FoonLudum Dare ExplorerLD25 → 789

789

By rumachine

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CategoryRankScoreCount
Coolness374
Innovation2203.17
Humor4682.23
Fun5372.49
Overall5632.64
Audio5691.44
Mood6362.22
Graphics6532.13
Theme7012.15

Comments

rumachine 2012-12-16 15:25

If you have questions about the game control and/or the concept, please feel free to ask!

Also, FYI, My current high score is 33 6's. I'm sure I'll get to 40 soon!

rumachine 2012-12-16 21:42

And I would love to hear about everyone's high score

rumachine 2012-12-17 00:02

Yup, got to 42.

cosmologicon 2012-12-17 03:50

I can't figure out the controls for the life of me. Whenever I press left or right I go wandering in some random direction. You say you can get the hang of it, but I've played about 15 times and my high score is 4. Is there anything you can say that would help explain the controls? Does it have anything to do with the background colors? I'm stumped!

rumachine 2012-12-17 08:39

Just imagine the the 7 is a boat in the ocean, and that that there is a weird current that makes it float in a different direction depending on where it is in the screen. Also, imagine that when you press right it accelerates it in one direction (not necessarily right), and when you press left it accelerates in the opposite direction. Only, you don't get to see the current and you don't get shown what direction the control pushes it!

Also, I made it even more difficult by randomizing the current in the background :) and also making the current time varying. So, that means that each time you play, you have learn a little about how it will respond to your L/R input and then try and catch 6's.

rumachine 2012-12-17 08:42

Hint: At the beginning, the hidden current will be either right or left above the vertical center line, and the opposite direction below. Pressing R will accelerate the 7 either up or down, and L will accelerate it in the opposite direction. Hope this helps!

rumachine 2012-12-17 09:07

The whole process of learning how the 7 moves in response to your inputs (in space and time) is the main point of the game. It's not supposed to be easy! It's really, really hard!

bipolemoment 2012-12-17 10:03

The controls seem a bit difficult at first, but once you get a hang of it, they are actually really fun and unique. I really love this game and find it hard to put down. My high score is 7. One disadvantage is that I feel it would be better suited for a tablet (which I do not have), so I'm judging entirely from a PC perspective. But otherwise, great job! I really love this!

I also thought 'You are the VI77AIN' was funny.

rumachine 2012-12-17 12:01

Thanks a lot for the feedback! I'm glad you were able to appreciate. I'm personally very fascinated with human learning, especially the abstract type, so I like to incorporate this into my games.

Also, I do agree with you that it is more enjoyable on a tablet, although at the beginning it may make you want to throw it across the room out of frustration.

joekinley 2012-12-17 12:24

This is a really cool and original game. I love the idea about the 789 thing. I love how you challenge the player to learn the weird controls. And yeah, it is challenging and fun and totally frustrating. Good work.

xgeovanni 2012-12-17 12:25

The controls seem off and the window scrolls when you're trying to play it.

rumachine 2012-12-17 12:26

Thanks joekinley, I'm glad you enjoyed it!

rumachine 2012-12-17 12:28

xgeovanni - html5 with canvas can sometimes be glitchy, i.e. the arrows may be controlling browser position rather than the game. If you reload the game it should work.

rumachine 2012-12-17 12:40

xgeovanni - actually, you are right, if the browser window is too small, then along with moving the 7 you also move the browser screen, sorry about that. You can also use your mouse and click on the left and right side if you like!

manest 2012-12-17 12:59

Controls are realy hard to understand at first. But at final it's challenging. Thanks for you game.

waveon 2012-12-17 13:06

The 789 idea is quite original and well made. However, I feel that the controls are a bit awkward even after reading the instructions and the comments.

The current you speak of makes the game more fun and challenging, but since it's hidden and randomized it also makes the controls feel completely random. Randomness is always nice, but this makes you feel like you have little control over your 7. I suggest thinking a bit more about the controls and/or current.

All in all, it's still a nice game that I'd play more after some polishing.

randomm00 2012-12-17 13:07

I love the controls, but I did have to read the comments to work it out. A hint at the beggining would be nice.

arch-jslin 2012-12-17 13:15

Never seen anything like this before. :) For some reason... I thought the path 7 is taking is drawing 6s and 9s...

rumachine 2012-12-17 13:17

Thanks for all the comments :) I wish I had added hints earlier!

The randomness and additional gameplay (random obstacles and targets) is something that I'm playing around with right now (I have more ideas). It's actually an extension of my first game for iOS, sigsys, which I released recently. Sigsys has more structure and completely deterministic controls (although still spatially challenging due to the non-intuitive dynamic movement), which means the learning curve is not as steep as 789!

rumachine 2012-12-17 13:18

Thanks arch.jslin! And yes, you do make a lot of 6's and 9's when you play :)

har_g 2012-12-17 14:15

best score 3
I definitely don't understand how to navigate my square..

cosmologicon 2012-12-17 15:57

Thanks for the hint about the current. I tried it again and did much better (16). I agree that it's a fascinating human learning question. It reminds me of Wason's 2-4-6 task, in that I was constructing elaborate rules to try to explain the weird behavior, and eventually it was simpler than I thought.

Having said that, this is Ludum Dare, so unless you make it really clear that you have an interesting mechanic to explore, most people are going to think it's just buggy. I strongly suggest you add to your description that discovering how the motion works is half the point of the game!

rumachine 2012-12-17 17:41

Thanks Cosmologicon, I will!

rumachine 2012-12-17 17:46

Ok I added a hint straight out of the comments. I hope people don't think it's just buggy :)

robashton 2012-12-17 18:34

I really suck at this, but I quite like the weird control system once you get used to it.

Better on the tablet I think.

the-jack 2012-12-17 19:08

I didn't get the hang of it before losing my patience. That's on me. The Wagner was good, though.

gesangbaer 2012-12-17 22:31

Cool concept but the controls are way too weird. If there was any indication at all of "current" or "rudder" like you mention then it might be okay.

rumachine 2012-12-17 22:32

A slow frustration at first, then an anxious addiction. Wagner helps both.

loren 2012-12-17 22:44

Hurray for abstract number and color games! Glad I got to play this :)

h-attila 2012-12-18 01:27

Nice concept, but I couldn't really master the controls even after I read all the hints.

rumachine 2012-12-18 01:46

To master the controls make take a lifetime. The truth is hidden in both space and time, only with repetition can you truly see. This may be one of those 10,000 hours things.

coffeeonimal 2012-12-18 02:53

I'm fascinated by your theories on the control scheme and really like that you explored something new.
That being said, it ran out of fun for me quickly. Top marks for Innovation.

rylgh 2012-12-18 04:59

Very neat, though I had to read your explanation to get it. The L/R keys didn't seem to work either (not sure whether you meant the actual "L" and "R" keys, or the Left/Right side of the keyboard, but tried both)

haxpor 2012-12-18 19:09

I found it pretty hard to avoid that dark 7 to eat you because I see it bounces back-and-forth. I think I don't get the goal of the game.

rumachine 2012-12-18 23:03

The goal is to get you to think nonlinearly, and to learn patterns in space and time. This doesn't happen after playing once. This doesn't happen after playing ten times. It takes much more than that.

leafo 2012-12-19 01:29

very interesting concept. I got to 12 after a couple tries. I like it.