Escuro by azure_nimbus 2013-01-05T00:25:00
For a three hour game, this is great! Much better than I did in five hours anyway!
Foon → Ludum Dare Explorer → Users → Zelen3d
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | ten second avoider | compo | 1046 | 2.47 | 2.56 | 1.94 | 2.94 | 2.38 | 22 | |||||
| 2012 | 25 | You are the Villain | Code Thief | jam | 320 | 2.05 | 2.00 | 3.10 | 2.40 | 1.53 | 1.05 | 2.07 | 2.00 | 60 | ||
| 2012 | 24 | Evolution | Evolution of the Flying Pinatas | jam | 226 | 2.51 | 2.71 | 2.49 | 2.37 | 2.51 | 2.92 | 2.38 | 69 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2012 | 34 | Aspect | SpinTurret |
Zelen3d leaves an average of 23.5 feedback comments each event.
For a three hour game, this is great! Much better than I did in five hours anyway!
I liked the heroes' descriptions. ;) Great game overall.
It's a nice fast paced game.
Also, it would be nice if no hunters spawned next to the starting pool, so that we could quickly start the game without retrying a few times when starting.
5266 points. Why is the restart screen so long?
Spelchan: You could press backspace to go back to menu.
But still, restarting takes to long because you fall from the sky. A replay button would also solve the confusion.
Audio added drama. Clicking seemed almost as teleporting at some point. When you are far off back, you can click far in front and you will almost teleport there.
Omg why is this couch in my way! Get away you damn couch! I'm gonna , gonnna, ..aah ... DAMN!!!!!
This is one of those games that make you go WTF. It seems that there are alot of games like that in the current compo. Interesting...
The story is kind of mandatory. Otherwise you understand nothing.
Sometimes there is nobody on the screen and it would be cool to have an animation for pressing the action keys when alone.
Wait, online? So this is like a multiplayer game? Anyways, I was most impressed by the 3d graphics.
Short and well implemented idea. Fun to play for a while
Here's additional idea: Make Bowser go on the red brick on the right so he doesn't fall in the water when Mario makes the bridge disappear. Then he can finally escape!
They shoot, and can actually aim. THE PLAYER is actually helpless since he/she can only shoot on a straight line.
Great 48 hour game. the only thing that a bit annoying is that when a window is opened everything stops. I'm sure you can complete the game with some better art and more detailed mechanisms, like villages that rebel, and the ability to collect body parts from conquered villages at the expense that they might rebel. Also conquering a village where half of the population is destroyed should logically be easier to do, unless it's the fort. Forts have big walls and canons.
I have not rated, for some reason, I can't see the backgroud, and I can't see the text because it's white...
This was really fun. Reminded me a bit of McPixel...
OMG The way the alien yelled when the device was destroyed was hilarious. This was a really nice and complete game, congratulations. And the idea of a lag was good and went well with the concept.
I liked having a bow. It made me feel powerful!
Interesting concept. Hopefully she got squashed by cars often!
What the !!!! tHIS WAS fun! you should run(shift) by default.
The dash feels satisfying, except that you can't dash diagonally. Othe than that, good graphics and blood.
Somehow I had alot of pleasure distroying the lifes of over 100 people. I guess I'm evil.
Great game overall. The only thing a bit annoying were the souls, and the traps that took some time to be activated.
If you hold R, it sounds like slender man.
I love hugging walls!
Who thought it was so hard being a mosquitoe?
Something about killing bunnies is fun...
That was pretty fun. It shows alot about a villain's job. A villain is basically just a manager who yells at people.
It is a bit too hard. You should make it more balanced.
... is not a valid Win32 application. I can't play, weird.
Well executed. Smooth, but not enough buttons!
A bit slow, but addicting and with lots of humour. Our beloved emperor Zorg, omg! Also, what does the number of workers change?
It was nice, I liked the sun's graphics.
After filling the bar a few times, the game froze. Otherwise, you should maybe change the background to something that we can actually see move, because the way it is now, the only reference are the other things, and when they move away from you, it seems that you are moving more slowly.
