FoonLudum Dare ExplorerUsers → glimaleite

glimaleite

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2017 39 Running out of Power Fade compo Mood 4.63

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202250Delay the inevitable👥Don`t Sleepjam844.094.083.514.014.123.903.923.80
202149Unstable👥Breathe in Puzzle outjam724.164.003.854.034.754.58
201945Start with nothinga Journey and a Blank slatejam
201944Your life is currencyA Life's Workjam334.163.694.073.874.553.503.91
201843Sacrifices must be madeNight's Endcompo453.963.693.413.584.293.854.22
201842Running out of space👥Sweet Squire O' Minejam1233.903.823.913.874.132.833.303.94
201841Combine 2 Incompatible GenresLast Standcompo2203.583.733.663.603.643.46
201739Running out of PowerFadecompo364.003.383.232.964.323.984.63
201738A Small WorldCarefulzillacompo294.064.104.164.173.884.32
201533You are the MonsterHide, Mr. Hydejam3303.453.223.344.034.063.343.4362

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by glimaleite

LD33 — You are the Monster

Nombeast Jr. by Joror 2015-08-27T00:04:00

Hey there, right click wasnt working. It was bringing the context menu from the browser!

Underbed Monster by GagaPete 2015-08-26T23:50:00

Good job! It took me some time to finish the game. Maybe because I didn't even think of using the mechanics, all I did was walk, and I still managed to get by. It was fun! Take a look at my entry, the games are similar in lots of ways. Congratulations!

The Monster Inside by Random Seed Games 2015-08-25T22:00:00

Great story, expertly written! Loved the audio and visuals as well. Just wish I could interact more with the scenery and see the characters, but I understand the option for the abstraction. Really, really great job!

Edge of Grey by MinionStudios 2015-08-26T21:38:00

Uh, I really like the vibe and the looks of the game, but the combat isn't working so well, at least not for me. If I move a bit while swinging the sword, it gets canceled. And there isnt a feedback on the enemy when I hit one. Not sure if I'm making myself clear. But the graphics look really good. I also liked the interface. Good job!

Starvin' Sasquatch by GertJohnny 2015-08-25T22:30:00

THIS GAME IS SO CUTE! Feels so good to grab things and put into the bag. Great mechanic! Interface looks very clean and well done aswell. Solid entry! Great job!!

Road To Hell by Hyoga-3D 2015-08-30T13:02:00

I see it as a almost finished project for mobile! Its that type of short but addictive fun that people crave for. I really liked the visuals and I also enjoyed the background track. The only issue I had was with the controls. For some reason when I press right, it goes two lanes instead of one. Since it's likely a mobile game, not a big worry, I am guessing?

Parabéns galera, o trabalho ficou muito da hora!

The Monster Files by Literal Games 2015-08-26T00:48:00

The visual brought me back to the time when I still had my Game Boy! I really enjoyed the detective parts, but I had a rough time with the fighting mode. Great job, guys!

Loveless : a multiplayer story by Mark Venturelli 2015-08-26T02:29:00

Loved the art style. I wish I could see the results when I ended, even if they were partial only. Still, very innovative and intriguing idea! Parabéns para a galera da Indie House BSB!

Monster Tag by Greg 2015-08-27T13:35:00

I didn't get 4 players to play, but with 3 it was fun enough! Innovative, fun and cute. As others are saying its a risky choice, but it made the game very different from the others! Great job guys!

Hero Mate by Lancelot Gao 2015-08-27T13:31:00

Interesting concept! Very cute game aswell. I just thought the monster was too slow. Still, great job!!

Sand Castle Destroyer 2 by MintArcade 2015-08-26T23:57:00

Hehe, the idea is pretty unique. The controls felt like I was sliding around, like I was walking on ice. Good job!

You are the munchster! by Fanatrick 2015-08-25T14:57:00

Very hard game, but I like the mechanics, the AI and what can I say about the graphics, they look amazing! Loved the audio aswell. Congrats guys!

Digestive Quest by Snippety 2015-08-25T14:15:00

The idea of controlling to things at the same time on the keyboard is so good! I kinda suck at the game, but I really liked the whole idea. Great job!

DragonScriber by Twinters 2015-08-25T14:23:00

Finally a game I'm good at! Great art, music and gameplay. Initially I thought that if the knights were to reach the tower, the game would end, but they still have to carry the princess back. Awesome idea, congratulations Thomas!!

Space Invadees by lanestp 2015-08-26T18:44:00

Great job on the voice work and texts, I had a blast! The gameplay got a bit repetitive after a while though. Great job!

50 DKP Minus! by Archonthewizard 2015-08-27T00:11:00

Oh man, I loved it. I liked the gameplay, I liked the skills, and I gotta say, you really put a lot of good stuff in so little time!! Congrats on the great job!

KidsGrace by Polith Games 2015-08-26T18:49:00

Really cute! The song is gonna stay with me for a while. I think that it would be very cool if it got harder and harder. It got repetitive after a while. Good job guys!

The Peasants Are Revolting! by Volumes of Fun 2015-08-26T00:36:00

I'm a simple guy. I see I can destroy stuff, I like it! Well done!

I HATE HALLOWEEN by Vaida 2015-08-25T21:39:00

Boss fight was so cool! I wish there were more levels to keep playing it. Great job!

I'm a Monster Rawr! by bakakyo 2015-08-26T02:35:00

Pretty cute game! I had fun playing it, saved a few dozens citizens and then it got a bit repetitive. Great job, anyway! Parabéns pelo primeiro jogo, Baka!

Mutant Snakopede by TLansdale 2015-08-26T18:35:00

I really liked the burrowing mechanic. I think you could've used it more, it opens a lot of possibilities. Good job!

Me by jofra 2015-08-25T22:21:00

I wish I knew more games with this visual style. Absolutely gorgeous!

Tricks and Treats by Coruja 2015-08-25T14:10:00

Aww man, I loved the art. I had fun breaking random stuff, but the old lady is just too hardcore for me, heheh. Great job, galera! Parabéns :)

Outing with Frankie by SeaDads 2015-08-26T02:07:00

The voice over is so funny, hehe. The gameplay is quite simple, but its fun, nevertheless, which is the most important! Loved the graphics and the humor! Great job guys!

Lifes Decisions by squarepug 2015-08-25T16:20:00

Right in the feels! I loved the fact that you focused on decisions, and how being a monster is also a choice. Great job!

Jello Adventure by FirebrushStudios 2015-08-25T22:08:00

Great way to mix platformin and puzzle games. Pretty cool! Great job!

Hide, Mr. Hyde by glimaleite 2015-08-26T02:37:00

Just uploaded on itch.io now. I don't think I will have any more issues with hosting anymore! Thanks everybody for the feedback!

Hide, Mr. Hyde by glimaleite 2015-09-01T13:07:00

Guoboism, you wont kill anyone on this game, hehe. Space will interact with stuff only. Thanks for the feedback!

Open the door and smile by Arnage 2015-08-26T21:50:00

Looks very good, and sets the mood very well. Nice interpretation of the theme aswell. I just wish there was more stuff to do in it. Still, what a good job!!

Dude, Stop by Patomkin 2015-08-31T14:37:00

So much fun! Innovative as hell. Loved the theme usage. Loved the graphics. Everything very well done and in just 14h. What a great job! Congratulations guys!

The Fifth Apartment by The Fifth Apartment 2015-08-25T21:34:00

I was playing a few games from LD while my girlfriend was with me. This is the only one that she actually wanted to know what was going on. She's not a gamer. This means a lot. Amazing work!

Sunset Monster by dregamr 2015-08-31T14:26:00

Fun game. I couldn't complete it though, so I didnt get to see how you set up the theme. Babymode is still too hard for people not used to play shmups so much. I liked the aesthetics of the game, good job! You should probably make the cues a little bit more evident (I had no idea when the laser would go off). Great job!!

Professor Chaos's "Mean Sardine Machine" by Mach60KAS 2015-08-25T18:07:00

I loved the jokes and the fish obsession haha. Good job!

Who's the Boss? by fubenalvo 2015-08-25T14:03:00

It's fun! I didn't manage to win, there were a few bugs that didn't let me advance any further.

FTLOL by team_ftlol 2015-08-26T18:57:00

I kinda see the theme in the game, I mean, you can throw kittens at asteroids, thats something. I think the concept is pretty interesting. Good job guys!

UFO by Polyganz 2015-08-25T14:42:00

So f&*(!@ good man. I loved the scale of things. The last level felt so epic. Congratulations, really great job!

LD38 — A Small World

The Adventurer Davidson by Hlavik 2017-05-10T11:48:03Z

It's admirable that you're doing that so young, and I wish I'd done that when I was your age. Congrats! Now to the feedback: colliders are too big and some explanation on how to play could be useful. You can do that on the post itself, no need to make a tutorial. I didn't get past the first level, mostly because everytime I swapped gravity I went straight to the spikes, which had a huge hit box. Usually you want to make the colliders a bit smaller than the graphics, so the player never feels like he's being "cheated".

