Save the torch! by eduardogacn 2020-05-10T04:12:26Z ♥ 1
I found SPACE to jump and X to pick up in the updated version much harder to use than UP and SPACE in the original. But my preference is actually neither. It's rather to have 2 keys that are side-by-side: either Z and X or X and C. I imagine you're probably over it by this point. But my suggestion would be to bind Z as jump and X as action. Then in addition throw in extra jump bindings (undocumented) of SPACE AND UP (for those weirdos) and C (for people with European keyboard layouts).
Anyway, the game is super cool.
LD47 — Stuck in a loop (14)
GLITCH LOOP by ZakAmana 2020-10-27T08:22:27Z ♥ 1
The presentation is on another level. Such beautiful motion design.
Paper Planes by SamDemaine 2020-10-26T11:25:11Z ♥ 0
Best execution of this concept I've seen, very elegant. Beautiful visual design too.
Looper by Shortbread 2020-10-26T11:06:02Z ♥ 0
Best itch.io page design I've ever seen. Haven't even played the game yet!
Aztec Ride by Idan Rooze 2020-10-26T10:54:31Z ♥ 2
I've never seen anything like this before!!! 🙆♂️🙆♂️🙆♂️🙆♂️🙆♂️🙆♂️🙆♂️🙆♂️🙆♂️
Dude Ranch by ColeSlaughter 2020-10-26T10:20:47Z ♥ 3
Nice use of the theme. The golden dudes are hilarious. The main gameplay loop got repetitive fairly quickly for me. I think if the lasso mechanic was a bit more interesting / had a higher skill ceiling, that would help. And I think some clear behavioural differences between the different dudes would also help.
Goblin Alchemist by James Dunlap 2020-10-26T10:09:07Z ♥ 1
Cool concept. I enjoyed experimenting with different combinations, but found it difficult to remember what they were.
Loopomotive by JPiolho 2020-10-20T11:16:28Z ♥ 2
The visual design is absolutely gorgeous. Even the logo is great.
I got bored before each level ended, but I kept going to see what each level would look like. Would love to see how it plays with a higher top speed. Maybe even 5x what it is now. And when it approaches the top speed it should shake and rumble and throws sparks as it turns corners. That would be thrilling. Then make the brakes better to balance it out. Finally I would tied the win condition to a set number of laps rather than number of cars. To encourage people to go faster and take risks. Encouraging them to play the game in a way that is more fun. Just my 2c.
Countercl0ckwise by Iker Díaz 2020-10-20T10:57:30Z ♥ 0
Lovely little game. Simple controls, interesting obstacles. I think it could work well with clean vectors rather than pixelated. But the aesthetic still worked. Some more juice would have really sold it, particles, animations, screen shake etc. One of the other comments asked for scoring, so I'd like to add that I really appreciated that it doesn't have scoring. It's a complete experience that ends, which is nice.
looper by Matt Swieboda 2020-10-13T09:08:11Z ♥ 1
It's a complete game and you should be really proud.
I found it really difficult, and I feel it should be difficult, because the entire game is driving around in a circle. But it wasn't a very fun difficult. I would start by juicing the hell out of it, skid marks, particles, screenshake etc. The point of the juice should primarily be to help communicate to the player how the game is responding to their inputs. When I am on the grass, then the car is bumpy. If the handling is starting to lose control, then you see skid marks etc. And I would iterate on the driving until it feels really really good.
Then you'll want to something in there to ensure the user takes risk. A lap time limit would be the obvious way. Without that there is no incentive to take risk (drive fast, which is fun). And the user will follow the degenerate strategy of taking their time (which is less fun).
you are dead by noahw 2020-10-07T02:16:15Z ♥ 1
Love the aesthetic :D
DEATH STRING by miziziziz 2020-10-06T11:59:35Z ♥ 0
WebGL build ran fine for me (Chrome on Mac). I have noticed WebGL games do tend to run poorly in Safari. Love the lasso mechanic, very original. The lightning effects are really well done.
Friday Night Funkin by Cameron Taylor 2020-10-06T11:26:01Z ♥ 1
Super cute. Impressed that the timing feels tight (have played several rhythm games in previous jams that failed to get that working well) . Visuals are funky and the music is just amazing.
The Loop by PhillSerrazina 2020-10-06T11:15:45Z ♥ 1
Very cute, well done. Somebody go to door 150 and see if there is an easter egg, I really don't want to walk that far!
Fort Loop by deepnight 2020-10-06T10:40:50Z ♥ 3
Fantastic as usual. I really appreciate the auto-attacking of enemies, felt really satisfying and chill.