oldetobeh 2017-04-24 01:54
This is great!
Foon → Ludum Dare Explorer → LD38 → A Perfectly Lovely Expedition
By cerno-b
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 112 | 3.72 | 90 | |
| Fun | 142 | 3.54 | 87 | |
| Innovation | 161 | 3.45 | 92 | |
| Theme | 33 | 4.18 | 92 | |
| Graphics | 131 | 3.83 | 93 | |
| Audio | 114 | 3.46 | 86 | |
| Humor | 146 | 3.06 | 80 | |
| Mood | 134 | 3.52 | 88 |
This is great!
The exe wont run for me >.< http://imgur.com/a/OF5JF This is what it gives me, whether I try in Admin mode or not
@evannex: Thanks for your input. Just in case you return, can you specify which OS you are using? I'll try the game on my other PC and look into it
**Update:** Hm, works on my Win10 notebook and my Win7 PC. From what I read the error you get should be solved by running it as admin, but you already tried that. Hm, I'm stumped. Anyone else has this problem?
**Update 2:** My guess is that either your virus scanner is too aggressive and blocks the file or Windows may have blocked it. Depending on your Windows version, could you try right-clicking the exe and then Properties --> General --> Unblock?
It's lovely.
The different mechanics are very interesting, I might actually have a look at your source later to see how you implemented that digging mechanic. XD
The graphics aren't overly complicated, but suitable and the moving "night zone" was a pretty neat idea, too.
There could have been a bit more stuff to do (maybe something optional, rather than the fairly linear 'tasks' needed to perform to get the spaceship running), but overall it was interesting to explore this small planet and figure out what to do.
This was cool to play. Got a bit frustrated half way through as couldn't figure out what to do with the blue thing made out of gems, but got there in the end!! (took about 10 mins to complete) Neat mechanics too.
I had really good time playing this game, the day-night zone concept is really nice, didn't saw anyone using it in this LD yet, the puzzles are a bit challenging but in a good way :D Good game overall.
Suddenly I can't play your game, it wont start. But graphics looks good by screens
Wow nice job I had a great time playing your game, it has excellent style. Great use of the planet rotating and the day night cycles. And the art and sound is really nice too.
Fun: it's a fun game for adventure game fans.
Innovation: the day / night sides of the planet and minecraft-like spawning are a nice addition, standing out from other literal "small worlds" from the event.
Theme: fits nicely.
Graphics: beautiful and consistent. Nice walk animation. :)
Audio: the music fits well the game and art style. Sound effects are good.
Mood: the mood is good, but it could use some dialogue with other characters.
Nice game. I like the idea, but more polishing would be needed. I like day/night cycle, nice music. Not all items can be used (at least, their use is not obviously), if you dig while being under the home you may accidently get inside. Adding some post-jam build would be great.
Good look!
I'm impressed. A ton of depth for a Ludum Dare game. Crafting, day night system and digging all work perfectly! The art is done very well too. Overall i think this game takes the cake of all the games i've played until now. The only critique i can give would be audio, it's a bit too generic for me but this is only nitpicking!
Played it through a few times incase i missed anything! Overall a really great experience, the mechanics work really nicely and the overall mood of the game is brilliant & very cohesive with the music & graphics working great together. I got a few Monkey Island vibes from this too :)
Great stuff! :-)
Very good entry ! Love the different mechanics, and the day/night cycle. Graphics, music and overall mood fit perfectly together. Very good job !
Nice entry! Had a hard time telling what the items were sometimes but otherwise the art is good and that's an impressive amount of different mechanics worked in there!
Interesting little game. I like how the day/night cycle works with the torch and the burning tree. Unlike some games like this, I was able to figure out what most of the stuff was meant to do.
Small graphical bug: the light circle goes behind the house while the player goes in front.
I came back to play and rate. The problem I had initially turned out to be caused by my antivirus, so nothing on the game's end at all. Overall this is a solid game, I enjoyed playing. I was actually able to complete this, which is surprising since i'm usually lousy at similar games. Job well done!
The game was overall pretty much great! Short and to the point, visually pleasing and felt very polished. I am actually amazed that you managed to nail all the categories so well in such a small time period. The dark side of the world and how it corrupted the grass was pretty cool idea too.
There is almost nothing bad that i can mention except it felt like the world was maybe missing a bit more foliage and seemed plain. Also one note about the game file, i had trouble launching it, due to avast antivirus, this is nothing new with gamemaker exe files, one way to get around this issue is exporting the game in zip. So would have been nice if there was also and .zip download, that's about it.
