CTRL FRK by slovnoslomo 2017-12-05T22:18:48Z
Amazing concept!
Foon → Ludum Dare Explorer → Users → Pixel Lifetime
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Dhromur | jam | 1632 | 3.00 | 2.61 | 2.54 | 2.35 | 3.14 | 3.16 | ||
| 2020 | 46 | Keep it alive | Weebs City Builder | unfinished | ||||||||||
| 2018 | 43 | Sacrifices must be made | 👥 | Blob !!! | jam | 665 | 3.26 | 2.71 | 2.68 | 2.67 | 4.01 | 3.70 | 3.35 | 3.55 |
| 2018 | 42 | Running out of space | Relic Hunter | unfinished | ||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Castle Beat | jam | 1038 | 2.92 | 2.97 | 3.28 | 3.38 | 3.05 | ||||
| 2017 | 40 | The more you have, the worse it is | 👥 | The Big Nom | jam | 364 | 3.63 | 3.45 | 3.43 | 3.36 | 4.23 | 3.29 | 3.45 | 3.23 |
Amazing concept!
Dynamic game with cool effects, great work!
@muzzz29 Thanks :) I have thought about that, at first I wanted to have that UI at the bottom of the screen, but we all voted on World Space related dialogue, mistakes learned. I should have somehow calculated the right position for that dialogue, I thought that canvas scaling would fix it. Lesson - remember to test on different resolutions. Thanks for the feedback!
@hukee haha, yeah, I probably should have tested this case, I thought this was impossible to reach :) Thanks!
@spigaru Thank you!
@olavdeng2 Sorry to hear that, controls are indeed a bit clunky, we used rigidbody - not character controller, thus hills may be a challenge to climb. Thanks for playing and feedback is appreciated :v: !
Great execution, one little thing that could be improved is the speed of progression. Maybe, more checkpoints, or faster moving character would do the trick. Overall awesome!
Screenshot_9.png - Apparently I wasn't playing this right.
This could be a great strategic game. General pace of the game could be a bit faster, I found myself waiting for too long without any action and there is nothing to keep me interested during that time. Overall really great game!
Really good and well polished, you should release it at least as a mobile game!
Extremely fun! :) I love that you can choose upgrades paths, first time playing is very interesting because we can't see the branches of upgrade tree. image_2021-05-04_032356.png
@dylan-morrow thank you, the characters weren't made by us, so we have opted out of Art category. I didn't have enough time to add any kind of tutorial :( But the gameplay is similar to the very popular game called HOMM3 (Heroes Of Might And Magic 3). I have tried to explain the goal of the game at the start pop up, hopefully it will help people to get started.
@khelian Thank you! It's totally true, too ambitious, but I always learn a lot from this kind of projects, so I don't regret it :)
Hopefully one day I will be able to finish at least one polished big game for a game jam, ahah :)
@lesha-lozhkin from the nickname can I assume you understand Russian or Ukrainian? I have given a short explanation in English, but I can translate the same one into one of these languages.
@lesha-lozhkin I have added Ukrainian and Russian translations to the text, hopefully they will help you, thank you for playing! :)
@xpoho Спасибо, мы планируем продолжыть работу над игрой, но значительный прогрес потребует времени. Сейчас не могу работать больше 2-х дней в неделю, но думаю етого будет достаточно на первое время. Постараюсь "выкатить" новый апдейт через месяц. У нас пока нету соц сетей, но если вы с редита, то мы будем кидать туда апдейт если будет что-то новое. Пока что расцениваем ето как проект для портфолио, но в будущем может и будет что-то посерьезней.
@teshimoto Спасибо :) У меня не хватало времени, слишком много уделил времени на интерфейс и арт, но нужно было хоть что-то для сражений. И самый легкий для написания способ битвы был просто искать противника котрый очень близко после хода, вот и решыл что для Ludum Dare етого будет достаточно что б успеть сделать хоть какой-то геймплей.
@sleepqt Thank you!
@oc1d Thank you for the feedback, helps a lot! Having AI should have been a priority for sure and I should have focused on battle more first.
@blob Thank you!
@aeveis Thank you! I hope when AI will be added there will be no problem with determining which unit moves.
@bungalow Thank you! We have opted out of Art because it was pre-made and we haven't done it ourselves, but true, it looks really good, it's on Assetstore currently on a 50% sale.
Thanks, your words mean a lot :)
@markveligod Thank you :)
@someone That is awesome! I hadn't had a chance to test Linux, I am using Windows because you know - Unity and other gamedev stuff. So I have tried to build for Linux and expected it to work the same way as for Windows. I should have tested it on my laptop, but probably wouldn't be able to fix much since grid is drawn using a plugin.
Thank you for playing :)
@jormarysky Thank you! Rating theme low is rather because I haven't finished the feature that would show it and initially I didn't care that much about theme as about the actual game mechanics to implement. I would put 1-1.5 on ours entry for the Theme according to my rating system, so I believe it's fair to tell people that it is fine since we can't opt out of the Theme category.
@ismael-rodriguez Thank you very much for the feedback, we appreciate it!
You are right, the game is indeed complex and hard to explain if we consider all of the features and initially original game didn't have any tutorial either, not saying that it's a good thing.
This game genre requires overworld and battle screen, without it - it wouldn't be the same, at least for me. But it definitely would have been a good idea to focus on 1 of those mechanics to get the gameplay right first, for the jam.
Music was written by - Waltson Tanaka, I was lucky to find such a great sound designer :)
Great mechanics, very creative! Got the queen's pearl :)
I bet everything has been said before :) What can I say, great execution!
Not going to lie, voice over was the best thing out of already great game :)
ED-55 !
245 :) Wanted to be in top 5 so bad :)
Brilliant execution.
I couldn't complete full metal level, though, I haven't tried like too many times, probably 8.
• I wish window was bigger, at least covered in black in the background because sometimes I would click off the window and die.
• I forgot to use right mouse button after 1 level, it needs more levels where it is impossible to win them without it, right after it is introduced.
• It has elements that show "deeper and deeper", it doesn't necessary should be in the down direction I understand, it fits the theme, but gameplay isn't built around it, though, in my game I totally didn't care about a theme, just giving feedback in case you were.
• Graphics are awesome.
• I like the ability to slide on walls.
• Moving background makes it feel much more alive and interesting.
• Nice that you have chromatic on right mouse button.
• I wanted to travel to another level faster, kind of like speed running.
• Ability to pause should be offscreen just in case anyone clicks on it accidentally.
image_2021-04-27_080001.png
Got stuck :) But really good! Great job!
@Joror Thanks, you actually play as monsters :) It doesn't have too much of description of what is going on or the win/lose screen :(
Thanks for feedback everyone!