't run.
Error
shader.lua:20: Attempted to call field 'newShader' (a nil value)
Traceback
shader.lua:20: in main chunk
[C]: in function 'require'
main.lua:13: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
My bad: had an older version of LOVE and didn't realise, whoops!
Interesting idea with the power balancing, although it felt like a very slow game with the amount of total power given. Neat concept! Reminds me of FTL for reasons I'm not sure of.
Controls were overwhelming, as is the content. I'm sure the game is great but it's way too complicated for me at the moment. Great effort and work put in, though.
Nice graphics, but the controls seem a little janky. It's strange but in a weird coincidence this is almost identical in concept to another game I've rated! I guess the idea of mining into the surface was a pretty common one this time around.
Yeah this game had a number of ideas (armory for ranged weapons, mutations for stat changes and new abilities, dedicated roles assigned to units instead of just a EVERYONE DO THIS button) I had to cut just to reach the deadline. I knew things were bad when I spent the entire second day debugging my terribly unstable unit AI. This was going to be a compo entry until I realised I'd rather spend a day making some graphics instead of submitting "coloured boxes fight, the game".
@DaanVanYperen: When all fish are depleted and the units are starving they just go to the heart and try to not starve to death because of its regen. It's kind of a cruel aspect of the game that you can run out of fish; if I could have put a tutorial in on time, I'd have made a note to stress the importance of buying the krill-making building as early as possible.
@PapyGaragos: Great idea! Added some explanations to the description. Don't know why I didn't think of doing that until now, probably frazzled by the deadline when submitting.
Interesting concept, the jittering camera was a little weird but kind of made things feel more intense. Run button would have been nice. I really would like to second the projectile effects being very nice. Is there a way to heal in this game that I missed?
Everything is very fast! Movement is like ice, room floods alarmingly quickly, not sure if this is all by design but it was a little overwhelming for my simple brain. Incredibly short but a very nice polished proof of concept.
Displays terribly on my different resolution monitors, well enough to be played up to a point where I then can't see because part of the window is below the display. Could really do with a restart button, seeing as there's a fair few unwinnable scenarios you can get into (right off the bat, falling into the pit with the moving platform on player 1's screen. I like the general idea of single-player co-op here, though.
Also, it doesn't seem like the character select actually works?
Absolutely love the artwork. I wish there was more gameplay, it feels like there was an escape planned or something similar!
Oh my god I love this game. Yes. Every element is amazing.
Not a python guy, can't figure out how to run this. Sorry.
Got as far as the dojo with a cryptic letter clue and couldn't figure it out any further. Interesting concept.
Nice graphics and sound, although I am just awful at these kinds of unforgiving runner games. Solid entry.
I missed where the instruction to use the force was space and had to figure that out myself, but I like this little collection of minigames. Humor was a little cringe-worthy but otherwise nice concept around flinging tiles to crush enemies. Nice entry.
Interesting idea with the encumberment mechanic. The attack direction seems sort of difficult to manipulate desirably - to aim at an enemy, you have to be moving at them, and this just makes it likelier you'll hit them. Great first attempt, though, keep up the good work!
Wow. Really nice. I like the listening mechanic the most out of this entry. Pretty solid all around!
Jumping felt stiff, everything that wasn't the player moved too quickly, the player moved too slowly, the game just felt kind of aggravating to move through. I liked the musical cues changing. Checkpoints would have been great. There's potential here but it just feels so infuriating to play as it stands right now.
Seems like a few of these things don't actually have any noticeable effect, like the air scrubbers, hospital and workshop. Interesting concept, though!
Wow, I love the style going on in this entry. Graphics and sound are great and it feels pretty polished for what it is!
Can't figure out how to run this. Sorry.
I like the struggle to make games getting harder and harder reflecting the developer's will slowly breaking.
Can't run the jar. I don't have Java 8, not sure how to get it working, can't run this entry, sorry. Out of curiosity, why did you target Java 8 and not 7?
Took a bit to figure out the objective, then I got stuck in a corner and couldn't recover. Interesting idea though.
Well, as mentioned, not much of a game, but the assets in here are ok. It's a shame, looked like potential for a fun little shooter here. Well, it's all a learning experience in the end, and something is better than nothing!
Game was pretty easy, except for the bullet sponge boss. Nice music and sound design. The one level where you go to the left instead of right confused me a bit given how the game before didn't work like that. Nice progression with weapons and level design highlighting their strengths.
Controls a bit too clunky for my liking unfortunately, trying to select ants would rapidly select and deselect large groups. Also, not sure why the buttons couldn't be clickable as well as used by number hotkeys? It'd be great if the ants had a bit more autonomy, basically, such as giving them orders rather than directly controlling all of them. I speak from experience when I say I realise that this isn't perhaps doable in the time constraints, but I like the idea behind this game a lot.
Short, but nice little proof of concept here. Good work!
Little confusing as to the visualisation of what's going on here. If it was only surface of the cubes some sort of rotating animation would be great, but with the centre cube also playing an element, not sure what to suggest. Interesting mashup concept, at least.
Selling things gets a little tedious. Maybe a "sell all" button would have been nice. Took a bit to figure out what to do but it fell into place when I did. There doesn't seem to be any reason not to mine gold and only gold.
