Cuboid Sandbox by cominu 2012-09-10T08:34:00
Woah. I never expected I would enjoy tinkering around with this game. Haha. Love the visual aesthetic. Makes it seem very calm.
Foon → Ludum Dare Explorer → Users → Accidental Rebel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | This Way! | jam | 180 | 3.52 | 3.43 | 3.47 | 2.65 | 3.88 | 3.64 | 2.60 | 3.20 | 57 | |||
| 2012 | 24 | Evolution | Complexitivity | jam | 39 | 3.59 | 3.56 | 3.48 | 2.34 | 3.90 | 3.27 | 2.47 | 3.18 | 100 | |||
| 2011 | 21 | Escape | Rescue Support | compo | 153 | 3.17 | 3.30 | 3.52 | 3.36 | 3.05 | 2.50 | 2.00 | 3.43 | 3 |
Accidental Rebel leaves an average of 30.0 feedback comments each event.
Woah. I never expected I would enjoy tinkering around with this game. Haha. Love the visual aesthetic. Makes it seem very calm.
I had blast! Granted, I cursed you every time that I died, but it was worth it. Haha. Oh, and "MOUSE" trap? Clever!
Haha. Very unforgiving platfomer. Had to go back to start everytime I die. As everyone suggested, a checkpoint would be nice. :D
I agree. The game requires planning. From what I have gathered so far, number 2 blocks gives you those gems. 1 blocks are just there to block your way, u can have them disappear by using a gem. But using too much gems will make you less likely to finish the level. So you need to plan when to use. It was quite a puzzle and I liked it.
There was a problem when I was playing though. The game sometimes lagged and the character continues to move according to the last input. :D
Love the atmosphere and ambience! My mind was able to create a backstory for the game even without any texts or dialogues to supplement it. I can see why you did not include instructions, being a prisoner, you have nothing else to do but to figure stuff out yourself. I love it.
So I went ahead and tried the compo version. Took me awhile to figure out how to survive longer. I had to read some comments to figure it out. The concept is interesting which I believe can be improved upon. Maybe a helpful tip is to make sure that the feedback is easier to notice, on my first try, I was walking and assumed that the changing of colors is part of the gimmick. I didn't know that it was already hurting me. :D
Same as what with everyone is saying. The mood, graphics and humor are great. Really hard though. Fun? Not so much, although I did plow through the game just to get to see what other awesome things the game has in store for me.
I feel that it is a good improvement on the Osmos gameplay mechanic. I like how they stack up ala-KatamariDamacy. Although sometimes it is hard to determine if an enemy is approaching because of the too many things crowding the screen. And yes, Kongregate lags a lot. Still nice work.
The fetch questing got me bored for awhile. although after reading about the ability to blow up cars, I went played it again and endured. Nice touches of humor. Good job.
Kinda hard to target the kittens as I wanted to headshot them Haha.
Haha. i was surprised on how I liked and enjoyed playing this game. However, the bees were so annoying and hard to avoid especially if they position themselves near you. Had some neat humor placed into it. Oh, and the music is already stucked to my mind. haha.
I agree. A very neat idea but the implementation needs some work. It frustrated me to traverse the surroundings but I kept on playing just to see what other neat evolutions I can become.
A really nice game version of conway's game of life. It's simple and easy enough provided that you know how game of life works. Nice work!
Very old school. Made me remember those games I used to play as a kid. Lags heavily on my CHrome browser though which results to death.
Aww.. Too bad. I was ready to take on an adventure but I got the error that everyone else keeps on having. Nice art!
The lighting really enforced the mood for this one. Although I did try but I can't seem to reach the last yellow pickup. I've had the Aerial contorl upggrade but I believe I need to run first before I can jump at a great distance. I likewd it though.
I'm proud of myself that I did not die at all when I finished the game. I guess I didn't want to start from the very beginning and stay through the intro like the others did. The art and audio have reinforced the mood of the game. I liked it.
Work on my machine using Chrome. Controls were okay other than the weird jumping gravity.
First time I played a game like this and it seems very interesting. The text-based gameplay makes you concentrate on the case at hand and nothing else. I have to agree with Cipher though, where is the relation with evolution?
Surprisingly fun! A fresh take on a genre that I have left long ago but it seems with this one, I might come to like it again. Continue this, please! :D
Gameplay might be a good time waster with its one button input. Now my only question is, those spears... Why do I have to let them hit me to get them haha. Nice work.
I tried but I can't seem to figure out what I am supposed to do. I managed to go to a cube with rainbow tiles just by clicking around on previous cubes. Am I missing something?
Tried the windows build as well. I had to say Kudos for taking the time to put an intro. My only gripe with the game are the enemies, just like Ragzouken said, they have the tendency of killing themselves when they see you. Sometimes they even behave erratically and randomly that it scares me haha. Nice effort!