It lags badly on linux and... wait, Unity, HOW?
And then it is maybe the shaders, since I have only software GLSL support. I will try this later on pc...
I liked how the quotes disconcentrate you. You should add MOAR quotes. MOAR. more. so they don't repeat themselves.
Just like in any real debate, having an argument at the precise moment and saying it with conviction works, even if the argument doesn't make sense.
The zombie principal was interesting, but I actually won the game without dying and using it. You should make it more of a challenge, make the zombie usage mandatory.
OMG the bunnies relive!!
276 seconds!
I guess this is just about randomly making potions and hoping they work, right?
It takes time to understand that its the weird shapes that evolve and make music, not the turtles. Also, the buttons are kindof glitchy.
I...AM...FRED!!!
:D Hilarious!
By the way, Getting 700 is really hard.
Didn't work for me on Firefox. It evolved but I couldn't change anything. What if you accelerate the pace ridiculously? Will it still work?
On linux I get this error:
./game_linux: /lib/i386-linux-gnu/libc.so.6: version `GLIBC_2.15' not found (required by ./game_linux)
I liked the music, I haven't played 1.1 yet, but seems like a promising game.
The background is too dark. Fleeing = great!
I loved the sounds the chaman made. For some reason all my females always died, and I facepalmed when I saw that males could reproduce by themselves.
It took me some time to figure this one out! It looks like a finished game and it is fun for awhile, but I don't see much you can add to it... Anyways, nice graphics and nice sound.
Is this game possible?
It is pretty cool how you incorporated a whole underground ecosystem. The plants send their seeds and the seeds grow if you don't eat them, the pigs go around eating seeds, etc... I also liked how you should figure out what to evolve into for the best flying.
At some point I got 4 feet and I couldn't move.
Some feedback when you hit the enemy would be nice.
The compo version is really challenging, but nice looking. The post-compo version is easier, but not as fun, since when you click you get negative points that you need to reaccumulate to get to the next level.
Here is what I propose: make the repair nodes give you two kinds of points: repair points and level points, but without making them repair the random nodes they are on.Then, you would be able to repair the system in the places you wish with the repair points(by clicking), and the virus would level-up after a fix amount of level-up points, not considering how many times you repaired the system, but how many times you got repair points.
I love the absurdity of your game! The flying sound, and the way that the unicorn thing spears other creatures so they can pass to the next height, I rofled. This is really well polished, to the slightlest animation of the level appearing and the TADAM and NEW LEVEL sounds.
You should ABSOLUTELY make this into a full game and try to get some profit.
Tired, with sound on --> kinda' addicting, but can get better.
In a rush, with sound off --> boring.
What I like in this game is the feedback the user gets on what he is doing, which can be hard to find in some html5 games I saw in the compo.
It is also weird how some of the most addicting games have an element that the player can not control, an element of "just bear with it" as well as an element of "you must do it right now." Your game has potential, but you should make it somehow more interesting, add more variety, and something to keep the player thinking that what he is doing is bringing him somewhere. Make evolution give the player new capabilities, like sucking up the cells, or maybe zapping them in a line. Maybe giving a power-up that makes the player capable of eating all kinds of cells for a short amount of time.
I played the post-compo version, and is the second level after the crumbling blocks possible?
Really nice gameplay. the post-compo version is especially well balanced, but once you update your speed alot, your swarm gets out of control and aiming doesn't do nothing anymore.
This is like the smallest, fastest to play game on the whole site. Congratulations on that!
I liked the transitions between the games. There was some bug that prevented space invaders from restarting even if I had still 3 lifes yet. After space invaders there should be asteroids :)
Nice gameplay idea. I like how it gets harder with the level and how there is variety. I try to link this game to something. Bacteria?
I liked the sound of dying kitties. There are some bugs that make it so that when I click it doesn't always shoot. Or maybe it is meant to be like that. Anyway I had fun killing premature kitties. And as Frozen Fractal said, where is the secks?? we want to see it.