Oh - found out the sell all feature is holding down right click. Not the most obvious thing in the world!
Really difficult. I like the animation. Not sure what the hitbox on my attack is.
Had to unzip to C: to run as specified. Surely there has to be a better way of building these things? Oh well. The spiders move too fast to be dealt with, I couldn't figure out how to place turrets, and I had odd constant sound popping glitches. Game seems impossible to survive in!
Game errored out on startup, you're probably missing some external resources or something in your download link.
Simple concept well executed. I liked the parallax effect going on here. I think the ground could have stood to be moving faster, same as others have suggested. Absolutely amazing for a ten hour entry!
Shop doesn't seem to work? Controls seem oddly non-responsive and the list of keys is astounding. Maybe go to the shop by going to the far left or right of the underground passage?
Art is fantastic, game is pretty fun but I didn't find any indication that there was a bottom to these sewer mazes. Music was okay for about the first minute and then I had to mute the game to keep playing. Very repetitive!
I love the dual interpretation of the theme here. Gameplay is good but nothing entirely special. Graphics are good too. Level design is *superb*. A solid entry!
Fun game concept! It does seem like you underestimated the time constraints involved but what you've got here is pretty great!
I loved it! Music is pretty good, graphics are great, nice little game here! The tunnel section does feel a little unfair but I know what it's like to see the deadline approaching and have to amend plans at the last second.
Man, I wish I still had my MacBook, I'd love to try this out. Sorry. :c
Nice entry, although got significant slowdown in each white hole after a while. Also enemies got stuck on each other. Nice idea. A little more exposition as to what was going on might have been nice.
Very, very slow game. If I jump into the side of a box I go rocketing downwards. I see what you were trying to do here but it feels like wading through treacle. I think the player acceleration is off, maybe too slow. While realistic, it isn't necessarily that fun to play! Still, a very nice first entry. Hope to see you in future competitions!
Nice little runner game here. Seems like the player character is a little big for the style of game but runner games are not my field of expertise. Atmospheric!
Really liked the style going on here, sparse graphics animated well looks stylish as hell. Music is good too, gameplay a little clunky though. Everything feels a bit too... clunky, I guess? Too physically real, almost.
Incredibly short but stylish as hell. I love it! It's clear a lot of love and effort went into making this game great instead of long, but this is still fantastic!
Seconding the unfairness of robots spawning almost right on top of you, otherwise pretty neat idea and I like the idea of accidentally ruining the environment around you with careless missing.
Neat idea, fell through the floor on level 3. I like the general idea though. Nice music!
Really fun entry, but I couldn't beat the boss. Feels like it has way too much health and I didn't want to grind for nuke harpoons. Still, I like! I like the reloading system too.
Unable to access the folder!
I can't put my finger on why but I get some serious Kentucky Route Zero vibes from this entry. Probably the navigation and weird surreal atmosphere to how things are presented. Love the way the game is put together. Incredible depth of content. Outstanding.
The second version with better controls is a lot more fun to play but I have to rate the original, with worse controls and quite frequently getting stuck on things. Nice idea though. Feels a little like Flappy Bird but fairer. No idea how this relates to the theme but okay.
The post-compo version is a much better approach at the idea, but I must rate the entry a little more mediocre. Still, a great improvement.
To my confusion, you've put the windows and mac build files in your source folder and not linked them in their own zip files or something similar on the compo page. Not owning two game pads, I can't really test this game.
Can't run the game. :C
Please, please, PLEASE lock the mouse cursor inside the window for a FPS game! I also got stuck in the campfire and couldn't get back out. Not being able to see a lot of anything due to the lighting even during the day wasn't great either.
I applaud the ambition, and the scope of what has been done, but I would strongly recommend making things a little smaller in scope and allowing some more time for testing and fixing things like this in future.
Nice art and animations, interesting sound design. It was pretty easy and not entirely clear what was going on, especially with the big statue not seeming to react to being shot? I still won somehow. Nice entry, some creative ideas here.
Thanks! That should let more people play this, hopefully!
Nice art and music, sounds would have been nice. Very nice simple game!
Well, I liked the idea of the terminals, although it was almost impossibly dark to see (and I'm on Windows 10!) That bit was great. The music was a tad painful. I like the idea of changing music tracks while focused on a monitor but, uh, well, I know how difficult the compo is. I got shot on the fifth floor due to not realising the enemies actually posed a threat -- at the start of the level I stood next to one and nothing happened until I shot it.
Some neat ideas in this but overall it could use some improvement. Good luck next time!
The mouse interaction is very clumsy, which is a shame because the core ideas seemed good and the presentation was otherwise fantastic. Couldn't make any ends of the UI and it would have been nice to know what my resource tallies were.
Interesting ideas with the weapons, although as others have said, there's no real challenge due to no consequence of being hit by enemies. Not sure why the filesize is so large, not experienced with Unreal. Darkness seemed a tad too much for little gain -- why was it important for there to be so much darkness?
Cute. I really enjoyed it. Some more interactivity would have been nice, but I admit to not being 100% familiar with the format.
I really liked the idea of the game but as everyone else has said, a little reminder of the instruments in some way would have been nice.