Angle Isle by Rusty Moyher 2012-05-13T19:53:00
Great game. I enjoyed playing this so much. changing the colors and style of the tiles every few isles would add a sense of accomplishment.
Foon → Ludum Dare Explorer → Users → Zelen3d
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | ten second avoider | compo | 1046 | 2.47 | 2.56 | 1.94 | 2.94 | 2.38 | 22 | ||||
| 2012 | 25 | You are the Villain | Code Thief | jam | 320 | 2.05 | 2.00 | 3.10 | 2.40 | 1.53 | 1.05 | 2.07 | 2.00 | 60 | |
| 2012 | 24 | Evolution | Evolution of the Flying Pinatas | jam | 226 | 2.51 | 2.71 | 2.49 | 2.37 | 2.51 | 2.92 | 2.38 | 69 |
Great game. I enjoyed playing this so much. changing the colors and style of the tiles every few isles would add a sense of accomplishment.
This is possible the funnest game I played since I started rating games. It took me lots of time to get the game running...(realizing that I have to open the .html and not the jar). plus at the current time your web link shows error 404.
Making players evolve the map : Great game idea. Also, saving the state of the world server side and all: great execution.
There are a few things you could add that would make life easier: a way to teleport back to the beggining without refreshing the page; A way to save the position of your player and then to teleport back to it. And lastly, "platform" tiles: tiles on wich you can jump from bellow, but that then stay stable.
I love the absurdity of your game! The flying sound, and the way that the unicorn thing spears other creatures so they can pass to the next height, I rofled. This is really well polished, to the slightlest animation of the level appearing and the TADAM and NEW LEVEL sounds.
You should ABSOLUTELY make this into a full game and try to get some profit.
I had MUCH difficulty climbing the tower, I kept dying. But good work, knowing that you didn't have much time. Me it was almost the same story but I switched to jam.
After filling the bar a few times, the game froze. Otherwise, you should maybe change the background to something that we can actually see move, because the way it is now, the only reference are the other things, and when they move away from you, it seems that you are moving more slowly.
nice idea, but at some point the mutation got out of control. I would suggest to add some color to each cell based on the pattern, or just assign any random color and make it mutate with the melody. That way you would know what kind of bacteria are the most dominant and what are the bacteria you need to kill.
Is this game possible?
It is pretty cool how you incorporated a whole underground ecosystem. The plants send their seeds and the seeds grow if you don't eat them, the pigs go around eating seeds, etc... I also liked how you should figure out what to evolve into for the best flying.
At some point I got 4 feet and I couldn't move.
Some feedback when you hit the enemy would be nice.
jplur: here is a couple of hints: I used Typed Arrays, to reduce array overhead. Since they are kinda tricky to use, I made a librairy to simplify their use befor the compo. Then, I separated my event handlers, my drawing loop(requestAnimationFrame), and my updating loop(setInterval). And the rest is just drawing optimization: not drawing what is beyond the screen.
aeveis That's weird, Are you sure you are using the recent chrome? I tested on chrome on windows 7 64 and it worked for me... And then it's html5 and doesn't use any webGL, so it should work on any computer.
Well made game for a start. We want more towers! and a money system. Some polish, what.
Each time I tried it said "you haven't come far enough for them to even exist" Only after reading theese comments I understood that the player had a health value. A health indicator would be truly nice.
I liked the transitions between the games. There was some bug that prevented space invaders from restarting even if I had still 3 lifes yet. After space invaders there should be asteroids :)
Tired, with sound on --> kinda' addicting, but can get better.
In a rush, with sound off --> boring.
What I like in this game is the feedback the user gets on what he is doing, which can be hard to find in some html5 games I saw in the compo.
It is also weird how some of the most addicting games have an element that the player can not control, an element of "just bear with it" as well as an element of "you must do it right now." Your game has potential, but you should make it somehow more interesting, add more variety, and something to keep the player thinking that what he is doing is bringing him somewhere. Make evolution give the player new capabilities, like sucking up the cells, or maybe zapping them in a line. Maybe giving a power-up that makes the player capable of eating all kinds of cells for a short amount of time.