The graphics look cool and the music as well, although I didn't get to hear much of it because I was always dying and it was restarting :)

Great job!

Carefulzilla by glimaleite 2017-05-02T22:50:44Z

@cerno-b Thanks for your feedback! Yeah, I forgot to change that name on that screen, I guess... About the restart thing, you are totally right. That's something that makes me nervous in most games I play and still I didn't think of that on this one. Probably too tired haha. Thanks!

@impbox Thanks! I'm actually thinking about it. I already have a working build, just have to do some fixes and make some sort of terrain generation.

@mooncalf Hey, thanks! That's very good to hear. It's great to know that kids are having laughs because of this game :)

EAT by djfariel 2017-05-09T02:32:22Z

I think this is one of the LD games that I played the most. Pretty fun :) I think that you could do better on making it clearer on whether something is ready to be eaten. It took me a while to figure out that I had to keep breaking into tiny pieces and then use the vaccuum. Also the vaccuum thing could be more efficient.

I really liked the looks of the game and it feels very polished, specially for a game jam. Congrats! Great job!

Corgo-a-gogo by nickavv 2017-05-01T12:19:07Z

Hey guys, congrats on completing the jam! I noticed a few technical issues, like the character's rotation felt a bit off-axis and I think that strafing would be better for the controls, leaving the mouse for rotating the character. Ah, I managed to get up on that huge white cube. I just hugged the wall and kept holding the jump button and Voila!

Despite these things I said, which are common in jams, I think it's an adorable game and a good homage to corgis!

Please Be Careful... by sena 2017-05-01T17:30:44Z

Jeez, we did the same game! Check it out haha https://ldjam.com/events/ludum-dare/38/carefulzilla/

Planet Desumaton by SiegfriedCroes 2017-05-01T16:11:33Z

Oh, I loved the orbit-shooting mechanic. Lovely graphics, really. I wish I could make pixel art like that. Great job! Any reason why you didn't go compo instead of jam?

My Purpose by Maldo19 2017-05-02T23:16:56Z

Uh the controls are a big problem, I think. Once I figured out that it's better if I just stand still next to the planet and keep clicking at the enemies, I was fine, but it got boring fast. At first I was trying to rotate my ship to line up the shot, but that wasn't necessary.

I like the way you built your storytelling. Good text and good UI. Good job!

A Perfectly Lovely Expedition by cerno-b 2017-05-02T22:44:09Z

Ha! I think that's the first game I see using Day/Night. I like how it was implemented. I'd like to point out that it took me a while to figure out that I could go down (dig), even with the shovel in my inventory. Yeah, I know, kinda slow here haha.

I really liked the main character art. Lovely animation and design!

Congrats, great job!

A small world lost in a big universe by siryakko 2017-05-01T15:20:52Z

Hey! Very cute. I love the flat art style. It took me some time to understand the controls, but after I got it, it was fine. I do think I should point out that the levels were too long. Once again, loved the art.

Great job!

Sunny World by Jungle 2017-05-01T15:36:57Z

Pretty flat-art graphics and very calm gameplay. It's a relaxing game, specially with the music. I managed to finish it and people grew happy and prosperous hahhah

Great job!

Hibernaculum by redpanda 2017-05-01T16:00:33Z

SO CUTE!! The music fits perfectly with the graphics and the gameplay, congrats! I loved the concept of snowglobe and when that hand appeared to rotate it, I just loved it. I think there are some pretty interesting concepts to be explored in this game. Great job!

Terraform by ijzm 2017-05-10T12:10:40Z

This serves as a good base to expand on! It took me a while to understand the building's purposes, but all made sense after that. I enjoyed the song, although it felt very familiar to me. Not sure why though, maybe something similar on Mario Kart 8?

You guys should consider working more on that, even if there are so many games like that out there already. Maybe if you find a nice twist it could get some attention.

Congratulations!

Our little island by tinyworlds 2017-05-16T00:35:07Z

Absolutely adorable! Loved how you blended the background image with the pencil and paper style. Gameplay was kinda repetitive, and not so fun. I'd say that it is a very interesting aesthetic experience, and the kind of game that is not about fun, but more about the mood, I guess.

Great job!

Chill Bill by drtizzle 2017-05-10T12:00:02Z

One of the best presentation's I've seen that far. Great art, super polished and smoothly animated. Felt good using the sword and that made me feel bad because I was slashing people, and I think that's exactly what you wanted. Absolutely great job. I think it could be less repetitive, which would make it more fun.

Astromike by mikea 2017-05-12T10:48:07Z

You nailed the graphics and audio, creating an intense sci-fi exploration mood. I loved it. Gameplaywise, I'd say that the movement feels a bit clunky, mostly because of the snapping and pausing for a while. It felt too unnatural to me. The level design works well enough and you did a very good job teaching me how to play it without saying a word. Great job! Congratulations!

Dwelling by aeveis 2017-05-10T18:38:35Z

Beautiful concept and very well done. I love the art and how polished it is. There's something to be learned here, and that's amazing. Congratulations on this entry and wish you the best :) Great job!

Godly Corp. by Zeriver 2017-05-01T12:30:18Z

Oh my, at first I couldn't do bug clearing and rotating the planet at the same time. I loved that you made me try harder on multitasking, something I'm not great at! The song was funny, was that made by you? I noticed that when a bug gets his way you play something from Kill Bill, right? Pretty cool.

You asked in-game to tell if you should continue working on it for Steam. I think that it can be a good choice for kids, but I think the graphics would have to be more appealing to them and they won't get the references of muppets or our-god-Cthullu.

Congrats! Good job!

RoboLand by slovakyan 2017-05-09T11:37:29Z

Hey, I just played the compo entry and I really liked it. Super well done and very different from all of the other entries. It took me a while to figure out that I was supposed to click on the robot to make it start moving. I guess this was the only problem I had. I'll play the updated version as soon as I have some more free time.

Loved the art style, spot on! :) Great job!

Zen Demiurgy by mortus 2017-05-10T18:26:43Z

This is very nice. I felt like I was playing a board game. Reminded me of Carcassone. Lovely art, lovely music, very polished and well done. It took me a while to read the Game Over text, it is too discrete. Besides that, it took me a good amount of time to understand what was going on, because I was just trying to match borders and... well... that's it.

Congratulations! Great job!

Infecteria by LiquidBrain 2017-05-01T12:44:03Z

Hey guys, thanks for the feedback on my game! Now it's my turn. Like some people said, the music is pretty nice. I get it that some people didn't enjoy the right stick rotating thing, but I kinda liked - don't really know why though. Still, I'm not sure if you should keep it if it demands the use of a controller.

The graphics are very cute and it really matches with the audio and gameplay. Bravo! I think that the game could be shorter. At one point I was like: oh, I will never get those 30, even if I think I am doing a good job. I think you should probably aim at 20 or so?

Congrats for going to a different direction other than using small planets!

Godspeed Mankind by cvetk0 2017-05-02T22:58:37Z

Resource management is hard to get it right. I think you guys did a good job, specially for a first jam. I think that having some HUD that displays all states and resources would be very helpful. Also, I got confused on my first playthrough. I thought that there was only 1 town, so I just kept feeding that one, lol. The other one soon died.

Advanced Mitosis by Endurion 2017-05-02T23:07:35Z

I think you have some very interesting levels, and then you have "Encagement" which was a drag, I just skipped it. I don't know why, but it felt good to eat my enemies. Kuddos for the level design and different idea. Oh, and finishing the compo! Nice job!

The Life Amoebic by Baby Dino Herd 2017-05-09T02:40:02Z

Very unique game! I don't think I've ever seen a game with phagocytosis before. I had some problems with the controls some times. There were times that it felt like the lines were too heavy to drag, and sometimes they would follow the mouse without any problem. I'm super curious to how you've implemented these controls! The audio worked well, establishing a nice mood.

Congrats, great job!

Tower of Doom by teamIndot 2017-05-01T13:15:46Z

Hey guys! Loved the graphics and the idea of the cylindrical tower. The implementation however, felt a bit weird. I guess it's kind of a technical challenge to do that in 3D. One of the things that I think that could make the transitioning smoother would be to crossfade the alpha of the monsters and platforms appearing and disappearing. The jump felt very clunky. Still, despite all that, I think the idea is awesome and could result in some very interesting game!

Moped Mayhem by Meenners 2017-05-12T10:57:21Z

Congrats on the nice job! Cute graphics and took me back to paperboy days. The fact that I was destroying cars by throwing stuff at them was kinda weird/funny. The achievement system was a nice little touch and shows that you guys were done a little before the jam ended. I'd like to point out that the models are very well done and lovely to look at. The grass texture, however, felt way off.