@iak I would have loved to have added more stuff, but I ran out of time. And space on the planet.
@hadik I uploaded a different version with better compatibility for virus scanners, maybe that was the reason it didn't run for you
@shiitman Thanks for the bug report. Fortunately it's not game breaking, but I'll try to fix it if I find the time.
@bram-ve I really appreciate that you like it. Music has always been a bit of a struggle for me. I switched from Miroslav Philharmonik to Bosca Ceoil because Orchestral music always clashed with retro graphics. I think it fits the game better but I think I still have quite a way to go. Thanks for your input.
@move127 Thanks a lot for the bug report. To fix this, I would have to touch multiple things in the code, so that would rather be something for a post-LD version.
@negativice I wish I had the time to add clouds and different types of grass, but these things fell to the wayside at the last moment. I wanted to add some more nice touches, like the spaceship crashing when you enter the area for the first time and the dungeon rising from the ground at night so you could only visit it in the dark. Thank you so much for the hint about packaging the game as a zip. I just now realized that the standalone exe is nothing more than a self-extracting zip which many antivirus tools find suspicious. The funny thing is that the itch.io client unpacks the game in either case (exe or zip) so only people downloading the game by hand should have this problem. Thanks again, I learned something valuable there.
Fun little adventure game, i surprised myself that I was able to complete it because I am usually terrible at these things. Liked the main character, visuals were charming and mostly effective. For some reason I thought the metal plate for the ship was armour. Played too many rpgs I guess. I really liked the music I thought it fit well the playful/adventure mood.
A really great "escape room" game! I really like the take of gathering different resources on a small planet. There are so many little activities to do, especially fun when figuring out that you use the monocle to light the tree on fire. (These kind of surprises on how to use items are the best in these type of games). I think you did a great job with the chosen aesthetic as well. The 16-bit feeling was perfectly lovely. One small problem I have is that the digging mechanic felt a little awkward. Overall, really polished little gem though!
Ha! I think that's the first game I see using Day/Night. I like how it was implemented. I'd like to point out that it took me a while to figure out that I could go down (dig), even with the shovel in my inventory. Yeah, I know, kinda slow here haha.
I really liked the main character art. Lovely animation and design!
Congrats, great job!
A bit of a simple trading quest game, I see. I enjoyed resolving the cryptic clues about which item to use on which object. That cross was a bit of a red-herring. Anyway, while the Day/Night cycle is really cool, I'm not sure it added much to the game. If anything, it felt like I had to wait for certain area to unlock for seemingly no reason. I wasn't a fan either of your character disappearing to create a new item.
Well that was a charming little adventure. :) I appreciated how you didn't specifically state what the goal was in-game, but rather had the player figure it out along the way. I really REALLY liked how the music would change into a "nighttime" theme when you walked into the dark, too.
The nighttime itself I felt like was a little TOO easy to avoid...I never really felt pressured by the enemies that would spawn in the dark, because it was pretty easy to just stay ahead of them (unless I had the torch, then I was on easy street for the rest of the game). Despite being easy to avoid, I really liked the effect of it! :) Seeing the transition from day to night happen in real time on a tiny planet was really novel, and I liked the concept.
The artwork was also really charming too! Although it was kind of difficult to tell what some things were. It wasn't until I was taking off in the ship at the end when it clicked that the first item I had was a monocle! I was really confused as to why using that set the tree on fire. :P
Regardless, I had a lot of fun playing this, and it shows a lot more polish than I normally see from game jam games. Well done with this one!
Had a nice time playing this. Was totally confused at first, but eventually figured it out. Short and sweet.
Pretty fun! The controls took some getting used to, but after I got that s was used to interact with things I just pressed it everywhere. I also though I needed to press s to dig, though after a while figured out down worked. I liked the item progression here, though sometimes the functionality of the item wasn't so clear. I thought the ore was going to be used to make a weapon, so the blue cloth (I guess metal plating?) wasn't clear to me for example. Also there was a battery symbol, but the battery was like a yellow light, so I didn't know for sure it was the energy source (though it wasn't too hard to figure out, but the visual language could just be more clear).
Nice job!
@automatonvx Happy you liked the game. Yeah, I'm slowly getting the hang of graphics, which has always been a struggle for me. I still have quite a way to go in making things expressive.
