n0_named_guy 2011-08-22 22:29
I like this game. I noticed on how floaty her jumps her...!
Foon → Ludum Dare Explorer → LD21 → Persephone
By thonk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 115 | 5 | ||
| Graphics | 181 | 3.06 | ||
| Fun | 188 | 2.85 | ||
| Community | 196 | 2.72 | ||
| Theme | 253 | 2.94 | ||
| Overall | 256 | 2.85 | ||
| Innovation | 295 | 2.56 | ||
| Humor | 316 | 1.58 | ||
| Audio | 371 | 1.00 |
I like this game. I noticed on how floaty her jumps her...!
Love the story and art style. With fun gameplay to boot! Good job.
Nice gameplay. Explode yourself like Splosion man or Explodemon(if I recall correctly).
I think that the girls movement is too slippery, though. And collision bug appeared quite often. I got stuck a few times.
Thank you for the comments. The movement is definitely too slippery for a game that requires really precise positioning. By the way, did anyone think the game was too difficult in some parts?
I love that you used processing and I love mythology games. That said, I think the controls were a little floaty for my liking. I didn't really feel like I had the control of the character that I needed.
Got stuck on mountain side so couldn't finish game.
It was pretty neat, and I like the bomb mechanic. However I have two major complaints: 1. The controls are way to slippery. 2. Waiting for the bombs to go off is a bit tedious. It seems like it would almost work better if they just exploded immediately.
Nice game. Really liked the art style and theme, however there seems to quite a few physics related problems. The platforms feels like that theres barely any friction which precise really difficult. Also when you collide below a platform it causes Persephone to get stuck. I encountered some collision detection errors with the explosions as well. Even though I was half a screen away they sometimes sent me flying anyways.
Besides that it's a very lovable bastard child of Bomba Man and Splosion Man :)
I liked how you managed to add dialogs without pausing the action. I missed the sound, but I know it's tough with so little time... Game mechanics are cool too, good job! :)
Gave up on island surrounded by lava. Wrist hurts, slippery movement twitchiness not helping, 3 AM! You win, I quit.
Not a bad concept. The controls are just too slick, though. Kinda wondering why spacebar is used instead of a mouse click for placing mouse-aimed bombs, too.
Upgrade system is nice. Level layout is more hit than miss, but there are a few points where the difficulty darn near convinced me to give up, before it... ultimately did exactly that. I might have pressed on if I wasn't so tuckered, but I played enough to know it's competent, just needs some refinement to be totally solid.
Nice job!
nice work, enjoyed playing it
Game seems to keep flickering on my machine and makes it mostly unplayable. Shame because I liked it. Art style is pretty good. Movement is a little slidey but the floaty jumps sort of make up for that. Nice power mechanic as well.
i didn't really like the physics too much, found it hard to control explosion jumps but it was a cool little game to play through.
Physics seemed a bit off (too slippery for a platformer, explosions increased speed only for a small distance, which felt awkward) and every time I slipped from a block and ended up with wall on my side, I got stuck. Other than that, these aren't major flaws. It's a fine first entry - I like the graphics and the explosion concept.