sarssol 2021-04-27 07:02
This seems interesting, but I never get any additional requests after the starting two? It could use a quick tutorial or something, maybe.
Foon → Ludum Dare Explorer → LD48 → Alcheminer
By joror
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 688 | 3.64 | 27 | |
| Fun | 515 | 3.62 | 27 | |
| Innovation | 492 | 3.58 | 27 | |
| Theme | 679 | 3.82 | 27 | |
| Graphics | 1156 | 3.46 | 27 | |
| Humor | 753 | 2.87 | 22 | |
| Mood | 1147 | 3.32 | 27 |
This seems interesting, but I never get any additional requests after the starting two? It could use a quick tutorial or something, maybe.
@sarssol Ah! That should not happen! Did you finish those starting two requests & walk through the text dialogs on the bottom center? (did a double check if it works just now, seeeems ok)
Fun idea! Enjoyed it ;)
Maybe the dialog-boxes would be more clear when the game freezes untill you press [next]. Now you can easily read over the text.
This is a pretty fun game! The dialogue is a good and fun way to do the tutorial and the gameplay itself is streamlined and clear. I can totally see this become a bigger game so well done!
Turmoil is one of my favorite games, so this is similar enough to touch that nostalgia for me, but different enough to be it's own thing. I like it. Adding new colors to manage, the fulfilment system, and the pumps made the management challenging, but fun. I could see this being turned into a full game. The music is also a nice touch, too.
Really fun game! As some have already mentioned it is similar in some ways to Turmoil but I really like your additions to that kind of gameplay style.
I really liked this game, i'm guessing you took inspiration from turmoil but added your own twist to it! Nice job on this one!
Saw this game on youtube review and thought it looked really good. Great idea with the pipes would really like to know how you developed it.
Music is nice and calming as well.
Nice work.
I think there is a bug with the switches? had a bit of difficulty getting them to respond correctly to mouse click. clever twist on the turmoil vibe though!
@miej Yeah the hitbox on the switches is a bit awkward sometimes, did not have time to fix that :/ (and switches in general don't work optimally, was the last thing I tried to add)
And to all mentioning Turmoil, it was indeed partially an inspiration, though I did not play it much myself!
Cool game, I spent a lot of time on it. It was a lot of fun!
Hi, I found a bug in generation of map. Sometimes the pocket is spawning in pocket, which we starting near the pipes. Some mission are annoying, beacuse the pockets with needed resource are far enough to have problems with completing mission. But game is overall ok.
Really solid set of mechanics, I could see myself loosing many hours in this game. I hope you keep working on it! :smile:
Really cool idea here, especially the concept of dealing with bubbles and other fluid mechanics issues. It would be helpful in this kind of game to get a lot of visual feedback about what is going on in your pipes, like pointing out the specific issues you are having-- it was a little tough to understand when to use valves for instance. Music was well-chosen and chill. I don't have much feedback other than to say congrats on executing an interesting concept.
This could be a great strategic game. General pace of the game could be a bit faster, I found myself waiting for too long without any action and there is nothing to keep me interested during that time. Overall really great game!
Nice jam, interesting mechanics.
Overall I do enjoy this. It's a bit hard to judge as a jam game, since it takes way longer than a few minutes for a play-through. In a way it's impressive that you've made a game that can be played for longer in such a short amount of time. I think that there are dry spells however (pun not originally intended, but welcome :-P ). I've tried a few times to keep it short, and I've yet to uncover the 2000 'E' 'Deeper and Deeper' layer. I may try again after the burden of also reviewing it at the same time is off my mind. Especially since the summoning box has space for exactly one more item ... so I must be missing stuff.
The game doesn't have a main menu. It's not really _necessary_ since no time-based events start at that point, but it can be a little overwhelming in the very first few moments, especially since all menu's and dialogue boxes are already on screen. The main one you need to pay attention to (at the moment you start) is in the center bottom, but the only clue for that is the 'next' button.
Other than that, I think the process of tutorialization went really well! Sure, you only get a hint of what motors do (or that pipes work slower the more there are), instead of the full picture, but it's enough to get you to the point you need. (And the only way you can really loose mone... err mana, is with the cleanup process). I think you're getting better at creating a welcoming atmosphere for new players, while not simplifying the core concept of your games (too much).
It looks like it should be a very strategic game, and maybe it is, but to me it felt similar to playing solitaire... looking for the next card or looking for the next cave. This isn't a bad thing, but I wonder if it is what you where going for. Fortunately there are less ways to get stuck (again, also thanks to the generous buy-back mechanics).
Other things I like are the little sprite, the subtle lighting, and the implication that your nephew is either 'Kevin Sparklefuzz', or his dad, named 'Sparklefuzz', named him 'Kevin' (I guess I'm trying to say that I enjoy the idiosyncratic way you always treat the story bits in your games). And I shouldn't skip over the fact that (when it's working properly), it's very satisfying to see the pipes work and suck up the 'vital alchemical spirits' in the caves. Also smaller things like the logo on the itch-page that has the little sprite in the C.
That said, there are some things that I think where a bit off... mostly just bug-like things and packaging nitpicks (well, besides that it seems to take a little long ... but I think I wouldn't necessarily say that if this wasn't a jam-game):
- No waste is generated if no job is accepted ... that is, if all current jobs are at 0/0/0 then you can just send up whatever up top. (Or at least I saw that happen one time). - In the windows version at least, the numbers on the assignments dissapear when you go over the main entrance cave with them. Curiously, other caves don't seem to have this effect. - Web-version is slow. Starts out very playable, but more pipes and _especially_ the deeper reaches can make it lag. - When I have an old network of pipes, it won't reconnect to the new one, no matter what direction I draw the connecting pipe in. The new network in question (when I tried) always had a pump in it, so _maybe_ it has something to do with that. - I _mostly_ ignored timed rewards, as they don't seem to pay extra. - I _mostly_ ignored anything other than red/blue/green, as there seemed to be _very_ little of the other stuff. - One time (when I did go for the white 'Hym'), I had blocked it, but (perhaps since there was a pipe full of 'Gren' between the incoming Hym and the toggle) the node right before the toggle 'ate' it. Mail me if you want screenshots or gifs, you have my address and I'm sure I can find something. (I think this happened when I played the web version as well, except I don't remember the scenario as well).
Nice one, wonder how it will do?
Awesome idea of a game. While the game was complex the tutorials helped a lot! Nice work!
Nice little game, it is very addictive, and a I like that! Good job!
How does the pump work?
Nevermind Seems to work on the download version...
Really enjoyed this game and spent far too long on it, a few more tools would have been quite interesting, filters, placeable taps, some cheap liquid to flush stuff out
I think I did not understand well all the gameplay - how to deal with demands on mana color I don't have, or not in enough quantity, for example. But I played it a while, and if it was a bad game I would not have, so, well done!