P.S. You actually host this on a computer you own?!
wow. just wow. you have messed up my brain, especially during the sex scene. in a good way. I redid it a second time. It is a good contrast with all the other games.
OMG the bunnies relive!!
276 seconds!
I guess this is just about randomly making potions and hoping they work, right?
I liked the sound of dying kitties. There are some bugs that make it so that when I click it doesn't always shoot. Or maybe it is meant to be like that. Anyway I had fun killing premature kitties. And as Frozen Fractal said, where is the secks?? we want to see it.
I use linux and I get this error:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 800x480
at com.badlogic.gdx.graphics.Texture.uploadImageData(Texture.java:197)
at com.badlogic.gdx.graphics.Texture.load(Texture.java:179)
at com.badlogic.gdx.graphics.Texture.create(Texture.java:159)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
at com.me.snakevolution.SplashScreen.<init>(SplashScreen.java:13)
at com.me.snakevolution.MyGame.getScreen(MyGame.java:54)
at com.me.snakevolution.MyGame.create(MyGame.java:44)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)
AL lib: ReleaseALC: 1 device not closed
It takes time to understand that its the weird shapes that evolve and make music, not the turtles. Also, the buttons are kindof glitchy.
It takes time to understand that its the weird shapes that evolve and make music, not the turtles. Also, the buttons are kindof glitchy. But once I got in, I just messed with it for a half hour striahgt.
I loved the sounds the chaman made. For some reason all my females always died, and I facepalmed when I saw that males could reproduce by themselves.
The background is too dark. Fleeing = great!
It took me some time to figure this one out! It looks like a finished game and it is fun for awhile, but I don't see much you can add to it... Anyways, nice graphics and nice sound.
Nice gameplay idea. I like how it gets harder with the level and how there is variety. I try to link this game to something. Bacteria?
Tho I do have jre7, It runs, but I have this awful lag and the game feels pretty unresponsive, especially in the update menu.
About the game itself: I liked the idea of eating or being eaten+evolution
I liked the music, I haven't played 1.1 yet, but seems like a promising game.
I like it. You took "evolution" literally but pushed it far enough!
doesn't run on ubuntu 32, in the console I get "segmentation fault"
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.Error: Unresolved compilation problems:
g cannot be resolved to a variable
Syntax error, insert "}" to complete Block
at pixels.ac.<init>(ac.java:25)
at pixels.ab.<init>(ab.java:11)
at pixels.aa.main(aa.java:11)
... 5 more
I hoped the dialogue continued and actually did something in the game.
It took me quite a while to find out that I could move the spikes, lol. Nice puzzle game back some variety would have been good at the end
You found a really great way to evolve with the proteins. Also the character is a cute little one.
That was fun. But how do you pickup stuff?
This game more or less reflects evolution but it's a well polished game and the graphics are so beautiful.
I like how you have no "windows version" ;)
But seriously, interesting game that would be even greater with graphics and a squishing animation to know if the moth dies.
The zombie principal was interesting, but I actually won the game without dying and using it. You should make it more of a challenge, make the zombie usage mandatory.
You can't win, can you? Non-sensical and funny, but if you can't win, what is the point?
The presentation is just great, but the the process is a little hard to grasp, especially with the magnifying lense.
I...AM...FRED!!!
:D Hilarious!
By the way, Getting 700 is really hard.
crazy, making kittens eat themselves and transform into worms, crazy chaos, all I could say.
I played the post-compo version, and is the second level after the crumbling blocks possible?
On linux I get this error:
./game_linux: /lib/i386-linux-gnu/libc.so.6: version `GLIBC_2.15' not found (required by ./game_linux)
I liked how the quotes disconcentrate you. You should add MOAR quotes. MOAR. more. so they don't repeat themselves.
Just like in any real debate, having an argument at the precise moment and saying it with conviction works, even if the argument doesn't make sense.
The compo version is really challenging, but nice looking. The post-compo version is easier, but not as fun, since when you click you get negative points that you need to reaccumulate to get to the next level.
Here is what I propose: make the repair nodes give you two kinds of points: repair points and level points, but without making them repair the random nodes they are on.Then, you would be able to repair the system in the places you wish with the repair points(by clicking), and the virus would level-up after a fix amount of level-up points, not considering how many times you repaired the system, but how many times you got repair points.