I'd love to have your feedback if possible, my entry is https://ldjam.com/events/ludum-dare/38/carefulzilla

Djinn Duel by Corco 2017-05-09T11:45:11Z

Took me a while to understand that I'll first move and then attack. Other than that it was smooth. It seemed like the AI was moving kinda randomly. Maybe I couldn't read it's pattern, but it didn't feel like there was one, which makes it kinda frustrating on a strategy game. I really liked the concept and I'd love to play with a friend, though it may be difficult because of one being able to see the other one's play.

The graphics are very well done and the game is very polished.

Great job!

Planet Bash by killerkun 2017-05-01T15:28:16Z

So juicy! Great pixel art graphics and bashing feels good as hell. Great job. What about the tracks? Freaking awesome. I didn't understand one thing though: sometimes I'd rotate super fast, sometimes super slow. Was there some sort of relation between blue bar and speed?

Awesome job!

Monolith by samlo 2017-05-01T15:43:36Z

Holy cow, so much style in just one game. Awesome! Loved the aesthethics you guys managed to work with. I wished I could control the ship with the mouse, I'd be a much better pilot. Freaking amazing job, guys, really. I had a problem trying to figure when bullets are coming at me, mostly because of the camera. But it looks so cool, I guess that's why you decided to keep that angle.

Miniverse by sebasrez 2017-05-09T12:01:39Z

Very well executed, super polished and lovely graphics! You guys implemented tons of things in very short time, that's pretty awesome. And the combat system is very interesting as well. Are you thinking about working more on it?

Congrats! Great job!

A Rat's Story by stupidpawn 2017-05-10T12:15:54Z

A different take on the theme, it remembers a bit my entry, but in mine you are the feet, haha. It's very hard (not complaining, it felt just right) and I think that you've done a great choice in making the consumables taking some time to actually score and disappear. Also, leaving the dead rat's corpses in there was another cool idea. Poor little rats. Good art and audio was ok, I guess?

Congrats and great job!

Beware The Idiots by Gris 2017-05-02T23:21:40Z

Hey, congrats on the compo! I'd love to know more about implementing that line drawing thing! Also, I'd like to point out that on the first try I kept clicking on the menu buttons from the planet.. I thought it was bugged or something. You probably should move those buttons to another place!

Lovely game, funny and interesting take on the theme. Nice job!

Spermicorn by Fanu 2017-05-01T12:57:50Z

That's some unique storytelling you've got, guys! Nice humor and lots of llamaluv. You guys had some good music, but I felt like the one for the race didn't fit for the moment. It was too smooth for the race, I think. Not that I really understand much about audio, just something I thought while playing. Also, during the drilling part, I only got asked to press either R, H or S. Not sure if I was lucky, but it would be more fun if it was more varied.

I enjoyed the message of the game. You guys did a great job, congrats!

Platform Styx by MoneaGames 2017-05-16T11:57:02Z

I loved the mood. I was totally immersed. Loved the graphics and the weird things happening on the train. I also love the fact that the player is the one supposed to interpret what actually happened. Lovely game, probably the best I've played so far in this LD. Amazing! Great job guys!!

The Wonky Wizard by MHGameWork 2017-05-09T12:19:04Z

Guys, the visuals are very nice, but it could very easily be even better. You could've enabled bloom and some other image effects and it would be amazing, because the art is very well done and I love this style!

Regarding the gameplay, I think that you could've made the icicles more useful. I was only using lightning and fireballs (which look very good). The camera is a big problem when transitioning from one point to the other one. Some games solve this problem with caching the control directions during the transitioning (like Resident Evil 1 and 2). Not sure if I'm being clear here. Look for static camera movement controls and you'll find a good solution for this problem.

Lovely game and one of the most fun I've had this year, even if it's not innovative.

Great job!

Arrows in Orbit by Stoemason 2017-05-01T13:37:29Z

The idea of missing a shot and it eventually comes back at you is pretty cool. It made me want to aim more carefully, though the game doesn't really help you with aiming. I wished there were more things going on, other than just making waves longer and longer. There's definetly space for some cool improvements there.

Great job!

Every Man's Sky by blaster391 2017-05-10T11:55:11Z

I love the idea! Kinda wished we could customize further the planets, but that's only because I loved the idea haha. Everything worked as expected and I found some funny names in there.

Congratulations, great job!

Landshift by undefinist 2017-05-12T10:26:46Z

Very cute graphics. Reminded me of the board game Carcassone. Then you added the 2048 things and I was like: woah, nice!

I got my butt handed to me several times. I suck at it. You could probably add a Restart button, and a background music could be nice. Other than that, everything is very well done!

Congratulations! Great job.

Clean the Dorm by fangzhangmnm 2017-05-01T13:31:07Z

Oh man, I'm totally going to try that art technique with photography on my next jam. Why haven't I thought of that before?

The waves could be shorter. I died at Wave#9 to that flying shooting insect and didn't feel compelled to try again. You probably could make the particles smaller, sometimes it gets on the way and I can't see the insects or the main character.

Really enjoyed the idea and made me laugh!

Great job!

Space Raiders by Smeax 2017-05-01T15:52:04Z

Great graphics and audio. Shooting feels soooo good! I feel like you guys made it too hard at the very beginning. The first wave is too hard, I don't really see the point of starting like that hehe. Nevertheless, awesome job! Cheers to the audio guy/gal!

RASHLANDER by ryguydavis 2017-05-03T13:05:23Z

Jesus, this is hard! I absolutely loved the art style. I read your post about how you did it and it's pretty awesome! Something that bothered me a little was the explosion SFX, it was super loud, at least on my computer. Lovely FX's though.

Effing great job!

Bless You ! by aStrkl 2017-05-01T13:09:58Z

Very, very cute. I love the aesthethics of the game. Good job! Now I didn't understand the Happiness thing. I managed to get 25/25 and nothing happened, also it never went down. I believe it could be shorter. I found it was funny, but after a while my personal fun meter was going down. Once I had to drag the house to the villager I was like: screw that guy, what a lazy arse! But still, I finished the game.

Great job, guys!

Den by La mecanique du plastique 2017-05-16T12:10:13Z

Wow, beautiful pixel art. Amazing job on the animation of the creature and the miners running scared and popping out blood. Really, amazing job on the art department. Audio was good as well, not as good as the graphics, but still good. Nice mood. The only complaint about the game is that I wasn't actually having fun, but I'm not one to thing that every game should be fun. Amazing job!

Fat Rat by GameAttack 2017-05-10T18:34:05Z

hahah, while I was playing I was thinking like: oh, they could totally make the rat thinner, and then it changed to a slim rat hahah. Like it read my mind. The game is pretty simple. Not innovative, but fun and cute. I think you guys nailed the aesthetics! Great job!

LD39 — Running out of Power

Geralt's secret powersource by Sublustris 2017-08-01T19:12:55Z

Didn't experience any bugs and have fun with swapping between Yen and Triss. What a good life, eh? Pretty fun :) Could probably use some better attack animations and a bit more fluid movement, specially with the jumping. Other than that, I think you've done a very good job and I congratulate you!

I Once Had Power by jackyjjc 2017-08-01T12:08:36Z

Pretty clever idea and well executed. I think that the music didn't get along with the narrative too well. It feels too joyful, I guess. Other than that, it is a very innovative and well done entry!

Congratulations!

Hive Attack! by Runuchok 2017-08-01T18:15:48Z

I was having fun for the first minutes, specially because it felt really well balanced. After a while, it got boring and repetitive. I think it is a good show of one simple mechanic, usually good enough for a compo. I had no issues playing the game and that is pretty rare on compo entries!

Great job! Congrats!

Escape Velocity by Klowner 2017-08-01T19:46:55Z

Please put a playable build so we don't have to go through much hassle? I'm looking forward to trying this one out!

Fuse Cell by christina-antoinette-neofotistou 2017-08-03T01:28:40Z

Wow, this is, so far, the must fun I've had on this LD! I loved the mechanic and how you implemented it. Looks like it can be used to make a bigger game easily. I hope you think about it! My only critique is regarding the size of the colliders, specially the player's. It seemed to be too small, while the bullet sprays were too tight. It took me a while to have a good notion of what would hit me or not. Still, you've done a great job on the aesthetics and on the gameplay.

Great job!!!

UNTHRUSTY by MaryTez 2017-08-03T02:26:09Z

Ficou bem bonitinho, hein? hehehe e a música também, achei bem da hora! Eu demorei pra entender que eu tinha de segurar o botão, mas acho q eu q fui tapado mesmo. Parabéns pela jam, pessoal :D

Night shift by scambier 2017-08-01T19:32:14Z

I had some laughs mostly because of the writing, and the graphics are very cute, if you are into retro stuff. I can't say it is innovative though, or that I had much fun on the gameplay department. I couldn't restart the game at the end, for some reason. That was the only bug I found. You've done a very good job, congrats!