You can't win, can you? Non-sensical and funny, but if you can't win, what is the point?
wow. just wow. you have messed up my brain, especially during the sex scene. in a good way. I redid it a second time. It is a good contrast with all the other games.
I like it. You took "evolution" literally but pushed it far enough!
crazy, making kittens eat themselves and transform into worms, crazy chaos, all I could say.
I hoped the dialogue continued and actually did something in the game.
It took me quite a while to find out that I could move the spikes, lol. Nice puzzle game back some variety would have been good at the end
The presentation is just great, but the the process is a little hard to grasp, especially with the magnifying lense.
doesn't run on ubuntu 32, in the console I get "segmentation fault"
I like how you have no "windows version" ;)
But seriously, interesting game that would be even greater with graphics and a squishing animation to know if the moth dies.
I use linux and I get this error:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 800x480
at com.badlogic.gdx.graphics.Texture.uploadImageData(Texture.java:197)
at com.badlogic.gdx.graphics.Texture.load(Texture.java:179)
at com.badlogic.gdx.graphics.Texture.create(Texture.java:159)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
at com.me.snakevolution.SplashScreen.<init>(SplashScreen.java:13)
at com.me.snakevolution.MyGame.getScreen(MyGame.java:54)
at com.me.snakevolution.MyGame.create(MyGame.java:44)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)
AL lib: ReleaseALC: 1 device not closed
You found a really great way to evolve with the proteins. Also the character is a cute little one.
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.Error: Unresolved compilation problems:
g cannot be resolved to a variable
Syntax error, insert "}" to complete Block
at pixels.ac.<init>(ac.java:25)
at pixels.ab.<init>(ab.java:11)
at pixels.aa.main(aa.java:11)
... 5 more
Tho I do have jre7, It runs, but I have this awful lag and the game feels pretty unresponsive, especially in the update menu.
About the game itself: I liked the idea of eating or being eaten+evolution
I had MUCH difficulty climbing the tower, I kept dying. But good work, knowing that you didn't have much time. Me it was almost the same story but I switched to jam.
nice idea, but at some point the mutation got out of control. I would suggest to add some color to each cell based on the pattern, or just assign any random color and make it mutate with the melody. That way you would know what kind of bacteria are the most dominant and what are the bacteria you need to kill.
Each time I tried it said "you haven't come far enough for them to even exist" Only after reading theese comments I understood that the player had a health value. A health indicator would be truly nice.
This is possible the funnest game I played since I started rating games. It took me lots of time to get the game running...(realizing that I have to open the .html and not the jar). plus at the current time your web link shows error 404.
Well made game for a start. We want more towers! and a money system. Some polish, what.
Making players evolve the map : Great game idea. Also, saving the state of the world server side and all: great execution.
There are a few things you could add that would make life easier: a way to teleport back to the beggining without refreshing the page; A way to save the position of your player and then to teleport back to it. And lastly, "platform" tiles: tiles on wich you can jump from bellow, but that then stay stable.
That was fun. But how do you pickup stuff?
Great game. I enjoyed playing this so much. changing the colors and style of the tiles every few isles would add a sense of accomplishment.
LD27 — 10 Seconds (4)
Tactical Mission by HunLyxxod 2013-08-28T20:25:00
This is such a great and challenging game. There are only a lot of small things that make it less fun. The fact that there is no sound for enemy guns, that it's not clear when you die, there is no level menu. Other than that, the game
has a great concept, and I also liked those arrows.
WindBuilder by Per 2013-08-28T19:45:00
You should maybe make the moving cells more visible. They were too dark.
Bombotron by Zammy 2013-08-28T19:34:00
To be fair, I didn't understand half of what I did. The level loading system is a buggy, when you try to load some level.
Potato Lagoon by rezoner 2013-08-28T01:50:00
This is so epic! Best thing I ever seen. The mouse and shooting is a bit hard at the beginning, but the game is so good and random, that you just keep playing it. Plus, your game has so many extras that you don't find out at first.
Also, people: once the game is loaded, don't play right away. Wait at least ten seconds!