Danko by Pixel_Error 2019-05-18T16:18:47Z ♥ 0
Beautiful game, great mood, good controls and amazing feedback. Amazing work, guys, congratulations. I do have some minor nitpickings: - Hit detection seems a bit off, sometimes I think that I'll hit an enemy with my attack, but I don't. Same happens to projectiles that I think will not hit me, but they did. - Enemy AI design could be a bit more interesting. - Took me a while to learn that the character can die. I understood from the beginning that the altar could not die, but I didn't know that player could.
That's it. Amazing job, congrats!
LD49 — Unstable (9)
The bone's line by Jungle 2021-10-16T00:58:51Z ♥ 1
Great game, one that comes with a huge punch in our stomaches, remembering us of how shitty things can be outside of our bubbles :(
I just have one suggestion: I think that you could have saved the impact and reveal for the end, and not give the spoiler from the start. I think it would be just some changes to the text, and obviously, to the title of the game.
Massa demais, Suamito! E parabéns demais por conseguir concluir compo, é foda pra caralho, e ficou tudo muito coeso e atmosférico.
Schrodinger's Cat by jeroenpx 2021-10-06T15:39:27Z ♥ 1
Aaaaaah I loved it! You got some interesting puzzles there, holy cow. When I understood that I could become tinier, I just had a huge smile. I loved the level design, loved the way you represented visually the instability and the mirror mechanic. I just wish I could see the main character's face, but I know, this would make the camera behaviour a lot trickier.
Lovely entry :)
Go Hard! by bernard-bumblebutt 2021-10-06T00:09:35Z ♥ 1
So smooth! Incredibly polished and extra juicy. Those VFXs are beautiful, and overall aesthetic is so coherent. I'm guessing you opted out from graphics because you used premade assets or something? You surely deserve some credits for making it all cohesive. The spin on the theme though is something I've seen in quite a few games already, so it's not super original, but that's the only not great thing about it. Everything else is superb, huge congrats!!!
Orchaostra by Bruno Cafe 2021-10-05T18:11:29Z ♥ 2
Fala galera! Que bom que vocês subiram uma versão com controles alterados e menos impossível, hehe, eu fiquei super frustrado jogando a versão anterior, não passava de 10s. Dessa vez consegui terminar e prestigiar o jogo do começo ao fim :D
A execução tá bem feitinha, dava pra botar um pouquinho mais de feel aqui e ali, mas não tive nenhum bug em nenhum momento. Achei bem bonitinho e bem da hora a música. A coisa que eu achei q ficou faltando era uma aderência maior ao tema. Acho que acabou ficando praticamente só na parte visual e em uma mecânica (nota bomba), e foi pouco. Eu praticamente não consegui olhar pras consequencias do meu erro, porque eu não podia parar de olhar pra track debaixo hahhaha.
Parabéns pela entrada aí, galera, tudo de bom.
DeePenguin and the Sunken Temple by Staquet Sylvain 2021-10-05T00:09:58Z ♥ 2
Hey there! Congratulations for completing the game. Nice graphics, specially the environment. I wish there were more levels with more mechanics! My only nitpicks are: I couldn't see the character at all, just its hat, and the platforms were sometimes reacting strangely if would hit it kind of in the corner or so.
Congrats again on the visuals!
Grabanakki by Saturnyoshi 2021-10-05T00:00:29Z ♥ 4
Woah, I think we have the LD winner right here! Amazing job, it's a full blown ready to release game. Amazing art, very clever mechanic and lovely tracks, with tons of production value and a whopping amount of levels. This is incredible, really! I just couldn't figure out if there were more elements related to "unstable" besides the mechanic (not saying that's not enough though)
Take Your Meds Darling by Geckoo1337 2021-10-04T20:52:02Z ♥ 2
oh
my
god
I never experienced hallucinogenics until now. LOL. I loved this. I want to open the source code and the unity project and inspect everything. So many amazing effects, the visuals are just mindblowing. The level design is masterful.
The only nitpick that I have is that I really wished for some plot or something. Oh, if you work more on that after the jam, if you added some voice acting with some crazy story, I truly belive it would be a sellable product on steam and itch.io.
Masterpiece, my friend! Congrats!
Glass Cow Dash by Stalemeat 2021-10-04T20:34:44Z ♥ 2
Pretty fun game you got here! Huge congrats for completing it, especially Solo. It's super hard, but you've nailed it!
I didn't manage to complete the game, I stopped on level 4 because otherwise I wouldn't have time left to write this haha.
What I liked the most: style, feedbacks, how everything is thoroughly explained through good level design.
What I think could be improved: I feel like you've taken too much of the player's control, and it can be frustrating to just want to take a small step to the side and you have to go all the way to that side because the meter said so. I ended up frustrated sometimes because I just wanted to move like a meter, and I felt like it was just because I wasn't lucky enough. Maybe if the meter would go down slowly after completely filling it would give the player some agency back, while not removing the instability from the mechanic. What do you think?
Congrats again!
UNSTABLE - The UNstable cattle STABLE by rucksack 2021-10-04T20:17:46Z ♥ 2
Hey! Congrats on the entry, it is quite fun, except for the exploding cows, those poor little things.
Overall art is coherent and pleasing, but it took me some time to understand what I was supposed to do, and those treadmills are super fast, it put a lot of pressure on me haha.
The main thing I'd suggest is to make everything a bit slower at the beginning. There's just too much information at the very first 30 seconds, and time is not on our side on this game. I'd probably make more simple levels at the start, so the player understands the basics, and then introduce new mechanics and more adapters as the player advances, so he is always learning, but in smaller amounts of information at a time.
I'm not sure I was clear enough lol, let me know if you need any clarification on that.