Fat Jack's Fun Run by kippllo 2017-08-03T01:41:44Z

As others have said, I think the biggest problem of your game is the camera. Hard to see what's ahead, so hard to know my choices of what to do. I jump button feels a bit buggy, I was just teleporting up and then falling.

I think that the idea of losing the controls is neat! You should've explored that more, since the start of the game. It's what make your game different than the other runners out there!

Besides that, aesthetically wise, I can't say I enjoy it, but I'm aware that there's a public for the visuals you've picked.

One last thing, I couldn't pass through the boss. I just couldn't hit him and things were kinda teleporting around hehe.

With all those things said, you've done a good job. Try fixing those issues and you'll have a solid runner.

Westwood Hills Hospital by Lawrence 2017-08-01T18:04:06Z

I was really getting into the game, and then it finished! hahah, pretty short and there were a few things that annoyed me, one of them being the auto-scaling of text while they are being revealed.

I felt like I was inside that hospital, so you totally nailed on the mood. I didn't get to feel afraid, but I'm not sure if that was the intention.

Great job! Congrats!

Titan LD39 Compo by NamInUz 2017-08-01T17:47:49Z

So, I really like the idea of swapping between stations and controlling different things and managing all that. But the controls felt a little clumsy to me. Also, I died so many times before actually hitting the ground and that was kinda odd. Still, I think that with a little more time, you can make something pretty neat with that idea. Hope you continue to work on it!

Congratulations!

Operation Lambda by Schuster 2017-08-01T00:42:18Z

Hey, congratulations on your first entry!

I think you did a very good job on the gameplay. Level design was on the spot, though it would probably be better if you made a few easier levels so the player can learn first. The aesthetic is a bit lacking, but this is kind of a regular thing on LD compo hehe

Congrats!

Goodnight, Wizardog by barsoosayque 2017-08-01T18:33:51Z

There were pretty exciting moments when I was playing! I was like: "Shit I gotta build more towers, but I also gotta click the windmill, is ther enough time to swap? I dont know!"

That was fun! I don't see much of the theme in there, but besides all that, I enjoyed and you've done a great job. Congrats!

Hungry Harry's Climb by PBG 2017-08-01T17:57:18Z

It's visible that you put a lot of care in this. It is a fun platformer with a nice twist with the climbing and digging mechanics. You did a great job, congratulations! Also, super cute :)

LD43 — Sacrifices must be made

Night's End by glimaleite 2018-12-03T13:32:24Z

@binarylynx hey, could you try reloading it? The projectiles have gravity, maybe that's what was going on? Didn't happen to me during the weekend :/ Thanks!

Night's End by glimaleite 2018-12-04T11:37:34Z

@saucygames @shieldgenerator7 @bmopapa thanks for the feedback! I feel like the same issue is happening to all of you. The proper behaviour is to teleport back to the mid of the house when you're hit OR when a new story chapter begins. Was something else happening? Teleporting out of the blue? I couldn't reproduce it :(

@bmopapa you're right, E would be so much better, don't know why I haven't thought of it lol

Thanks a lot for the words ;) Cheers

Night's End by glimaleite 2018-12-04T19:56:23Z

@pablodap thanks for the feedback! What exactly is glitchy about the cursor and cooldown things you've mentioned?

I get what you're saying, it breaks the flow right? I only realized that on the last hour hehe. About the visual hint, yes, there is, a subtle one, the vignette around the screen.

Thanks for your feedback, really helpful :D

Night's End by glimaleite 2018-12-30T11:12:34Z

@f1krazy thanks for your feedback! The texts were a pain because I was using a brand new feature from unity (Pixel Perfect camera) and I just couldn't get it right. I'm gonna spend this sunday playing and rating some other games, thanks! :)

One Life One Tear by Jungle 2018-12-04T17:00:26Z

E aí seus doido. Joguei aqui. Vou tentar dar um feedback bem completo dessa vez!

Vocês mandaram bem na mood, criaram um clima bem pesado, especialmente nos primeiros 3 dias. Depois eu senti q virou um jogo muito numérico, mas explico isso mais na frente. Lepletiba mandou bem na arte, apesar de ter uns retratos com menos carinho q outros, hehe. Vocês conseguiram polir bem, tá tudo funcionando direitinho, ritmo tá condizente com o clima, tem efeitinho de ruído... o som tá animal, padrão Arlam!

Eu percebi alguns problemas só: - Quem não recebe atendimento necessariamente morre. Isso no começo é forte e é legal a mensagem, mas em 2 ou 3 dias, acaba banalizando a morte dos caras. Chega um maluco com 94% de chance de sobrevivência mas acaba morrendo depois por um corte na mão. Acho que ficaria mais interessante se as pessoas permanecessem ali na fila e a % ia mudando com o passar do tempo. Acabou me fazendo sempre botar os caras com maior chance e que exigiam menos recursos, me tirou um pouco do clima do jogo.

- O lance da chance ser correlacionado com os medkits necessários faz com que dificilmente sequer valha a pena tentar salvar uma pessoa numa situação dessas. Eu meio q ignorei, pq não tinha escolha. Entendo que é parte do tema, mas acho que não precisa ser tão forte assim a proporção.

- No fim que eu peguei, eu salvei a tal da Alice O'Connor, mas pra mim ela apareceu no final do nada hahhaa eu nem sei quando eu a salvei. Achei um pouco estranho isso.

- Último ponto, eu não sabia se tava acabando ou não. Isso me incomodou um pouco, me fez jogar com pressa e ficar dando alt tab pra ver se encontrava quantos dias durava o jogo, ou se era infinito.

Pronto, é isso. Eu falei muito nos pontos negativos, mas eu gostei bastante do produto final. Sempre tem coisa pra melhorar, mas acho que ficou excelente, provavelmente pra mim o melhor de vocês até hoje!

Trojka by dikkop 2018-12-30T12:09:20Z

Woah! Amazing! It looks great, sounds great, feels great, and plays great! The screenshakes, the way the camera behaves, the visual feedbacks, the 'hold space' thing, the tension that causes on the player, yeesh. I'm trying to find something bad about it... I guess I've found it too hard and couldn't get more than 1000 meters traveled. But, that's all. Really, huge congrats for the team!

Nino's Servants ~ The Day We Die For Her ~ by Wizcas 2018-12-03T15:48:12Z

Hey! Congrats on the entry!

What I liked the most: - The overall gameplay and concept, unusual and creative! - The animation of the men running towards the dogs, its hilarious

What could improve: - The lack of sound and a goofy track really impact the overall experience, but that's compo, right? - There were times that I basically had no choice (but most of the times I was doing some sort of resource management); - The graphics would be more appealing if you had maintained the same pixel density across the scenario and characters.

That's it, congrats again for the funny entry! Cheers!

The Depths of Fortune and Glory by Julian Creutz 2018-12-03T12:16:26Z

Hello there! Congrats on the entry! It remembered of me that I still want to do some gauntlet-like stuff!

What I liked the most: - the ghosts after the time is up! - hitting green guys felt good, probably because they died in one shot and the sound was sweet; - straight to the point gameplay; - I believe the level was procedurally generated? It didn't feel the same between different sessions;

Some suggestions: - the green guys spawner was too similar to the green guys, it was a bit confusing; - I felt that some enemies were immortal, because they wouldn't die, but then I realized that they just had a large pool of health. The impact didn't feel like it was causing damage, you know? The green guys were the exception. - the camera felt too close. I could only see things when they got too close, felt uncomfortable;

Cheers, grats on the compo :)

Diaball by Antti Haavikko 2018-12-11T10:40:17Z

Man, that's just amazing. It's a complete game, ready to be released, and it's bloody fun. It looks good, it's fun, it's creative, it sounds good. Everything is just so bloody good. The only thing that was a problem for me is that I only noticed you could slow down time after I read about it in a at the itch.io page. After that, the game was so much more enjoyable hehe.

It's just incredible. The amount of polish, the amount of little design things, the level design... Just release this somewhere else already lol

Cheers!

Documentia by Pandanym 2018-12-11T02:46:12Z

Bloody hell, what an amazing idea and great execution. I loved the idea of deleting stuff out of the game. The way you alternate between opposite moods. Just amazing.

One thing I think could make the game a bit more usable is to have some sort of indicators on people that still have dialogues left on them, I feel like its the only thing that could make the game better.

Huge congratulations to the team, great jam entry, the most innovative one I've played this year.

Cheers!

Card Grangers by verysoftwares 2018-12-30T11:23:36Z

Hello! Congrats on the compo entry!

What I liked the most: - Art! Everything looks so good (except the mouse cursor). - Drafting! I like it a lot and I was happy to see that on video games as well. - Easy to understand, cards do what you expect them to do.

