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eld

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2011 22 Alone And then, alone at Epsilon-1 compo Graphics 4.58

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201224EvolutionEvolution of a monstercompo1373.442.712.802.524.403.532.034.0824
201122AloneAnd then, alone at Epsilon-1compo253.693.093.073.894.581.112.003.583.6065
201120It's Dangerous to Go Alone! Take This!Monophobiacompo403.502.973.773.473.941.412.543.384

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by eld

LD20 — It's Dangerous to Go Alone! Take This!

... Take This Triangle!!! by Jacob 2011-05-04T06:27:00

you forgot the dots under the three I's

Don't Go Alone by pgil 2011-05-06T09:12:00

The art, sound and gameplay are all relatively simple, but what really brings it up is the fantastic presentation in terms of visual post-processing and filtering on the sound, lovely!

It was a perceptual experience!

Monophobia by eld 2011-05-06T11:19:00

Thanks all for the kind words :P,

superflat, choosing dialogue might complicate the relatively simple roguelikecombat, but I was thinking of adding different topics you could learn (sort of like equipables ) that you could switch between with a key.

The Heart is Safe by intmain 2011-05-03T15:26:00

Enjoyed it, the controls really worked for the kind of avoidance game it was, more variations by having different levels would've helped a bit more though.

Woplin by Phen 2011-05-03T15:17:00

An interestingly easy to understand but fun gameplay idea, it could be improved even further if there was an even more clear indication on where they were looking.

hilarious look and animation on the main character, cracked me up!

LD22 — Alone

0 ALONE by Neonlare 2011-12-21T11:42:00

Hung in there to the end, wasn't sure what I was doing to begin with but it was worth it when I got there.

Cirque du Seul by ian_snyder 2011-12-21T11:09:00

The Mood and setting is great, and I hope you keep it that way for any eventual gameplay improvements :P

Embers by NMcCoy 2011-12-20T23:36:00

The mood of it was great!

Last breath by deepnight 2011-12-21T12:20:00

Still my favorite filter!

And then, alone at Epsilon-1 by eld 2011-12-19T10:40:00

Sorry, the url was wrong.

And then, alone at Epsilon-1 by eld 2011-12-19T12:18:00

Thanks guys!

I really should've put this through testing more, especially with the balance of the hacking-minigames, they are a bit everywhere.

Also, I didn't know of that Screen.lockCursor thing, I wonder if that would count as a bug fix if I put it in?

And then, alone at Epsilon-1 by eld 2011-12-19T13:42:00

Yezu, the downsides with unity on linux :/

Anyhow, updated with a simple pillar collision-fix and proper mouse-locking, so the game should be more playable now.

And then, alone at Epsilon-1 by eld 2011-12-19T14:18:00

"ok, I think I've got it. It was just how I expected but it seems the timing of my notebooks touchpad is a little slow or something. Are you using a mouse-up event to catch the time the dot is inside the bar perhaps?"

Oh that was it, I thought it was a latency issue that I couldn't get too, doh!

And then, alone at Epsilon-1 by eld 2011-12-21T17:29:00

Great feedback!, I would love to hear more things that people would want from a possible updated version, in terms of puzzles and balance, or other things.

Charlotte Sometimes by hyperlogic 2011-12-21T12:33:00

The game could've benefit more from having a strict tile to tile movement for blocks, as it was easy to get them stuck in a pixel, but the potential for some good puzzling was there.

Lonely God Dude by alfredofreak 2011-12-21T00:03:00

I felt it could've used more interaction to play out the gameplay a bit more.

frank by volando 2011-12-20T22:54:00

I'm not sure if I finished it or not, but I'm guessing I did.

Filling Time by fueelin 2011-12-20T11:47:00

I felt there was something promising and fun there with the puzzle as soon as I figured out (not good at those operations) but I couldn't see any clear goal in sight or indication as to how far I was progressing or losing, also, lack of in-game instructions.

LISA by Miasmir 2011-12-20T23:01:00

The size was quite daunting when combined with the art style that made the rooms hard to distinguish from eachother, especially since you jumped around quite a bunch via the entrances, the mood was there though for me.

2011 : TDWIWEEHF by samueldr 2011-12-20T22:18:00

What cobhc6 said, just ended after the first puzzle, would've wanted to test some more of it.

The Misadventures Of Homeless Dave by raver1975 2011-12-22T21:48:00

Technically he could've given votes to every entry if he played them 3 or so minutes each (including voting process) no toilet breaks, no eating breaks and votes 24/7 up to this point.

