Make a run for It by barigorokarl 2011-08-23T03:39:00
Same here... Couldn't understand how to play >_<
Foon → Ludum Dare Explorer → Users → heck
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 21 | Escape | No Escape | compo | 305 | 2.71 | 2.90 | 3.43 | 2.57 | 2.00 | 1.89 | 3.00 | 2.30 | 2 |
Same here... Couldn't understand how to play >_<
Nice work for 2 hours. Nothing new but, quite enjoyable. I think the sound effect really fits in.
Great work! The most fun LD game I've tried so far.
Cool game! Graphics and music is nice too. No sfx yet, but it's understandable.
What I didn't like was the ball movement is too heavy. It feels less responsive, perhaps add more pushing force?
The visuals is unclear too sometimes. It's hard to see the guard's viewing frustum or to tell that the alarm had gone off. You can surely fix this given more time.
And you have rated more than 100 games, already?! Kudos to you!
I agree. Should have made the items as checkpoints. It's frustrating to retry again after you have reached an item.
Nice gameplay. Explode yourself like Splosion man or Explodemon(if I recall correctly).
I think that the girls movement is too slippery, though. And collision bug appeared quite often. I got stuck a few times.
Interesting concept but, I find it really hard to play. I'm struggling to control the turret thingy.
Cool twist on maze game! I had the same "corner" problem with everyone else. It will be interesting to see the basic idea being expanded.
I wonder what's happening in the prison that make these inmates so eager to end their lives LoL.
Somehow, I feel "gamewatch" inspiration in this game.
My complaint is the same, sometimes it's just impossible to save the inmate. And there's no real pressure for player. Perhaps adding a timer (or if you have other idea) could solve it.
Interesting take on the endless vertical jumping genre. The music is very nice too.
Too bad that you didn't show the score at game over screen. I believe it's mandatory for this kind of game.
I found a bug where the tiles completely blocks the way from left to right of the screen.
Very cool concept! Running game with puzzle. It reminds me of the movies where the hero is outnumbered and being chase by the enemies, and he tricked and mislead the enemies.
Great music & sounds too. But, the antagonist teleport sfx is too painful for the ears. Did you do the music yourself?
The dark block is very hard to see. Need more contrast against the background.
It's very hard to control the camera and the people. I wish that you've made the people bigger and easier to click & select. It's hard to see too when you zoom out. The idea is very interesting though but, the game is barely in a playable state imho.