Biggest problems for me: - It felt like a math game to me after a while. Since there was no randomness involved (except for cards drawn) or skills, I was just doing the math for each round. This made it repetitive quite quickly (but most games get repetitive to me quite quickly). - A little balance could make the game more fun. Make the battles go faster, I'm sure the game will be more fun. Add some granularity (go from 1 damage per spell to 10, that will give you the ability to make the attack 25, for instance, or 2.5x the damage of spell). And a few randomness on the effectiveness of each card would be cool too!

That's it. Huge congrats!

Lost In The Flames by WongKongPhooey 2018-12-03T11:51:30Z

Hello there, congrats for the entry, compo is maddening and you've made a pretty good job!

What I liked the most: the track and the way the flames get more intense as time goes by. I really felt like 'I gotta get out of here asap' and I wasn't even looking at the temperature! Also, I enjoyed that there were paths that you simply had to pass through the flames. Graphics looked good and I had no bugs whatsoever.

What I disliked the most: I felt like the inventory popping up everytime was unnecessary and got in the way of the gameplay itself. Also, I think that one easy thing to make the controls better is if you move faster between the grid cells. The transition is just too slow, in my opinion.

Cheers!

Archibald's Snobbish Journey by Thomas_Bringer 2018-12-30T11:11:07Z

Hey there! First of all, congratulations on the entry! Compo is crazy and completing it is a big achievement, at least on my book.

Ok, let's get to what I liked the most - I liked the idea itself. Tossing things away, hoping Archibald doesn't mind that much about the pokeball you just sacrificed (hopefully it was empty!). - The description lines were well put out and were ambiguous enough to remain interesting for the whole playthrough. - I like the way you showed 'our health points'. It's simple to implement, it's easy to understand as a player and it is uncommon! I just wouldn't refer to them as clouds on the tutorial, I think it should be Icons.

Biggest problems for me: - It gets repetitive quite quickly (most games do, anyway!); - I started enjoying the music, but 15 seconds after I was tired of it already lol; - When I played, I though there was an end to the game, maybe this is what made it feel more repetitive. I wanted to get to the end of it because I was hoping for some conclusion. I made it to 19 items. - The animations of the trees... they kinda made me a bit dizzy!

Congrats again!

Fistful of Sacrifices by BloodyOrchidDC 2018-12-30T11:42:12Z

Yay! I won! Congrats on the compo entry! I had fun playing it, even though sometimes I was getting a bit angry with the aiming (my fault, I sacrificed it for MORE BULLETS)

What I liked the most - the idea of upgrades debilitating other attributes. - levels were designed instead of being procedurally generated and it still offered a pretty good length for a game jam entry. Also, the way you were introducing new enemies on further levels. - overall funny writing.

Biggest problems for me - projectiles too small! Shooting peas becomes a bit frustrating quite quickly, specially at the beginning when they are so slow (the speed can be increased though, but not the size). - the movement could use a bit smoothing.

Overall, it's a really good entry!

Cheers

Tezcacoatl's Dance Dance Paradise by numeralien 2018-12-04T16:38:04Z

Hey! Congrats on the entry!

What I liked the most: - Diagonals! I've seen tons of games over the last years use this type of gameplay, but they hardly ever use diagonals. - Game feels and plays great! Its charming and funny!

What I disliked the most: - Diagonals! LOL, I see why that's not such a common thing. It's hard to get it right and it usually feels like the timing is off (as a player) - It got repetitive real quick.

You did a great job, congrats again ;)

Cheers!

The Awful adventures of Awful Dave in Awful 3D World by Captain Tyx 2018-12-30T10:56:14Z

Hey there! Congrats on the compo entry! It's a fun little game, its funny because I was working on a beat'em up just last night.

What I liked the most: - It's humour. The boat thing made me laugh out loud. Definetly caught me off guard! - The idea of sacrificing an attribute to boost another one, and the idea of abilities having a sort of penalty, it's elegant! - You mentioned the 3d art, but it's not problematic at all. It's fine, it is a compo!

Biggest problems for me: - The animations of the attacks are a bigger problem though. The punch didn't feel like punching and many times I thought that the animation didn't play (but I enjoyed the exaggerated running animation though haha). - Because of the attacking animations, sometimes I felt like the impact on the enemies never happened, even though I was facing them and attacking them. Not sure if it's a bug or the animation just makes it more confusing. Oh, the kicking animation was good though!

Congratulations one again on the entry, we all know it's hard and compo is even more!

Cheers!

God of Indecisiveness by JakobTheQuizGuy 2018-12-11T02:17:19Z

Hey there! Congrats on your first jam! The fact that you started with a complete compo game is amazing, really!

The game is pretty simple and I agree with the others who said the difficulty ramps up too slowly and when it gets to the last level it drastically changes. One other thing I noticed is that the undecisiveness that you're trying to show us doesn't really come into play. He is actually very specific and clear to what he wants, hehe. If it changed mid level, then this aspect would've become more clear, I guess. Also, what @lex said, there are other ways to increase difficulty, but I get it, compo makes us go for the easier ones hehe.

Huge congrats on the entry!

Dungeons of Forfeit by figglewatts 2018-12-03T16:22:04Z

Hey! I gotta hand it to you, I am really impressed with what you've managed to achieve on these 48 hours of the compo! A roguelite in such short time? Holy cow! I got to floor 6 and level 7 or something.

What I liked the most: - The general atmosphere you've created with the audio, writing and graphics; - Its a roguelite! In 48h! It works just as I'd expect, but with 3d graphics! Lovely! - The writing was pretty cool ;)

What could improve: - I didn't see any other enemies besides the skeleton, don't know if I went far enough, but it felt like if there were other enemies, I would've seen them by then; - The whole sacrificing thing barely affected my gameplay. I chose to not sacrifice all the time and there was no punishment (I understand that some enemies spawned or something, but they never were a threat to me);

That's it, huge congrats for you!

Cheers

Stones by jihem 2018-12-03T12:03:25Z

Hey! Congrats on the entry, compo is crazy!

What I liked the most: - The way you taught the game in just a few seconds, very straight to the point, I appreciate it.

- The mechanic of finding the right route, it's fun and mentally engaging.

- I appreciate that I didn't feel rushed at any moment.

Suggestions: - I feel like the movement was a bit weird. Sometimes you went a bit off-center and kept hitting the collision box, instead of moving to the intended position. I think that you should've used grid movement, it would be more accurate, since the cells are soooo tiny!

- The camera was a bit off as well. It wasn't centering the character properly, but it was following it, and that made it a bit confusing.

- I think that if you split the level in smaller chunks and make the past chunks invisible, it will be more readable and easier for the player to understand what's going on.

Fuite / Escape by Thomas Lacroix 2018-12-03T15:55:10Z

Took me a while to understand what was going on. It's really important to teach the game! You can do it here, even now, after you've published the game, so make sure you do it!

I like the looks of the game, nice colors, fairly simple graphics, but still look nice, mostly because of the palette. The font you chose is also fitting with the geometric style of the art.

Congratulations for your first entry, starting with a compo entry is crazy and you've successfully completed it! Cheers!

Total Party Kill by adventureislands 2018-12-04T16:06:30Z

Gosh, what an amazing job you did there. Loved the visuals, loved the audio... the gameplay as well... I only have 2 nitpicks: control scheme is weird (responsive, but odd setup), and those spikes are a bit misleading, it's not clear that ice cubes can pass through them, for instance. And the levels are so clever. God damnit!

It's the best game I've played so far, I can see this becoming #1 in most categories.

**somethings I've noticed that could be even better: - I feel like the order of the levels are a bit scrambled. There were one or two levels that were pretty easy in the second half of the game, it felt like they were trying to teach me the basics.

Cheers and congrats

The Greater Evil by AndyGates01 2018-12-03T11:40:55Z

Hey there! During my first run, when I got turned into a priest I can just kept playing, unsure if it was the expected behvavior. So I just went as a priest to the altar and became that shady guy again, by touching it. And then I got stuck on the "Start the Sacrifice!" thing, and nothing happened, even though I pressed spacebar as you mentioned in the instructions.

Then, on my second run (I had to reload the itch.io page), it worked properly. I was going back to the start whenever I was hit by the good guys.

The things that I liked the most: the level design MECHANICS (not the way you placed them, but the ideas behind each obstacle), the music and the art of the priests.

What I disliked the most: - I had to go back to the very start at every failure. It's not a big deal, specially because its a short game. - On the second floor, there's a specially evil jump you have to do. It felt really out of place, because the other parts were designed more forgivenly (is that a word?)

That's it! Congratulations on the entry, being able to complete a compo is crazy and you deserve praise for that. Cheers!

