Extinct : Humankind fade in the mist by Benjamin 2012-12-19T18:17:00
Really nice concept and excellent! though it's hard it makes players think about the choices. Pixel Art is super nice.
Foon → Ludum Dare Explorer → Users → arch.jslin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Rectangle, Triangle, and Bullets | jam | 17 | |||||||||||
| 2012 | 25 | You are the Villain | Bullet Hell Reversed | compo | 246 | 3.21 | 2.87 | 3.74 | 3.87 | 2.27 | 1.42 | 2.16 | 2.63 | 79 |
arch.jslin leaves an average of 33.5 feedback comments each event.
Really nice concept and excellent! though it's hard it makes players think about the choices. Pixel Art is super nice.
Superb! Making a realtime stretagy game by yourself alone in 48 hours is amazing. I am thinking the pace is too slow or things too scarce for now, but still this is a very cool minimalistic RTS.
It's always great to explode cubes! But I admit I didn't get the point very precisely. :p Excellent graphic & audio presentation by the way.
Fun to play and the BGM layers are nice. But I think control and framerate issue is a little bit annoying. :)
I was stunned for like 2 sec and lol'd
Really really unique game and it's quite fun to play. The meaning behind it is pretty profound too. It's abstract yet it's so real.
I appreciate the effort you made to make the bullets match the music, I think for certain kind of music it plays out pretty well, and the mapping scheme is something I haven't seen before (like in Beat Hazard), but I still have to say the game itself really doesn't fit the theme IMHO.
It's sort of like a reversed-omnidirectional snake game! Simple yet excellent art and challenging.
I'm giving high graphic score for this one!
Yeahhhhhh I've got space light sabre! (zwoooooooop)
Really nice and I see you can code C++ using SFML and also doing amazing art work & animation using SB:S&S EP style pixel art! Nice looping music too!
I think the mood and the gameplay mechanism and level design are all pretty nice! Somehow it's like playing Alan Wake reversed. :P Though a lot cuter that's for sure, and the goat. :P
The spawning concept is a bit hard to get used to, but I think that different level of NPC behaviour is neat. :)
Nice graphics, and nice mechanism too! Every unit has its ability is pretty cool, and fits nicely :)
Very nice execution and fun concept of "infection"!
Though you didn't implemented the AI part -- I think it also opens up a new idea though. Because asymmetric gameplay in this kind of small scale 2P games is actually quite rare I think.
Neat animation for the monster :D But is it possible to fill even a single scared-rate bar? :p I loved this concept anyway!
This gave a very creepy thought: There must be some guy behind my computer sneaking the mines when I play minesweeper.... (*gasp*)
The flag is really out of place in a village full of cubes (I meant in a good way) :p Yeah, reminded me of some assassin/hitman like game... :)
Very nice. I am impressed that you can did this with all those upgrades! Some of them seemed unbalanced, but overall it's great and kept me playing.
Hahaha! Though 1st & 2nd level is unbeatable due to frame rate issue, 3rd level is actually playable because there it got more objects so the frame runs slower!!
I was thinking is this guy deliberately make this so hard...? he must really hate some guy that jump queues.... Kudos!
Humorous and excellent execution of the theme! My only complaint would only be the control mechanism. For a fast pace game, the control scheme in this game is not very nifty
The viewpoint of the game is new, and the orbital scenery is fantastic, but I hope the game mechanics can be more clearer (for a strategy game) :) It like after I build certain notority through obliterate a small city and get some ransom, I can just walk around asking for money without doing anything else.
Sooo amazing. Watching the timelapse is like: "Fuxk, this guy really did all these in 48 hrs!"
The demon king seemed to be easily overwhelmed by the protectors.. :p
The power distribution concept is nice, and the volcano ball got neat effects too. I also liked the music. But I feel the game is too slow-paced.
Nice little roguelike. :)
A great game to deliver very believable situation of what happens when alien want to blow earth up! They have to compensate for the lag!!! Hahaha
Nice voice acting and animation when the drone dies too :p
I loled sooooooooooooooooo hard!
Gameplay is simple yet the meaning behind it is profound. And it really fits the theme.
Nice, now I only hope the fighter can actually shoot too. :P
Excellent animation and art style, and a cute idea for villain. :)
Definitely the best graphics I've encountered so far!!
I lol'd so hard when the crowd just swamp me. Well executed idea!
Even though the game is not very horror-looking, the mood is really nice. When playing I can't stop thinking what happened. :)
But the clues in game can be arranged in a more meaningful way though, I guess.
Interesting interpretation on the theming! Gameplay is simple yet addicting and quite moody. :)
The gameplay itself is pretty novel, but I don't know if is it just me, I find that unsolvable maps too common.
Very good metaphor just by using simple geometries. And the main character's evolving system is really neat and innovative. Kudos!
This is really addicting. I didn't stop playing until I feel the minions are just too many to keep track of (more than 20) The MOHAHAHA is a nice sound effect lol
Oh poor little troll :)
The art style is pretty novel to me, interestingly an all white background for the universe still pretty fits. (to me) :P I only wish it doesn't need installation. But I guess if you used XNA to publish it's pretty hard to do that?
Nice one. Is there red UFO to use? :ppp
The feeling and audio in this is very nice. The idea of monitoring communication is rarely seen as well.
Really liked this one! Also reminded me of SimCity... :p I think the control mechanism and UI is pretty neat too. The sea current is really original.
Pretty cool! Sometimes it's like too many buttons though :p
This game is excellent for the theme, super well executed, well balanced, art is very intricate and intresting. Kudos!
@the author,
Sorry, but it says it's unable to load mono. I am trying to play on Windows7, but there's only libmono.so in the directory, and BUILDS/DALD25_Data/Mono/mono.dll is missing.
I'm a bit reluctant to install the Web Player that is...
Sheeeeeeeeeeeps :p AMAZING sprite art works by the way! No idea how you can do that in just a dozen of hours.
puzzle is nice, but seemed a bit buggy? I didn't try out the harder one, but one of the simple one's trigger can pull you back and make the train go opposite direction, even if I actually turned to the right direction.
Reminded me of those Street Fighter II car bashings... The main character should have the ability to use hadoken XDDD
What a twisted in the end! I still rated Graphics though, I think the text content can be counted as graphic. :p
Villains in our industry... very realistic gameplay. :P Even it's complicated I think it's also very nice that you are able to make this a fun experience in such a short time period.
My only comment: We must protect & preserve our planet!!!
The art style is really nice! Though the game is short but it feels very completed.
@feiss
The combination with drawing paths for the minions is really cool! And thanks for rating mine :)
For other people, I've got a "bullet hell reversed" game which is more or less with simliar idea, but without art and sound at all though :p
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18318
LD34 — Two Button Controls / Growing (3)
Toppa! by lekochen 2015-12-15T04:09:00
Best ending in 2015
Zyx's Adventure by Husky 2015-12-15T04:06:00
Mind = Blown with that control. And Ki-shooting legs/feet is awesome. The boss is a bit tedious though, my only real complaint.
This is Not Alice's Wonderland by purplelilgirl 2015-12-15T03:48:00
It's pretty neat to combine quite a few different puzzles that also conform to the theme, but I sure find the controls a bit confusing at the end -- I have no idea how I suddenly complete the rotating pattern matching puzzle (every time I try to press left/right all the rings will rotate simultaneouly, or maybe that was intended? :P)