It was a nice and simple game. Managing the bullets you have left made the game harder and more challenging. Although, I think it would be nice if the evolution aspect of the game is more than the name and appearance changing. Good work!
The glow and lighting effects are really nice to look at. I was wasting my time moving my player around just to see him glow. When switching to the next level, the game kind of lags for a minute or so before continuing. Eventually, it crashed.
I guess the pausing mechanic is the same as the one in Dragon Age? I can see the effort that was placed on making the pathfinding work. I wish I could select more than one unit though. Still, a good game!
Was able to connect and play for quite a while. Can't seem to know how I can acquire a bomb so I can wipe the smile out of the current top score holder haha.
Yeah. Can't seem to see any relation to the theme, but not a bad game at all. Kinda reminded me of the restaurant games I used to play years ago.
Aside from the graphics, sound, and over-all mood. I also liked the gameplay mechanics. Although simple, they still forced me to stop and concentrate. Now that's a beginning of a good puzzle game. Looking forward to seeing more of this in the future!
Wahahaha. It was a fun little game. Frustrating, yes. But fun. The most frustrating part is when u miss a jump and your player becomes disoriented and was not able to move. Then a gap comes over and makes you fall to the floor below. Then this happens again, again andagain and you are back from the start. Haha.
The levels are very interesting, especially the concept. Starting from the start of the level after dying is a little frustrating though, especially since the movement is very slow and you have to go through all those obstacles. Still it wasa nice challenge.
I love the story and how everything is tied to the "idea" evolving. The only thing that annoyed me with the game was the music. Haha.
It seems that the game does not wait for you to make your decisions as it continuously depletes your life. This does not make it easy for someone who is exploring and who does not know how to play the game yet.
This game surprised me a number of times. For one, it loaded almost instantly. With an internet connection as slow as mine, this boggled me, how were you able to achieve that? And it's in 3d as well? Another thing is that the movement is surprisingly fluid and smooth which made it fun to move around. I hated the backtracking though. Nice work!
Being a person who played Osmos, I had no problem adapting to the controls. Although the thrust was a little too much than I wanted. As for me, there was no music at all. Not even sound effects. HTML5 problem, perhaps?
Played a bit more than I thought I would. Had to examine how evolution works and the relation of the sizes and the number of sides. I thought bigger means slower but there was a time when I evolved from a small guy to big guy and was able to retain the speed. I guess it is random, then?
Walking speed is too slow. It was even unbearable when my cat got fat. Haha. I can see what you are trying to accomplish but a little more speed couldn't hurt. Oh, and the bloodied hands and feet with mouse entrails is awesome. Haha.
It's not exactly a game that is focused on fun but its mechanics is really interesting. The writing and humor is top notch. The relation to the theme is as close as it gets. Evolution to survive. I love it!
I like it. The gameplay is easy to pick up and understand. Although there should be more feedback for the player when the character is close to evolving. Still, a nice effort.
I love the art style. I was not able to get past the bag part as well, it seems that the game keeps on lagging and the controls not working some of the time.
Haha. Very funny game. Although it is not that innovative, I still enjoyed it.
Same with Rob's experience. Without reading the description, I had no idea what I need to do. No goal, no instructions. But yes, would love to definitely try it once the other stuff are implemented.
Looking for the smaller noms was quite a chore at first that I was ready to give up. The bigger ones also always seems to find me. Haha. In the end it was an enjoyable experience. Great visuals!
Love the puzzle mechanics. Had to figure out how everything worked, I thought the warps where taking you to another place.
The controls need some getting used to but it was a good short game.
I'm not sure as well on how it works. While you did provide an explanation on this page, it still confused the hell out of me.
I focused on an agility monster on my first round and he immediately died on my first try. Went with an all Strength next and I was unstoppable. Mwahaha. The battles could use a little more movement.
Everytime that big yellow thing comes around, I always die immediately. Haha.
It was quite fun. And the puzzles were intelligently designed.
Same here. Account suspended.
Has a very nice and creepy atmosphere. Although when I played it I didn't know it I was progressing or not. Throughout my playthrough I was asking myself if I should just stop playing as there were no clear indication if I was doing good or not.
Very fun. The last level had me take the easy route. Haha.
The graphics is awesome. What minecraft would have been if it were scifi. :D Was I suppose to put the bomb in the engine because that killed me.
* Very nice. Finished the level.
* Had a hard time with reloading. Is there a key for it, what I do is I click on the icon on the lower right
* Sometimes the enemies doesn't die at the first hit.
* Was confused on how to play at first but got the hang of it after a couple of tries
* The bridge mechanic was an interesting one. Having lots of people on it would break it.
* Loved the sounds made by the little men
Enjoyed the game that I played it more than I intended.
Highest score I could get was 49.8 and that was me walking in a straight line. :D
LD30 — Connected Worlds (21)
AlienScape by Kerdelos 2014-08-27T14:35:00
It is very challenging but fun! I can see this as a fun game to speedrun. Good job!