Four Friends by JoeCool 2011-12-20T22:29:00

I like the aesthetics going, which really could've been pushed further if the rooms had some unique feel to each one of them.

Also sort of wished the abilities were actual abilities, but it seems like they were there to match the buttons.

Richter's Party by condr 2011-12-21T00:15:00

The walljumping mechanic drove me nuts, as I had to push against the wall to jump, but that meant air-momentum would be towards that wall again and not away from it, as it wasn't possible to quickly shift to another direction and then jump from the wall.

The Best Of Us by Zed 2011-12-20T12:17:00

While the maze-level gave me headaches and I experienced filler, the voiced dialogue did pull me through all the way to the ending :P

A Rift in Space by Erik McClure 2011-12-21T11:48:00

What I liked the most was the absolute removal of both screen and audio at the event horizon, it made it even more scary.

Puppy Shelter by increpare 2011-12-20T23:10:00

Clever puzzling, poor puppies, giving their life for humor!

TransDimensional Moon Rift by Shigor 2011-12-21T00:11:00

This must be the weirdest entry of them all!

Dread Maze by demonpants 2011-12-20T23:06:00

What I missed in this was some visible stats for what you had picked up, I enjoyed the soft camera movement though, it was soft on the eyes!

Alone by poohshoes 2011-12-20T23:31:00

It is quite lacking, but it's still good to enter the compo than not at all. More practice for next time!

Abandoned by Bryanwoot 2011-12-20T22:39:00

Bonus humor point for ending :P

Leave Me Alone. Never Leave Me Alone. by whilefun 2011-12-21T11:59:00

It easily dragged out quite a bit when the whole game could be shortened down to be made more frantic. Walking around for several minutes can end up dreadful.

Leave Me Alone! by soy_yuma 2011-12-20T23:27:00

Self-destructive sokoban!

Lone Wolf by Oliver Simon 2011-12-20T22:35:00

I really liked the idea of using sound this way, the water was not only annoying in the way that you had to find the bridge, but that there was no indication that I would die, some touching of the water should've been allowed, drowning-bar :P

Neukoelln Nights by desucrerer 2011-12-21T12:50:00

I liked the idea and setting, but it lacked some proper point and click style freedom of choice and interesting puzzles.

Lonely Soul by Oye Beto 2011-12-20T22:44:00

Atmosphere at the beginning was great, but I did wish there was something more to it :)

Populating_Racing by Jilius 2011-12-20T23:19:00

I think the main issue with this game is that it takes a full lap until it actually becomes interesting, at which point many players would rather just turn it off.

The plopping and flying of particles as things turn into life is a really nice touch.

Colorless Hope by Crimsondrill 2011-12-20T23:57:00

The pacing hurt the game quite a bit, as there was something fun there but it dragged out between the fun spots.

LD24 — Evolution

Badass by Sos 2012-09-12T14:31:00

I enjoyed this in the weirdest way possible! D:

Evolution of a monster by eld 2012-08-27T06:55:00

Hint: Keep feeding the young ones!, the key does not unlock the door :)

Evolution of a monster by eld 2012-08-27T13:59:00

Added a walkthrough up in the description for those that got stuck :P

Evolution of a monster by eld 2012-08-30T07:49:00

Great feedback everyone!

There's a lot of problems I had with this entry that has surfaced in terms of bad hints, little content and broken physics.

I'll write about all this in a post-mortem and then I'm going to plan some work for a longer extended version with some more rooms and a much more consistant puzzle-logic.

Evolution of a monster by eld 2012-09-12T14:23:00

Maple, I love long posts! :D, I think I had some more stuff in mind for the whole mirror and theme with it, earlier I wasn't going to show as much of the player being a monster but hint on it.

The mirror was a sort of a thing giving the monster self-realization as it examined the different things the townsfolk would throw down the trash, and eventually lead to it going beyond its natural instincts.

Something that wasn't as apparent as I should've made it was that you actually become bigger and more able to do things as the "days" pass, and eventually giving you the ability to reach the bottles (Unless you were one of those figuring out how to knock them down with something else)

I'm not sure why the key wont spawn from the chest as it should every time you use the first key on it, it's entirely possible it is bounced outside the world or pops out behind it.



Jorjon, the monster evolves, but the theme isn't as strong as I would've wanted it to :P

A Conglomerate of Pixels by creative630 2012-09-12T14:49:00

I liked it, but I felt the colours weren't working hard enough to distinguish themselves from eachother, some white blocks killed you, others just slowed you down, orange blocks are good, but the slightly darker orange blocks I thought were just the same ones at first!