@wildmusketeer Glad you liked the game! By the digging mechanics being awkward, I would guess you mean that it's a little annoying when you stick to a rock, which I realized as well but didn't have the time to create a proper way of digging around the rock smoothly.
@glimaleite I can totally understand that! I was really on the fence with the controls. Originally you had to select the shovel, then hold S and then down to initiate digging. I simplified that but maybe not enough. I definitely wanted to be able to switch off the torch by deselecting it, so for consistency I handled the shovel the same way. But I probably should have given the option of either pressing down or S with the shovel equipped.
@omiya-games I was wondering about whether the red cross would be problematic, which actually turned out that way. Also the metal sheet was not really recognizable as one ;). It's true, the day/night feature turned out to be more of a gimmick, although I originally wanted to have the dungeon only appear during the night. The character disappearing was more or less out of necessity. I didn't have time for proper repair/build animation, so I thought it would look better that the guy disappears than just standing there while making repair noises. But I agree, that should have been polished more.
@coleslaughter Glad you liked it! I agree on the insignificance of the night time. Originally the game was meant as something more of a "walking simulator" without challenge at all, but I couldn't just have the guy run into the monsters without effect, so I finally decided to add lives and the possibility to die. But it's still more about exploration and less of a challenge, I agree. About the artwork, yeah, slowly getting the hang of drawing, but still a long way to go ;). Now, about the monocle and the tree, I knew that wasn't clear enough. If I had enough time I would have had some visual indicator around "high noon" where the grass would wither a bit and the light would be brighter. That would have been the only time of day where you could use the monocle as a burning lens. Maybe with the option of singeing the grass to make it clearer how to use it.
@aeveis I wanted to have dig be either down or S but I simply forgot as time ran out. I realize that the metal sheets were not drawn well enough, you're not the first person to stumble over it. ;) The same goes for the crystal you retrieve from the dungeon, it doesn't really look like something that exudes energy. As I wrote above, I'm making baby steps towards visualizing better. Hopefully getting there some day.
Short interesting game. Loved the night day cycle, i will have a look to your code when i have time to learn. I expected more interactions between objects as well as more uses for the digging. Nice graphics. I enjoyed it. Good job!
Short but fun game, the day and night cycle was interesting. The fact that you could dig was not entirely obvious to me at first so maybe that could be explained.
The music and SFX were good too, it added to gaming experience and made me more focused on the game without being too repetitive. Could have been longer but in Ludum Dare there is very little time to work with :) Good job!
Also it works fine on Linux using wine.
Cool puzzle game! I enjoyed it! Like others already have pointed out, the icons could have been clearer. It was hard to know what each item was, and because of that figure out what each item would do. It also wasn't really clear what to do in the beginning, so some way of pointing the player in the right direction at the start would have been a nice addition. The art style of the game was nice and retro and the music added to the mood of the game. Well done!
Nice game! I struggled to figure out that I _didn't_ have to keep digging around to find more purple things after I initially powered the ship, and ended up digging until I revealed every rock assuming I had to find more of the stuff. Figured it out after that fairly quickly though.
The music and art of the little guy was great, and I enjoyed the day/night cycle. Excellent job!
This was a really cute little puzzler. The audio and art worked well together, and I loved the way that the day/night cycle went. Very consistent with the theme. It was a little bit of a pain looking for the purple things, but I eventually figured it out. Nice work overall. This was a solid entry.
You did good job adding that many mechanics and puzzles to the game. It looks really polished and the audio is really nice. Great work.
Overall, I really like this game. The graphics are awesome and the music works well. The main problem was that it wasn't at all obvious what I was meant to do - I had no idea that I could actually use the shovel by pressing down, so it would be good to say that once you get it. Aside from that, though, I enjoyed this game - it's very polished.
Very good and well rounded game! The tooltips didn't really help me, i was more or less just checking all alternatives, but this worked since there are not too many. Nice Game :)
That was really good! I thought at first the music would get repetitive, but oh boy when I went into the dark area and it changed :o
I didn't at first understand how the objects could be used to interact with stuff. For example, later after experimenting random keys, I found that you can dig underground. Perhaps the use action with the shovel could do that? I got the 5 shards last, and just went to the plane and fixed it.
Really loved the visual effects with the light!
@Linus: Thanks for letting me know about Wine. I thought about doing a proper Linux release but I currently have no Linux installed for testing so instead of pushing a broken build I skipped on the Linux version. Maybe I'll prepare better next time.
