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eld

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2011 22 Alone And then, alone at Epsilon-1 compo Graphics 4.58

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201224EvolutionEvolution of a monstercompo1373.442.712.802.524.403.532.034.0824
201122AloneAnd then, alone at Epsilon-1compo253.693.093.073.894.581.112.003.583.6065
201120It's Dangerous to Go Alone! Take This!Monophobiacompo403.502.973.773.473.941.412.543.384

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by eld

eld leaves an average of 11.0 feedback comments each event.

LD24 — Evolution (2)

A Conglomerate of Pixels by creative630 2012-09-12T14:49:00

I liked it, but I felt the colours weren't working hard enough to distinguish themselves from eachother, some white blocks killed you, others just slowed you down, orange blocks are good, but the slightly darker orange blocks I thought were just the same ones at first!

Badass by Sos 2012-09-12T14:31:00

I enjoyed this in the weirdest way possible! D:

LD22 — Alone (27)

The Misadventures Of Homeless Dave by raver1975 2011-12-22T21:48:00

Technically he could've given votes to every entry if he played them 3 or so minutes each (including voting process) no toilet breaks, no eating breaks and votes 24/7 up to this point.

Neukoelln Nights by desucrerer 2011-12-21T12:50:00

I liked the idea and setting, but it lacked some proper point and click style freedom of choice and interesting puzzles.

Charlotte Sometimes by hyperlogic 2011-12-21T12:33:00

The game could've benefit more from having a strict tile to tile movement for blocks, as it was easy to get them stuck in a pixel, but the potential for some good puzzling was there.

Last breath by deepnight 2011-12-21T12:20:00

Still my favorite filter!

Leave Me Alone. Never Leave Me Alone. by whilefun 2011-12-21T11:59:00

It easily dragged out quite a bit when the whole game could be shortened down to be made more frantic. Walking around for several minutes can end up dreadful.

A Rift in Space by Erik McClure 2011-12-21T11:48:00

What I liked the most was the absolute removal of both screen and audio at the event horizon, it made it even more scary.

0 ALONE by Neonlare 2011-12-21T11:42:00

Hung in there to the end, wasn't sure what I was doing to begin with but it was worth it when I got there.

Cirque du Seul by ian_snyder 2011-12-21T11:09:00

The Mood and setting is great, and I hope you keep it that way for any eventual gameplay improvements :P

Richter's Party by condr 2011-12-21T00:15:00

The walljumping mechanic drove me nuts, as I had to push against the wall to jump, but that meant air-momentum would be towards that wall again and not away from it, as it wasn't possible to quickly shift to another direction and then jump from the wall.

TransDimensional Moon Rift by Shigor 2011-12-21T00:11:00

This must be the weirdest entry of them all!

Lonely God Dude by alfredofreak 2011-12-21T00:03:00

I felt it could've used more interaction to play out the gameplay a bit more.

Colorless Hope by Crimsondrill 2011-12-20T23:57:00

The pacing hurt the game quite a bit, as there was something fun there but it dragged out between the fun spots.

Embers by NMcCoy 2011-12-20T23:36:00

The mood of it was great!

Alone by poohshoes 2011-12-20T23:31:00

It is quite lacking, but it's still good to enter the compo than not at all. More practice for next time!

Leave Me Alone! by soy_yuma 2011-12-20T23:27:00

Self-destructive sokoban!

Populating_Racing by Jilius 2011-12-20T23:19:00

I think the main issue with this game is that it takes a full lap until it actually becomes interesting, at which point many players would rather just turn it off.

The plopping and flying of particles as things turn into life is a really nice touch.

Puppy Shelter by increpare 2011-12-20T23:10:00

Clever puzzling, poor puppies, giving their life for humor!

Dread Maze by demonpants 2011-12-20T23:06:00

What I missed in this was some visible stats for what you had picked up, I enjoyed the soft camera movement though, it was soft on the eyes!

LISA by Miasmir 2011-12-20T23:01:00

The size was quite daunting when combined with the art style that made the rooms hard to distinguish from eachother, especially since you jumped around quite a bunch via the entrances, the mood was there though for me.

frank by volando 2011-12-20T22:54:00

I'm not sure if I finished it or not, but I'm guessing I did.

Lonely Soul by Oye Beto 2011-12-20T22:44:00

Atmosphere at the beginning was great, but I did wish there was something more to it :)

Abandoned by Bryanwoot 2011-12-20T22:39:00

Bonus humor point for ending :P

Lone Wolf by Oliver Simon 2011-12-20T22:35:00

I really liked the idea of using sound this way, the water was not only annoying in the way that you had to find the bridge, but that there was no indication that I would die, some touching of the water should've been allowed, drowning-bar :P

Four Friends by JoeCool 2011-12-20T22:29:00

I like the aesthetics going, which really could've been pushed further if the rooms had some unique feel to each one of them.

Also sort of wished the abilities were actual abilities, but it seems like they were there to match the buttons.

2011 : TDWIWEEHF by samueldr 2011-12-20T22:18:00

What cobhc6 said, just ended after the first puzzle, would've wanted to test some more of it.

The Best Of Us by Zed 2011-12-20T12:17:00

While the maze-level gave me headaches and I experienced filler, the voiced dialogue did pull me through all the way to the ending :P

Filling Time by fueelin 2011-12-20T11:47:00

I felt there was something promising and fun there with the puzzle as soon as I figured out (not good at those operations) but I couldn't see any clear goal in sight or indication as to how far I was progressing or losing, also, lack of in-game instructions.

LD20 — It's Dangerous to Go Alone! Take This! (4)

Don't Go Alone by pgil 2011-05-06T09:12:00

The art, sound and gameplay are all relatively simple, but what really brings it up is the fantastic presentation in terms of visual post-processing and filtering on the sound, lovely!

It was a perceptual experience!

... Take This Triangle!!! by Jacob 2011-05-04T06:27:00

you forgot the dots under the three I's

The Heart is Safe by intmain 2011-05-03T15:26:00

Enjoyed it, the controls really worked for the kind of avoidance game it was, more variations by having different levels would've helped a bit more though.

Woplin by Phen 2011-05-03T15:17:00

An interestingly easy to understand but fun gameplay idea, it could be improved even further if there was an even more clear indication on where they were looking.

hilarious look and animation on the main character, cracked me up!