LD44 — Your life is currency

Daybreak Inn by Joror 2019-05-18T14:09:21Z

Wow! It's amazing how much you've done in such short time. Great writing, interesting characters, solid gameplay and quite a complex game, and you've nailed it. You've nailed it brilliantly. It took me a while to understand exactly what was going on and how to earn proper cash. I ended up just sending people to their death not really understanding the consequences of doing that.

Do you intend to keep working on it?

Huge congrats for the game, great job!

A Life's Work by glimaleite 2019-05-18T15:37:33Z

@jsec maybe it bugged? It happens sometimes... you can restart the game and hold shift to go super fast and reach where you were before. Sorry about it!

dRUNKEN nEIGHBOR by HugoVaz 2019-05-15T13:13:21Z

Show de bola! Tive aqueles problemas que te comentei, que não consegui fazer alguns pulos na trama aí, como ir na porta certa pra conseguir a comidinha, mas tirando isso e alguns errinhos de inglês q não atrapalham em nada, me diverti e devorei o jogo rapidão. Achei muito massa tu ter feito algo totalmente fora da casinha huahua. Parabéns!

AVida by ghust1995 2019-05-18T14:21:43Z

Parabéns, pessoal. Por completar a jam e mais ainda por sair da caixa! Fico feliz de ver galera de Brasília fazendo esse tipo de jogo. Era muito mais simples fazer algo mais arcade, especialmente por conta do tema, mas vocês fizeram uma parada focada na experiência e levando o meio pra uma outra direção. Parabéns! Algumas coisas técnicas podem ser melhoradas, mas jam é isso aí. Vou listar porque acho que é legal ter feedback construtivo, então aqui vão os nitpickings técnicos: - Transição entre as fases podia ser mais suave, fazendo uma interpolação dos efeitos gráficos - A animação do movimento da personagem não parece combinar tão bem com a atmosfera proposta - A fonte utilizada nos diálogos está com baixa resolução, atrapalha a leitura

No mais, é isso, parabéns mais uma vez, abraços.

Curse You All! by Plepletier 2019-05-15T13:33:41Z

E aí, seus doido.

Joguei até o final, achei q fosse morrer mas de repente ganhei huahuaua Tão de parabéns por concluir, ainda mais fazendo arte e programação em uma pessoa só! Uma coisa de design q eu sugiro é deixar mais clara a condição de vitória. Eu ganhei meio que sem saber o porquê. A música tava legal, mas alguns efeitos sonoros tavam meio estranhos e com o mixing meio zoado. A IA dos bichos tava meio marromeno também, mas jam é isso mesmo hahahha

Parabéns aí, Homero e Phillippetta!

Sweet Sweet Witch Hunt by Sir Daniev 2019-05-15T13:23:21Z

E aí, pessoal! Parabéns pela Jam, é sempre tenso entregar, hehehe

Eu joguei sozinho e acho que não deu pra aproveitar tanto quanto seria em multiplayer. Tá bem facinho, eu cheguei em uns 20.000 pontos sem ser acertado, achava até que se tomasse algum dano perdia, mas daí tomei e nem perdi hehe.

A direção de arte tá bem fofinha e a execução tá sólida. Só acho que faltou mais coisa de gameplay pra mudar as coisas de vez em quando.

Abraço!

Murder of Crows by Cygnus 2019-05-18T14:43:32Z

Congrats for the entry! I love the concept of playing with a horde of characters, it's something that I've been kinda of thinking of working with, but couldn't find a nice idea for it yet. I think that the way you did is brilliant. The controls are interesting, because you feel like you're the pack, not just a single bird, and this has advantages and disadvantages. It can be a bit weird to control, but I think it feels just right. Killing a few crows to generate new ones is brilliant and fits the theme perfectly.

I didn't manage to kill the king, but I had fun playing it!

Woodland Warfare by Kichex 2019-05-18T14:29:04Z

First of all, Congrats for the entry! The game looks good and with a very creative art style.

As everyone else is saying, it was hard to understand what was actually happening. I thought it was a single player at first, which made me a bit frustrated after I realized it was a multiplayer game. Still, after messing around with it a little bit, I was able to play it, even if it was like a mad man playing chess against himself.

Congrats!

Failing Human by Alex Davies 2019-05-18T15:36:48Z

Pretty nice game! I usually dislike clickers, but this one doesn't involve that huge inflaction based gameplay, which was a relief. I had fun playing it, and only died when I was close to 4 minutes. It's fun, the writing is fun, I like the mechanics and the balance (though I think it could get harder faster, but only if you take more time to explain the consequences of each organ).

Looks good as well and the sound is ok.

Congratulations on the entry, one of my favorites so far!

Adepts of Virgil by Yursa 2019-05-18T15:45:40Z

Congratulations on the entry! It sure looks good and has an interesting gameplay. There are so many things that you can toy with with this movement mechanic. I'd love to see some moving platforms, or some sort of timer to rush the player. I feel like you have an interesting idea, but could've developed it further. But I know, jams are intense, right?

Congrats and great job!

What's your lifetime value? by BlackLambert 2019-05-18T13:59:30Z

Ahhh so refreshing to play this! Congratulations on the entry. It's a brilliant idea, one that I wished I'd thought of. There are two things that I think that are easy to implement to make it easier for players to understand what's happening: - Highlight the metrics that are being adjusted according to your current choice - Pause the time while the player is still selecting something (not sure if it's paused, but I felt rushed to decide nevertheless)

Thanks for this game, it's pretty neat!

Danko by Pixel_Error 2019-05-18T16:18:47Z

Beautiful game, great mood, good controls and amazing feedback. Amazing work, guys, congratulations. I do have some minor nitpickings: - Hit detection seems a bit off, sometimes I think that I'll hit an enemy with my attack, but I don't. Same happens to projectiles that I think will not hit me, but they did. - Enemy AI design could be a bit more interesting. - Took me a while to learn that the character can die. I understood from the beginning that the altar could not die, but I didn't know that player could.

That's it. Amazing job, congrats!

Lifeless space by PabloTitan 2019-05-18T13:49:02Z

Woah, I thought I was ending the game, when I realized it was just the tutorial! Huge congrats on the game, it has some very interesting ideas and you've managed to implement so many different things, it's amazing. There were times that I wasn't sure what to do, but eventually I understood after experimenting a bit. Also, I had some trouble remembering the colors and their respective mechanics, you should probably teach them one at a time.

Once again, congrats!

Tooth, Claw & Teacup by HenanBoy 2019-05-18T14:55:23Z

Hey, congrats for the entry! For a first timer, you did a damn fine job. Compo is extremely hard, and the fact that you delivered your first compo using Unity for the first time, it's mind blowing.

The issues that I had while playing it: - I ended a level while clicking to attack (I didn't know spacebar worked as well), so I clicked an upgrade by accident - I didn't fully understand how my life was being affected, because I never felt like I was being hit at anytime

Great job!

LD49 — Unstable

Take Your Meds Darling by Geckoo1337 2021-10-04T20:52:02Z

oh

my

god

I never experienced hallucinogenics until now. LOL. I loved this. I want to open the source code and the unity project and inspect everything. So many amazing effects, the visuals are just mindblowing. The level design is masterful.

The only nitpick that I have is that I really wished for some plot or something. Oh, if you work more on that after the jam, if you added some voice acting with some crazy story, I truly belive it would be a sellable product on steam and itch.io.

Masterpiece, my friend! Congrats!

The bone's line by Jungle 2021-10-16T00:58:51Z

Great game, one that comes with a huge punch in our stomaches, remembering us of how shitty things can be outside of our bubbles :(

I just have one suggestion: I think that you could have saved the impact and reveal for the end, and not give the spoiler from the start. I think it would be just some changes to the text, and obviously, to the title of the game.

Massa demais, Suamito! E parabéns demais por conseguir concluir compo, é foda pra caralho, e ficou tudo muito coeso e atmosférico.

Schrodinger's Cat by jeroenpx 2021-10-06T15:39:27Z

Aaaaaah I loved it! You got some interesting puzzles there, holy cow. When I understood that I could become tinier, I just had a huge smile. I loved the level design, loved the way you represented visually the instability and the mirror mechanic. I just wish I could see the main character's face, but I know, this would make the camera behaviour a lot trickier.

Lovely entry :)

Go Hard! by bernard-bumblebutt 2021-10-06T00:09:35Z

So smooth! Incredibly polished and extra juicy. Those VFXs are beautiful, and overall aesthetic is so coherent. I'm guessing you opted out from graphics because you used premade assets or something? You surely deserve some credits for making it all cohesive. The spin on the theme though is something I've seen in quite a few games already, so it's not super original, but that's the only not great thing about it. Everything else is superb, huge congrats!!!

DeePenguin and the Sunken Temple by Staquet Sylvain 2021-10-05T00:09:58Z

Hey there! Congratulations for completing the game. Nice graphics, specially the environment. I wish there were more levels with more mechanics! My only nitpicks are: I couldn't see the character at all, just its hat, and the platforms were sometimes reacting strangely if would hit it kind of in the corner or so.