@Gurbx: My intention was to make it about exploration instead of pointing out everything, but I agree that some things could have been clearer.
@Nomaki: That's a pity. I wonder what I could have done to improve this. The inventory space was quite full with 5 nuggests, so I thought that would be enough, and the forge indicates that you need 5. Any idea on how to make it clearer? I removed all remaining nuggets from underground as soon as you pick up the 5th, so maybe I should have kept them and deactivate picking them up?
@themonsterfromthedeep That's a very helpful comment, thank you. I think I could have added a tooltip once you picked up the shovel which indicated you could use it to dig. I mentioned above that it may have been better to allow digging without the shovel selected.
@rongo-matane Yeah, I was on the fence with the tool tips. I wanted to make them small and cute-ish but not too obvious, but probably ended up with them being more confusing than helpful. The red cross for the spaceship could also have meant that I needed to rescue the pilot or something.
@hegemege You are totally right with the shovel. Initially the controls were even worse, so you had to push Use *and* down in order to dig. Simply pressing Use would have been much clearer. It helps if you know from the screenshots that there is digging involved, but with a blank slate I think it could be very confusing to find out how to do it.
Good game!
捕获.PNG
Nice game, and well done for the music too.
Even the theme fixed, but i felt the whole visual elements cant link together though. I cant figure what's the goal is in starting, that's hard to find out i have to repair the spaceship and leaving out of the planet.
Cool idea and great use of the theme in my opinion. After I figured out what to do I liked the variety and the kind a "Quests" you have to do. The Monsters went crazy very quickly so I had to stay most of the time under the earth :D Once I got killed while I left the shop :D I had some enjoyable minutes of gameplay with this game, thanks :) Well done for the compo. Keep up the good work!
Cheers
Very solid entry, I liked the use of the theme! Nothing felt out of place and I was glad the tasks were simple enough to figure out by looking around a bit. I noticed that hanging out around the house when you start kinda made me think I had to get in the house to stay alive, because I went back inside to avoid the enemies but then I was stuck there until morning (prompting me to reopen). I wasn't completely forced to go get the shovel, and I had to do so in the second try. Just a little observation, I think it's the best suggestion I can make (maybe make it so the house isn't a safe spot because there's no point in waiting there stagnant for a long night). Overall felt nice and has a great charm! Good audio too!
Awesome! I played with a controller, it was very intuitive. I love the graphics, animations, the music, the movement, shadows... everything! Good job :)
I was attracted to this one by the title - it sounded very... polite! Love the idea of the Lord with his lordly accessories :-) The music wasn't too annoying as you progressed around. I thought it was pretty cool how it went from night to day around the planet. Nicely done - I'll come back to this one again!
@powerspark Man, I know exactly what you mean. I noticed this would be a problem but ran out of time. What I wanted to do was a fast-forward effect while you are in the house. You would be able to see Lord Tronson drinking tea through the window while the night whizzed by. Unfortunately I didn't make it in time.
@bunnery Wow, this means a lot! I always struggle with names for my games, and I didn't like this one too much because I thought it was too cumbersome and didn't transport the message well. You are the first person to notice the theme I was aiming for with the main character. I know that I have a long way to go to make it clearer for most players, but having someone notice really made my day. Thank you!
You've created a nice little world to explore, great job on the graphics.
I like color palette that doesn't get tire eye.Screen weight and height was fit too. Fonts looks nice. In the game , night and day system was impressive. May a little help to using items with visual in game will be good for understand gameplay. Great game for compo :D
This is amazing! Great little adventure game with lovely visuals and audio. The gameplay is also highly enjoyable. I can't find anything to criticise (which is rare, believe me ^^), it's pretty much perfect for what it is and really impressive for a compo entry. Well maybe one tiny thing: If in the house, it would probably be nice if time passed faster, because on my first try I did not really know what to do (only found the shovel on my second try) and there were so many monsters that I could not get very far (I had not noticed yet that light killed them) and I just ran into a monster to see what happens. :)
@erkberg Thanks for your kind words. I'm happy you liked the game so much.
I actually planned something like this. Time would run faster in the house while you could observe Lord Tronson drinking tea through the window. But in the end I barely finished the game on time, so I had to give up on that.
Lovely art style, graphics, and audio. Even the monsters were just adorable! I loved having to play around and explore to figure out the gameplay. Really well done! :)
Nice fun and simple game, I had a bit of trouble with the controller as to which button was the interact button though
Really clever game. My younger cousins enjoyed solving the puzzles with me. I can see more types of levels with different objectives in this game. Nice job!
