FoonLudum Dare ExplorerUsers → RandomM00

RandomM00

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201430Connected WorldsInto the Deepcompo7093.062.882.652.073.443.6928
201328You Only Get OneDangerproof Dan and The Temple of Aarg!compo8112.602.482.593.053.443.053.1749
20132710 SecondsTenth Secondcompo10272.502.122.692.761.533.232.8645
201225You are the VillainClick to Lock and Loadcompo4532.822.702.122.723.392.442.632.6364
201224EvolutionBaconcompo3742.983.042.602.483.191.173.532.7168
201121EscapeMaze++compo1963.032.792.522.682.551.841.673.0511
201019DiscoveryControlcompo1242.802.483.683.202.762.672.942.8317

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by RandomM00

LD21 — Escape

Maze++ by RandomM00 2011-08-27T20:59:00

Thanks for all the positive comments, I really appreciate it!
@d_m I spent a bit of time looking for maze gen alorithms, but the problem was making them work with the tile based (rather than wall based) maps, and having complex items in them, like one way walls. In the end, I decided to cobble something together with a mixture of the GIMP's maze render plugin and adding things by hand. If you have any better ideas, I would love to hear them, I'm hoping to improve and update Maze++ to put on Kongregate.

Bunnies, Back Into Your Cage! by ratking 2011-08-22T09:14:00

Interesting, but it could do with some more interesting blocks, and the controls get tedious really fast. I like the cute graphics!

LD24 — Evolution

cosmic evolution by ttrkaya 2012-08-27T08:59:00

I'm not sure quite what this is about, but it's quite aesthetically pleasing and the sounds are well done. I would say it's more a piece of art than a game, but what do I know?

Extinction Evader by ollie 2012-08-27T10:59:00

I have a few suggestions:
- Health shouldn't be able to become negative without a game over! You need to use <= on line 35 of HealthDisplay.as!
- It looks like each asteroid has its own particle emitter, it would work better if there was a single world-wide particle emitter because the smoke trails wouldn't vanish so abruptly.
- Your hitbox seems to be too big during gameplay, which tends to make the game feel unfair.

Bacon by RandomM00 2012-08-27T20:19:00

Thank you, everyone, for your positive responses! I really appreciate it.

LD25 — You are the Villain

Evil Cat by Zener 2012-12-18T20:10:00

Very entertaining but more things to destroy would be good, of course!
I found I could jump up walls by pushing against them and pressing up, I presume this isn't supposed to be possible (web version).

Missile Mission by Imperiopolis 2012-12-21T15:45:00

Jams after loading 100% in a Webkit based browser on Linux.

789 by rumachine 2012-12-17T13:07:00

I love the controls, but I did have to read the comments to work it out. A hint at the beggining would be nice.

Click to Lock and Load by RandomM00 2012-12-17T14:48:00

Thank you all for the responses and testing my game! I'm glad so many of you have got it to run!
The flying balls of fur were meant to be badgers, but they are tricky to draw.
@J: I haven't come across that problem, can you give any more details?

Click to Lock and Load by RandomM00 2012-12-18T16:35:00

I'm not sure what's causing that. All of the development was done on Arch, Go version 1.0.3-4, Allegro 5.0.8-1. Clicking doesn't do very much except allocating some video memory (I think). The game uses hardware accelerated graphics, so maybe it doesn't like your graphics card.

Die a Hero or Become the Villain by Mr. Wonko 2012-12-17T10:44:00

You got five stars for graphics! :D
Good to see a text adventure for once!

Horizon by spolvid 2012-12-17T12:05:00

Very nice! Had me on the edge of my seat!

LD27 — 10 Seconds

A medieval story... in 10 seconds. by Markavian 2013-08-26T09:29:00

The idea is good and the art works well, but it went too fast for me to figure out what just happened!

10 Second Robot by Linus Lindberg 2013-08-26T09:36:00

Failed to start: not a valid win32 application
32 bit Windows XP

Bring The Things by Lizzip 2013-08-26T10:49:00

Only a black window for me.
32 bit Windows XP, using Chrome.

Time Squirrel by Toestee 2013-08-26T10:12:00

My Virtual machine really didn't like it, but it was still fun!

The Necromancer by sam1373 2013-08-26T10:52:00

Failed to start: missing MSVCP100D.dll
It sounds like you compiled with debug on, according to the internet. I presume I need to install VS to get the debug dll, which I don't have time for. Sorry.

10 Squared by Impmaster 2013-08-26T09:03:00

Yup, 404 for the Windows binary

Stahlholz by Laguna 2013-08-26T09:07:00

Fails to start: missing MSVCR100D.dll
Looks like you've compiled in debug mode, according to the internet. I'm presuming I'd have to install VS to get the debug dll, and I don't have the time to do that. Sorry.

Ten Seconds by motty 2013-08-26T10:39:00

What?
I have no idea what to do, pressing keys has no effect after the game starts!

CHRGNG PLS W8 by bonsairobo 2013-08-26T08:45:00

Fails to start on 32 bit Windows XP: not a valid win32 application.
Ouch :(

Super Zang IV by itidus21 2013-08-26T09:22:00

I have no idea what was going on! O.O

10.00s...10.00s...10.00s... by kirbytails7 2013-08-26T10:04:00

Even more annoying than N!
The wall jump was really irritating, but otherwise nicely done.

LD28 — You Only Get One

Dusty Remains by Jeremy Oduber 2013-12-16T13:51:00

I won. I'd guess 20FPS for most of the game.

Sugar Rush by ALP_Squid 2013-12-16T13:56:00

Quick amusing. I hate wall jumping!
Why does the game keep going click?

Fly Treegator by Jhelle 2013-12-16T13:41:00

Fun! 2550

Red Ping Pong Ball by Phil River 2013-12-16T15:54:00

Er, what?

Dangerproof Dan and The Temple of Aarg! by RandomM00 2013-12-17T20:42:00

Thanks for the feedback.
The idea is that pressing any key causes events to happen in certain places indicated by a flashing return icon. I've found the bug caused by the arrow keys, don't press left or right for the time being!
I haven't really been able to test on Windows as my VM is quite broken but the game seemed to work.
I haven't seen any problems with responsiveness on my system and I can beat the whole game fairly easily but I tested it on Linux so it could be different on Windows.
The game supports scaling the graphics up but I think I might have forgotten to enable the maximise button >.< I'll look into it.
I've updated the submission to warn people about the bugs.

goerp: I've not seen anything like that before, it might be a problem with the Go runtime, I'll see if I can find anything similar.

Glide by Alexbrainbox 2013-12-17T23:25:00

Very slick design and a nice idea, impressive!

LD30 — Connected Worlds

Into the Deep by RandomM00 2014-08-27T19:53:00

Thanks for the bug report, it should be fixed now!

Into the Deep by RandomM00 2014-08-28T10:24:00

Thank you, fixed. Looks like I misunderstood SDL_assert. I'll look into that.

Into the Deep by RandomM00 2014-08-28T15:59:00

Should be working again, I think Bitbucket went for a bit of a derp. Or maybe I did, not sure...
Building with build-release.sh passes -DNDEBUG which should disable most output. I'm not seeing a console appear on Windows 7.

Into the Deep by RandomM00 2014-08-28T16:54:00

Thanks for the feedback, glad it's working!
I had real trouble coming up with something that would fit the theme, I was getting a bit desperate because I only had twelve hours or so left after messing up.