Congrats again on the visuals!

Grabanakki by Saturnyoshi 2021-10-05T00:00:29Z

Woah, I think we have the LD winner right here! Amazing job, it's a full blown ready to release game. Amazing art, very clever mechanic and lovely tracks, with tons of production value and a whopping amount of levels. This is incredible, really! I just couldn't figure out if there were more elements related to "unstable" besides the mechanic (not saying that's not enough though)

UNSTABLE - The UNstable cattle STABLE by rucksack 2021-10-04T20:17:46Z

Hey! Congrats on the entry, it is quite fun, except for the exploding cows, those poor little things.

Overall art is coherent and pleasing, but it took me some time to understand what I was supposed to do, and those treadmills are super fast, it put a lot of pressure on me haha.

The main thing I'd suggest is to make everything a bit slower at the beginning. There's just too much information at the very first 30 seconds, and time is not on our side on this game. I'd probably make more simple levels at the start, so the player understands the basics, and then introduce new mechanics and more adapters as the player advances, so he is always learning, but in smaller amounts of information at a time.

I'm not sure I was clear enough lol, let me know if you need any clarification on that.

Orchaostra by Bruno Cafe 2021-10-05T18:11:29Z

Fala galera! Que bom que vocês subiram uma versão com controles alterados e menos impossível, hehe, eu fiquei super frustrado jogando a versão anterior, não passava de 10s. Dessa vez consegui terminar e prestigiar o jogo do começo ao fim :D

A execução tá bem feitinha, dava pra botar um pouquinho mais de feel aqui e ali, mas não tive nenhum bug em nenhum momento. Achei bem bonitinho e bem da hora a música. A coisa que eu achei q ficou faltando era uma aderência maior ao tema. Acho que acabou ficando praticamente só na parte visual e em uma mecânica (nota bomba), e foi pouco. Eu praticamente não consegui olhar pras consequencias do meu erro, porque eu não podia parar de olhar pra track debaixo hahhaha.

Parabéns pela entrada aí, galera, tudo de bom.

Glass Cow Dash by Stalemeat 2021-10-04T20:34:44Z

Pretty fun game you got here! Huge congrats for completing it, especially Solo. It's super hard, but you've nailed it!

I didn't manage to complete the game, I stopped on level 4 because otherwise I wouldn't have time left to write this haha.

What I liked the most: style, feedbacks, how everything is thoroughly explained through good level design.

What I think could be improved: I feel like you've taken too much of the player's control, and it can be frustrating to just want to take a small step to the side and you have to go all the way to that side because the meter said so. I ended up frustrated sometimes because I just wanted to move like a meter, and I felt like it was just because I wasn't lucky enough. Maybe if the meter would go down slowly after completely filling it would give the player some agency back, while not removing the instability from the mechanic. What do you think?

Congrats again!

LD41 — Combine 2 Incompatible Genres

Flying By Yourself by Stending 2018-05-14T11:12:32Z

I feel like I just used drugs, even though I never did, lol. I got intrigued! I was playing just to see what would come next and I was happy to see Unity's screenshot lol! Funny little experiment, guys. Congratulations on the entry!

If you have some spare time, please, take a look at my entry, it's a mix of rts and bullet hell https://ldjam.com/events/ludum-dare/41/last-stand

Astral Fantasy by PowerSpark 2018-05-13T21:33:38Z

Woah! That looks amazing. Loved the graphics and FX. The concept is pretty nice, even though the start of the game can be a bit slow. Ah, the UI took me back to the times of playing Final Fantasy VII on the PS one, lol.

Congrats on the entry! If you have time, please take a look at my game, its a mix of RTS and Bullet Hell: https://ldjam.com/events/ludum-dare/41/last-stand

Plasimajita by steve 2018-05-14T11:01:40Z

I loved it! We had the same idea, but executed it completely different. What I most liked about your game is that you can control it very easily with the mouse which makes it possible to get away from almost impossible situations. The game looks really good as well. The only complaint that I have is that I couldn't figure out what the number 3 building did, and never managed to make the 4th building. I also didn't know how to win the game?

If you have some time, please take a look at my game, they are similar. https://ldjam.com/events/ludum-dare/41/last-stand

The Chamber by Phaix 2018-05-13T23:12:42Z

I liked the general mood of the game and the visuals, but after fooling around a while I had no idea what to do!

I tried pulling stuff around, tossing them around, placing them on that thing with the buttons but nothing ever happened.

Still, congrats on the entry!

Rock Bottom by Jungle 2018-05-14T19:44:38Z

Parabéns, Suamito. Essa situação do jogo é bem delicada e a gente faz cagada nessas situações mesmo com as melhores intenções. Quanto a parte do jogo em si, gostei que usou um filtrozinho, dá uma sensação de polimento legal no resultado final do jogo! Acho que você podia ter sido mais agressivo com as setinhas pra dar mais jogabilidade, mas entendo que não seja o foco e realmente não é muito importante isso.

Acho que você acertou em escolher a câmera de cima, qualquer outro ângulo com pixel art poderia parecer arcade demais. Assim parece bom pra jogabilidade e parece tratar melhor seu mood de jogo sério.

Parabéns pela entrada e que venham as próximas jams. Só não gostei de não ganhar agradecimento especial. :D

EXTREME EXTERMINATION DEFENSE by chaoclypse 2018-05-14T16:48:56Z

Hey, congratulations on your entry! It looks good, and I loved the music. The idea is fun and can become something a lot bigger and less repetitive. I like that you added a good variety of enemies and towers, even though I couldn't see them doing much, because I was constantly trying to run over bugs.

I had some issues with the controls. Specially when going on reverse. I can't really understand clearly what I think went wrong with them. They just didn't feel good and I was constantly steering to the wrong direction.

The overall vibe of the game is pretty neat! Congrats!

Ah, if you have some time, please take a look at my entry, as I'm still short of a few ratings: https://ldjam.com/events/ludum-dare/41/last-stand

RTHM by fashionbatman 2018-05-13T22:47:53Z

Hey! Good job! Congratulations on delivering the entry. I know what you mean of time running out, haha. I think you delivered a cool rhythm game, but the dating sim I can't say I really understood what was happening.

Naturally, it reminds of Tindr, but I'm guessing that's the part that you didn't have enough time to finish?

Still, I enjoyed playing it. The aesthetics have a funny take and the music is cool as well, even if kinda wierd ;)

Well, if you have time, please, take a look at my entry at https://ldjam.com/events/ludum-dare/41/last-stand

InvadTris by csanyk 2018-05-13T22:02:48Z

Pretty cool entry! I suck at Tetris, and the fact that I can't see the next piece makes it even harder for me. I loved the fact that after a while, the last piece put on Tetris actually becomes your projectile on space invaders! Also, I really enjoyed multi-tasking between both games. I agree with everyone saying that the game could be a bit faster. I still wouldn't be good at it but it would be more fun and intense.

Congratulations! If you have some time, please, take a look at my entry, it's a mix of RTS and Bullet Hell: https://ldjam.com/events/ludum-dare/41/last-stand

Fantastic and dangerous fishing Mr. Goose in the sea possessions of Sir Octopus by kovareka 2018-05-14T11:23:57Z

Hey, congratulations on the great job! As everyone else is saying, yes, the game is SO CUTE. I loved the art style and also the audio matches it pretty well. Loved the game over screen. Who cares, right? lol

The gameplay itself is repetitive, so after like 5 minutes I was done with the game. The octopus looks AMAZING.

If you have some spare time, please take a look at my entry at https://ldjam.com/events/ludum-dare/41/last-stand

TinyWorlds by dikkop 2018-05-14T11:29:34Z

Ah, what a great entry. Probably top positions here. Looks amazing, sounds great, plays very well and super polished. The only thing that I can't compliment is the theme, but other than that, everything is super solid.

I'm amazed that you still managed to make some sort of AI to compete with the player. I took a huge beating, naturally. Really guys, congratulations, great entry.

If you have some time, please take a look at mine at https://ldjam.com/events/ludum-dare/41/last-stand

Crazy Cube by YANIV 2018-05-13T21:55:32Z

Oh, how I wish I had that same idea before! I loved it! I wish it was faster to swap between numbers, so the game could be more intense, but other than that, I had fun confusing the heck of my brain. Dodging, going back and planning felt good, shooting as well. I really wished you had implemented audio though, it makes a huge difference, even though I didnt implement on my game either lol. If you have some time, please, take a loot at it at: https://ldjam.com/events/ludum-dare/41/last-stand

Goal Defense by Mau 2018-05-13T22:18:05Z

Hmmm I really like the idea, but there are a few things that could easily be improved that would make the game more fun.

