FoonLudum Dare ExplorerLD22 → Charlotte Sometimes

Charlotte Sometimes

By hyperlogic

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CategoryRankScoreCount
Innovation1303.10
Mood1772.89
Theme1913.10
Graphics2053.05
Overall2932.80
Fun4162.20
Humor4731.50
Coolness56020
Audio5791.09
Community6611.64

Comments

feyleafgames 2011-12-19 05:37

The best parts of the game were the graphics. The color palette of the flowers contrasts with the monochrome background and main character to more clearly tell the story. The overall game idea seems like an interesting take on the theme. It could benefit from some sound effects, possibly music.

msleeper 2011-12-20 07:29

Playing the web version and it seems to lock up after exiting the first room.

waynetron 2011-12-20 09:39

The web version worked fine for me (Chrome)/

Nice concept, and the game mechanic can allow for some interesting puzzles. But waaaay too slow. I had to stop at the 5th level or so because waiting for the water tile things to slide across a large room was agonizing. It also seemed like the water tiles can be used regardless of their orientation to the pump, which makes it possible to cheat.

The visuals are nice. I agree with Feyleaf in that the contrast of colour to monochrome works well. The main character could benefit from up & down facing sprites.

milo 2011-12-20 23:44

The concept is quite cool; I would've been interested to see more interesting elements in deciding how to place the blocks, perhaps at the expense of the length of the game. It's very original, and the graphics look terrific.

eld 2011-12-21 12:33

The game could've benefit more from having a strict tile to tile movement for blocks, as it was easy to get them stuck in a pixel, but the potential for some good puzzling was there.

pierrec 2011-12-22 19:55

Pushing blocks was a bit boring. But the concept is very clever, and also very cute.

ayce 2011-12-23 14:11

Nice short game! Graphics were really good I think, audio didn't work for me. Could have used some more elements but it's ok :)

madball 2011-12-24 14:12

Nice idea, but too buggy: 1.You still push block if you/block can`t move because of walls (telekinesis XD). 2.You can move flowers (I did it on a level shown on a main screenshot)

dr_soda 2011-12-27 02:41

If eld hadn't mentioned it I was going to. You really need to implement tile-by-tile motion and not pixel-by-pixel for the pushing mechanics. The art style and theme were really nice, but the pixel level motion caused you (judging by your blog entries) and the player needless headaches.

It's a very minor point but I too would like it if the flowers revived more quickly.

adhesion 2012-01-03 17:40

Cool little puzzle game - good music too, though it didn't work in-game in Firefox 8.0 on Linux, had to download from github and listen that way.