It lags badly on linux and... wait, Unity, HOW?
And then it is maybe the shaders, since I have only software GLSL support. I will try this later on pc...
This is like the smallest, fastest to play game on the whole site. Congratulations on that!
Didn't work for me on Firefox. It evolved but I couldn't change anything. What if you accelerate the pace ridiculously? Will it still work?
Really nice gameplay. the post-compo version is especially well balanced, but once you update your speed alot, your swarm gets out of control and aiming doesn't do nothing anymore.
... is not a valid Win32 application. I can't play, weird.
This is one of those games that make you go WTF. It seems that there are alot of games like that in the current compo. Interesting...
OMG The way the alien yelled when the device was destroyed was hilarious. This was a really nice and complete game, congratulations. And the idea of a lag was good and went well with the concept.
It is a bit too hard. You should make it more balanced.
Something about killing bunnies is fun...
I liked the heroes' descriptions. ;) Great game overall.
If you hold R, it sounds like slender man.
Interesting concept. Hopefully she got squashed by cars often!
The dash feels satisfying, except that you can't dash diagonally. Othe than that, good graphics and blood.
I liked having a bow. It made me feel powerful!
This was really fun. Reminded me a bit of McPixel...
They shoot, and can actually aim. THE PLAYER is actually helpless since he/she can only shoot on a straight line.
Spelchan: You could press backspace to go back to menu.
But still, restarting takes to long because you fall from the sky. A replay button would also solve the confusion.
Audio added drama. Clicking seemed almost as teleporting at some point. When you are far off back, you can click far in front and you will almost teleport there.
It's a nice fast paced game.
Also, it would be nice if no hunters spawned next to the starting pool, so that we could quickly start the game without retrying a few times when starting.
5266 points. Why is the restart screen so long?
The story is kind of mandatory. Otherwise you understand nothing.
It was nice, I liked the sun's graphics.
Sometimes there is nobody on the screen and it would be cool to have an animation for pressing the action keys when alone.
That was pretty fun. It shows alot about a villain's job. A villain is basically just a manager who yells at people.
Omg why is this couch in my way! Get away you damn couch! I'm gonna , gonnna, ..aah ... DAMN!!!!!
Short and well implemented idea. Fun to play for a while
Here's additional idea: Make Bowser go on the red brick on the right so he doesn't fall in the water when Mario makes the bridge disappear. Then he can finally escape!
What the !!!! tHIS WAS fun! you should run(shift) by default.
For a three hour game, this is great! Much better than I did in five hours anyway!
Well executed. Smooth, but not enough buttons!
I have not rated, for some reason, I can't see the backgroud, and I can't see the text because it's white...
Who thought it was so hard being a mosquitoe?
Great game overall. The only thing a bit annoying were the souls, and the traps that took some time to be activated.
Somehow I had alot of pleasure distroying the lifes of over 100 people. I guess I'm evil.
Wait, online? So this is like a multiplayer game? Anyways, I was most impressed by the 3d graphics.
Great 48 hour game. the only thing that a bit annoying is that when a window is opened everything stops. I'm sure you can complete the game with some better art and more detailed mechanisms, like villages that rebel, and the ability to collect body parts from conquered villages at the expense that they might rebel. Also conquering a village where half of the population is destroyed should logically be easier to do, unless it's the fort. Forts have big walls and canons.
A bit slow, but addicting and with lots of humour. Our beloved emperor Zorg, omg! Also, what does the number of workers change?
I love hugging walls!
This is such a great and challenging game. There are only a lot of small things that make it less fun. The fact that there is no sound for enemy guns, that it's not clear when you die, there is no level menu. Other than that, the game
has a great concept, and I also liked those arrows.
Sorry. I didn't see the select level menu there. The actual mission levels are pretty hard.
This is so epic! Best thing I ever seen. The mouse and shooting is a bit hard at the beginning, but the game is so good and random, that you just keep playing it. Plus, your game has so many extras that you don't find out at first.
Also, people: once the game is loaded, don't play right away. Wait at least ten seconds!
You should maybe make the moving cells more visible. They were too dark.