FoonLudum Dare ExplorerLD25 → GLORPLAX III

GLORPLAX III

By pacifistgames

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CategoryRankScoreCount
Coolness371
Humor613.62
Overall633.66
Innovation663.71
Fun963.45
Mood1053.33
Graphics1603.54
Audio2562.75
Theme3463.26

Comments

blooperly 2012-12-17 05:11

Best game I have played so far! Great job!

datw 2012-12-17 13:37

Loved when the drone died. Unfortunately there was a place where I simply couldn't progress, because the spikes would always kill me.

pacifistgames 2012-12-17 19:05

Might have uploaded the wrong build initially, one of the last fixes I made was removing a few spikes that could cause an infinite death loop. The game is definitely completable now. Take a screenshot if you have any issues!

bitbof 2012-12-17 19:37

Nice :)
I made it through, though on of the spike holes was pretty thin.
Also you are quite the daredevil for intentionally introducing input delay.

gamexcore 2012-12-18 00:14

Fantastic, and going against the #1 rule of platformers, input needs to be sharp is risky... but works so well, you have to adjust to using the clicks of the buttons to time things.

Unfortunately I got stuck at -356 at what I'm guessing is the same too-thin gap other people mentioned, which was a little rubbish =[

pacifistgames 2012-12-18 03:44

I ran my debugger to make sure that room was working correctly, and it is. You need to slide along the wall to line yourself up with the hole. If you hold right for too long before you make the jump, you'll slide into the hole, but then slide right into the spikes. It takes a few tries to get the timing right.

arch-jslin 2012-12-18 12:39

A great game to deliver very believable situation of what happens when alien want to blow earth up! They have to compensate for the lag!!! Hahaha

Nice voice acting and animation when the drone dies too :p

suve 2012-12-18 12:50

After losing for a few times it starts to be annoying, but I kept playing mainly for the moans of Glorplax. Input delay is one hell of both annoyance and challenge. The game isn't much, but I can't say I wasn't satisfied with beating it.

faust 2012-12-18 13:32

Excellent job, I can totally understand how people in NASA treat curiosity on Mars. BTW, I think most of the time, my face is like the alien in the game...lol

calzoneman 2012-12-19 19:46

Good game. I must admit, the input delay was interesting idea but it was pretty frustrating. Graphics were great.

falkreon 2012-12-19 20:28

Sometimes the movement was unreliable; this was masked by the latency. For instance, the first long drop onto spikes, sometimes I would hold left the entire time and hit the spikes, sometimes I would hold left the entire time and make it. I'd recommend as a developer, playing in a 1-msec latency mode to iron out any bugs related to (or masked by) the latency calculations.

Other than that, I really appreciate the innovation of the drone latency - I just felt that it wasn't very *fun*. Maybe if the latency started out small (since you're close to point of origin) and increased with depth, that would have improved things.

csanyk 2012-12-20 02:01

Mood == FRUSTRATION ;)

I liked the graphical style. I think you found JUST the right amount of controller lag to inspire fury. Really difficult and shouldn't have been, but if that's what you were going for, you nailed it! I got to -356m before I gave up.

pacifistgames 2012-12-20 12:23

@Falkreon I developed the controls without the input delay and added it afterward. I buffer all of the input into an array then feed it to the player character 60 frames later. While I was able to recreate the situation you mentioned, I can't seem to figure out why it's happening!

I had originally planned on having variable input delay, but found that when I implemented it, it was nearly impossible to properly time jumps! I figured the game was already frustrating enough, so I scrapped that idea. As it turns out, a 1 second latency is exactly long enough to frustrate without making the game impossible.

Glad it's causing everyone a bit of frustration, fury and annoyance! I set out to explore the effects of latency in video games and found that generating fury is what it's best at. So I built the game around that idea! I think it's hilarious how hard it is to jump over a single spike or pit with input lag!

ceronman 2012-12-22 16:24

Very nice game. Very challenging. It took me a while to get down the 500m. Nice ending. The lag of the controls is a bit frustrating, but it adds an interesting mix to the gameplay. I wanted to see more of the theme in the game mechanics. But the story is simple and nice. Nice graphics and sounds too.

nicealexanderas 2012-12-22 16:43

Hahahaha nice work on the game :D the Alien is funny xD

caranha 2012-12-22 17:23

It is a very novel idea. And very frustrating, perhaps a bit too much.

I got stuck at the 356m room, the one with three spikes in a row. After spending almost 4 minutes there, it started to get repetitive and I gave up.

Cheers,

diningphilosopher 2012-12-22 18:24

Haha, I loved see Glorplax pushing the buttons. The 1 second delay was interesting and challenging, sometimes frustrating. Some parts took many retries, but I managed to get to the end. Nice grin. :)

pl0xz0rz 2012-12-26 22:20

Great idea, and exxecution. Best game I'veplayed there so far.

farmergnome 2012-12-27 02:57

Quite liked this one, I thought the input lag was a nice touch, I got stumped but it definitely has promise.

brighterorange 2012-12-27 21:57

This is great!! It was quite frustrating but the difficulty was right and I liked playing a new kind of game. The on-screen character made all the difference for me. Reminded me of some lagfests playing DOOM over IP in high school, so maybe that's why I was able to make it through. :) One of my favorites so far!

dst 2012-12-28 00:31

Using lag as a game mechanic is very interesting! I made it through the first 5 screens, then I lost my cool and went into a fit from fustration, nice game! :)

zelen3d 2012-12-28 01:11

OMG The way the alien yelled when the device was destroyed was hilarious. This was a really nice and complete game, congratulations. And the idea of a lag was good and went well with the concept.

moomoo112 2012-12-28 07:26

very interesting mechanic, managed to make it to the end after a Lot of retries

patrick64 2012-12-29 02:22

Loved it! The graphics and level design are nicely done, it feels like a well polished game. I got to the end when the earth explodes and the alien has a cheeky grin on his face. It's a good touch having the alien guy at the bottom to emphasise the lag is intentional. The lag can be frustrating until you get the hang of it, maybe you could have some kind of indicator to show the progress of each movement to make timing easier and then you could take the indicator away for harder levels.

fishbrain 2013-01-01 12:24

Looks great, awesome style, found it a bit tricky to control.

okoniktek 2013-01-04 23:47

Fantastic game. I kept playing right through to the end. Nice level of frustration thanks to the 'latency' and cool ending.

zenmumbler 2013-01-05 00:17

Bwuuhhhaaaaglgl. Made the full stretch. *Obligatory joke about laggy controls* Dare I say the antagonist is sort of cute? Loved the little controller sounds and the faux-terminal graphics. Game had just the right length and difficulty. Nicely done.

msquirrel 2013-01-05 00:44

I quite liked this... I'm tired so, not much more to say right now, but I liked it.

zompi 2013-01-06 13:45

Wow. Very hard but very addictive! The ending is rewarding, the villain is cute... Just.. wow :D

jezzamon 2013-01-07 06:14

it's funny, having difficult and awkward controls is typically a rookie mistake lots of people make on ludum dare, especially so when people say "They're not bad, that's the challenge of the game". But you managed to actually pull it off! Good job!

I played this game with a friend and we both had fun playing it. :D