I love that very little explanation is needed to start playing. Everything is clear and obvious, and that's really important for a fun game. The day/night mechanic is awesome! Cool idea, full marks for the "small world" theme from me.
At first I thought this would be a Motherload type game, and was preparing for a long grind. But then I was surprised by a charming little puzzler! Very cool. Love the graphics and sounds too. Well done :)
Great game! The little icon hint guides me very well, and I can beat the game without any trouble, and I had fun, too. And, uh, is it really OK to leave the burning tree behind?
I love it! Everything was great but if i could change something i would make the stones a bit smaller, sometimes it's hard to avoid them :smile:
Really charming little adventure game. I just adore it.
What a cute little game! I finished it, it took me a while to understand how things worked, but I like that the hint just don't straight up tell you what to do. It's a cool thing, congrats for making it in such a short time!
You managed to create a nice interesting mood, good job!
Lovely game indeed, excellent style, pretty fun, brilliant graphics and music, fits in with the theme beautifully. Overall, an excellent entry!
Interesting idea
I thought it was very interesting
I won!! This was reeally well put together! I felt like there were no significant bugs and the graphics were **amazing**! It was fun going around and putting together. A couple things I'd suggest: - Shift-tab to go back in inventory? It was a pain tab-tab-tabbing to get to what I wanted - It seemed a little easy to me. Some more complicated combinations of actions / visiting the same thing twice could make it more puzzley - I got that the shovel was to avoid the monster-gremlins things but I kept thinking there was going to be something under the ground there. And I never found anything.
Great game! Loved the graphics and audio, but the goal of the game wasn't really clear to me.
There is a lot to discover, it really kept me playing trying to figure out what to do and how. Graphics look good and the sound track is nice. And what a cool way to do a day night cycle!
This was a nice little adventure game. It looked really nice. The night and day stuff was creative. I really liked the length of the game. Long games can be a bit annoying in LD.
This is a real nice game. I liked the way how you changed between day and night. It was a great experience.
What's going on here? I was about to call it quits with my 50 rating and suddenly in a matter of hours I'm up to 80. You guys are awesome! Thanks so much for playing!
@drkr Sorry about the missing controller description, I could have added that to the game start overlay.
@pecolyte Come to think of it, that's really irresponsible! ;)
@chispalbc I totally agree, that was actually on my list. I wanted to change the movement dynamics so that they would guide the player around the stones, but did not make it in time.
@cosine Totally with you on the Shift-Tab. I originally had two keys for the inventory progression, but I was on the fence about which keys to use, so Tab seemed like a natural fit. Then I didn't find a good partner for the back key and sort of just left it out. Shift-Tab would have been a pretty good solution there. If you play with controller you can actually use both shoulder buttons to go back and forth in the menu.
About the difficulty, that was also something I was a bit unsure about. I didn't want people to get bored, especially since there are so many other games to play at LD, so I didn't want to make it too hard. Originally, you had to manually pick up the torch from the tree, which I skipped in favor of less confusion. I guess, reusing the existing areas would have been an effortless way of extending the game. I should keep that in mind for the future.
Well there are the ore nuggets underground, but nothing else. Originally I intended to have the player dig up the ship with the shovel, but didn't make it in time. Thanks a lot for your detailed thoughts!
Pretty cool, I'm gonna have to dive into your source a little bit for the digging effect.
@simplepotential That was actually simpler than it looks. While digging I am just drawing a lot of black circles behind the character. I keep those circles in a list along with their age which decreases over time. Once a circle's age reaches zero, it is removed from the list. I draw so many of them that you don't see the individual circles which gives the appearance of this black worm following you.
A solid entry. I loved the graphics and audio - a big amount of work you did here. At first, I didn't understand all about what I am supposed to do, the main gameplay and mechanics are clever. I liked the way how you changed between day and night. In less than 72 hours, what you did is very impressive. Well done. Thumbs up ++
Loved this! Not too much exposition, just enough. The digging mechanic is great. Had trouble with the last item, I get it now! Thanks for a great little game!
that's an original take on the theme and funny gameplay mechanic. Graphics are simple but very polished in details. great work!
Lovely graphics, interesting game. I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=xnxqXCwu79k
Thanks so much @jupiter-hadley, it was really enlightening to watch someone else playing the game!