The controls are WAY too sensitive. I understand it's important to be able to move quickly from one side to the other, but it's too much right now, IMO. Also, the inertia is getting in the way as well.

The graphics look good and I had no bugs happening whatsoever. It was funny to see the score and how many goals had happened and I didn't even notice lol.

I think that the game is cool but with those fixes it will be a really fun game to play on the go on a phone :)

Ah, if you have time, please, take a look at my entry. It's a blend of RTS and Bullet Hell. https://ldjam.com/events/ludum-dare/41/last-stand There's a build for MAC in there :)

Solitairey in School: The Card Game Dating Sim/Visual Novel by Lyxil 2018-05-13T23:22:05Z

This looks like it took a long time to create! I enjoy the whole aesthetics of the game. So far, I'm constantly embarrassing myself on the game, trying to make freinds, but no luck so far. The starter deck is unforgivable, lol.

Congratulations on the nice job! If you have some time, please, take a look at my game at https://ldjam.com/events/ludum-dare/41/last-stand

Roundabout: ~ Roguelike & Rythm ~ Trading Bard Game by Gustavo Manchae 2018-05-13T21:23:04Z

Hey Mancha & Osório! I replayed your game tonight and I have a few constructive feedbacks to give.

First, congrats on finishing and delivering the entry on time. It's always crazy and sometimes traumatic and doing that is already a victory in my book.

Now onto the game, I really liked the looks of the dungeon. The background looks really cool, I was expecting to see more of it! The Rhythm part I must be honest, it just felt like regular action points with a different UI. I was expecting something that would be more connected with music. But overall, that's a good lil RPG you've got there!

Skaart And The Cursed Woods by Kwisarts 2018-05-13T22:12:35Z

Congrats on your first compo!

The game looks very good. Its visuals are charming, interesting and cute. The idea is pretty cool as well. It has a random factor, but still gives you some sort of control over that, which is always fun for me.

I do believe that you should've made the Trees with less health. Also, one thing that was kind of annoying is that the slot only reads the 'fire' input after like a second or so once it begins spinning. That made me hit tons of bombs at my initial attempts.

Despite that, I think that you have created a really interesting world in so little time, which is absolutely amazing and inspiring.

If you have time, please, take a look at my Compo entry as well. The link is: https://ldjam.com/events/ludum-dare/41/last-stand

Cheers!

Castle Beat by Pixel Lifetime 2018-05-13T21:14:51Z

Good job, but was I supposed to be doing anything else other than hitting the rythim keynotes? They are not connected to the music at all, they are just random, which makes it really unenjoyable to play.

Congratulations on the entry and keep up delivering games!

Rogue Crush by Team Catwheel 2018-05-14T11:55:40Z

Ahhhh this is so polished and good looking! Congratulations on the entry! It takes some time to learn and the curve is a bit steep, but roguelike games tend to be like that.

It's so cute as well. You nailed the visuals!

Congratulations on a great entry! If you can take the time to look at mine, it still needs a few ratings. https://ldjam.com/events/ludum-dare/41/last-stand

Cheers

Honest Dan's Trout by Honest Dan 2018-05-14T19:16:21Z

That's probably the best I've played so far. So elegantly designed, well executed and polished. Huge congratulations for you.

I kept sabotaging my own strategy and it was driving me nuts. It's really challenging to complete tetris lines and the one time that I managed to get it right was amazing.

Thanks for that game and keep it up the amazing work! If you have some free time, please check my Compo entry, its a mix of RTS and Bullet Hell. https://ldjam.com/events/ludum-dare/41/last-stand

Cheers!

Zombie shooter FPS Top view by Tomáš Selmeci 2018-05-13T21:05:45Z

Hey there! Congratulations on your entry! I feel like we both had similar ideas on this jam. Take a look at my game whenever you can so you understand about what I'm saying. https://ldjam.com/events/ludum-dare/41/last-stand

Feedback time! What I like: I like swapping between the two camera modes, even though I sticked to the top down one most of the time. It's simple and straight forward.

What I don't like: Bullets are spawning kinda distant of what you'd expect of a gun. Enemies come in line, so you barely have to aim at all. I didnt know what to upgrade because I had no idea what each of the stations were for.

Love Is A Battlefield by F1Krazy 2018-05-14T19:10:14Z

I always find everything done on PICO-8 lovely and this is no different. I played the 1.0 version and I don't think that you've got the balance right on this version, still was solid and entertaining. I liked the writing and the art! I disliked the audio, specially the firing SFX. It just gets terribly annoying after a while lol.

Congrautlations for the entry, it's really charming and it's interesting to balance shmup frantic dodging with dating-sim reading haha

If you have some free time, please take a look at mine, it's a bullet hell meets RTS. https://ldjam.com/events/ludum-dare/41/last-stand

Gender Circles by EkkoEkko 2018-05-13T22:53:41Z

Hey, well done! I think thats the first game that I played that doesnt think of genres as game genres.

Congratulations on the entry. It looks good, sounds good and I didn't find any bugs. The gameplay is easy to understand and can be quite demanding over time. The powerups make the game a bit less repetitive. I did get a bit bored after like 3 minutes because it becomes repetitive.

If you have some spare time, please take a look at my entry at https://ldjam.com/events/ludum-dare/41/last-stand

Cheers!

Deep Soul(TurnbasedPlatform) by Franz 2018-05-13T21:45:12Z

Nice idea! When I first read 'turn based platformer' I was expecting something different. This feels more like a puzzle game with platforming, and I like it! What I disliked the most though was the fact that I couldn't foresee the bullets of those pink cannons, but... I think I understand why you made it this way.

The gameplay is very interesting, congratulations! If you have some time, please, take a look at my entry at: https://ldjam.com/events/ludum-dare/41/last-stand

Type n' Jump by Richard N Silva 2018-05-14T19:33:30Z

Lovely platform game! I was glad to see that you guys thought of adding 'Jump Left/Right' as well, because I was having a hard time without that. And then the game taught me :)

The game is very well executed, aesthetically consistent and fun! I'm not sure how non-good type will feel about it, but for me it was pretty fun. Errors can be really disencouraging though, so maybe have some friendly checkpoints would help a lot.

Congratulations for the great entry, I see it getting a good position. Parabéns :) Se vocês tiverem um tempinho pra avaliar o meu jogo, seria da hora, pq ainda não tenho as 20 ratings. É um misto de RTS com bullet hell. https://ldjam.com/events/ludum-dare/41/last-stand

Abraços!

Offbeat Soccer by EagleEye 2018-05-13T21:50:41Z

I'm so curious about how you implemented the AI! I got my arse handed down to me multiple times, lol. Even with bigger guns, I couldn't do a proper job, but I did manage to score once. Luckily, but no matter.

Congratulations! I's a fun, good looking and challenging game. As others said, multiplayer could be incredibly fun!

If you have time, please take a look at my entry here: https://ldjam.com/events/ludum-dare/41/last-stand

SURVABY by 0nironauta 2018-05-14T11:18:26Z

aaaaaah man, that is so intense! The babies were driving me crazy, and because I didn't read your instructions, I was not expecting those zombies to come out of nowhere lol.

I loved the mechanics, the idea, the graphics and the audio. I was really into it. Congratulations on the great entry, this seems to me like one that will be on a great position when the results come out.

If you have some time, please take a look at my game at https://ldjam.com/events/ludum-dare/41/last-stand

Nintendating by maymakegame 2018-05-13T21:27:41Z

Hey! Thats cute. I hope you keep working on your art skills, we need prettier things! I saw the other comments, really, take a look at Unity, you can create some amazing stuff in there with little knowledge and work!

Also, take a look at my game, I hope you'll find it interesting! https://ldjam.com/events/ludum-dare/41/last-stand

Baka-Pipes by overpoweredteam 2018-05-13T21:10:49Z

Woah! Congratulations! Really well done. Loved the graphics, loved the concept and execution. It took me a while to figure out how many 'lives' I had, but the second playthrough was a breeze.

Congrats! If you have time, take a look at my entry, hope you find it amusing: https://ldjam.com/events/ludum-dare/41/last-stand

Town Warfare (RTS Shooting!) by magicera 2018-05-13T20:58:06Z

Hey! So, congrats for finishing the game. About the idea, I didn't feel the need of switching to RTS at any time. I just kept playing with the same character on FPS. The shooting can be easily improved with a small knockback on the gun and some muzzle.

Witch's Escape by cristiano.m.garcia 2018-05-13T21:40:07Z

Oh wowh, so many comments, lol. What I think that is the most important to say about this game is: the first 30 seconds are boring, the rest is really cool. I'm assuming the 30 seconds are for learning, but that can be reduced to like 10 seconds, easily.

But other than that, it looks good, it feels good, it runs well and I didn't find any bugs that would stop me from playing. Congratulations on a great entry and if you have time, please play mine at https://ldjam.com/events/ludum-dare/41/last-stand