Tinyverse by Xaychru04 2014-08-27T13:54:00
A very interesting puzzle mechanic. Very simple and yet so fun. It has that AHA moment after a few levels and you get the grasp of it after that.
Good job!
Close Your Eyes by nonetheless 2014-08-27T12:36:00
A very impressive mechanic. Nicely executed. The little touches of humor also adds to the experience.
Ecosystem by hirsch 2014-08-27T00:45:00
It's very simplified and I like it. Could use menus though and some indicators but the general concept is there.
Also, why are there Lemmings in this game?
Keep up the good work!
A Light In The Darkness by TobiasW 2014-08-27T00:35:00
Clap clap clap. Played this one with other people from the stream and it was an awesome experience. I like Multiplayer games that does something different and this one is one of them.
The mechanics really force people to team up and coordinate. There are a lot of text that appears on screen but I guess you could say that it adds to the challenge.
Great work!
The Wild West And Its' Living Fossils by toinfiniityandbeyond 2014-08-26T23:20:00
Man, the soundtrack has stuck with me. Props to the one who made it. The art is also gorgeous. The day-night cycle is also a nice touch which gives the game a really great mood.
Good job!
Connecting LD30 to the Real World by Will Edwards 2014-08-26T22:34:00
This is actually a really cool idea! Thanks for making this!
Hypnagogia by Cake&Code 2014-08-26T16:53:00
A very novel approach to the theme. I like how Morgan's situation is the non-battle aspect wherein you would replenish and stuff.
I would like to see what the enemy is doing or casting. A message that says "Enemy casts shield" helps clarify what's going on.
Good job on this one!
Space Vikings by sharpcoder 2014-08-26T16:21:00
It has an interesting turn based mechanic. It's relatively simple but is still a cool concept.
Caelum by Rocketship 2014-08-26T15:06:00
I am sold on the BGM. It needs polishing visually but it is actually very fun with it's simplicity.
Galaxy Hunters by Konste 2014-08-26T04:54:00
I like how there is this pressure to get as many money as you can against the other countries. The tally on the left is a really nice touch.
Traversing the planets is a bit frustrating though due to the randomly placed tile blocks. How about adding enemies as the gauge for difficulty for planets?
Still a nice game. Graphics are gorgeous!
Cohack by Exeneva 2014-08-26T04:06:00
I love the ideas that you implemented on this game. For one, I like the idea where units leave a trail that cannot be stepped on. It forces you to plan out where you need to go. Plus, the ability where you can add a tile is a nice touch so you can build bridges (Consider adding a tile where you cannot build there, just for added difficulty)
One gripe that I have is that it's kinda hard to differentiate what units are yours as they are all the same look and color!
Regardless, I believe with a bit more polish this could turn out into a really good game. Good job, guys!
Where have you been so long? by Satyre 2014-08-26T03:48:00
I can see that you have a message with this game. Try to make the game enjoyable and add more gameplay elements, otherwise people won't stick around to hear what you want to say. Hope this critique helps. Goodluck!
Rage: Destroyer of worlds by SwiftIllusion 2014-08-26T03:38:00
Clicking on the "Web" link asks me to download a file.
REUNION by Skiddings 2014-08-26T03:31:00
Hi there. I played it and it seems that the pushing physics bugs out on me consistently. This happens when you push two statues.
There, Somewhere by maloki 2014-08-26T03:15:00
I'm sucker for really good puzzle mechanics and this one is really enjoyable. My only gripe is the camera angle. Would be nice if it is slightly more top down, or maybe add the ability to move it around so I can plan my moves.
This is a game worth expanding! Gooduck!
Nonomnia by robodylan 2014-08-26T02:55:00
Got stuck immediately when I spawned. The engine could still use some fixing especially on the movement and the collisions but you have the basic idea. Goodluck!
CheckPoint by DanqueDynasty 2014-08-26T02:36:00
It's simple yet I found it challenging controlling two ships at the same time. Would be nice if there was a clear consequence if you miss a red ship. Also, there are times when I could not avoid hitting a civilian because it is on top of an enemy. Still a fun casual experience!
Isles in the Sky by Tanner 2014-08-26T02:12:00
Game was confusing at first that I had to read the description. The construction mechanic is definitely a novel idea but the movement is so sluggish that I gave up with it. The concept has potential though. Goodluck!
Human and Alien by BoskoSokolov 2014-08-26T01:18:00
Finished in 39.38. Controls could use some fine tuning (Characters not responding properly). Puzzles are nice and makes you feel smart. Overall it is a fun puzzle game!
World Portals by Keevinw 2014-08-26T00:58:00
It was difficult at first but got the hang of it after awhile. If you are going for the Super Meat Boy controls, I'd say you are close with a little more fine tuning.
Don't see the theme though. Goodluck!